diff options
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 997b523d2e..129f76702e 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2580,8 +2580,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview_matrix", "MODELVIEW_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_view_matrix", "INV_VIEW_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "view_matrix", "VIEW_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection_matrix", "PROJECTION_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection_matrix", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, @@ -2627,7 +2627,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "attenuation", "ATTENUATION" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "shadow_attenuation", "SHADOW_ATTENUATION" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" }, @@ -3106,7 +3105,7 @@ void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const { } if (port_list.is_empty()) { - port_list = TTR("None"); + port_list = RTR("None"); } property.hint_string = port_list; } @@ -3649,7 +3648,7 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T List<String> keyword_list; ShaderLanguage::get_keyword_list(&keyword_list); if (keyword_list.find(uniform_name)) { - return TTR("Shader keywords cannot be used as uniform names.\nChoose another name."); + return RTR("Shader keywords cannot be used as uniform names.\nChoose another name."); } if (!is_qualifier_supported(qualifier)) { String qualifier_str; @@ -3665,11 +3664,11 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T default: break; } - return vformat(TTR("This uniform type does not support the '%s' qualifier."), qualifier_str); + return vformat(RTR("This uniform type does not support the '%s' qualifier."), qualifier_str); } else if (qualifier == Qualifier::QUAL_GLOBAL) { RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(uniform_name); if (gvt == RS::GLOBAL_VAR_TYPE_MAX) { - return vformat(TTR("Global uniform '%s' does not exist.\nCreate it in the Project Settings."), uniform_name); + return vformat(RTR("Global uniform '%s' does not exist.\nCreate it in the Project Settings."), uniform_name); } bool incompatible_type = false; switch (gvt) { @@ -3727,7 +3726,7 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T break; } if (incompatible_type) { - return vformat(TTR("Global uniform '%s' has an incompatible type for this kind of node.\nChange it in the Project Settings."), uniform_name); + return vformat(RTR("Global uniform '%s' has an incompatible type for this kind of node.\nChange it in the Project Settings."), uniform_name); } } |