diff options
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 46 |
1 files changed, 34 insertions, 12 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index e85609468b..bd6835f816 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -103,6 +103,10 @@ String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_t return String(); } +String VisualShaderNode::get_input_port_default_hint(int p_port) const { + return ""; +} + void VisualShaderNode::_bind_methods() { ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview); @@ -122,7 +126,8 @@ void VisualShaderNode::_bind_methods() { BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR); BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM); - BIND_ENUM_CONSTANT(PORT_TYPE_ICON_COLOR); + BIND_ENUM_CONSTANT(PORT_TYPE_SAMPLER); + BIND_ENUM_CONSTANT(PORT_TYPE_MAX); } VisualShaderNode::VisualShaderNode() { @@ -1058,7 +1063,15 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui String src_var = "n_out" + itos(from_node) + "p" + itos(from_port); - if (in_type == out_type) { + if (in_type == VisualShaderNode::PORT_TYPE_SAMPLER && out_type == VisualShaderNode::PORT_TYPE_SAMPLER) { + + VisualShaderNodeUniform *uniform = (VisualShaderNodeUniform *)graph[type].nodes[from_node].node.ptr(); + if (uniform) { + inputs[i] = uniform->get_uniform_name(); + } else { + inputs[i] = ""; + } + } else if (in_type == out_type) { inputs[i] = src_var; } else if (in_type == VisualShaderNode::PORT_TYPE_SCALAR && out_type == VisualShaderNode::PORT_TYPE_VECTOR) { inputs[i] = "dot(" + src_var + ",vec3(0.333333,0.333333,0.333333))"; @@ -1083,7 +1096,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui } else if (defval.get_type() == Variant::BOOL) { bool val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); - code += "\nbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; + code += "\tbool " + inputs[i] + " = " + (val ? "true" : "false") + ";\n"; } else if (defval.get_type() == Variant::VECTOR3) { Vector3 val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); @@ -1139,12 +1152,16 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui global_code += vsnode->generate_global(get_mode(), type, node); - if (!r_classes.has(vsnode->get_class_name())) { + String class_name = vsnode->get_class_name(); + if (class_name == "VisualShaderNodeCustom") { + class_name = vsnode->get_script_instance()->get_script()->get_language()->get_global_class_name(vsnode->get_script_instance()->get_script()->get_path()); + } + if (!r_classes.has(class_name)) { global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); for (int i = 0; i < TYPE_MAX; i++) { global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node); } - r_classes.insert(vsnode->get_class_name()); + r_classes.insert(class_name); } } @@ -1332,7 +1349,6 @@ void VisualShader::_bind_methods() { ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id); ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node); - ClassDB::bind_method(D_METHOD("rebuild"), &VisualShader::rebuild); ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection); ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection); @@ -1399,6 +1415,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Spatial, Fragment { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, @@ -1423,6 +1440,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing", "FRONT_FACING" }, // Spatial, Light { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" }, @@ -1444,6 +1463,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, // Canvas Item, Vertex { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX,0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" }, @@ -2203,7 +2223,7 @@ void VisualShaderNodeGroupBase::clear_output_ports() { void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { ERR_FAIL_COND(!has_input_port(p_id)); - ERR_FAIL_COND(p_type < 0 || p_type > PORT_TYPE_TRANSFORM); + ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX); if (input_ports[p_id].type == p_type) return; @@ -2269,7 +2289,7 @@ String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const { void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { ERR_FAIL_COND(!has_output_port(p_id)); - ERR_FAIL_COND(p_type < 0 || p_type > PORT_TYPE_TRANSFORM); + ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX); if (output_ports[p_id].type == p_type) return; @@ -2406,10 +2426,10 @@ void VisualShaderNodeGroupBase::_bind_methods() { ClassDB::bind_method(D_METHOD("has_output_port", "id"), &VisualShaderNodeGroupBase::has_output_port); ClassDB::bind_method(D_METHOD("clear_output_ports"), &VisualShaderNodeGroupBase::clear_output_ports); - ClassDB::bind_method(D_METHOD("set_input_port_name"), &VisualShaderNodeGroupBase::set_input_port_name); - ClassDB::bind_method(D_METHOD("set_input_port_type"), &VisualShaderNodeGroupBase::set_input_port_type); - ClassDB::bind_method(D_METHOD("set_output_port_name"), &VisualShaderNodeGroupBase::set_output_port_name); - ClassDB::bind_method(D_METHOD("set_output_port_type"), &VisualShaderNodeGroupBase::set_output_port_type); + ClassDB::bind_method(D_METHOD("set_input_port_name", "id", "name"), &VisualShaderNodeGroupBase::set_input_port_name); + ClassDB::bind_method(D_METHOD("set_input_port_type", "id", "type"), &VisualShaderNodeGroupBase::set_input_port_type); + ClassDB::bind_method(D_METHOD("set_output_port_name", "id", "name"), &VisualShaderNodeGroupBase::set_output_port_name); + ClassDB::bind_method(D_METHOD("set_output_port_type", "id", "type"), &VisualShaderNodeGroupBase::set_output_port_type); ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id); ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id); @@ -2466,6 +2486,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad pre_symbols.push_back(";"); pre_symbols.push_back("{"); pre_symbols.push_back("["); + pre_symbols.push_back("]"); pre_symbols.push_back("("); pre_symbols.push_back(" "); pre_symbols.push_back("-"); @@ -2485,6 +2506,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad post_symbols.push_back(","); post_symbols.push_back(";"); post_symbols.push_back("}"); + post_symbols.push_back("["); post_symbols.push_back("]"); post_symbols.push_back(")"); post_symbols.push_back(" "); |