diff options
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index b851b4c4dc..4ee9b22b25 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -40,6 +40,7 @@ bool VisualShaderNode::is_simple_decl() const { void VisualShaderNode::set_output_port_for_preview(int p_index) { port_preview = p_index; + emit_signal("show_port_preview", p_index); } int VisualShaderNode::get_output_port_for_preview() const { @@ -161,6 +162,7 @@ void VisualShaderNode::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values", "get_default_input_values"); ADD_SIGNAL(MethodInfo("editor_refresh_request")); + ADD_SIGNAL(MethodInfo("show_port_preview", PropertyInfo(Variant::INT, "port_id"))); BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR); BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT); @@ -317,6 +319,21 @@ VisualShaderNodeCustom::VisualShaderNodeCustom() { ///////////////////////////////////////////////////////// +void VisualShader::set_graph_node(Type p_type, int p_id, GraphNode *p_graph_node) { + ERR_FAIL_INDEX(p_type, TYPE_MAX); + Graph *g = &graph[p_type]; + ERR_FAIL_COND(!g->nodes.has(p_id)); + g->nodes[p_id].graph_node = p_graph_node; +} + +void VisualShader::set_shader_type(Type p_type) { + current_type = p_type; +} + +VisualShader::Type VisualShader::get_shader_type() const { + return current_type; +} + void VisualShader::set_version(const String &p_version) { version = p_version; } @@ -400,6 +417,11 @@ void VisualShader::set_node_position(Type p_type, int p_id, const Vector2 &p_pos Graph *g = &graph[p_type]; ERR_FAIL_COND(!g->nodes.has(p_id)); g->nodes[p_id].position = p_position; + if (current_type == p_type) { + if (g->nodes[p_id].graph_node != nullptr) { + g->nodes[p_id].graph_node->set_offset(p_position); + } + } } Vector2 VisualShader::get_node_position(Type p_type, int p_id) const { |