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Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp110
1 files changed, 104 insertions, 6 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 2e2077d811..e1e24ddab2 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -33,6 +33,7 @@
#include "core/templates/vmap.h"
#include "servers/rendering/shader_types.h"
#include "visual_shader_nodes.h"
+#include "visual_shader_sdf_nodes.h"
bool VisualShaderNode::is_simple_decl() const {
return simple_decl;
@@ -486,6 +487,22 @@ void VisualShader::remove_node(Type p_type, int p_id) {
_queue_update();
}
+void VisualShader::replace_node(Type p_type, int p_id, const StringName &p_new_class) {
+ ERR_FAIL_INDEX(p_type, TYPE_MAX);
+ ERR_FAIL_COND(p_id < 2);
+ Graph *g = &graph[p_type];
+ ERR_FAIL_COND(!g->nodes.has(p_id));
+
+ if (g->nodes[p_id].node->get_class_name() == p_new_class) {
+ return;
+ }
+ VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(p_new_class));
+ vsn->connect("changed", callable_mp(this, &VisualShader::_queue_update));
+ g->nodes[p_id].node = Ref<VisualShaderNode>(vsn);
+
+ _queue_update();
+}
+
bool VisualShader::is_node_connection(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const {
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, false);
const Graph *g = &graph[p_type];
@@ -568,6 +585,12 @@ bool VisualShader::is_port_types_compatible(int p_a, int p_b) const {
void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
ERR_FAIL_INDEX(p_type, TYPE_MAX);
Graph *g = &graph[p_type];
+
+ ERR_FAIL_COND(!g->nodes.has(p_from_node));
+ ERR_FAIL_INDEX(p_from_port, g->nodes[p_from_node].node->get_output_port_count());
+ ERR_FAIL_COND(!g->nodes.has(p_to_node));
+ ERR_FAIL_INDEX(p_to_port, g->nodes[p_to_node].node->get_input_port_count());
+
Connection c;
c.from_node = p_from_node;
c.from_port = p_from_port;
@@ -658,6 +681,8 @@ void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connect
}
void VisualShader::set_mode(Mode p_mode) {
+ ERR_FAIL_INDEX_MSG(p_mode, Mode::MODE_MAX, vformat("Invalid shader mode: %d.", p_mode));
+
if (shader_mode == p_mode) {
return;
}
@@ -713,7 +738,7 @@ void VisualShader::set_mode(Mode p_mode) {
}
_queue_update();
- _change_notify();
+ notify_property_list_changed();
}
void VisualShader::set_graph_offset(const Vector2 &p_offset) {
@@ -1078,6 +1103,12 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
return false;
}
+void VisualShader::reset_state() {
+#ifndef _MSC_VER
+#warning everything needs to be cleared here
+#endif
+ emit_changed();
+}
void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
//mode
p_list->push_back(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky"));
@@ -1375,11 +1406,11 @@ bool VisualShader::has_func_name(RenderingServer::ShaderMode p_mode, const Strin
}
void VisualShader::_update_shader() const {
- if (!dirty) {
+ if (!dirty.is_set()) {
return;
}
- dirty = false;
+ dirty.clear();
StringBuilder global_code;
StringBuilder global_code_per_node;
@@ -1565,15 +1596,16 @@ void VisualShader::_update_shader() const {
}
void VisualShader::_queue_update() {
- if (dirty) {
+ if (dirty.is_set()) {
return;
}
- dirty = true;
+ dirty.set();
call_deferred("_update_shader");
}
void VisualShader::_input_type_changed(Type p_type, int p_id) {
+ ERR_FAIL_INDEX(p_type, TYPE_MAX);
//erase connections using this input, as type changed
Graph *g = &graph[p_type];
@@ -1588,7 +1620,7 @@ void VisualShader::_input_type_changed(Type p_type, int p_id) {
}
void VisualShader::rebuild() {
- dirty = true;
+ dirty.set();
_update_shader();
}
@@ -1605,6 +1637,7 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id);
ClassDB::bind_method(D_METHOD("remove_node", "type", "id"), &VisualShader::remove_node);
+ ClassDB::bind_method(D_METHOD("replace_node", "type", "id", "new_class"), &VisualShader::replace_node);
ClassDB::bind_method(D_METHOD("is_node_connection", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::is_node_connection);
ClassDB::bind_method(D_METHOD("can_connect_nodes", "type", "from_node", "from_port", "to_node", "to_port"), &VisualShader::can_connect_nodes);
@@ -1641,6 +1674,7 @@ void VisualShader::_bind_methods() {
}
VisualShader::VisualShader() {
+ dirty.set();
for (int i = 0; i < TYPE_MAX; i++) {
Ref<VisualShaderNodeOutput> output;
output.instance();
@@ -2633,6 +2667,70 @@ VisualShaderNodeResizableBase::VisualShaderNodeResizableBase() {
set_allow_v_resize(true);
}
+////////////// Comment
+
+String VisualShaderNodeComment::get_caption() const {
+ return title;
+}
+
+int VisualShaderNodeComment::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeComment::PortType VisualShaderNodeComment::get_input_port_type(int p_port) const {
+ return PortType::PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeComment::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeComment::get_output_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeComment::PortType VisualShaderNodeComment::get_output_port_type(int p_port) const {
+ return PortType::PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeComment::get_output_port_name(int p_port) const {
+ return String();
+}
+
+void VisualShaderNodeComment::set_title(const String &p_title) {
+ title = p_title;
+}
+
+String VisualShaderNodeComment::get_title() const {
+ return title;
+}
+
+void VisualShaderNodeComment::set_description(const String &p_description) {
+ description = p_description;
+}
+
+String VisualShaderNodeComment::get_description() const {
+ return description;
+}
+
+String VisualShaderNodeComment::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return String();
+}
+
+void VisualShaderNodeComment::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_title", "title"), &VisualShaderNodeComment::set_title);
+ ClassDB::bind_method(D_METHOD("get_title"), &VisualShaderNodeComment::get_title);
+
+ ClassDB::bind_method(D_METHOD("set_description", "description"), &VisualShaderNodeComment::set_description);
+ ClassDB::bind_method(D_METHOD("get_description"), &VisualShaderNodeComment::get_description);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "description"), "set_description", "get_description");
+}
+
+VisualShaderNodeComment::VisualShaderNodeComment() {
+}
+
////////////// GroupBase
void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {