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path: root/scene/resources/visual_shader.cpp
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Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r--scene/resources/visual_shader.cpp75
1 files changed, 0 insertions, 75 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 5637aaec9a..31d0fc2c9d 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -39,12 +39,10 @@ bool VisualShaderNode::is_simple_decl() const {
}
void VisualShaderNode::set_output_port_for_preview(int p_index) {
-
port_preview = p_index;
}
int VisualShaderNode::get_output_port_for_preview() const {
-
return port_preview;
}
@@ -85,7 +83,6 @@ Vector<StringName> VisualShaderNode::get_editable_properties() const {
}
Array VisualShaderNode::get_default_input_values() const {
-
Array ret;
for (Map<int, Variant>::Element *E = default_input_values.front(); E; E = E->next()) {
ret.push_back(E->key());
@@ -94,7 +91,6 @@ Array VisualShaderNode::get_default_input_values() const {
return ret;
}
void VisualShaderNode::set_default_input_values(const Array &p_values) {
-
if (p_values.size() % 2 == 0) {
for (int i = 0; i < p_values.size(); i += 2) {
default_input_values[p_values[i + 0]] = p_values[i + 1];
@@ -113,7 +109,6 @@ String VisualShaderNode::get_input_port_default_hint(int p_port) const {
}
void VisualShaderNode::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview);
ClassDB::bind_method(D_METHOD("get_output_port_for_preview"), &VisualShaderNode::get_output_port_for_preview);
@@ -225,7 +220,6 @@ String VisualShaderNodeCustom::get_output_port_name(int p_port) const {
}
String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
-
ERR_FAIL_COND_V(!get_script_instance(), "");
ERR_FAIL_COND_V(!get_script_instance()->has_method("_get_code"), "");
Array input_vars;
@@ -264,7 +258,6 @@ String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, Vis
}
void VisualShaderNodeCustom::_bind_methods() {
-
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category"));
@@ -445,7 +438,6 @@ bool VisualShader::is_node_connection(Type p_type, int p_from_node, int p_from_p
const Graph *g = &graph[p_type];
for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
-
if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
return true;
}
@@ -460,7 +452,6 @@ bool VisualShader::is_nodes_connected_relatively(const Graph *p_graph, int p_nod
const VisualShader::Node &node = p_graph->nodes[p_node];
for (const List<int>::Element *E = node.prev_connected_nodes.front(); E; E = E->next()) {
-
if (E->get() == p_target) {
return true;
}
@@ -474,7 +465,6 @@ bool VisualShader::is_nodes_connected_relatively(const Graph *p_graph, int p_nod
}
bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const {
-
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, false);
const Graph *g = &graph[p_type];
@@ -501,7 +491,6 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
}
for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
-
if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
return false;
}
@@ -546,7 +535,6 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
ERR_FAIL_COND_V_MSG(!is_port_types_compatible(from_port_type, to_port_type), ERR_INVALID_PARAMETER, "Incompatible port types (scalar/vec/bool) with transform.");
for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
-
if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
ERR_FAIL_V(ERR_ALREADY_EXISTS);
}
@@ -569,7 +557,6 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por
Graph *g = &graph[p_type];
for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
-
if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
g->connections.erase(E);
g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node);
@@ -615,9 +602,7 @@ void VisualShader::set_mode(Mode p_mode) {
flags.clear();
shader_mode = p_mode;
for (int i = 0; i < TYPE_MAX; i++) {
-
for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
-
Ref<VisualShaderNodeInput> input = E->get().node;
if (input.is_valid()) {
input->shader_mode = shader_mode;
@@ -630,7 +615,6 @@ void VisualShader::set_mode(Mode p_mode) {
// clear connections since they are no longer valid
for (List<Connection>::Element *E = graph[i].connections.front(); E;) {
-
bool keep = true;
List<Connection>::Element *N = E->next();
@@ -684,7 +668,6 @@ bool VisualShader::is_text_shader() const {
}
String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const {
-
Ref<VisualShaderNode> node = get_node(p_type, p_node);
ERR_FAIL_COND_V(!node.is_valid(), String());
ERR_FAIL_COND_V(p_port < 0 || p_port >= node->get_output_port_count(), String());
@@ -703,7 +686,6 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr());
if (global_expression.is_valid()) {
-
String expr = "";
expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n";
expr += global_expression->generate_global(get_mode(), Type(i), -1);
@@ -772,7 +754,6 @@ String VisualShader::validate_port_name(const String &p_name, const List<String>
}
if (name != String()) {
-
String valid_name;
for (int i = 0; i < name.length(); i++) {
@@ -813,13 +794,11 @@ String VisualShader::validate_port_name(const String &p_name, const List<String>
}
String VisualShader::validate_uniform_name(const String &p_name, const Ref<VisualShaderNodeUniform> &p_uniform) const {
-
String name = p_name; //validate name first
while (name.length() && !IS_INITIAL_CHAR(name[0])) {
name = name.substr(1, name.length() - 1);
}
if (name != String()) {
-
String valid_name;
for (int i = 0; i < name.length(); i++) {
@@ -840,7 +819,6 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
int attempt = 1;
while (true) {
-
bool exists = false;
for (int i = 0; i < TYPE_MAX; i++) {
for (const Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
@@ -890,7 +868,6 @@ static const char *type_string[VisualShader::TYPE_MAX] = {
"light"
};
bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
-
String name = p_name;
if (name == "mode") {
set_mode(Shader::Mode(int(p_value)));
@@ -927,7 +904,6 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
String index = name.get_slicec('/', 2);
if (index == "connections") {
-
Vector<int> conns = p_value;
if (conns.size() % 4 == 0) {
for (int i = 0; i < conns.size(); i += 4) {
@@ -964,7 +940,6 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
}
bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
-
String name = p_name;
if (name == "mode") {
r_ret = get_mode();
@@ -993,7 +968,6 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
String index = name.get_slicec('/', 2);
if (index == "connections") {
-
Vector<int> conns;
for (const List<Connection>::Element *E = graph[type].connections.front(); E; E = E->next()) {
conns.push_back(E->get().from_node);
@@ -1074,13 +1048,11 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < TYPE_MAX; i++) {
for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
-
String prop_name = "nodes/";
prop_name += type_string[i];
prop_name += "/" + itos(E->key());
if (E->key() != NODE_ID_OUTPUT) {
-
p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
@@ -1099,7 +1071,6 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const {
-
const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node;
//check inputs recursively first
@@ -1181,7 +1152,6 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
inputs[i] = "int(" + src_var + ")";
}
} else {
-
Variant defval = vsnode->get_input_port_default_value(i);
if (defval.get_type() == Variant::FLOAT) {
float val = defval;
@@ -1283,7 +1253,6 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
bool skip_global = input.is_valid() && for_preview;
if (!skip_global) {
-
global_code += vsnode->generate_global(get_mode(), type, node);
String class_name = vsnode->get_class_name();
@@ -1330,11 +1299,8 @@ void VisualShader::_update_shader() const {
//fill render mode enums
int idx = 0;
while (render_mode_enums[idx].string) {
-
if (shader_mode == render_mode_enums[idx].mode) {
-
if (modes.has(render_mode_enums[idx].string)) {
-
int which = modes[render_mode_enums[idx].string];
int count = 0;
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
@@ -1357,7 +1323,6 @@ void VisualShader::_update_shader() const {
//fill render mode flags
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
-
String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
if (flags.has(mode)) {
if (render_mode != String()) {
@@ -1369,7 +1334,6 @@ void VisualShader::_update_shader() const {
}
if (render_mode != String()) {
-
global_code += "render_mode " + render_mode + ";\n\n";
}
@@ -1377,7 +1341,6 @@ void VisualShader::_update_shader() const {
String global_expressions;
for (int i = 0, index = 0; i < TYPE_MAX; i++) {
-
if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
continue;
}
@@ -1385,7 +1348,6 @@ void VisualShader::_update_shader() const {
for (Map<int, Node>::Element *E = graph[i].nodes.front(); E; E = E->next()) {
Ref<VisualShaderNodeGlobalExpression> global_expression = Object::cast_to<VisualShaderNodeGlobalExpression>(E->get().node.ptr());
if (global_expression.is_valid()) {
-
String expr = "";
expr += "// " + global_expression->get_caption() + ":" + itos(index++) + "\n";
expr += global_expression->generate_global(get_mode(), Type(i), -1);
@@ -1397,7 +1359,6 @@ void VisualShader::_update_shader() const {
}
for (int i = 0; i < TYPE_MAX; i++) {
-
if (!ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader_mode)).has(func_name[i])) {
continue;
}
@@ -1483,7 +1444,6 @@ void VisualShader::rebuild() {
}
void VisualShader::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VisualShader::set_mode);
ClassDB::bind_method(D_METHOD("add_node", "type", "node", "position", "id"), &VisualShader::add_node);
@@ -1762,24 +1722,19 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
};
int VisualShaderNodeInput::get_input_port_count() const {
-
return 0;
}
VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_port_type(int p_port) const {
-
return PORT_TYPE_SCALAR;
}
String VisualShaderNodeInput::get_input_port_name(int p_port) const {
-
return "";
}
int VisualShaderNodeInput::get_output_port_count() const {
-
return 1;
}
VisualShaderNodeInput::PortType VisualShaderNodeInput::get_output_port_type(int p_port) const {
-
return get_input_type_by_name(input_name);
}
String VisualShaderNodeInput::get_output_port_name(int p_port) const {
@@ -1791,7 +1746,6 @@ String VisualShaderNodeInput::get_caption() const {
}
String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
-
if (get_output_port_type(0) == PORT_TYPE_SAMPLER) {
return "";
}
@@ -1868,7 +1822,6 @@ String VisualShaderNodeInput::get_input_name() const {
}
String VisualShaderNodeInput::get_input_real_name() const {
-
int idx = 0;
while (ports[idx].mode != Shader::MODE_MAX) {
@@ -1882,7 +1835,6 @@ String VisualShaderNodeInput::get_input_real_name() const {
}
VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_type_by_name(String p_name) const {
-
int idx = 0;
while (ports[idx].mode != Shader::MODE_MAX) {
@@ -1944,7 +1896,6 @@ String VisualShaderNodeInput::get_input_index_name(int p_index) const {
}
void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const {
-
if (property.name == "input_name") {
String port_list;
@@ -1974,7 +1925,6 @@ Vector<StringName> VisualShaderNodeInput::get_editable_properties() const {
}
void VisualShaderNodeInput::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_input_name", "name"), &VisualShaderNodeInput::set_input_name);
ClassDB::bind_method(D_METHOD("get_input_name"), &VisualShaderNodeInput::get_input_name);
ClassDB::bind_method(D_METHOD("get_input_real_name"), &VisualShaderNodeInput::get_input_real_name);
@@ -2060,7 +2010,6 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
};
int VisualShaderNodeOutput::get_input_port_count() const {
-
int idx = 0;
int count = 0;
@@ -2075,7 +2024,6 @@ int VisualShaderNodeOutput::get_input_port_count() const {
}
VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_input_port_type(int p_port) const {
-
int idx = 0;
int count = 0;
@@ -2093,7 +2041,6 @@ VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_input_port_type(int
}
String VisualShaderNodeOutput::get_input_port_name(int p_port) const {
-
int idx = 0;
int count = 0;
@@ -2115,7 +2062,6 @@ Variant VisualShaderNodeOutput::get_input_port_default_value(int p_port) const {
}
int VisualShaderNodeOutput::get_output_port_count() const {
-
return 0;
}
VisualShaderNodeOutput::PortType VisualShaderNodeOutput::get_output_port_type(int p_port) const {
@@ -2126,7 +2072,6 @@ String VisualShaderNodeOutput::get_output_port_name(int p_port) const {
}
bool VisualShaderNodeOutput::is_port_separator(int p_index) const {
-
if (shader_mode == Shader::MODE_SPATIAL && shader_type == VisualShader::TYPE_FRAGMENT) {
String name = get_input_port_name(p_index);
return (name == "Normal" || name == "Rim" || name == "Alpha Scissor");
@@ -2139,14 +2084,12 @@ String VisualShaderNodeOutput::get_caption() const {
}
String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
-
int idx = 0;
int count = 0;
String code;
while (ports[idx].mode != Shader::MODE_MAX) {
if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) {
-
if (p_input_vars[count] != String()) {
String s = ports[idx].string;
if (s.find(":") != -1) {
@@ -2188,7 +2131,6 @@ VisualShaderNodeUniform::Qualifier VisualShaderNodeUniform::get_qualifier() cons
}
void VisualShaderNodeUniform::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name);
ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name);
@@ -2218,7 +2160,6 @@ String VisualShaderNodeUniform::_get_qual_str() const {
}
String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
-
List<String> keyword_list;
ShaderLanguage::get_keyword_list(&keyword_list);
if (keyword_list.find(uniform_name)) {
@@ -2256,7 +2197,6 @@ Vector2 VisualShaderNodeGroupBase::get_size() const {
}
void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {
-
if (inputs == p_inputs)
return;
@@ -2269,7 +2209,6 @@ void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {
int input_port_count = input_strings.size();
for (int i = 0; i < input_port_count; i++) {
-
Vector<String> arr = input_strings[i].split(",");
ERR_FAIL_COND(arr.size() != 3);
@@ -2289,7 +2228,6 @@ String VisualShaderNodeGroupBase::get_inputs() const {
}
void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) {
-
if (outputs == p_outputs)
return;
@@ -2302,7 +2240,6 @@ void VisualShaderNodeGroupBase::set_outputs(const String &p_outputs) {
int output_port_count = output_strings.size();
for (int i = 0; i < output_port_count; i++) {
-
Vector<String> arr = output_strings[i].split(",");
ERR_FAIL_COND(arr.size() != 3);
@@ -2339,7 +2276,6 @@ bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const {
}
void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) {
-
String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
Vector<String> inputs_strings = inputs.split(";", false);
int index = 0;
@@ -2376,7 +2312,6 @@ void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const Strin
}
void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
-
ERR_FAIL_COND(!has_input_port(p_id));
Vector<String> inputs_strings = inputs.split(";", false);
@@ -2409,7 +2344,6 @@ bool VisualShaderNodeGroupBase::has_input_port(int p_id) const {
}
void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) {
-
String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
Vector<String> outputs_strings = outputs.split(";", false);
int index = 0;
@@ -2446,7 +2380,6 @@ void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const Stri
}
void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
-
ERR_FAIL_COND(!has_output_port(p_id));
Vector<String> outputs_strings = outputs.split(";", false);
@@ -2487,7 +2420,6 @@ void VisualShaderNodeGroupBase::clear_output_ports() {
}
void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
-
ERR_FAIL_COND(!has_input_port(p_id));
ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX);
@@ -2522,7 +2454,6 @@ VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_input_port_ty
}
void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_name) {
-
ERR_FAIL_COND(!has_input_port(p_id));
ERR_FAIL_COND(!is_valid_port_name(p_name));
@@ -2557,7 +2488,6 @@ String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const {
}
void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
-
ERR_FAIL_COND(!has_output_port(p_id));
ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX);
@@ -2592,7 +2522,6 @@ VisualShaderNodeGroupBase::PortType VisualShaderNodeGroupBase::get_output_port_t
}
void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_name) {
-
ERR_FAIL_COND(!has_output_port(p_id));
ERR_FAIL_COND(!is_valid_port_name(p_name));
@@ -2644,7 +2573,6 @@ Control *VisualShaderNodeGroupBase::get_control(int p_index) {
}
void VisualShaderNodeGroupBase::_apply_port_changes() {
-
Vector<String> inputs_strings = inputs.split(";", false);
Vector<String> outputs_strings = outputs.split(";", false);
@@ -2680,7 +2608,6 @@ bool VisualShaderNodeGroupBase::is_editable() const {
}
void VisualShaderNodeGroupBase::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size);
@@ -2742,7 +2669,6 @@ String VisualShaderNodeExpression::get_expression() const {
}
String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
-
String _expression = expression;
_expression = _expression.insert(0, "\n");
@@ -2842,7 +2768,6 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
}
void VisualShaderNodeExpression::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_expression", "expression"), &VisualShaderNodeExpression::set_expression);
ClassDB::bind_method(D_METHOD("get_expression"), &VisualShaderNodeExpression::get_expression);