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-rw-r--r--scene/resources/tile_set.h44
1 files changed, 31 insertions, 13 deletions
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 3c4584161c..c07d82c75a 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -40,15 +40,26 @@ class TileSet : public Resource {
GDCLASS(TileSet, Resource);
- struct Data {
+public:
+ struct ShapeData {
+ Ref<Shape2D> shape;
+ Vector2 shape_offset;
+ bool one_way_collision;
+
+ ShapeData() {
+ one_way_collision = false;
+ }
+ };
+
+private:
+ struct TileData {
String name;
Ref<Texture> texture;
Ref<Texture> normal_map;
Vector2 offset;
- Vector2 shape_offset;
Rect2i region;
- Vector<Ref<Shape2D> > shapes;
+ Vector<ShapeData> shapes_data;
Vector2 occluder_offset;
Ref<OccluderPolygon2D> occluder;
Vector2 navigation_polygon_offset;
@@ -57,11 +68,11 @@ class TileSet : public Resource {
Color modulate;
// Default modulate for back-compat
- explicit Data()
+ explicit TileData()
: modulate(1, 1, 1) {}
};
- Map<int, Data> tile_map;
+ Map<int, TileData> tile_map;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -88,14 +99,24 @@ public:
void tile_set_texture_offset(int p_id, const Vector2 &p_offset);
Vector2 tile_get_texture_offset(int p_id) const;
- void tile_set_shape_offset(int p_id, const Vector2 &p_offset);
- Vector2 tile_get_shape_offset(int p_id) const;
-
void tile_set_region(int p_id, const Rect2 &p_region);
Rect2 tile_get_region(int p_id) const;
- void tile_set_shape(int p_id, const Ref<Shape2D> &p_shape);
- Ref<Shape2D> tile_get_shape(int p_id) const;
+ void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape);
+ Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const;
+
+ void tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset);
+ Vector2 tile_get_shape_offset(int p_id, int p_shape_id) const;
+
+ void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way);
+ bool tile_get_shape_one_way(int p_id, int p_shape_id) const;
+
+ void tile_clear_shapes(int p_id);
+ void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Vector2 &p_offset, bool p_one_way = false);
+ int tile_get_shape_count(int p_id) const;
+
+ void tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes);
+ Vector<ShapeData> tile_get_shapes(int p_id) const;
void tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material);
Ref<ShaderMaterial> tile_get_material(int p_id) const;
@@ -115,9 +136,6 @@ public:
void tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon);
Ref<NavigationPolygon> tile_get_navigation_polygon(int p_id) const;
- void tile_set_shapes(int p_id, const Vector<Ref<Shape2D> > &p_shapes);
- Vector<Ref<Shape2D> > tile_get_shapes(int p_id) const;
-
void remove_tile(int p_id);
bool has_tile(int p_id) const;