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-rw-r--r--scene/resources/tile_set.h27
1 files changed, 19 insertions, 8 deletions
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 40eee2700d..fac48243d0 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,10 @@
#define TILE_SET_H
#include "core/array.h"
-#include "resource.h"
+#include "core/resource.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/navigation_polygon.h"
+#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/shape_2d.h"
#include "scene/resources/texture.h"
@@ -48,9 +49,11 @@ public:
Transform2D shape_transform;
Vector2 autotile_coord;
bool one_way_collision;
+ float one_way_collision_margin;
ShapeData() {
one_way_collision = false;
+ one_way_collision_margin = 1.0;
}
};
@@ -80,21 +83,21 @@ public:
struct AutotileData {
BitmaskMode bitmask_mode;
- int spacing;
Size2 size;
+ int spacing;
Vector2 icon_coord;
Map<Vector2, uint16_t> flags;
Map<Vector2, Ref<OccluderPolygon2D> > occluder_map;
Map<Vector2, Ref<NavigationPolygon> > navpoly_map;
Map<Vector2, int> priority_map;
+ Map<Vector2, int> z_index_map;
// Default size to prevent invalid value
explicit AutotileData() :
+ bitmask_mode(BITMASK_2X2),
size(64, 64),
spacing(0),
- icon_coord(0, 0) {
- bitmask_mode = BITMASK_2X2;
- }
+ icon_coord(0, 0) {}
};
private:
@@ -111,8 +114,8 @@ private:
Vector2 navigation_polygon_offset;
Ref<NavigationPolygon> navigation_polygon;
Ref<ShaderMaterial> material;
- Color modulate;
TileMode tile_mode;
+ Color modulate;
AutotileData autotile_data;
int z_index;
@@ -132,6 +135,7 @@ protected:
void _tile_set_shapes(int p_id, const Array &p_shapes);
Array _tile_get_shapes(int p_id) const;
Array _get_tiles_ids() const;
+ void _decompose_convex_shape(Ref<Shape2D> p_shape);
static void _bind_methods();
@@ -173,6 +177,10 @@ public:
int autotile_get_subtile_priority(int p_id, const Vector2 &p_coord);
const Map<Vector2, int> &autotile_get_priority_map(int p_id) const;
+ void autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index);
+ int autotile_get_z_index(int p_id, const Vector2 &p_coord);
+ const Map<Vector2, int> &autotile_get_z_index_map(int p_id) const;
+
void autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag);
uint16_t autotile_get_bitmask(int p_id, Vector2 p_coord);
const Map<Vector2, uint16_t> &autotile_get_bitmask_map(int p_id);
@@ -190,6 +198,9 @@ public:
void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way);
bool tile_get_shape_one_way(int p_id, int p_shape_id) const;
+ void tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_margin);
+ float tile_get_shape_one_way_margin(int p_id, int p_shape_id) const;
+
void tile_clear_shapes(int p_id);
void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false, const Vector2 &p_autotile_coord = Vector2());
int tile_get_shape_count(int p_id) const;