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-rw-r--r--scene/resources/tile_set.h52
1 files changed, 30 insertions, 22 deletions
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 95de46c9ab..633e1f4bed 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -69,6 +69,11 @@ union TileMapCell {
};
uint64_t _u64t;
+
+ static uint32_t hash(const TileMapCell &p_hash) {
+ return hash_one_uint64(p_hash._u64t);
+ }
+
TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = Vector2i(-1, -1), int p_alternative_tile = -1) { // default are INVALID_SOURCE, INVALID_ATLAS_COORDS, INVALID_TILE_ALTERNATIVE
source_id = p_source_id;
set_atlas_coords(p_atlas_coords);
@@ -103,13 +108,16 @@ union TileMapCell {
bool operator!=(const TileMapCell &p_other) const {
return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile);
}
+ bool operator==(const TileMapCell &p_other) const {
+ return source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile;
+ }
};
class TileMapPattern : public Resource {
GDCLASS(TileMapPattern, Resource);
Vector2i size;
- Map<Vector2i, TileMapCell> pattern;
+ HashMap<Vector2i, TileMapCell> pattern;
void _set_tile_data(const Vector<int> &p_data);
Vector<int> _get_tile_data() const;
@@ -166,11 +174,11 @@ private:
Size2i autotile_tile_size = Size2i(16, 16);
int autotile_spacing = 0;
- Map<Vector2i, int> autotile_bitmask_flags;
- Map<Vector2i, Ref<OccluderPolygon2D>> autotile_occluder_map;
- Map<Vector2i, Ref<NavigationPolygon>> autotile_navpoly_map;
- Map<Vector2i, int> autotile_priority_map;
- Map<Vector2i, int> autotile_z_index_map;
+ HashMap<Vector2i, int> autotile_bitmask_flags;
+ HashMap<Vector2i, Ref<OccluderPolygon2D>> autotile_occluder_map;
+ HashMap<Vector2i, Ref<NavigationPolygon>> autotile_navpoly_map;
+ HashMap<Vector2i, int> autotile_priority_map;
+ HashMap<Vector2i, int> autotile_z_index_map;
Vector<CompatibilityShapeData> shapes;
Ref<OccluderPolygon2D> occluder;
@@ -186,9 +194,9 @@ private:
COMPATIBILITY_TILE_MODE_ATLAS_TILE,
};
- Map<int, CompatibilityTileData *> compatibility_data;
- Map<int, int> compatibility_tilemap_mapping_tile_modes;
- Map<int, Map<Array, Array>> compatibility_tilemap_mapping;
+ HashMap<int, CompatibilityTileData *> compatibility_data;
+ HashMap<int, int> compatibility_tilemap_mapping_tile_modes;
+ HashMap<int, RBMap<Array, Array>> compatibility_tilemap_mapping;
void _compatibility_conversion();
@@ -324,10 +332,10 @@ private:
};
Vector<TerrainSet> terrain_sets;
- Map<TerrainMode, Map<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes;
+ HashMap<TerrainMode, HashMap<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes;
bool terrain_bits_meshes_dirty = true;
- LocalVector<Map<TileSet::TerrainsPattern, Set<TileMapCell>>> per_terrain_pattern_tiles; // Cached data.
+ LocalVector<RBMap<TileSet::TerrainsPattern, RBSet<TileMapCell>>> per_terrain_pattern_tiles; // Cached data.
bool terrains_cache_dirty = true;
void _update_terrains_cache();
@@ -343,10 +351,10 @@ private:
Variant::Type type = Variant::NIL;
};
Vector<CustomDataLayer> custom_data_layers;
- Map<String, int> custom_data_layers_by_name;
+ HashMap<String, int> custom_data_layers_by_name;
// Per Atlas source data.
- Map<int, Ref<TileSetSource>> sources;
+ HashMap<int, Ref<TileSetSource>> sources;
Vector<int> source_ids;
int next_source_id = 0;
// ---------------------
@@ -357,9 +365,9 @@ private:
void _source_changed();
// Tile proxies
- Map<int, int> source_level_proxies;
- Map<Array, Array> coords_level_proxies;
- Map<Array, Array> alternative_level_proxies;
+ RBMap<int, int> source_level_proxies;
+ RBMap<Array, Array> coords_level_proxies;
+ RBMap<Array, Array> alternative_level_proxies;
// Helpers
Vector<Point2> _get_square_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
@@ -499,8 +507,8 @@ public:
int get_patterns_count();
// Terrains.
- Set<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set);
- Set<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
+ RBSet<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set);
+ RBSet<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
TileMapCell get_random_tile_from_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
// Helpers
@@ -579,7 +587,7 @@ private:
LocalVector<real_t> animation_frames_durations;
// Alternatives
- Map<int, TileData *> alternatives;
+ HashMap<int, TileData *> alternatives;
Vector<int> alternatives_ids;
int next_alternative_id = 1;
};
@@ -589,9 +597,9 @@ private:
Vector2i separation;
Size2i texture_region_size = Size2i(16, 16);
- Map<Vector2i, TileAlternativesData> tiles;
+ HashMap<Vector2i, TileAlternativesData> tiles;
Vector<Vector2i> tiles_ids;
- Map<Vector2i, Vector2i> _coords_mapping_cache; // Maps any coordinate to the including tile
+ HashMap<Vector2i, Vector2i> _coords_mapping_cache; // Maps any coordinate to the including tile
TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile);
const TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const;
@@ -716,7 +724,7 @@ private:
bool display_placeholder = false;
};
Vector<int> scenes_ids;
- Map<int, SceneData> scenes;
+ HashMap<int, SceneData> scenes;
int next_scene_id = 1;
void _compute_next_alternative_id();