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-rw-r--r--scene/resources/tile_set.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 530c90920f..71559074e7 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -254,6 +254,30 @@ public:
Vector2 offset;
};
+ class TerrainsPattern {
+ bool valid = false;
+ int bits[TileSet::CELL_NEIGHBOR_MAX];
+ bool is_valid_bit[TileSet::CELL_NEIGHBOR_MAX];
+
+ int not_empty_terrains_count = 0;
+
+ public:
+ bool is_valid() const;
+ bool is_erase_pattern() const;
+
+ bool operator<(const TerrainsPattern &p_terrains_pattern) const;
+ bool operator==(const TerrainsPattern &p_terrains_pattern) const;
+
+ void set_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain);
+ int get_terrain(TileSet::CellNeighbor p_peering_bit) const;
+
+ void set_terrains_from_array(Array p_terrains);
+ Array get_terrains_as_array() const;
+
+ TerrainsPattern(const TileSet *p_tile_set, int p_terrain_set);
+ TerrainsPattern() {}
+ };
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -303,6 +327,10 @@ private:
Map<TerrainMode, Map<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes;
bool terrain_bits_meshes_dirty = true;
+ LocalVector<Map<TileSet::TerrainsPattern, Set<TileMapCell>>> per_terrain_pattern_tiles; // Cached data.
+ bool terrains_cache_dirty = true;
+ void _update_terrains_cache();
+
// Navigation
struct NavigationLayer {
uint32_t layers = 1;
@@ -470,6 +498,11 @@ public:
void remove_pattern(int p_index);
int get_patterns_count();
+ // Terrains.
+ Set<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set);
+ Set<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
+ TileMapCell get_random_tile_from_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
+
// Helpers
Vector<Vector2> get_tile_shape_polygon();
void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>());
@@ -784,6 +817,9 @@ public:
void set_allow_transform(bool p_allow_transform);
bool is_allowing_transform() const;
+ // To duplicate a TileData object, needed for runtiume update.
+ TileData *duplicate();
+
// Rendering
void set_flip_h(bool p_flip_h);
bool get_flip_h() const;
@@ -831,6 +867,8 @@ public:
int get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const;
bool is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const;
+ TileSet::TerrainsPattern get_terrains_pattern() const; // Not exposed.
+
// Navigation
void set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon);
Ref<NavigationPolygon> get_navigation_polygon(int p_layer_id) const;