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-rw-r--r--scene/resources/tile_set.h51
1 files changed, 24 insertions, 27 deletions
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index b80889fc6f..53f68d00a5 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -30,14 +30,14 @@
#define TILE_SET_H
#include "resource.h"
-#include "scene/resources/shape_2d.h"
-#include "scene/resources/texture.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/navigation_polygon.h"
+#include "scene/resources/shape_2d.h"
+#include "scene/resources/texture.h"
class TileSet : public Resource {
- GDCLASS( TileSet, Resource );
+ GDCLASS(TileSet, Resource);
struct Data {
@@ -55,72 +55,69 @@ class TileSet : public Resource {
Color modulate;
// Default modulate for back-compat
- explicit Data() : modulate(1,1,1) {}
+ explicit Data()
+ : modulate(1, 1, 1) {}
};
- Map<int,Data> tile_map;
-
+ Map<int, Data> tile_map;
protected:
-
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
- void _tile_set_shapes(int p_id,const Array& p_shapes);
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _tile_set_shapes(int p_id, const Array &p_shapes);
Array _tile_get_shapes(int p_id) const;
Array _get_tiles_ids() const;
static void _bind_methods();
-public:
-
-
+public:
void create_tile(int p_id);
- void tile_set_name(int p_id,const String &p_name);
+ void tile_set_name(int p_id, const String &p_name);
String tile_get_name(int p_id) const;
void tile_set_texture(int p_id, const Ref<Texture> &p_texture);
Ref<Texture> tile_get_texture(int p_id) const;
- void tile_set_texture_offset(int p_id,const Vector2 &p_offset);
+ void tile_set_texture_offset(int p_id, const Vector2 &p_offset);
Vector2 tile_get_texture_offset(int p_id) const;
- void tile_set_shape_offset(int p_id,const Vector2 &p_offset);
+ void tile_set_shape_offset(int p_id, const Vector2 &p_offset);
Vector2 tile_get_shape_offset(int p_id) const;
- void tile_set_region(int p_id,const Rect2 &p_region);
+ void tile_set_region(int p_id, const Rect2 &p_region);
Rect2 tile_get_region(int p_id) const;
- void tile_set_shape(int p_id,const Ref<Shape2D> &p_shape);
+ void tile_set_shape(int p_id, const Ref<Shape2D> &p_shape);
Ref<Shape2D> tile_get_shape(int p_id) const;
- void tile_set_material(int p_id,const Ref<CanvasItemMaterial> &p_material);
+ void tile_set_material(int p_id, const Ref<CanvasItemMaterial> &p_material);
Ref<CanvasItemMaterial> tile_get_material(int p_id) const;
- void tile_set_modulate(int p_id,const Color &p_color);
+ void tile_set_modulate(int p_id, const Color &p_color);
Color tile_get_modulate(int p_id) const;
- void tile_set_occluder_offset(int p_id,const Vector2& p_offset);
+ void tile_set_occluder_offset(int p_id, const Vector2 &p_offset);
Vector2 tile_get_occluder_offset(int p_id) const;
- void tile_set_light_occluder(int p_id,const Ref<OccluderPolygon2D> &p_light_occluder);
+ void tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder);
Ref<OccluderPolygon2D> tile_get_light_occluder(int p_id) const;
- void tile_set_navigation_polygon_offset(int p_id,const Vector2& p_offset);
+ void tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset);
Vector2 tile_get_navigation_polygon_offset(int p_id) const;
- void tile_set_navigation_polygon(int p_id,const Ref<NavigationPolygon> &p_navigation_polygon);
+ void tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon);
Ref<NavigationPolygon> tile_get_navigation_polygon(int p_id) const;
- void tile_set_shapes(int p_id,const Vector<Ref<Shape2D> > &p_shapes);
+ void tile_set_shapes(int p_id, const Vector<Ref<Shape2D> > &p_shapes);
Vector<Ref<Shape2D> > tile_get_shapes(int p_id) const;
void remove_tile(int p_id);
bool has_tile(int p_id) const;
- int find_tile_by_name(const String& p_name) const;
+ int find_tile_by_name(const String &p_name) const;
void get_tile_list(List<int> *p_tiles) const;
void clear();