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-rw-r--r--scene/resources/tile_set.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 99c506390c..fe782ff987 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -105,7 +105,7 @@ public:
void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape);
Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const;
- void tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_transform);
+ void tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset);
Transform2D tile_get_shape_transform(int p_id, int p_shape_id) const;
void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way);
@@ -121,7 +121,7 @@ public:
void tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material);
Ref<ShaderMaterial> tile_get_material(int p_id) const;
- void tile_set_modulate(int p_id, const Color &p_color);
+ void tile_set_modulate(int p_id, const Color &p_modulate);
Color tile_get_modulate(int p_id) const;
void tile_set_occluder_offset(int p_id, const Vector2 &p_offset);