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Diffstat (limited to 'scene/resources/tile_set.h')
-rw-r--r-- | scene/resources/tile_set.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h new file mode 100644 index 0000000000..e674316519 --- /dev/null +++ b/scene/resources/tile_set.h @@ -0,0 +1,99 @@ +/*************************************************************************/ +/* tile_set.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef TILE_SET_H +#define TILE_SET_H + +#include "resource.h" +#include "scene/resources/shape_2d.h" +#include "scene/resources/texture.h" + +class TileSet : public Resource { + + OBJ_TYPE( TileSet, Resource ); + + struct Data { + + String name; + Ref<Texture> texture; + Vector2 offset; + Rect2i region; + Vector<Ref<Shape2D> > shapes; + }; + + Map<int,Data> tile_map; + + +protected: + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + void _tile_set_shapes(int p_id,const Array& p_shapes); + Array _tile_get_shapes(int p_id) const; + + static void _bind_methods(); +public: + + + + void create_tile(int p_id); + + void tile_set_name(int p_id,const String &p_name); + String tile_get_name(int p_id) const; + + void tile_set_texture(int p_id, const Ref<Texture> &p_texture); + Ref<Texture> tile_get_texture(int p_id) const; + + void tile_set_offset(int p_id,const Vector2 &p_offset); + Vector2 tile_get_offset(int p_id) const; + + void tile_set_region(int p_id,const Rect2 &p_region); + Rect2 tile_get_region(int p_id) const; + + void tile_set_shape(int p_id,const Ref<Shape2D> &p_shape); + Ref<Shape2D> tile_get_shape(int p_id) const; + + void tile_set_shapes(int p_id,const Vector<Ref<Shape2D> > &p_shapes); + Vector<Ref<Shape2D> > tile_get_shapes(int p_id) const; + + void remove_tile(int p_id); + + bool has_tile(int p_id) const; + + int find_tile_by_name(const String& p_name) const; + void get_tile_list(List<int> *p_tiles) const; + + void clear(); + + int get_last_unused_tile_id() const; + + TileSet(); +}; + +#endif // TILE_SET_H |