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-rw-r--r--scene/resources/tile_set.cpp4533
1 files changed, 2266 insertions, 2267 deletions
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 308f219a8d..918fc3fe9c 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -30,7 +30,10 @@
#include "tile_set.h"
+#include "core/core_string_names.h"
#include "core/math/geometry_2d.h"
+#include "core/templates/local_vector.h"
+
#include "scene/2d/navigation_region_2d.h"
#include "scene/gui/control.h"
#include "scene/resources/convex_polygon_shape_2d.h"
@@ -38,10 +41,26 @@
/////////////////////////////// TileSet //////////////////////////////////////
-// --- Plugins ---
-Vector<TileSetPlugin *> TileSet::get_tile_set_atlas_plugins() const {
- return tile_set_plugins_vector;
-}
+const int TileSet::INVALID_SOURCE = -1;
+
+const char *TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[] = {
+ "right_side",
+ "right_corner",
+ "bottom_right_side",
+ "bottom_right_corner",
+ "bottom_side",
+ "bottom_corner",
+ "bottom_left_side",
+ "bottom_left_corner",
+ "left_side",
+ "left_corner",
+ "top_left_side",
+ "top_left_corner",
+ "top_side",
+ "top_corner",
+ "top_right_side",
+ "top_right_corner"
+};
// -- Shape and layout --
void TileSet::set_tile_shape(TileSet::TileShape p_shape) {
@@ -51,6 +70,8 @@ void TileSet::set_tile_shape(TileSet::TileShape p_shape) {
E_source->get()->notify_tile_data_properties_should_change();
}
+ terrain_bits_meshes_dirty = true;
+ tile_meshes_dirty = true;
emit_changed();
}
TileSet::TileShape TileSet::get_tile_shape() const {
@@ -72,6 +93,8 @@ void TileSet::set_tile_offset_axis(TileSet::TileOffsetAxis p_alignment) {
E_source->get()->notify_tile_data_properties_should_change();
}
+ terrain_bits_meshes_dirty = true;
+ tile_meshes_dirty = true;
emit_changed();
}
TileSet::TileOffsetAxis TileSet::get_tile_offset_axis() const {
@@ -81,20 +104,14 @@ TileSet::TileOffsetAxis TileSet::get_tile_offset_axis() const {
void TileSet::set_tile_size(Size2i p_size) {
ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1);
tile_size = p_size;
+ terrain_bits_meshes_dirty = true;
+ tile_meshes_dirty = true;
emit_changed();
}
Size2i TileSet::get_tile_size() const {
return tile_size;
}
-void TileSet::set_tile_skew(Vector2 p_skew) {
- emit_changed();
- tile_skew = p_skew;
-}
-Vector2 TileSet::get_tile_skew() const {
- return tile_skew;
-}
-
int TileSet::get_next_source_id() const {
return next_source_id;
}
@@ -107,8 +124,8 @@ void TileSet::_compute_next_source_id() {
// Sources management
int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source_id_override) {
- ERR_FAIL_COND_V(!p_tile_set_source.is_valid(), -1);
- ERR_FAIL_COND_V_MSG(p_atlas_source_id_override >= 0 && (sources.has(p_atlas_source_id_override)), -1, vformat("Cannot create TileSet atlas source. Another atlas source exists with id %d.", p_atlas_source_id_override));
+ ERR_FAIL_COND_V(!p_tile_set_source.is_valid(), TileSet::INVALID_SOURCE);
+ ERR_FAIL_COND_V_MSG(p_atlas_source_id_override >= 0 && (sources.has(p_atlas_source_id_override)), TileSet::INVALID_SOURCE, vformat("Cannot create TileSet atlas source. Another atlas source exists with id %d.", p_atlas_source_id_override));
int new_source_id = p_atlas_source_id_override >= 0 ? p_atlas_source_id_override : next_source_id;
sources[new_source_id] = p_tile_set_source;
@@ -117,7 +134,7 @@ int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source
p_tile_set_source->set_tile_set(this);
_compute_next_source_id();
- sources[new_source_id]->connect("changed", callable_mp(this, &TileSet::_source_changed));
+ sources[new_source_id]->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed));
emit_changed();
@@ -127,7 +144,7 @@ int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source
void TileSet::remove_source(int p_source_id) {
ERR_FAIL_COND_MSG(!sources.has(p_source_id), vformat("Cannot remove TileSet atlas source. No tileset atlas source with id %d.", p_source_id));
- sources[p_source_id]->disconnect("changed", callable_mp(this, &TileSet::_source_changed));
+ sources[p_source_id]->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed));
sources[p_source_id]->set_tile_set(nullptr);
sources.erase(p_source_id);
@@ -171,7 +188,7 @@ int TileSet::get_source_count() const {
}
int TileSet::get_source_id(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, source_ids.size(), -1);
+ ERR_FAIL_INDEX_V(p_index, source_ids.size(), TileSet::INVALID_SOURCE);
return source_ids[p_index];
}
@@ -183,40 +200,51 @@ void TileSet::set_uv_clipping(bool p_uv_clipping) {
uv_clipping = p_uv_clipping;
emit_changed();
}
+
bool TileSet::is_uv_clipping() const {
return uv_clipping;
};
-void TileSet::set_y_sorting(bool p_y_sort) {
- if (y_sorting == p_y_sort) {
- return;
- }
- y_sorting = p_y_sort;
- emit_changed();
-}
-bool TileSet::is_y_sorting() const {
- return y_sorting;
+int TileSet::get_occlusion_layers_count() const {
+ return occlusion_layers.size();
};
-void TileSet::set_occlusion_layers_count(int p_occlusion_layers_count) {
- ERR_FAIL_COND(p_occlusion_layers_count < 0);
- if (occlusion_layers.size() == p_occlusion_layers_count) {
- return;
+void TileSet::add_occlusion_layer(int p_index) {
+ if (p_index < 0) {
+ p_index = occlusion_layers.size();
}
+ ERR_FAIL_INDEX(p_index, occlusion_layers.size() + 1);
+ occlusion_layers.insert(p_index, OcclusionLayer());
- occlusion_layers.resize(p_occlusion_layers_count);
-
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_occlusion_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_occlusion_layers_count() const {
- return occlusion_layers.size();
-};
+void TileSet::move_occlusion_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, occlusion_layers.size());
+ ERR_FAIL_INDEX(p_to_pos, occlusion_layers.size() + 1);
+ occlusion_layers.insert(p_to_pos, occlusion_layers[p_from_index]);
+ occlusion_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_occlusion_layer(p_from_index, p_to_pos);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void TileSet::remove_occlusion_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, occlusion_layers.size());
+ occlusion_layers.remove(p_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_occlusion_layer(p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
void TileSet::set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask) {
ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size());
@@ -229,7 +257,7 @@ int TileSet::get_occlusion_layer_light_mask(int p_layer_index) const {
return occlusion_layers[p_layer_index].light_mask;
}
-void TileSet::set_occlusion_layer_sdf_collision(int p_layer_index, int p_sdf_collision) {
+void TileSet::set_occlusion_layer_sdf_collision(int p_layer_index, bool p_sdf_collision) {
ERR_FAIL_INDEX(p_layer_index, occlusion_layers.size());
occlusion_layers.write[p_layer_index].sdf_collision = p_sdf_collision;
emit_changed();
@@ -240,99 +268,45 @@ bool TileSet::get_occlusion_layer_sdf_collision(int p_layer_index) const {
return occlusion_layers[p_layer_index].sdf_collision;
}
-void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Rect2 p_region, Color p_color, bool p_filled, Ref<Texture2D> p_texture) {
- // TODO: optimize this with 2D meshes when they work again.
- if (get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) {
- if (p_filled && p_texture.is_valid()) {
- p_canvas_item->draw_texture_rect(p_texture, p_region, false, p_color);
- } else {
- p_canvas_item->draw_rect(p_region, p_color, p_filled);
- }
- } else {
- float overlap = 0.0;
- switch (get_tile_shape()) {
- case TileSet::TILE_SHAPE_ISOMETRIC:
- overlap = 0.5;
- break;
- case TileSet::TILE_SHAPE_HEXAGON:
- overlap = 0.25;
- break;
- case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
- overlap = 0.0;
- break;
- default:
- break;
- }
-
- Vector<Vector2> uvs;
- uvs.append(Vector2(0.5, 0.0));
- uvs.append(Vector2(0.0, overlap));
- uvs.append(Vector2(0.0, 1.0 - overlap));
- uvs.append(Vector2(0.5, 1.0));
- uvs.append(Vector2(1.0, 1.0 - overlap));
- uvs.append(Vector2(1.0, overlap));
- uvs.append(Vector2(0.5, 0.0));
- if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- for (int i = 0; i < uvs.size(); i++) {
- uvs.write[i] = Vector2(uvs[i].y, uvs[i].x);
- }
- }
-
- Vector<Vector2> points;
- for (int i = 0; i < uvs.size(); i++) {
- points.append(p_region.position + uvs[i] * p_region.size);
- }
-
- if (p_filled) {
- // This does hurt performances a lot. We should use a mesh if possible instead.
- p_canvas_item->draw_colored_polygon(points, p_color, uvs, p_texture);
-
- // Should improve performances, but does not work as draw_primitive does not work with textures :/ :
- /*for (int i = 0; i < 6; i += 3) {
- Vector<Vector2> quad;
- quad.append(points[i]);
- quad.append(points[(i + 1) % points.size()]);
- quad.append(points[(i + 2) % points.size()]);
- quad.append(points[(i + 3) % points.size()]);
-
- Vector<Vector2> uv_quad;
- uv_quad.append(uvs[i]);
- uv_quad.append(uvs[(i + 1) % uvs.size()]);
- uv_quad.append(uvs[(i + 2) % uvs.size()]);
- uv_quad.append(uvs[(i + 3) % uvs.size()]);
-
- p_control->draw_primitive(quad, Vector<Color>(), uv_quad, p_texture);
- }*/
+int TileSet::get_physics_layers_count() const {
+ return physics_layers.size();
+}
- } else {
- // This does hurt performances a lot. We should use a mesh if possible instead.
- // tile_shape_grid->draw_polyline(points, p_color);
- for (int i = 0; i < points.size() - 1; i++) {
- p_canvas_item->draw_line(points[i], points[i + 1], p_color);
- }
- }
+void TileSet::add_physics_layer(int p_index) {
+ if (p_index < 0) {
+ p_index = physics_layers.size();
}
-}
+ ERR_FAIL_INDEX(p_index, physics_layers.size() + 1);
+ physics_layers.insert(p_index, PhysicsLayer());
-// Physics
-void TileSet::set_physics_layers_count(int p_physics_layers_count) {
- ERR_FAIL_COND(p_physics_layers_count < 0);
- if (physics_layers.size() == p_physics_layers_count) {
- return;
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_physics_layer(p_index);
}
- physics_layers.resize(p_physics_layers_count);
+ notify_property_list_changed();
+ emit_changed();
+}
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+void TileSet::move_physics_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, physics_layers.size());
+ ERR_FAIL_INDEX(p_to_pos, physics_layers.size() + 1);
+ physics_layers.insert(p_to_pos, physics_layers[p_from_index]);
+ physics_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_physics_layer(p_from_index, p_to_pos);
}
-
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_physics_layers_count() const {
- return physics_layers.size();
+void TileSet::remove_physics_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, physics_layers.size());
+ physics_layers.remove(p_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_physics_layer(p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
}
void TileSet::set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer) {
@@ -368,17 +342,45 @@ Ref<PhysicsMaterial> TileSet::get_physics_layer_physics_material(int p_layer_ind
}
// Terrains
-void TileSet::set_terrain_sets_count(int p_terrains_sets_count) {
- ERR_FAIL_COND(p_terrains_sets_count < 0);
+int TileSet::get_terrain_sets_count() const {
+ return terrain_sets.size();
+}
+
+void TileSet::add_terrain_set(int p_index) {
+ if (p_index < 0) {
+ p_index = terrain_sets.size();
+ }
+ ERR_FAIL_INDEX(p_index, terrain_sets.size() + 1);
+ terrain_sets.insert(p_index, TerrainSet());
- terrain_sets.resize(p_terrains_sets_count);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_terrain_set(p_index);
+ }
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_terrain_sets_count() const {
- return terrain_sets.size();
+void TileSet::move_terrain_set(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, terrain_sets.size());
+ ERR_FAIL_INDEX(p_to_pos, terrain_sets.size() + 1);
+ terrain_sets.insert(p_to_pos, terrain_sets[p_from_index]);
+ terrain_sets.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_terrain_set(p_from_index, p_to_pos);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void TileSet::remove_terrain_set(int p_index) {
+ ERR_FAIL_INDEX(p_index, terrain_sets.size());
+ terrain_sets.remove(p_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_terrain_set(p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
}
void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode) {
@@ -397,36 +399,61 @@ TileSet::TerrainMode TileSet::get_terrain_set_mode(int p_terrain_set) const {
return terrain_sets[p_terrain_set].mode;
}
-void TileSet::set_terrains_count(int p_terrain_set, int p_terrains_layers_count) {
+int TileSet::get_terrains_count(int p_terrain_set) const {
+ ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), -1);
+ return terrain_sets[p_terrain_set].terrains.size();
+}
+
+void TileSet::add_terrain(int p_terrain_set, int p_index) {
ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
- ERR_FAIL_COND(p_terrains_layers_count < 0);
- if (terrain_sets[p_terrain_set].terrains.size() == p_terrains_layers_count) {
- return;
+ Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains;
+ if (p_index < 0) {
+ p_index = terrains.size();
}
-
- int old_size = terrain_sets[p_terrain_set].terrains.size();
- terrain_sets.write[p_terrain_set].terrains.resize(p_terrains_layers_count);
+ ERR_FAIL_INDEX(p_index, terrains.size() + 1);
+ terrains.insert(p_index, Terrain());
// Default name and color
- for (int i = old_size; i < terrain_sets.write[p_terrain_set].terrains.size(); i++) {
- float hue_rotate = (i * 2 % 16) / 16.0;
- Color c;
- c.set_hsv(Math::fmod(float(hue_rotate), float(1.0)), 0.5, 0.5);
- terrain_sets.write[p_terrain_set].terrains.write[i].color = c;
- terrain_sets.write[p_terrain_set].terrains.write[i].name = String(vformat("Terrain %d", i));
- }
+ float hue_rotate = (terrains.size() % 16) / 16.0;
+ Color c;
+ c.set_hsv(Math::fmod(float(hue_rotate), float(1.0)), 0.5, 0.5);
+ terrains.write[p_index].color = c;
+ terrains.write[p_index].name = String(vformat("Terrain %d", p_index));
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_terrain(p_terrain_set, p_index);
}
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_terrains_count(int p_terrain_set) const {
- ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), -1);
- return terrain_sets[p_terrain_set].terrains.size();
+void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
+ Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains;
+
+ ERR_FAIL_INDEX(p_from_index, terrains.size());
+ ERR_FAIL_INDEX(p_to_pos, terrains.size() + 1);
+ terrains.insert(p_to_pos, terrains[p_from_index]);
+ terrains.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_terrain(p_terrain_set, p_from_index, p_to_pos);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void TileSet::remove_terrain(int p_terrain_set, int p_index) {
+ ERR_FAIL_INDEX(p_terrain_set, terrain_sets.size());
+ Vector<Terrain> &terrains = terrain_sets.write[p_terrain_set].terrains;
+
+ ERR_FAIL_INDEX(p_index, terrains.size());
+ terrains.remove(p_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_terrain(p_terrain_set, p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
}
void TileSet::set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name) {
@@ -459,14 +486,9 @@ Color TileSet::get_terrain_color(int p_terrain_set, int p_terrain_index) const {
return terrain_sets[p_terrain_set].terrains[p_terrain_index].color;
}
-bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const {
- if (p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count()) {
- return false;
- }
-
- TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set);
+bool TileSet::is_valid_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const {
if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
+ if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
@@ -474,7 +496,7 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
return true;
}
}
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
@@ -483,7 +505,7 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
}
}
} else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
+ if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
@@ -491,7 +513,7 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
return true;
}
}
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
@@ -501,7 +523,7 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
}
} else {
if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
+ if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
@@ -511,7 +533,7 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
return true;
}
}
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
@@ -522,7 +544,7 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
}
}
} else {
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
+ if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_SIDES) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
@@ -532,7 +554,7 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
return true;
}
}
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ if (p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES || p_terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
if (p_peering_bit == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
p_peering_bit == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
@@ -547,25 +569,55 @@ bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeigh
return false;
}
-// Navigation
-void TileSet::set_navigation_layers_count(int p_navigation_layers_count) {
- ERR_FAIL_COND(p_navigation_layers_count < 0);
- if (navigation_layers.size() == p_navigation_layers_count) {
- return;
+bool TileSet::is_valid_peering_bit_terrain(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const {
+ if (p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count()) {
+ return false;
}
- navigation_layers.resize(p_navigation_layers_count);
+ TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set);
+ return is_valid_peering_bit_for_mode(terrain_mode, p_peering_bit);
+}
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+// Navigation
+int TileSet::get_navigation_layers_count() const {
+ return navigation_layers.size();
+}
+
+void TileSet::add_navigation_layer(int p_index) {
+ if (p_index < 0) {
+ p_index = navigation_layers.size();
+ }
+ ERR_FAIL_INDEX(p_index, navigation_layers.size() + 1);
+ navigation_layers.insert(p_index, NavigationLayer());
+
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_navigation_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_navigation_layers_count() const {
- return navigation_layers.size();
+void TileSet::move_navigation_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, navigation_layers.size());
+ ERR_FAIL_INDEX(p_to_pos, navigation_layers.size() + 1);
+ navigation_layers.insert(p_to_pos, navigation_layers[p_from_index]);
+ navigation_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_navigation_layer(p_from_index, p_to_pos);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void TileSet::remove_navigation_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, navigation_layers.size());
+ navigation_layers.remove(p_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_navigation_layer(p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
}
void TileSet::set_navigation_layer_layers(int p_layer_index, uint32_t p_layers) {
@@ -580,30 +632,52 @@ uint32_t TileSet::get_navigation_layer_layers(int p_layer_index) const {
}
// Custom data.
-void TileSet::set_custom_data_layers_count(int p_custom_data_layers_count) {
- ERR_FAIL_COND(p_custom_data_layers_count < 0);
- if (custom_data_layers.size() == p_custom_data_layers_count) {
- return;
- }
-
- custom_data_layers.resize(p_custom_data_layers_count);
+int TileSet::get_custom_data_layers_count() const {
+ return custom_data_layers.size();
+}
- for (Map<String, int>::Element *E = custom_data_layers_by_name.front(); E; E = E->next()) {
- if (E->get() >= custom_data_layers.size()) {
- custom_data_layers_by_name.erase(E);
- }
+void TileSet::add_custom_data_layer(int p_index) {
+ if (p_index < 0) {
+ p_index = custom_data_layers.size();
}
+ ERR_FAIL_INDEX(p_index, custom_data_layers.size() + 1);
+ custom_data_layers.insert(p_index, CustomDataLayer());
- for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
- E_source->get()->notify_tile_data_properties_should_change();
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->add_custom_data_layer(p_index);
}
notify_property_list_changed();
emit_changed();
}
-int TileSet::get_custom_data_layers_count() const {
- return custom_data_layers.size();
+void TileSet::move_custom_data_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, custom_data_layers.size());
+ ERR_FAIL_INDEX(p_to_pos, custom_data_layers.size() + 1);
+ custom_data_layers.insert(p_to_pos, custom_data_layers[p_from_index]);
+ custom_data_layers.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->move_custom_data_layer(p_from_index, p_to_pos);
+ }
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void TileSet::remove_custom_data_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, custom_data_layers.size());
+ custom_data_layers.remove(p_index);
+ for (KeyValue<String, int> E : custom_data_layers_by_name) {
+ if (E.value == p_index) {
+ custom_data_layers_by_name.erase(E.key);
+ break;
+ }
+ }
+
+ for (KeyValue<int, Ref<TileSetSource>> source : sources) {
+ source.value->remove_custom_data_layer(p_index);
+ }
+ notify_property_list_changed();
+ emit_changed();
}
int TileSet::get_custom_data_layer_by_name(String p_value) const {
@@ -657,9 +731,1168 @@ Variant::Type TileSet::get_custom_data_type(int p_layer_id) const {
return custom_data_layers[p_layer_id].type;
}
+void TileSet::set_source_level_tile_proxy(int p_source_from, int p_source_to) {
+ ERR_FAIL_COND(p_source_from == TileSet::INVALID_SOURCE || p_source_to == TileSet::INVALID_SOURCE);
+
+ source_level_proxies[p_source_from] = p_source_to;
+
+ emit_changed();
+}
+
+int TileSet::get_source_level_tile_proxy(int p_source_from) {
+ ERR_FAIL_COND_V(!source_level_proxies.has(p_source_from), TileSet::INVALID_SOURCE);
+
+ return source_level_proxies[p_source_from];
+}
+
+bool TileSet::has_source_level_tile_proxy(int p_source_from) {
+ return source_level_proxies.has(p_source_from);
+}
+
+void TileSet::remove_source_level_tile_proxy(int p_source_from) {
+ ERR_FAIL_COND(!source_level_proxies.has(p_source_from));
+
+ source_level_proxies.erase(p_source_from);
+
+ emit_changed();
+}
+
+void TileSet::set_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_source_to, Vector2i p_coords_to) {
+ ERR_FAIL_COND(p_source_from == TileSet::INVALID_SOURCE || p_source_to == TileSet::INVALID_SOURCE);
+ ERR_FAIL_COND(p_coords_from == TileSetSource::INVALID_ATLAS_COORDS || p_coords_to == TileSetSource::INVALID_ATLAS_COORDS);
+
+ Array from;
+ from.push_back(p_source_from);
+ from.push_back(p_coords_from);
+
+ Array to;
+ to.push_back(p_source_to);
+ to.push_back(p_coords_to);
+
+ coords_level_proxies[from] = to;
+
+ emit_changed();
+}
+
+Array TileSet::get_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from) {
+ Array from;
+ from.push_back(p_source_from);
+ from.push_back(p_coords_from);
+
+ ERR_FAIL_COND_V(!coords_level_proxies.has(from), Array());
+
+ return coords_level_proxies[from];
+}
+
+bool TileSet::has_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from) {
+ Array from;
+ from.push_back(p_source_from);
+ from.push_back(p_coords_from);
+
+ return coords_level_proxies.has(from);
+}
+
+void TileSet::remove_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from) {
+ Array from;
+ from.push_back(p_source_from);
+ from.push_back(p_coords_from);
+
+ ERR_FAIL_COND(!coords_level_proxies.has(from));
+
+ coords_level_proxies.erase(from);
+
+ emit_changed();
+}
+
+void TileSet::set_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from, int p_source_to, Vector2i p_coords_to, int p_alternative_to) {
+ ERR_FAIL_COND(p_source_from == TileSet::INVALID_SOURCE || p_source_to == TileSet::INVALID_SOURCE);
+ ERR_FAIL_COND(p_coords_from == TileSetSource::INVALID_ATLAS_COORDS || p_coords_to == TileSetSource::INVALID_ATLAS_COORDS);
+
+ Array from;
+ from.push_back(p_source_from);
+ from.push_back(p_coords_from);
+ from.push_back(p_alternative_from);
+
+ Array to;
+ to.push_back(p_source_to);
+ to.push_back(p_coords_to);
+ to.push_back(p_alternative_to);
+
+ alternative_level_proxies[from] = to;
+
+ emit_changed();
+}
+
+Array TileSet::get_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) {
+ Array from;
+ from.push_back(p_source_from);
+ from.push_back(p_coords_from);
+ from.push_back(p_alternative_from);
+
+ ERR_FAIL_COND_V(!alternative_level_proxies.has(from), Array());
+
+ return alternative_level_proxies[from];
+}
+
+bool TileSet::has_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) {
+ Array from;
+ from.push_back(p_source_from);
+ from.push_back(p_coords_from);
+ from.push_back(p_alternative_from);
+
+ return alternative_level_proxies.has(from);
+}
+
+void TileSet::remove_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) {
+ Array from;
+ from.push_back(p_source_from);
+ from.push_back(p_coords_from);
+ from.push_back(p_alternative_from);
+
+ ERR_FAIL_COND(!alternative_level_proxies.has(from));
+
+ alternative_level_proxies.erase(from);
+
+ emit_changed();
+}
+
+Array TileSet::get_source_level_tile_proxies() const {
+ Array output;
+ for (Map<int, int>::Element *E = source_level_proxies.front(); E; E = E->next()) {
+ Array proxy;
+ proxy.push_back(E->key());
+ proxy.push_back(E->get());
+ output.push_back(proxy);
+ }
+ return output;
+}
+
+Array TileSet::get_coords_level_tile_proxies() const {
+ Array output;
+ for (Map<Array, Array>::Element *E = coords_level_proxies.front(); E; E = E->next()) {
+ Array proxy;
+ proxy.append_array(E->key());
+ proxy.append_array(E->get());
+ output.push_back(proxy);
+ }
+ return output;
+}
+
+Array TileSet::get_alternative_level_tile_proxies() const {
+ Array output;
+ for (Map<Array, Array>::Element *E = alternative_level_proxies.front(); E; E = E->next()) {
+ Array proxy;
+ proxy.append_array(E->key());
+ proxy.append_array(E->get());
+ output.push_back(proxy);
+ }
+ return output;
+}
+
+Array TileSet::map_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) const {
+ Array from;
+ from.push_back(p_source_from);
+ from.push_back(p_coords_from);
+ from.push_back(p_alternative_from);
+
+ // Check if the tile is valid, and if so, don't map the tile and return the input.
+ if (has_source(p_source_from)) {
+ Ref<TileSetSource> source = get_source(p_source_from);
+ if (source->has_tile(p_coords_from) && source->has_alternative_tile(p_coords_from, p_alternative_from)) {
+ return from;
+ }
+ }
+
+ // Source, coords and alternative match.
+ if (alternative_level_proxies.has(from)) {
+ return alternative_level_proxies[from].duplicate();
+ }
+
+ // Source and coords match.
+ from.pop_back();
+ if (coords_level_proxies.has(from)) {
+ Array output = coords_level_proxies[from].duplicate();
+ output.push_back(p_alternative_from);
+ return output;
+ }
+
+ // Source matches.
+ if (source_level_proxies.has(p_source_from)) {
+ Array output;
+ output.push_back(source_level_proxies[p_source_from]);
+ output.push_back(p_coords_from);
+ output.push_back(p_alternative_from);
+ return output;
+ }
+
+ Array output;
+ output.push_back(p_source_from);
+ output.push_back(p_coords_from);
+ output.push_back(p_alternative_from);
+ return output;
+}
+
+void TileSet::cleanup_invalid_tile_proxies() {
+ // Source level.
+ Vector<int> source_to_remove;
+ for (Map<int, int>::Element *E = source_level_proxies.front(); E; E = E->next()) {
+ if (has_source(E->key())) {
+ source_to_remove.append(E->key());
+ }
+ }
+ for (int i = 0; i < source_to_remove.size(); i++) {
+ remove_source_level_tile_proxy(source_to_remove[i]);
+ }
+
+ // Coords level.
+ Vector<Array> coords_to_remove;
+ for (Map<Array, Array>::Element *E = coords_level_proxies.front(); E; E = E->next()) {
+ Array a = E->key();
+ if (has_source(a[0]) && get_source(a[0])->has_tile(a[1])) {
+ coords_to_remove.append(a);
+ }
+ }
+ for (int i = 0; i < coords_to_remove.size(); i++) {
+ Array a = coords_to_remove[i];
+ remove_coords_level_tile_proxy(a[0], a[1]);
+ }
+
+ // Alternative level.
+ Vector<Array> alternative_to_remove;
+ for (Map<Array, Array>::Element *E = alternative_level_proxies.front(); E; E = E->next()) {
+ Array a = E->key();
+ if (has_source(a[0]) && get_source(a[0])->has_tile(a[1]) && get_source(a[0])->has_alternative_tile(a[1], a[2])) {
+ alternative_to_remove.append(a);
+ }
+ }
+ for (int i = 0; i < alternative_to_remove.size(); i++) {
+ Array a = alternative_to_remove[i];
+ remove_alternative_level_tile_proxy(a[0], a[1], a[2]);
+ }
+}
+
+void TileSet::clear_tile_proxies() {
+ source_level_proxies.clear();
+ coords_level_proxies.clear();
+ alternative_level_proxies.clear();
+
+ emit_changed();
+}
+
+Vector<Vector2> TileSet::get_tile_shape_polygon() {
+ Vector<Vector2> points;
+ if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
+ points.append(Vector2(-0.5, -0.5));
+ points.append(Vector2(0.5, -0.5));
+ points.append(Vector2(0.5, 0.5));
+ points.append(Vector2(-0.5, 0.5));
+ } else {
+ float overlap = 0.0;
+ switch (tile_shape) {
+ case TileSet::TILE_SHAPE_ISOMETRIC:
+ overlap = 0.5;
+ break;
+ case TileSet::TILE_SHAPE_HEXAGON:
+ overlap = 0.25;
+ break;
+ case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
+ overlap = 0.0;
+ break;
+ default:
+ break;
+ }
+
+ points.append(Vector2(0.0, -0.5));
+ points.append(Vector2(-0.5, overlap - 0.5));
+ points.append(Vector2(-0.5, 0.5 - overlap));
+ points.append(Vector2(0.0, 0.5));
+ points.append(Vector2(0.5, 0.5 - overlap));
+ points.append(Vector2(0.5, overlap - 0.5));
+ if (get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ for (int i = 0; i < points.size(); i++) {
+ points.write[i] = Vector2(points[i].y, points[i].x);
+ }
+ }
+ }
+ return points;
+}
+
+void TileSet::draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled, Ref<Texture2D> p_texture) {
+ if (tile_meshes_dirty) {
+ Vector<Vector2> uvs = get_tile_shape_polygon();
+
+ Vector<Color> colors;
+ colors.resize(uvs.size());
+ colors.fill(Color(1.0, 1.0, 1.0, 1.0));
+
+ // Filled mesh.
+ tile_filled_mesh->clear_surfaces();
+ Array a;
+ a.resize(Mesh::ARRAY_MAX);
+ a[Mesh::ARRAY_VERTEX] = uvs;
+ a[Mesh::ARRAY_TEX_UV] = uvs;
+ a[Mesh::ARRAY_COLOR] = colors;
+ a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(uvs);
+ tile_filled_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
+
+ // Lines mesh.
+ tile_lines_mesh->clear_surfaces();
+ a.clear();
+ a.resize(Mesh::ARRAY_MAX);
+ // Add the first point again when drawing lines.
+ uvs.push_back(uvs[0]);
+ colors.push_back(colors[0]);
+ a[Mesh::ARRAY_VERTEX] = uvs;
+ a[Mesh::ARRAY_COLOR] = colors;
+ tile_lines_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINE_STRIP, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
+
+ tile_meshes_dirty = false;
+ }
+
+ if (p_filled) {
+ p_canvas_item->draw_mesh(tile_filled_mesh, p_texture, p_transform, p_color);
+ } else {
+ p_canvas_item->draw_mesh(tile_lines_mesh, Ref<Texture2D>(), p_transform, p_color);
+ }
+}
+
+Vector<Point2> TileSet::get_terrain_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit) {
+ ERR_FAIL_COND_V(p_terrain_set < 0 || p_terrain_set >= get_terrain_sets_count(), Vector<Point2>());
+
+ TileSet::TerrainMode terrain_mode = get_terrain_set_mode(p_terrain_set);
+
+ if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
+ return _get_square_corner_or_side_terrain_bit_polygon(tile_size, p_bit);
+ } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ return _get_square_corner_terrain_bit_polygon(tile_size, p_bit);
+ } else { // TileData::TERRAIN_MODE_MATCH_SIDES
+ return _get_square_side_terrain_bit_polygon(tile_size, p_bit);
+ }
+ } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
+ return _get_isometric_corner_or_side_terrain_bit_polygon(tile_size, p_bit);
+ } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ return _get_isometric_corner_terrain_bit_polygon(tile_size, p_bit);
+ } else { // TileData::TERRAIN_MODE_MATCH_SIDES
+ return _get_isometric_side_terrain_bit_polygon(tile_size, p_bit);
+ }
+ } else {
+ float overlap = 0.0;
+ switch (tile_shape) {
+ case TileSet::TILE_SHAPE_HEXAGON:
+ overlap = 0.25;
+ break;
+ case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
+ overlap = 0.0;
+ break;
+ default:
+ break;
+ }
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
+ return _get_half_offset_corner_or_side_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis);
+ } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ return _get_half_offset_corner_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis);
+ } else { // TileData::TERRAIN_MODE_MATCH_SIDES
+ return _get_half_offset_side_terrain_bit_polygon(tile_size, p_bit, overlap, tile_offset_axis);
+ }
+ }
+}
+
+#define TERRAIN_ALPHA 0.6
+
+void TileSet::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data) {
+ ERR_FAIL_COND(!p_tile_data);
+
+ if (terrain_bits_meshes_dirty) {
+ // Recompute the meshes.
+ terrain_bits_meshes.clear();
+
+ for (int terrain_mode_index = 0; terrain_mode_index < 3; terrain_mode_index++) {
+ TerrainMode terrain_mode = TerrainMode(terrain_mode_index);
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ CellNeighbor bit = CellNeighbor(i);
+
+ if (is_valid_peering_bit_for_mode(terrain_mode, bit)) {
+ Vector<Vector2> polygon;
+ if (tile_shape == TileSet::TILE_SHAPE_SQUARE) {
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
+ polygon = _get_square_corner_or_side_terrain_bit_polygon(tile_size, bit);
+ } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ polygon = _get_square_corner_terrain_bit_polygon(tile_size, bit);
+ } else { // TileData::TERRAIN_MODE_MATCH_SIDES
+ polygon = _get_square_side_terrain_bit_polygon(tile_size, bit);
+ }
+ } else if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
+ polygon = _get_isometric_corner_or_side_terrain_bit_polygon(tile_size, bit);
+ } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ polygon = _get_isometric_corner_terrain_bit_polygon(tile_size, bit);
+ } else { // TileData::TERRAIN_MODE_MATCH_SIDES
+ polygon = _get_isometric_side_terrain_bit_polygon(tile_size, bit);
+ }
+ } else {
+ float overlap = 0.0;
+ switch (tile_shape) {
+ case TileSet::TILE_SHAPE_HEXAGON:
+ overlap = 0.25;
+ break;
+ case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
+ overlap = 0.0;
+ break;
+ default:
+ break;
+ }
+ if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
+ polygon = _get_half_offset_corner_or_side_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis);
+ } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
+ polygon = _get_half_offset_corner_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis);
+ } else { // TileData::TERRAIN_MODE_MATCH_SIDES
+ polygon = _get_half_offset_side_terrain_bit_polygon(tile_size, bit, overlap, tile_offset_axis);
+ }
+ }
+
+ Ref<ArrayMesh> mesh;
+ mesh.instantiate();
+ Vector<Vector2> uvs;
+ uvs.resize(polygon.size());
+ Vector<Color> colors;
+ colors.resize(polygon.size());
+ colors.fill(Color(1.0, 1.0, 1.0, 1.0));
+ Array a;
+ a.resize(Mesh::ARRAY_MAX);
+ a[Mesh::ARRAY_VERTEX] = polygon;
+ a[Mesh::ARRAY_TEX_UV] = uvs;
+ a[Mesh::ARRAY_COLOR] = colors;
+ a[Mesh::ARRAY_INDEX] = Geometry2D::triangulate_polygon(polygon);
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Dictionary(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
+ terrain_bits_meshes[terrain_mode][bit] = mesh;
+ }
+ }
+ }
+ terrain_bits_meshes_dirty = false;
+ }
+
+ int terrain_set = p_tile_data->get_terrain_set();
+ if (terrain_set < 0) {
+ return;
+ }
+ TileSet::TerrainMode terrain_mode = get_terrain_set_mode(terrain_set);
+
+ RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform);
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ CellNeighbor bit = CellNeighbor(i);
+ if (is_valid_peering_bit_terrain(terrain_set, bit)) {
+ int terrain_id = p_tile_data->get_peering_bit_terrain(bit);
+ if (terrain_id >= 0) {
+ Color color = get_terrain_color(terrain_set, terrain_id);
+ color.a = TERRAIN_ALPHA;
+ p_canvas_item->draw_mesh(terrain_bits_meshes[terrain_mode][bit], Ref<Texture2D>(), Transform2D(), color);
+ }
+ }
+ }
+ RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D());
+}
+
+Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) {
+ // Counts the number of matching terrain tiles and find the best matching icon.
+ struct Count {
+ int count = 0;
+ float probability = 0.0;
+ Ref<Texture2D> texture;
+ Rect2i region;
+ };
+ Vector<Vector<Ref<Texture2D>>> output;
+ LocalVector<LocalVector<Count>> counts;
+ output.resize(get_terrain_sets_count());
+ counts.resize(get_terrain_sets_count());
+ for (int terrain_set = 0; terrain_set < get_terrain_sets_count(); terrain_set++) {
+ output.write[terrain_set].resize(get_terrains_count(terrain_set));
+ counts[terrain_set].resize(get_terrains_count(terrain_set));
+ }
+
+ for (int source_index = 0; source_index < get_source_count(); source_index++) {
+ int source_id = get_source_id(source_index);
+ Ref<TileSetSource> source = get_source(source_id);
+
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) {
+ Vector2i tile_id = source->get_tile_id(tile_index);
+ for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) {
+ int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index);
+
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id));
+ int terrain_set = tile_data->get_terrain_set();
+ if (terrain_set >= 0) {
+ ERR_FAIL_INDEX_V(terrain_set, get_terrain_sets_count(), Vector<Vector<Ref<Texture2D>>>());
+
+ LocalVector<int> bit_counts;
+ bit_counts.resize(get_terrains_count(terrain_set));
+ for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) {
+ bit_counts[terrain] = 0;
+ }
+ for (int terrain_bit = 0; terrain_bit < TileSet::CELL_NEIGHBOR_MAX; terrain_bit++) {
+ TileSet::CellNeighbor cell_neighbor = TileSet::CellNeighbor(terrain_bit);
+ if (is_valid_peering_bit_terrain(terrain_set, cell_neighbor)) {
+ int terrain = tile_data->get_peering_bit_terrain(cell_neighbor);
+ if (terrain >= 0) {
+ if (terrain >= (int)bit_counts.size()) {
+ WARN_PRINT(vformat("Invalid peering bit terrain: %d", terrain));
+ } else {
+ bit_counts[terrain] += 1;
+ }
+ }
+ }
+ }
+
+ for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) {
+ if ((bit_counts[terrain] > counts[terrain_set][terrain].count) || (bit_counts[terrain] == counts[terrain_set][terrain].count && tile_data->get_probability() > counts[terrain_set][terrain].probability)) {
+ counts[terrain_set][terrain].count = bit_counts[terrain];
+ counts[terrain_set][terrain].probability = tile_data->get_probability();
+ counts[terrain_set][terrain].texture = atlas_source->get_texture();
+ counts[terrain_set][terrain].region = atlas_source->get_tile_texture_region(tile_id);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Generate the icons.
+ for (int terrain_set = 0; terrain_set < get_terrain_sets_count(); terrain_set++) {
+ for (int terrain = 0; terrain < get_terrains_count(terrain_set); terrain++) {
+ Ref<Image> image;
+ image.instantiate();
+ if (counts[terrain_set][terrain].count > 0) {
+ // Get the best tile.
+ Ref<Texture2D> texture = counts[terrain_set][terrain].texture;
+ Rect2 region = counts[terrain_set][terrain].region;
+ image->create(region.size.x, region.size.y, false, Image::FORMAT_RGBA8);
+ image->blit_rect(texture->get_image(), region, Point2());
+ image->resize(p_size.x, p_size.y, Image::INTERPOLATE_NEAREST);
+ } else {
+ image->create(1, 1, false, Image::FORMAT_RGBA8);
+ image->set_pixel(0, 0, get_terrain_color(terrain_set, terrain));
+ }
+ Ref<ImageTexture> icon;
+ icon.instantiate();
+ icon->create_from_image(image);
+ icon->set_size_override(p_size);
+
+ output.write[terrain_set].write[terrain] = icon;
+ }
+ }
+ return output;
+}
+
void TileSet::_source_changed() {
emit_changed();
- notify_property_list_changed();
+}
+
+Vector<Point2> TileSet::_get_square_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ Rect2 bit_rect;
+ bit_rect.size = Vector2(p_size) / 3;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ bit_rect.position = Vector2(1, -1);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit_rect.position = Vector2(1, 1);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ bit_rect.position = Vector2(-1, 1);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit_rect.position = Vector2(-3, 1);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ bit_rect.position = Vector2(-3, -1);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit_rect.position = Vector2(-3, -3);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ bit_rect.position = Vector2(-1, -3);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit_rect.position = Vector2(1, -3);
+ break;
+ default:
+ break;
+ }
+ bit_rect.position *= Vector2(p_size) / 6.0;
+ Vector<Vector2> polygon;
+ polygon.push_back(bit_rect.position);
+ polygon.push_back(Vector2(bit_rect.get_end().x, bit_rect.position.y));
+ polygon.push_back(bit_rect.get_end());
+ polygon.push_back(Vector2(bit_rect.position.x, bit_rect.get_end().y));
+ return polygon;
+}
+
+Vector<Point2> TileSet::_get_square_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ Vector2 unit = Vector2(p_size) / 6.0;
+ Vector<Vector2> polygon;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(3, 3) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(1, 0) * unit);
+ polygon.push_back(Vector2(1, 1) * unit);
+ polygon.push_back(Vector2(0, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(-3, 3) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(-1, 0) * unit);
+ polygon.push_back(Vector2(-1, 1) * unit);
+ polygon.push_back(Vector2(0, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(-3, -3) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(-1, 0) * unit);
+ polygon.push_back(Vector2(-1, -1) * unit);
+ polygon.push_back(Vector2(0, -1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(3, -3) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(1, 0) * unit);
+ polygon.push_back(Vector2(1, -1) * unit);
+ polygon.push_back(Vector2(0, -1) * unit);
+ break;
+ default:
+ break;
+ }
+ return polygon;
+}
+
+Vector<Point2> TileSet::_get_square_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ Vector2 unit = Vector2(p_size) / 6.0;
+ Vector<Vector2> polygon;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ polygon.push_back(Vector2(1, -1) * unit);
+ polygon.push_back(Vector2(3, -3) * unit);
+ polygon.push_back(Vector2(3, 3) * unit);
+ polygon.push_back(Vector2(1, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ polygon.push_back(Vector2(-1, 1) * unit);
+ polygon.push_back(Vector2(-3, 3) * unit);
+ polygon.push_back(Vector2(3, 3) * unit);
+ polygon.push_back(Vector2(1, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ polygon.push_back(Vector2(-1, -1) * unit);
+ polygon.push_back(Vector2(-3, -3) * unit);
+ polygon.push_back(Vector2(-3, 3) * unit);
+ polygon.push_back(Vector2(-1, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ polygon.push_back(Vector2(-1, -1) * unit);
+ polygon.push_back(Vector2(-3, -3) * unit);
+ polygon.push_back(Vector2(3, -3) * unit);
+ polygon.push_back(Vector2(1, -1) * unit);
+ break;
+ default:
+ break;
+ }
+ return polygon;
+}
+
+Vector<Point2> TileSet::_get_isometric_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ Vector2 unit = Vector2(p_size) / 6.0;
+ Vector<Vector2> polygon;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ polygon.push_back(Vector2(1, 0) * unit);
+ polygon.push_back(Vector2(2, -1) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(2, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(Vector2(0, 1) * unit);
+ polygon.push_back(Vector2(1, 2) * unit);
+ polygon.push_back(Vector2(2, 1) * unit);
+ polygon.push_back(Vector2(1, 0) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ polygon.push_back(Vector2(0, 1) * unit);
+ polygon.push_back(Vector2(-1, 2) * unit);
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(1, 2) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(Vector2(0, 1) * unit);
+ polygon.push_back(Vector2(-1, 2) * unit);
+ polygon.push_back(Vector2(-2, 1) * unit);
+ polygon.push_back(Vector2(-1, 0) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ polygon.push_back(Vector2(-1, 0) * unit);
+ polygon.push_back(Vector2(-2, -1) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(-2, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(Vector2(0, -1) * unit);
+ polygon.push_back(Vector2(-1, -2) * unit);
+ polygon.push_back(Vector2(-2, -1) * unit);
+ polygon.push_back(Vector2(-1, 0) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ polygon.push_back(Vector2(0, -1) * unit);
+ polygon.push_back(Vector2(-1, -2) * unit);
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(1, -2) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(Vector2(0, -1) * unit);
+ polygon.push_back(Vector2(1, -2) * unit);
+ polygon.push_back(Vector2(2, -1) * unit);
+ polygon.push_back(Vector2(1, 0) * unit);
+ break;
+ default:
+ break;
+ }
+ return polygon;
+}
+
+Vector<Point2> TileSet::_get_isometric_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ Vector2 unit = Vector2(p_size) / 6.0;
+ Vector<Vector2> polygon;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ polygon.push_back(Vector2(0.5, -0.5) * unit);
+ polygon.push_back(Vector2(1.5, -1.5) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(1.5, 1.5) * unit);
+ polygon.push_back(Vector2(0.5, 0.5) * unit);
+ polygon.push_back(Vector2(1, 0) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ polygon.push_back(Vector2(-0.5, 0.5) * unit);
+ polygon.push_back(Vector2(-1.5, 1.5) * unit);
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(1.5, 1.5) * unit);
+ polygon.push_back(Vector2(0.5, 0.5) * unit);
+ polygon.push_back(Vector2(0, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ polygon.push_back(Vector2(-0.5, -0.5) * unit);
+ polygon.push_back(Vector2(-1.5, -1.5) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(-1.5, 1.5) * unit);
+ polygon.push_back(Vector2(-0.5, 0.5) * unit);
+ polygon.push_back(Vector2(-1, 0) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ polygon.push_back(Vector2(-0.5, -0.5) * unit);
+ polygon.push_back(Vector2(-1.5, -1.5) * unit);
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(1.5, -1.5) * unit);
+ polygon.push_back(Vector2(0.5, -0.5) * unit);
+ polygon.push_back(Vector2(0, -1) * unit);
+ break;
+ default:
+ break;
+ }
+ return polygon;
+}
+
+Vector<Point2> TileSet::_get_isometric_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit) {
+ Vector2 unit = Vector2(p_size) / 6.0;
+ Vector<Vector2> polygon;
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(Vector2(1, 0) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(0, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(Vector2(-1, 0) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(0, 3) * unit);
+ polygon.push_back(Vector2(0, 1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(Vector2(-1, 0) * unit);
+ polygon.push_back(Vector2(-3, 0) * unit);
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(0, -1) * unit);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(Vector2(1, 0) * unit);
+ polygon.push_back(Vector2(3, 0) * unit);
+ polygon.push_back(Vector2(0, -3) * unit);
+ polygon.push_back(Vector2(0, -1) * unit);
+ break;
+ default:
+ break;
+ }
+ return polygon;
+}
+
+Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
+ Vector<Vector2> point_list;
+ point_list.push_back(Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
+ point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
+ point_list.push_back(Vector2(1, 3.0 - p_overlap * 2.0));
+ point_list.push_back(Vector2(0, 3));
+ point_list.push_back(Vector2(-1, 3.0 - p_overlap * 2.0));
+ point_list.push_back(Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
+ point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
+ point_list.push_back(Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
+ point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
+ point_list.push_back(Vector2(-1, -(3.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(0, -3));
+ point_list.push_back(Vector2(1, -(3.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
+ point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
+
+ Vector2 unit = Vector2(p_size) / 6.0;
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = point_list[i] * unit;
+ }
+
+ Vector<Vector2> polygon;
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ polygon.push_back(point_list[17]);
+ polygon.push_back(point_list[0]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[6]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ polygon.push_back(point_list[6]);
+ polygon.push_back(point_list[7]);
+ polygon.push_back(point_list[8]);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ polygon.push_back(point_list[8]);
+ polygon.push_back(point_list[9]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ polygon.push_back(point_list[9]);
+ polygon.push_back(point_list[10]);
+ polygon.push_back(point_list[11]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(point_list[11]);
+ polygon.push_back(point_list[12]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ polygon.push_back(point_list[12]);
+ polygon.push_back(point_list[13]);
+ polygon.push_back(point_list[14]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(point_list[14]);
+ polygon.push_back(point_list[15]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ polygon.push_back(point_list[15]);
+ polygon.push_back(point_list[16]);
+ polygon.push_back(point_list[17]);
+ break;
+ default:
+ break;
+ }
+ } else {
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
+ }
+ }
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ polygon.push_back(point_list[17]);
+ polygon.push_back(point_list[0]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ polygon.push_back(point_list[15]);
+ polygon.push_back(point_list[16]);
+ polygon.push_back(point_list[17]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(point_list[14]);
+ polygon.push_back(point_list[15]);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ polygon.push_back(point_list[12]);
+ polygon.push_back(point_list[13]);
+ polygon.push_back(point_list[14]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(point_list[11]);
+ polygon.push_back(point_list[12]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ polygon.push_back(point_list[9]);
+ polygon.push_back(point_list[10]);
+ polygon.push_back(point_list[11]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ polygon.push_back(point_list[8]);
+ polygon.push_back(point_list[9]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ polygon.push_back(point_list[6]);
+ polygon.push_back(point_list[7]);
+ polygon.push_back(point_list[8]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[6]);
+ break;
+ default:
+ break;
+ }
+ }
+
+ int half_polygon_size = polygon.size();
+ for (int i = 0; i < half_polygon_size; i++) {
+ polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
+ }
+
+ return polygon;
+}
+
+Vector<Point2> TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
+ Vector<Vector2> point_list;
+ point_list.push_back(Vector2(3, 0));
+ point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
+ point_list.push_back(Vector2(0, 3));
+ point_list.push_back(Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
+ point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(-3, 0));
+ point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
+ point_list.push_back(Vector2(0, -3));
+ point_list.push_back(Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
+ point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
+
+ Vector2 unit = Vector2(p_size) / 6.0;
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = point_list[i] * unit;
+ }
+
+ Vector<Vector2> polygon;
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[6]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ polygon.push_back(point_list[6]);
+ polygon.push_back(point_list[7]);
+ polygon.push_back(point_list[8]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ polygon.push_back(point_list[8]);
+ polygon.push_back(point_list[9]);
+ polygon.push_back(point_list[10]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ polygon.push_back(point_list[10]);
+ polygon.push_back(point_list[11]);
+ polygon.push_back(point_list[0]);
+ break;
+ default:
+ break;
+ }
+ } else {
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
+ }
+ }
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ polygon.push_back(point_list[10]);
+ polygon.push_back(point_list[11]);
+ polygon.push_back(point_list[0]);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ polygon.push_back(point_list[8]);
+ polygon.push_back(point_list[9]);
+ polygon.push_back(point_list[10]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ polygon.push_back(point_list[6]);
+ polygon.push_back(point_list[7]);
+ polygon.push_back(point_list[8]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[6]);
+ break;
+ default:
+ break;
+ }
+ }
+
+ int half_polygon_size = polygon.size();
+ for (int i = 0; i < half_polygon_size; i++) {
+ polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
+ }
+
+ return polygon;
+}
+
+Vector<Point2> TileSet::_get_half_offset_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
+ Vector<Vector2> point_list;
+ point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(0, 3));
+ point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
+ point_list.push_back(Vector2(0, -3));
+ point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
+
+ Vector2 unit = Vector2(p_size) / 6.0;
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = point_list[i] * unit;
+ }
+
+ Vector<Vector2> polygon;
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[0]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ break;
+ default:
+ break;
+ }
+ } else {
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ for (int i = 0; i < point_list.size(); i++) {
+ point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
+ }
+ }
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ polygon.push_back(point_list[0]);
+ polygon.push_back(point_list[1]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ polygon.push_back(point_list[5]);
+ polygon.push_back(point_list[0]);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ polygon.push_back(point_list[4]);
+ polygon.push_back(point_list[5]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ polygon.push_back(point_list[3]);
+ polygon.push_back(point_list[4]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ polygon.push_back(point_list[2]);
+ polygon.push_back(point_list[3]);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ polygon.push_back(point_list[1]);
+ polygon.push_back(point_list[2]);
+ break;
+ default:
+ break;
+ }
+ }
+
+ int half_polygon_size = polygon.size();
+ for (int i = 0; i < half_polygon_size; i++) {
+ polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
+ }
+
+ return polygon;
}
void TileSet::reset_state() {
@@ -672,7 +1905,7 @@ const Vector2i TileSetSource::INVALID_ATLAS_COORDS = Vector2i(-1, -1);
const int TileSetSource::INVALID_TILE_ALTERNATIVE = -1;
#ifndef DISABLE_DEPRECATED
-void TileSet::compatibility_conversion() {
+void TileSet::_compatibility_conversion() {
for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) {
CompatibilityTileData *ctd = E->value();
@@ -684,13 +1917,93 @@ void TileSet::compatibility_conversion() {
// Handle each tile as a new source. Not optimal but at least it should stay compatible.
switch (ctd->tile_mode) {
- case 0: // SINGLE_TILE
- // TODO
- break;
- case 1: // AUTO_TILE
- // TODO
- break;
- case 2: // ATLAS_TILE
+ case COMPATIBILITY_TILE_MODE_SINGLE_TILE: {
+ atlas_source->set_margins(ctd->region.get_position());
+ atlas_source->set_texture_region_size(ctd->region.get_size());
+
+ Vector2i coords;
+ for (int flags = 0; flags < 8; flags++) {
+ bool flip_h = flags & 1;
+ bool flip_v = flags & 2;
+ bool transpose = flags & 4;
+
+ int alternative_tile = 0;
+ if (!atlas_source->has_tile(coords)) {
+ atlas_source->create_tile(coords);
+ } else {
+ alternative_tile = atlas_source->create_alternative_tile(coords);
+ }
+
+ // Add to the mapping.
+ Array key_array;
+ key_array.push_back(flip_h);
+ key_array.push_back(flip_v);
+ key_array.push_back(transpose);
+
+ Array value_array;
+ value_array.push_back(source_id);
+ value_array.push_back(coords);
+ value_array.push_back(alternative_tile);
+
+ if (!compatibility_tilemap_mapping.has(E->key())) {
+ compatibility_tilemap_mapping[E->key()] = Map<Array, Array>();
+ }
+ compatibility_tilemap_mapping[E->key()][key_array] = value_array;
+ compatibility_tilemap_mapping_tile_modes[E->key()] = COMPATIBILITY_TILE_MODE_SINGLE_TILE;
+
+ TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile));
+
+ tile_data->set_flip_h(flip_h);
+ tile_data->set_flip_v(flip_v);
+ tile_data->set_transpose(transpose);
+ tile_data->set_material(ctd->material);
+ tile_data->set_modulate(ctd->modulate);
+ tile_data->set_z_index(ctd->z_index);
+
+ if (ctd->occluder.is_valid()) {
+ if (get_occlusion_layers_count() < 1) {
+ add_occlusion_layer();
+ }
+ tile_data->set_occluder(0, ctd->occluder);
+ }
+ if (ctd->navigation.is_valid()) {
+ if (get_navigation_layers_count() < 1) {
+ add_navigation_layer();
+ }
+ tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]);
+ }
+
+ tile_data->set_z_index(ctd->z_index);
+
+ // Add the shapes.
+ if (ctd->shapes.size() > 0) {
+ if (get_physics_layers_count() < 1) {
+ add_physics_layer();
+ }
+ }
+ for (int k = 0; k < ctd->shapes.size(); k++) {
+ CompatibilityShapeData csd = ctd->shapes[k];
+ if (csd.autotile_coords == coords) {
+ Ref<ConvexPolygonShape2D> convex_shape = csd.shape; // Only ConvexPolygonShape2D are supported, which is the default type used by the 3.x editor
+ if (convex_shape.is_valid()) {
+ Vector<Vector2> polygon = convex_shape->get_points();
+ for (int point_index = 0; point_index < polygon.size(); point_index++) {
+ polygon.write[point_index] = csd.transform.xform(polygon[point_index]);
+ }
+ tile_data->set_collision_polygons_count(0, tile_data->get_collision_polygons_count(0) + 1);
+ int index = tile_data->get_collision_polygons_count(0) - 1;
+ tile_data->set_collision_polygon_one_way(0, index, csd.one_way);
+ tile_data->set_collision_polygon_one_way_margin(0, index, csd.one_way_margin);
+ tile_data->set_collision_polygon_points(0, index, polygon);
+ }
+ }
+ }
+ }
+ } break;
+ case COMPATIBILITY_TILE_MODE_AUTO_TILE: {
+ // Not supported. It would need manual conversion.
+ } break;
+ case COMPATIBILITY_TILE_MODE_ATLAS_TILE: {
atlas_source->set_margins(ctd->region.get_position());
atlas_source->set_separation(Vector2i(ctd->autotile_spacing, ctd->autotile_spacing));
atlas_source->set_texture_region_size(ctd->autotile_tile_size);
@@ -711,23 +2024,42 @@ void TileSet::compatibility_conversion() {
} else {
alternative_tile = atlas_source->create_alternative_tile(coords);
}
+
+ // Add to the mapping.
+ Array key_array;
+ key_array.push_back(coords);
+ key_array.push_back(flip_h);
+ key_array.push_back(flip_v);
+ key_array.push_back(transpose);
+
+ Array value_array;
+ value_array.push_back(source_id);
+ value_array.push_back(coords);
+ value_array.push_back(alternative_tile);
+
+ if (!compatibility_tilemap_mapping.has(E->key())) {
+ compatibility_tilemap_mapping[E->key()] = Map<Array, Array>();
+ }
+ compatibility_tilemap_mapping[E->key()][key_array] = value_array;
+ compatibility_tilemap_mapping_tile_modes[E->key()] = COMPATIBILITY_TILE_MODE_ATLAS_TILE;
+
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(coords, alternative_tile));
tile_data->set_flip_h(flip_h);
tile_data->set_flip_v(flip_v);
tile_data->set_transpose(transpose);
- tile_data->tile_set_material(ctd->material);
+ tile_data->set_material(ctd->material);
tile_data->set_modulate(ctd->modulate);
tile_data->set_z_index(ctd->z_index);
if (ctd->autotile_occluder_map.has(coords)) {
if (get_occlusion_layers_count() < 1) {
- set_occlusion_layers_count(1);
+ add_occlusion_layer();
}
tile_data->set_occluder(0, ctd->autotile_occluder_map[coords]);
}
if (ctd->autotile_navpoly_map.has(coords)) {
if (get_navigation_layers_count() < 1) {
- set_navigation_layers_count(1);
+ add_navigation_layer();
}
tile_data->set_navigation_polygon(0, ctd->autotile_navpoly_map[coords]);
}
@@ -741,18 +2073,24 @@ void TileSet::compatibility_conversion() {
// Add the shapes.
if (ctd->shapes.size() > 0) {
if (get_physics_layers_count() < 1) {
- set_physics_layers_count(1);
+ add_physics_layer();
}
}
for (int k = 0; k < ctd->shapes.size(); k++) {
CompatibilityShapeData csd = ctd->shapes[k];
if (csd.autotile_coords == coords) {
- tile_data->set_collision_shapes_count(0, tile_data->get_collision_shapes_count(0) + 1);
- int index = tile_data->get_collision_shapes_count(0) - 1;
- tile_data->set_collision_shape_one_way(0, index, csd.one_way);
- tile_data->set_collision_shape_one_way_margin(0, index, csd.one_way_margin);
- tile_data->set_collision_shape_shape(0, index, csd.shape);
- // Ignores transform for now.
+ Ref<ConvexPolygonShape2D> convex_shape = csd.shape; // Only ConvexPolygonShape2D are supported, which is the default type used by the 3.x editor
+ if (convex_shape.is_valid()) {
+ Vector<Vector2> polygon = convex_shape->get_points();
+ for (int point_index = 0; point_index < polygon.size(); point_index++) {
+ polygon.write[point_index] = csd.transform.xform(polygon[point_index]);
+ }
+ tile_data->set_collision_polygons_count(0, tile_data->get_collision_polygons_count(0) + 1);
+ int index = tile_data->get_collision_polygons_count(0) - 1;
+ tile_data->set_collision_polygon_one_way(0, index, csd.one_way);
+ tile_data->set_collision_polygon_one_way_margin(0, index, csd.one_way_margin);
+ tile_data->set_collision_polygon_points(0, index, polygon);
+ }
}
}
@@ -768,7 +2106,7 @@ void TileSet::compatibility_conversion() {
}
}
}
- break;
+ } break;
}
// Offset all shapes
@@ -782,9 +2120,6 @@ void TileSet::compatibility_conversion() {
convex->set_points(points);
}
}
-
- // Add the mapping to the map
- compatibility_source_mapping.insert(E->key(), source_id);
}
// Reset compatibility data
@@ -793,15 +2128,51 @@ void TileSet::compatibility_conversion() {
}
compatibility_data = Map<int, CompatibilityTileData *>();
}
+
+Array TileSet::compatibility_tilemap_map(int p_tile_id, Vector2i p_coords, bool p_flip_h, bool p_flip_v, bool p_transpose) {
+ Array cannot_convert_array;
+ cannot_convert_array.push_back(TileSet::INVALID_SOURCE);
+ cannot_convert_array.push_back(TileSetAtlasSource::INVALID_ATLAS_COORDS);
+ cannot_convert_array.push_back(TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+
+ if (!compatibility_tilemap_mapping.has(p_tile_id)) {
+ return cannot_convert_array;
+ }
+
+ int tile_mode = compatibility_tilemap_mapping_tile_modes[p_tile_id];
+ switch (tile_mode) {
+ case COMPATIBILITY_TILE_MODE_SINGLE_TILE: {
+ Array a;
+ a.push_back(p_flip_h);
+ a.push_back(p_flip_v);
+ a.push_back(p_transpose);
+ return compatibility_tilemap_mapping[p_tile_id][a];
+ }
+ case COMPATIBILITY_TILE_MODE_AUTO_TILE:
+ return cannot_convert_array;
+ break;
+ case COMPATIBILITY_TILE_MODE_ATLAS_TILE: {
+ Array a;
+ a.push_back(p_coords);
+ a.push_back(p_flip_h);
+ a.push_back(p_flip_v);
+ a.push_back(p_transpose);
+ return compatibility_tilemap_mapping[p_tile_id][a];
+ }
+ default:
+ return cannot_convert_array;
+ break;
+ }
+};
+
#endif // DISABLE_DEPRECATED
bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> components = String(p_name).split("/", true, 2);
#ifndef DISABLE_DEPRECATED
- // TODO: THIS IS HOW WE CHECK IF WE HAVE A DEPRECATED RESOURCE
- // This should be moved to a dedicated conversion system
- if (components.size() >= 1 && components[0].is_valid_integer()) {
+ // TODO: This should be moved to a dedicated conversion system (see #50691)
+ if (components.size() >= 1 && components[0].is_valid_int()) {
int id = components[0].to_int();
// Get or create the compatibility object
@@ -936,29 +2307,23 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
/*
// IGNORED FOR NOW, they seem duplicated data compared to the shapes array
} else if (what == "shape") {
- // TODO
} else if (what == "shape_offset") {
- // TODO
} else if (what == "shape_transform") {
- // TODO
} else if (what == "shape_one_way") {
- // TODO
} else if (what == "shape_one_way_margin") {
- // TODO
}
// IGNORED FOR NOW, maybe useless ?
else if (what == "occluder_offset") {
// Not
} else if (what == "navigation_offset") {
- // TODO
}
*/
} else if (what == "z_index") {
ctd->z_index = p_value;
- // TODO: remove the conversion from here, it's not where it should be done
- compatibility_conversion();
+ // TODO: remove the conversion from here, it's not where it should be done (see #50691)
+ _compatibility_conversion();
} else {
return false;
}
@@ -966,126 +2331,118 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
#endif // DISABLE_DEPRECATED
// This is now a new property.
- if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_integer()) {
+ if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) {
// Occlusion layers.
int index = components[0].trim_prefix("occlusion_layer_").to_int();
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "light_mask") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (index >= occlusion_layers.size()) {
- set_occlusion_layers_count(index + 1);
+ while (index >= occlusion_layers.size()) {
+ add_occlusion_layer();
}
set_occlusion_layer_light_mask(index, p_value);
return true;
} else if (components[1] == "sdf_collision") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
- if (index >= occlusion_layers.size()) {
- set_occlusion_layers_count(index + 1);
+ while (index >= occlusion_layers.size()) {
+ add_occlusion_layer();
}
set_occlusion_layer_sdf_collision(index, p_value);
return true;
}
- } else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_integer()) {
+ } else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) {
// Physics layers.
int index = components[0].trim_prefix("physics_layer_").to_int();
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "collision_layer") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (index >= physics_layers.size()) {
- set_physics_layers_count(index + 1);
+ while (index >= physics_layers.size()) {
+ add_physics_layer();
}
set_physics_layer_collision_layer(index, p_value);
return true;
} else if (components[1] == "collision_mask") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (index >= physics_layers.size()) {
- set_physics_layers_count(index + 1);
+ while (index >= physics_layers.size()) {
+ add_physics_layer();
}
set_physics_layer_collision_mask(index, p_value);
return true;
} else if (components[1] == "physics_material") {
Ref<PhysicsMaterial> physics_material = p_value;
- ERR_FAIL_COND_V(!physics_material.is_valid(), false);
- if (index >= physics_layers.size()) {
- set_physics_layers_count(index + 1);
+ while (index >= physics_layers.size()) {
+ add_physics_layer();
}
set_physics_layer_physics_material(index, physics_material);
return true;
}
- } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_integer()) {
+ } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int()) {
// Terrains.
int terrain_set_index = components[0].trim_prefix("terrain_set_").to_int();
ERR_FAIL_COND_V(terrain_set_index < 0, false);
if (components[1] == "mode") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (terrain_set_index >= terrain_sets.size()) {
- set_terrain_sets_count(terrain_set_index + 1);
+ while (terrain_set_index >= terrain_sets.size()) {
+ add_terrain_set();
}
set_terrain_set_mode(terrain_set_index, TerrainMode(int(p_value)));
- } else if (components[1] == "terrains_count") {
- ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (terrain_set_index >= terrain_sets.size()) {
- set_terrain_sets_count(terrain_set_index + 1);
- }
- set_terrains_count(terrain_set_index, p_value);
- return true;
- } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_integer()) {
+ } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) {
int terrain_index = components[1].trim_prefix("terrain_").to_int();
ERR_FAIL_COND_V(terrain_index < 0, false);
if (components[2] == "name") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false);
- if (terrain_set_index >= terrain_sets.size()) {
- set_terrain_sets_count(terrain_set_index + 1);
+ while (terrain_set_index >= terrain_sets.size()) {
+ add_terrain_set();
}
- if (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
- set_terrains_count(terrain_set_index, terrain_index + 1);
+ while (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
+ add_terrain(terrain_set_index);
}
set_terrain_name(terrain_set_index, terrain_index, p_value);
return true;
} else if (components[2] == "color") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::COLOR, false);
- if (terrain_set_index >= terrain_sets.size()) {
- set_terrain_sets_count(terrain_set_index + 1);
+ while (terrain_set_index >= terrain_sets.size()) {
+ add_terrain_set();
}
- if (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
- set_terrains_count(terrain_set_index, terrain_index + 1);
+ while (terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
+ add_terrain(terrain_set_index);
}
set_terrain_color(terrain_set_index, terrain_index, p_value);
return true;
}
}
- } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_integer()) {
+ } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) {
// Navigation layers.
int index = components[0].trim_prefix("navigation_layer_").to_int();
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "layers") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (index >= navigation_layers.size()) {
- set_navigation_layers_count(index + 1);
+ while (index >= navigation_layers.size()) {
+ add_navigation_layer();
}
set_navigation_layer_layers(index, p_value);
return true;
}
- } else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_integer()) {
+ } else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_int()) {
// Custom data layers.
int index = components[0].trim_prefix("custom_data_layer_").to_int();
ERR_FAIL_COND_V(index < 0, false);
if (components[1] == "name") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::STRING, false);
- if (index >= custom_data_layers.size()) {
- set_custom_data_layers_count(index + 1);
+ while (index >= custom_data_layers.size()) {
+ add_custom_data_layer();
}
set_custom_data_name(index, p_value);
return true;
} else if (components[1] == "type") {
ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- if (index >= custom_data_layers.size()) {
- set_custom_data_layers_count(index + 1);
+ while (index >= custom_data_layers.size()) {
+ add_custom_data_layer();
}
set_custom_data_type(index, Variant::Type(int(p_value)));
return true;
}
- } else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_integer()) {
+ } else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_int()) {
// Create source only if it does not exists.
int source_id = components[1].to_int();
@@ -1093,6 +2450,31 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
add_source(p_value, source_id);
}
return true;
+ } else if (components.size() == 2 && components[0] == "tile_proxies") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::ARRAY, false);
+ Array a = p_value;
+ ERR_FAIL_COND_V(a.size() % 2 != 0, false);
+ if (components[1] == "source_level") {
+ for (int i = 0; i < a.size(); i += 2) {
+ set_source_level_tile_proxy(a[i], a[i + 1]);
+ }
+ return true;
+ } else if (components[1] == "coords_level") {
+ for (int i = 0; i < a.size(); i += 2) {
+ Array key = a[i];
+ Array value = a[i + 1];
+ set_coords_level_tile_proxy(key[0], key[1], value[0], value[1]);
+ }
+ return true;
+ } else if (components[1] == "alternative_level") {
+ for (int i = 0; i < a.size(); i += 2) {
+ Array key = a[i];
+ Array value = a[i + 1];
+ set_alternative_level_tile_proxy(key[0], key[1], key[2], value[0], value[1], value[2]);
+ }
+ return true;
+ }
+ return false;
}
#ifndef DISABLE_DEPRECATED
@@ -1105,7 +2487,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> components = String(p_name).split("/", true, 2);
- if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_integer()) {
+ if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) {
// Occlusion layers.
int index = components[0].trim_prefix("occlusion_layer_").to_int();
if (index < 0 || index >= occlusion_layers.size()) {
@@ -1118,7 +2500,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_occlusion_layer_sdf_collision(index);
return true;
}
- } else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_integer()) {
+ } else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) {
// Physics layers.
int index = components[0].trim_prefix("physics_layer_").to_int();
if (index < 0 || index >= physics_layers.size()) {
@@ -1134,7 +2516,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_physics_layer_physics_material(index);
return true;
}
- } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_integer()) {
+ } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int()) {
// Terrains.
int terrain_set_index = components[0].trim_prefix("terrain_set_").to_int();
if (terrain_set_index < 0 || terrain_set_index >= terrain_sets.size()) {
@@ -1143,10 +2525,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
if (components[1] == "mode") {
r_ret = get_terrain_set_mode(terrain_set_index);
return true;
- } else if (components[1] == "terrains_count") {
- r_ret = get_terrains_count(terrain_set_index);
- return true;
- } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_integer()) {
+ } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) {
int terrain_index = components[1].trim_prefix("terrain_").to_int();
if (terrain_index < 0 || terrain_index >= terrain_sets[terrain_set_index].terrains.size()) {
return false;
@@ -1159,7 +2538,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
return true;
}
}
- } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_integer()) {
+ } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) {
// navigation layers.
int index = components[0].trim_prefix("navigation_layer_").to_int();
if (index < 0 || index >= navigation_layers.size()) {
@@ -1169,7 +2548,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_navigation_layer_layers(index);
return true;
}
- } else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_integer()) {
+ } else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_int()) {
// Custom data layers.
int index = components[0].trim_prefix("custom_data_layer_").to_int();
if (index < 0 || index >= custom_data_layers.size()) {
@@ -1182,7 +2561,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_custom_data_type(index);
return true;
}
- } else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_integer()) {
+ } else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_int()) {
// Atlases data.
int source_id = components[1].to_int();
@@ -1192,6 +2571,33 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
} else {
return false;
}
+ } else if (components.size() == 2 && components[0] == "tile_proxies") {
+ if (components[1] == "source_level") {
+ Array a;
+ for (Map<int, int>::Element *E = source_level_proxies.front(); E; E = E->next()) {
+ a.push_back(E->key());
+ a.push_back(E->get());
+ }
+ r_ret = a;
+ return true;
+ } else if (components[1] == "coords_level") {
+ Array a;
+ for (Map<Array, Array>::Element *E = coords_level_proxies.front(); E; E = E->next()) {
+ a.push_back(E->key());
+ a.push_back(E->get());
+ }
+ r_ret = a;
+ return true;
+ } else if (components[1] == "alternative_level") {
+ Array a;
+ for (Map<Array, Array>::Element *E = alternative_level_proxies.front(); E; E = E->next()) {
+ a.push_back(E->key());
+ a.push_back(E->get());
+ }
+ r_ret = a;
+ return true;
+ }
+ return false;
}
return false;
@@ -1236,7 +2642,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int terrain_set_index = 0; terrain_set_index < terrain_sets.size(); terrain_set_index++) {
p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match corners and sides,Match corners,Match sides"));
- p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/terrains_count", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::NIL, vformat("terrain_set_%d/terrains", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, vformat("terrain_set_%d/terrain_", terrain_set_index)));
for (int terrain_index = 0; terrain_index < terrain_sets[terrain_set_index].terrains.size(); terrain_index++) {
p_list->push_back(PropertyInfo(Variant::STRING, vformat("terrain_set_%d/terrain_%d/name", terrain_set_index, terrain_index)));
p_list->push_back(PropertyInfo(Variant::COLOR, vformat("terrain_set_%d/terrain_%d/color", terrain_set_index, terrain_index)));
@@ -1265,18 +2671,25 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
for (Map<int, Ref<TileSetSource>>::Element *E_source = sources.front(); E_source; E_source = E_source->next()) {
p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
+
+ // Tile Proxies.
+ // Note: proxies need to be set after sources are set.
+ p_list->push_back(PropertyInfo(Variant::NIL, "Tile Proxies", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/source_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/coords_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/alternative_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
void TileSet::_bind_methods() {
// Sources management.
ClassDB::bind_method(D_METHOD("get_next_source_id"), &TileSet::get_next_source_id);
- ClassDB::bind_method(D_METHOD("add_source", "atlas_source_id_override"), &TileSet::add_source, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("add_source", "source", "atlas_source_id_override"), &TileSet::add_source, DEFVAL(TileSet::INVALID_SOURCE));
ClassDB::bind_method(D_METHOD("remove_source", "source_id"), &TileSet::remove_source);
- ClassDB::bind_method(D_METHOD("set_source_id", "source_id"), &TileSet::set_source_id);
+ ClassDB::bind_method(D_METHOD("set_source_id", "source_id", "new_source_id"), &TileSet::set_source_id);
ClassDB::bind_method(D_METHOD("get_source_count"), &TileSet::get_source_count);
ClassDB::bind_method(D_METHOD("get_source_id", "index"), &TileSet::get_source_id);
- ClassDB::bind_method(D_METHOD("has_source", "index"), &TileSet::has_source);
- ClassDB::bind_method(D_METHOD("get_source", "index"), &TileSet::get_source);
+ ClassDB::bind_method(D_METHOD("has_source", "source_id"), &TileSet::has_source);
+ ClassDB::bind_method(D_METHOD("get_source", "source_id"), &TileSet::get_source);
// Shape and layout.
ClassDB::bind_method(D_METHOD("set_tile_shape", "shape"), &TileSet::set_tile_shape);
@@ -1287,31 +2700,30 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tile_offset_axis"), &TileSet::get_tile_offset_axis);
ClassDB::bind_method(D_METHOD("set_tile_size", "size"), &TileSet::set_tile_size);
ClassDB::bind_method(D_METHOD("get_tile_size"), &TileSet::get_tile_size);
- ClassDB::bind_method(D_METHOD("set_tile_skew", "skew"), &TileSet::set_tile_skew);
- ClassDB::bind_method(D_METHOD("get_tile_skew"), &TileSet::get_tile_skew);
ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_shape", PROPERTY_HINT_ENUM, "Square,Isometric,Half-Offset Square,Hexagon"), "set_tile_shape", "get_tile_shape");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_layout", PROPERTY_HINT_ENUM, "Stacked,Stacked Offset,Stairs Right,Stairs Down,Diamond Right,Diamond Down"), "set_tile_layout", "get_tile_layout");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tile_offset_axis", PROPERTY_HINT_ENUM, "Horizontal Offset,Vertical Offset"), "set_tile_offset_axis", "get_tile_offset_axis");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_size"), "set_tile_size", "get_tile_size");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_skew"), "set_tile_skew", "get_tile_skew");
// Rendering.
ClassDB::bind_method(D_METHOD("set_uv_clipping", "uv_clipping"), &TileSet::set_uv_clipping);
ClassDB::bind_method(D_METHOD("is_uv_clipping"), &TileSet::is_uv_clipping);
- ClassDB::bind_method(D_METHOD("set_y_sorting", "y_sorting"), &TileSet::set_y_sorting);
- ClassDB::bind_method(D_METHOD("is_y_sorting"), &TileSet::is_y_sorting);
- ClassDB::bind_method(D_METHOD("set_occlusion_layers_count", "occlusion_layers_count"), &TileSet::set_occlusion_layers_count);
ClassDB::bind_method(D_METHOD("get_occlusion_layers_count"), &TileSet::get_occlusion_layers_count);
+ ClassDB::bind_method(D_METHOD("add_occlusion_layer", "to_position"), &TileSet::add_occlusion_layer, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_occlusion_layer", "layer_index", "to_position"), &TileSet::move_occlusion_layer);
+ ClassDB::bind_method(D_METHOD("remove_occlusion_layer", "layer_index"), &TileSet::remove_occlusion_layer);
ClassDB::bind_method(D_METHOD("set_occlusion_layer_light_mask", "layer_index", "light_mask"), &TileSet::set_occlusion_layer_light_mask);
- ClassDB::bind_method(D_METHOD("get_occlusion_layer_light_mask"), &TileSet::get_occlusion_layer_light_mask);
+ ClassDB::bind_method(D_METHOD("get_occlusion_layer_light_mask", "layer_index"), &TileSet::get_occlusion_layer_light_mask);
ClassDB::bind_method(D_METHOD("set_occlusion_layer_sdf_collision", "layer_index", "sdf_collision"), &TileSet::set_occlusion_layer_sdf_collision);
- ClassDB::bind_method(D_METHOD("get_occlusion_layer_sdf_collision"), &TileSet::get_occlusion_layer_sdf_collision);
+ ClassDB::bind_method(D_METHOD("get_occlusion_layer_sdf_collision", "layer_index"), &TileSet::get_occlusion_layer_sdf_collision);
// Physics
- ClassDB::bind_method(D_METHOD("set_physics_layers_count", "physics_layers_count"), &TileSet::set_physics_layers_count);
ClassDB::bind_method(D_METHOD("get_physics_layers_count"), &TileSet::get_physics_layers_count);
+ ClassDB::bind_method(D_METHOD("add_physics_layer", "to_position"), &TileSet::add_physics_layer, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_physics_layer", "layer_index", "to_position"), &TileSet::move_physics_layer);
+ ClassDB::bind_method(D_METHOD("remove_physics_layer", "layer_index"), &TileSet::remove_physics_layer);
ClassDB::bind_method(D_METHOD("set_physics_layer_collision_layer", "layer_index", "layer"), &TileSet::set_physics_layer_collision_layer);
ClassDB::bind_method(D_METHOD("get_physics_layer_collision_layer", "layer_index"), &TileSet::get_physics_layer_collision_layer);
ClassDB::bind_method(D_METHOD("set_physics_layer_collision_mask", "layer_index", "mask"), &TileSet::set_physics_layer_collision_mask);
@@ -1320,44 +2732,72 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_physics_layer_physics_material", "layer_index"), &TileSet::get_physics_layer_physics_material);
// Terrains
- ClassDB::bind_method(D_METHOD("set_terrain_sets_count", "terrain_sets_count"), &TileSet::set_terrain_sets_count);
ClassDB::bind_method(D_METHOD("get_terrain_sets_count"), &TileSet::get_terrain_sets_count);
+ ClassDB::bind_method(D_METHOD("add_terrain_set", "to_position"), &TileSet::add_terrain_set, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_terrain_set", "terrain_set", "to_position"), &TileSet::move_terrain_set);
+ ClassDB::bind_method(D_METHOD("remove_terrain_set", "terrain_set"), &TileSet::remove_terrain_set);
ClassDB::bind_method(D_METHOD("set_terrain_set_mode", "terrain_set", "mode"), &TileSet::set_terrain_set_mode);
ClassDB::bind_method(D_METHOD("get_terrain_set_mode", "terrain_set"), &TileSet::get_terrain_set_mode);
- ClassDB::bind_method(D_METHOD("set_terrains_count", "terrain_set", "terrains_count"), &TileSet::set_terrains_count);
ClassDB::bind_method(D_METHOD("get_terrains_count", "terrain_set"), &TileSet::get_terrains_count);
+ ClassDB::bind_method(D_METHOD("add_terrain", "terrain_set", "to_position"), &TileSet::add_terrain, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_terrain", "terrain_set", "terrain_index", "to_position"), &TileSet::move_terrain);
+ ClassDB::bind_method(D_METHOD("remove_terrain", "terrain_set", "terrain_index"), &TileSet::remove_terrain);
ClassDB::bind_method(D_METHOD("set_terrain_name", "terrain_set", "terrain_index", "name"), &TileSet::set_terrain_name);
ClassDB::bind_method(D_METHOD("get_terrain_name", "terrain_set", "terrain_index"), &TileSet::get_terrain_name);
ClassDB::bind_method(D_METHOD("set_terrain_color", "terrain_set", "terrain_index", "color"), &TileSet::set_terrain_color);
ClassDB::bind_method(D_METHOD("get_terrain_color", "terrain_set", "terrain_index"), &TileSet::get_terrain_color);
// Navigation
- ClassDB::bind_method(D_METHOD("set_navigation_layers_count", "navigation_layers_count"), &TileSet::set_navigation_layers_count);
ClassDB::bind_method(D_METHOD("get_navigation_layers_count"), &TileSet::get_navigation_layers_count);
+ ClassDB::bind_method(D_METHOD("add_navigation_layer", "to_position"), &TileSet::add_navigation_layer, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_navigation_layer", "layer_index", "to_position"), &TileSet::move_navigation_layer);
+ ClassDB::bind_method(D_METHOD("remove_navigation_layer", "layer_index"), &TileSet::remove_navigation_layer);
ClassDB::bind_method(D_METHOD("set_navigation_layer_layers", "layer_index", "layers"), &TileSet::set_navigation_layer_layers);
ClassDB::bind_method(D_METHOD("get_navigation_layer_layers", "layer_index"), &TileSet::get_navigation_layer_layers);
// Custom data
- ClassDB::bind_method(D_METHOD("set_custom_data_layers_count", "custom_data_layers_count"), &TileSet::set_custom_data_layers_count);
ClassDB::bind_method(D_METHOD("get_custom_data_layers_count"), &TileSet::get_custom_data_layers_count);
+ ClassDB::bind_method(D_METHOD("add_custom_data_layer", "to_position"), &TileSet::add_custom_data_layer, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("move_custom_data_layer", "layer_index", "to_position"), &TileSet::move_custom_data_layer);
+ ClassDB::bind_method(D_METHOD("remove_custom_data_layer", "layer_index"), &TileSet::remove_custom_data_layer);
+
+ // Tile proxies
+ ClassDB::bind_method(D_METHOD("set_source_level_tile_proxy", "source_from", "source_to"), &TileSet::set_source_level_tile_proxy);
+ ClassDB::bind_method(D_METHOD("get_source_level_tile_proxy", "source_from"), &TileSet::get_source_level_tile_proxy);
+ ClassDB::bind_method(D_METHOD("has_source_level_tile_proxy", "source_from"), &TileSet::has_source_level_tile_proxy);
+ ClassDB::bind_method(D_METHOD("remove_source_level_tile_proxy", "source_from"), &TileSet::remove_source_level_tile_proxy);
+
+ ClassDB::bind_method(D_METHOD("set_coords_level_tile_proxy", "p_source_from", "coords_from", "source_to", "coords_to"), &TileSet::set_coords_level_tile_proxy);
+ ClassDB::bind_method(D_METHOD("get_coords_level_tile_proxy", "source_from", "coords_from"), &TileSet::get_coords_level_tile_proxy);
+ ClassDB::bind_method(D_METHOD("has_coords_level_tile_proxy", "source_from", "coords_from"), &TileSet::has_coords_level_tile_proxy);
+ ClassDB::bind_method(D_METHOD("remove_coords_level_tile_proxy", "source_from", "coords_from"), &TileSet::remove_coords_level_tile_proxy);
+
+ ClassDB::bind_method(D_METHOD("set_alternative_level_tile_proxy", "source_from", "coords_from", "alternative_from", "source_to", "coords_to", "alternative_to"), &TileSet::set_alternative_level_tile_proxy);
+ ClassDB::bind_method(D_METHOD("get_alternative_level_tile_proxy", "source_from", "coords_from", "alternative_from"), &TileSet::get_alternative_level_tile_proxy);
+ ClassDB::bind_method(D_METHOD("has_alternative_level_tile_proxy", "source_from", "coords_from", "alternative_from"), &TileSet::has_alternative_level_tile_proxy);
+ ClassDB::bind_method(D_METHOD("remove_alternative_level_tile_proxy", "source_from", "coords_from", "alternative_from"), &TileSet::remove_alternative_level_tile_proxy);
+
+ ClassDB::bind_method(D_METHOD("map_tile_proxy", "source_from", "coords_from", "alternative_from"), &TileSet::map_tile_proxy);
+
+ ClassDB::bind_method(D_METHOD("cleanup_invalid_tile_proxies"), &TileSet::cleanup_invalid_tile_proxies);
+ ClassDB::bind_method(D_METHOD("clear_tile_proxies"), &TileSet::clear_tile_proxies);
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uv_clipping"), "set_uv_clipping", "is_uv_clipping");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "y_sorting"), "set_y_sorting", "is_y_sorting");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "occlusion_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_occlusion_layers_count", "get_occlusion_layers_count");
+ ADD_ARRAY("occlusion_layers", "occlusion_layer_");
ADD_GROUP("Physics", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_physics_layers_count", "get_physics_layers_count");
+ ADD_ARRAY("physics_layers", "physics_layer_");
ADD_GROUP("Terrains", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "terrains_sets_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_terrain_sets_count", "get_terrain_sets_count");
+ ADD_ARRAY("terrain_sets", "terrain_set_");
ADD_GROUP("Navigation", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_navigation_layers_count", "get_navigation_layers_count");
+ ADD_ARRAY("navigation_layers", "navigation_layer_");
ADD_GROUP("Custom data", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_layers_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_custom_data_layers_count", "get_custom_data_layers_count");
+ ADD_ARRAY("custom_data_layers", "custom_data_layer_");
// -- Enum binding --
BIND_ENUM_CONSTANT(TILE_SHAPE_SQUARE);
@@ -1375,22 +2815,22 @@ void TileSet::_bind_methods() {
BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_HORIZONTAL);
BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_VERTICAL);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_RIGHT_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_LEFT_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_CORNER);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_RIGHT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_RIGHT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_LEFT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_LEFT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_LEFT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_LEFT_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_CORNER);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_RIGHT_CORNER);
BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS_AND_SIDES);
BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS);
@@ -1398,24 +2838,20 @@ void TileSet::_bind_methods() {
}
TileSet::TileSet() {
- // Instanciatie and list all plugins.
- tile_set_plugins_vector.append(memnew(TileSetPluginAtlasRendering));
- tile_set_plugins_vector.append(memnew(TileSetPluginAtlasPhysics));
- tile_set_plugins_vector.append(memnew(TileSetPluginAtlasTerrain));
- tile_set_plugins_vector.append(memnew(TileSetPluginAtlasNavigation));
- tile_set_plugins_vector.append(memnew(TileSetPluginScenesCollections));
+ // Instantiate the tile meshes.
+ tile_lines_mesh.instantiate();
+ tile_filled_mesh.instantiate();
}
TileSet::~TileSet() {
+#ifndef DISABLE_DEPRECATED
for (Map<int, CompatibilityTileData *>::Element *E = compatibility_data.front(); E; E = E->next()) {
memdelete(E->get());
}
+#endif // DISABLE_DEPRECATED
while (!source_ids.is_empty()) {
remove_source(source_ids[0]);
}
- for (int i = 0; i < tile_set_plugins_vector.size(); i++) {
- memdelete(tile_set_plugins_vector[i]);
- }
}
/////////////////////////////// TileSetSource //////////////////////////////////////
@@ -1424,6 +2860,18 @@ void TileSetSource::set_tile_set(const TileSet *p_tile_set) {
tile_set = p_tile_set;
}
+void TileSetSource::_bind_methods() {
+ // Base tiles
+ ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetSource::get_tiles_count);
+ ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetSource::get_tile_id);
+ ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetSource::has_tile);
+
+ // Alternative tiles
+ ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetSource::get_alternative_tiles_count);
+ ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetSource::get_alternative_tile_id);
+ ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetSource::has_alternative_tile);
+}
+
/////////////////////////////// TileSetAtlasSource //////////////////////////////////////
void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) {
@@ -1446,6 +2894,150 @@ void TileSetAtlasSource::notify_tile_data_properties_should_change() {
}
}
+void TileSetAtlasSource::add_occlusion_layer(int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_occlusion_layer(p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_occlusion_layer(int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_occlusion_layer(p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_occlusion_layer(int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_occlusion_layer(p_index);
+ }
+ }
+}
+
+void TileSetAtlasSource::add_physics_layer(int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_physics_layer(p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_physics_layer(int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_physics_layer(p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_physics_layer(int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_physics_layer(p_index);
+ }
+ }
+}
+
+void TileSetAtlasSource::add_terrain_set(int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_terrain_set(p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_terrain_set(int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_terrain_set(p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_terrain_set(int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_terrain_set(p_index);
+ }
+ }
+}
+
+void TileSetAtlasSource::add_terrain(int p_terrain_set, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_terrain(p_terrain_set, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_terrain(p_terrain_set, p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_terrain(int p_terrain_set, int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_terrain(p_terrain_set, p_index);
+ }
+ }
+}
+
+void TileSetAtlasSource::add_navigation_layer(int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_navigation_layer(p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_navigation_layer(int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_navigation_layer(p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_navigation_layer(int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_navigation_layer(p_index);
+ }
+ }
+}
+
+void TileSetAtlasSource::add_custom_data_layer(int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->add_custom_data_layer(p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::move_custom_data_layer(int p_from_index, int p_to_pos) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->move_custom_data_layer(p_from_index, p_to_pos);
+ }
+ }
+}
+
+void TileSetAtlasSource::remove_custom_data_layer(int p_index) {
+ for (KeyValue<Vector2i, TileAlternativesData> E_tile : tiles) {
+ for (KeyValue<int, TileData *> E_alternative : E_tile.value.alternatives) {
+ E_alternative.value->remove_custom_data_layer(p_index);
+ }
+ }
+}
+
void TileSetAtlasSource::reset_state() {
// Reset all TileData.
for (Map<Vector2i, TileAlternativesData>::Element *E_tile = tiles.front(); E_tile; E_tile = E_tile->next()) {
@@ -1532,7 +3124,7 @@ bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value)
// Compute the vector2i if we have coordinates.
Vector<String> coords_split = components[0].split(":");
Vector2i coords = TileSetSource::INVALID_ATLAS_COORDS;
- if (coords_split.size() == 2 && coords_split[0].is_valid_integer() && coords_split[1].is_valid_integer()) {
+ if (coords_split.size() == 2 && coords_split[0].is_valid_int() && coords_split[1].is_valid_int()) {
coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int());
}
@@ -1548,7 +3140,7 @@ bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value)
move_tile_in_atlas(coords, coords, p_value);
} else if (components[1] == "next_alternative_id") {
tiles[coords].next_alternative_id = p_value;
- } else if (components[1].is_valid_integer()) {
+ } else if (components[1].is_valid_int()) {
int alternative_id = components[1].to_int();
if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE) {
// Create the alternative if needed ?
@@ -1582,7 +3174,7 @@ bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const {
// Properties.
Vector<String> coords_split = components[0].split(":");
- if (coords_split.size() == 2 && coords_split[0].is_valid_integer() && coords_split[1].is_valid_integer()) {
+ if (coords_split.size() == 2 && coords_split[0].is_valid_int() && coords_split[1].is_valid_int()) {
Vector2i coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int());
if (tiles.has(coords)) {
if (components.size() >= 2) {
@@ -1593,7 +3185,7 @@ bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const {
} else if (components[1] == "next_alternative_id") {
r_ret = tiles[coords].next_alternative_id;
return true;
- } else if (components[1].is_valid_integer()) {
+ } else if (components[1].is_valid_int()) {
int alternative_id = components[1].to_int();
if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE && tiles[coords].alternatives.has(alternative_id)) {
if (components.size() >= 3) {
@@ -1641,23 +3233,22 @@ void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const {
// Get the alternative tile's properties and append them to the list of properties.
List<PropertyInfo> alternative_property_list;
E_alternative->get()->get_property_list(&alternative_property_list);
- for (List<PropertyInfo>::Element *E_property = alternative_property_list.front(); E_property; E_property = E_property->next()) {
- property_info = E_property->get();
+ for (PropertyInfo &alternative_property_info : alternative_property_list) {
bool valid;
- Variant default_value = ClassDB::class_get_default_property_value("TileData", property_info.name, &valid);
- Variant value = E_alternative->get()->get(property_info.name);
+ Variant default_value = ClassDB::class_get_default_property_value("TileData", alternative_property_info.name, &valid);
+ Variant value = E_alternative->get()->get(alternative_property_info.name);
if (valid && value == default_value) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
- property_info.name = vformat("%s/%s", vformat("%d", E_alternative->key()), property_info.name);
- tile_property_list.push_back(property_info);
+ alternative_property_info.name = vformat("%s/%s", vformat("%d", E_alternative->key()), alternative_property_info.name);
+ tile_property_list.push_back(alternative_property_info);
}
}
// Add all alternative.
- for (List<PropertyInfo>::Element *E_property = tile_property_list.front(); E_property; E_property = E_property->next()) {
- E_property->get().name = vformat("%s/%s", vformat("%d:%d", E_tile->key().x, E_tile->key().y), E_property->get().name);
- p_list->push_back(E_property->get());
+ for (PropertyInfo &tile_property_info : tile_property_list) {
+ tile_property_info.name = vformat("%s/%s", vformat("%d:%d", E_tile->key().x, E_tile->key().y), tile_property_info.name);
+ p_list->push_back(tile_property_info);
}
}
}
@@ -1694,7 +3285,7 @@ void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector
}
}
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) {
@@ -1720,7 +3311,7 @@ void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) {
tiles_ids.erase(p_atlas_coords);
tiles_ids.sort();
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
bool TileSetAtlasSource::has_tile(Vector2i p_atlas_coords) const {
@@ -1848,7 +3439,7 @@ void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_
}
}
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
bool TileSetAtlasSource::has_tiles_outside_texture() {
@@ -1880,8 +3471,8 @@ void TileSetAtlasSource::clear_tiles_outside_texture() {
}
int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override) {
- ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
- ERR_FAIL_COND_V_MSG(p_alternative_id_override >= 0 && tiles[p_atlas_coords].alternatives.has(p_alternative_id_override), -1, vformat("Cannot create alternative tile. Another alternative exists with id %d.", p_alternative_id_override));
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+ ERR_FAIL_COND_V_MSG(p_alternative_id_override >= 0 && tiles[p_atlas_coords].alternatives.has(p_alternative_id_override), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("Cannot create alternative tile. Another alternative exists with id %d.", p_alternative_id_override));
int new_alternative_id = p_alternative_id_override >= 0 ? p_alternative_id_override : tiles[p_atlas_coords].next_alternative_id;
@@ -1893,7 +3484,7 @@ int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, i
tiles[p_atlas_coords].alternatives_ids.sort();
_compute_next_alternative_id(p_atlas_coords);
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
return new_alternative_id;
}
@@ -1908,7 +3499,7 @@ void TileSetAtlasSource::remove_alternative_tile(const Vector2i p_atlas_coords,
tiles[p_atlas_coords].alternatives_ids.erase(p_alternative_tile);
tiles[p_atlas_coords].alternatives_ids.sort();
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
void TileSetAtlasSource::set_alternative_tile_id(const Vector2i p_atlas_coords, int p_alternative_tile, int p_new_id) {
@@ -1925,7 +3516,7 @@ void TileSetAtlasSource::set_alternative_tile_id(const Vector2i p_atlas_coords,
tiles[p_atlas_coords].alternatives_ids.erase(p_alternative_tile);
tiles[p_atlas_coords].alternatives_ids.sort();
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
bool TileSetAtlasSource::has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const {
@@ -1934,7 +3525,7 @@ bool TileSetAtlasSource::has_alternative_tile(const Vector2i p_atlas_coords, int
}
int TileSetAtlasSource::get_next_alternative_tile_id(const Vector2i p_atlas_coords) const {
- ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
return tiles[p_atlas_coords].next_alternative_id;
}
@@ -1944,8 +3535,8 @@ int TileSetAtlasSource::get_alternative_tiles_count(const Vector2i p_atlas_coord
}
int TileSetAtlasSource::get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const {
- ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), -1, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
- ERR_FAIL_INDEX_V(p_index, tiles[p_atlas_coords].alternatives_ids.size(), -1);
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("The TileSetAtlasSource atlas has no tile at %s.", String(p_atlas_coords)));
+ ERR_FAIL_INDEX_V(p_index, tiles[p_atlas_coords].alternatives_ids.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
return tiles[p_atlas_coords].alternatives_ids[p_index];
}
@@ -1970,32 +3561,24 @@ void TileSetAtlasSource::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_margins", "get_margins");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_separation", "get_separation");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_texture_region_size", "get_texture_region_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_texture_region_size", "get_texture_region_size");
// Base tiles
ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1)));
ClassDB::bind_method(D_METHOD("remove_tile", "atlas_coords"), &TileSetAtlasSource::remove_tile); // Remove a tile. If p_tile_key.alternative_tile if different from 0, remove the alternative
- ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetAtlasSource::has_tile);
ClassDB::bind_method(D_METHOD("can_move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::can_move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1)));
ClassDB::bind_method(D_METHOD("move_tile_in_atlas", "atlas_coords", "new_atlas_coords", "new_size"), &TileSetAtlasSource::move_tile_in_atlas, DEFVAL(INVALID_ATLAS_COORDS), DEFVAL(Vector2i(-1, -1)));
ClassDB::bind_method(D_METHOD("get_tile_size_in_atlas", "atlas_coords"), &TileSetAtlasSource::get_tile_size_in_atlas);
- ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetAtlasSource::get_tiles_count);
- ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetAtlasSource::get_tile_id);
-
ClassDB::bind_method(D_METHOD("get_tile_at_coords", "atlas_coords"), &TileSetAtlasSource::get_tile_at_coords);
// Alternative tiles
- ClassDB::bind_method(D_METHOD("create_alternative_tile", "atlas_coords", "alternative_id_override"), &TileSetAtlasSource::create_alternative_tile, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("create_alternative_tile", "atlas_coords", "alternative_id_override"), &TileSetAtlasSource::create_alternative_tile, DEFVAL(INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("remove_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::remove_alternative_tile);
ClassDB::bind_method(D_METHOD("set_alternative_tile_id", "atlas_coords", "alternative_tile", "new_id"), &TileSetAtlasSource::set_alternative_tile_id);
- ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::has_alternative_tile);
ClassDB::bind_method(D_METHOD("get_next_alternative_tile_id", "atlas_coords"), &TileSetAtlasSource::get_next_alternative_tile_id);
- ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetAtlasSource::get_alternative_tiles_count);
- ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetAtlasSource::get_alternative_tile_id);
-
- ClassDB::bind_method(D_METHOD("get_tile_data", "atlas_coords", "index"), &TileSetAtlasSource::get_tile_data);
+ ClassDB::bind_method(D_METHOD("get_tile_data", "atlas_coords", "alternative_tile"), &TileSetAtlasSource::get_tile_data);
// Helpers.
ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size);
@@ -2073,7 +3656,7 @@ bool TileSetScenesCollectionSource::has_alternative_tile(const Vector2i p_atlas_
}
int TileSetScenesCollectionSource::create_scene_tile(Ref<PackedScene> p_packed_scene, int p_id_override) {
- ERR_FAIL_COND_V_MSG(p_id_override >= 0 && scenes.has(p_id_override), -1, vformat("Cannot create scene tile. Another scene tile exists with id %d.", p_id_override));
+ ERR_FAIL_COND_V_MSG(p_id_override >= 0 && scenes.has(p_id_override), INVALID_TILE_ALTERNATIVE, vformat("Cannot create scene tile. Another scene tile exists with id %d.", p_id_override));
int new_scene_id = p_id_override >= 0 ? p_id_override : next_scene_id;
@@ -2083,7 +3666,7 @@ int TileSetScenesCollectionSource::create_scene_tile(Ref<PackedScene> p_packed_s
set_scene_tile_scene(new_scene_id, p_packed_scene);
_compute_next_alternative_id();
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
return new_scene_id;
}
@@ -2103,7 +3686,7 @@ void TileSetScenesCollectionSource::set_scene_tile_id(int p_id, int p_new_id) {
scenes.erase(p_id);
scenes_ids.erase(p_id);
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
void TileSetScenesCollectionSource::set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene) {
@@ -2122,7 +3705,7 @@ void TileSetScenesCollectionSource::set_scene_tile_scene(int p_id, Ref<PackedSce
} else {
scenes[p_id].scene = Ref<PackedScene>();
}
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
Ref<PackedScene> TileSetScenesCollectionSource::get_scene_tile_scene(int p_id) const {
@@ -2135,7 +3718,7 @@ void TileSetScenesCollectionSource::set_scene_tile_display_placeholder(int p_id,
scenes[p_id].display_placeholder = p_display_placeholder;
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
bool TileSetScenesCollectionSource::get_scene_tile_display_placeholder(int p_id) const {
@@ -2148,7 +3731,7 @@ void TileSetScenesCollectionSource::remove_scene_tile(int p_id) {
scenes.erase(p_id);
scenes_ids.erase(p_id);
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
int TileSetScenesCollectionSource::get_next_scene_tile_id() const {
@@ -2158,7 +3741,7 @@ int TileSetScenesCollectionSource::get_next_scene_tile_id() const {
bool TileSetScenesCollectionSource::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> components = String(p_name).split("/", true, 2);
- if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_integer()) {
+ if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_int()) {
int scene_id = components[1].to_int();
if (components.size() >= 3 && components[2] == "scene") {
if (has_scene_tile_id(scene_id)) {
@@ -2182,7 +3765,7 @@ bool TileSetScenesCollectionSource::_set(const StringName &p_name, const Variant
bool TileSetScenesCollectionSource::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> components = String(p_name).split("/", true, 2);
- if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_integer() && scenes.has(components[1].to_int())) {
+ if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_int() && scenes.has(components[1].to_int())) {
if (components.size() >= 3 && components[2] == "scene") {
r_ret = scenes[components[1].to_int()].scene;
return true;
@@ -2208,20 +3791,10 @@ void TileSetScenesCollectionSource::_get_property_list(List<PropertyInfo> *p_lis
}
void TileSetScenesCollectionSource::_bind_methods() {
- // Base tiles
- ClassDB::bind_method(D_METHOD("get_tiles_count"), &TileSetScenesCollectionSource::get_tiles_count);
- ClassDB::bind_method(D_METHOD("get_tile_id", "index"), &TileSetScenesCollectionSource::get_tile_id);
- ClassDB::bind_method(D_METHOD("has_tile", "atlas_coords"), &TileSetScenesCollectionSource::has_tile);
-
- // Alternative tiles
- ClassDB::bind_method(D_METHOD("get_alternative_tiles_count", "atlas_coords"), &TileSetScenesCollectionSource::get_alternative_tiles_count);
- ClassDB::bind_method(D_METHOD("get_alternative_tile_id", "atlas_coords", "index"), &TileSetScenesCollectionSource::get_alternative_tile_id);
- ClassDB::bind_method(D_METHOD("has_alternative_tile", "atlas_coords", "alternative_tile"), &TileSetScenesCollectionSource::has_alternative_tile);
-
ClassDB::bind_method(D_METHOD("get_scene_tiles_count"), &TileSetScenesCollectionSource::get_scene_tiles_count);
ClassDB::bind_method(D_METHOD("get_scene_tile_id", "index"), &TileSetScenesCollectionSource::get_scene_tile_id);
ClassDB::bind_method(D_METHOD("has_scene_tile_id", "id"), &TileSetScenesCollectionSource::has_scene_tile_id);
- ClassDB::bind_method(D_METHOD("create_scene_tile", "packed_scene", "id_override"), &TileSetScenesCollectionSource::create_scene_tile, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("create_scene_tile", "packed_scene", "id_override"), &TileSetScenesCollectionSource::create_scene_tile, DEFVAL(INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("set_scene_tile_id", "id", "new_id"), &TileSetScenesCollectionSource::set_scene_tile_id);
ClassDB::bind_method(D_METHOD("set_scene_tile_scene", "id", "packed_scene"), &TileSetScenesCollectionSource::set_scene_tile_scene);
ClassDB::bind_method(D_METHOD("get_scene_tile_scene", "id"), &TileSetScenesCollectionSource::get_scene_tile_scene);
@@ -2235,16 +3808,14 @@ void TileSetScenesCollectionSource::_bind_methods() {
void TileData::set_tile_set(const TileSet *p_tile_set) {
tile_set = p_tile_set;
- if (tile_set) {
- occluders.resize(tile_set->get_occlusion_layers_count());
- physics.resize(tile_set->get_physics_layers_count());
- navigation.resize(tile_set->get_navigation_layers_count());
- custom_data.resize(tile_set->get_custom_data_layers_count());
- }
- notify_property_list_changed();
+ notify_tile_data_properties_should_change();
}
void TileData::notify_tile_data_properties_should_change() {
+ if (!tile_set) {
+ return;
+ }
+
occluders.resize(tile_set->get_occlusion_layers_count());
physics.resize(tile_set->get_physics_layers_count());
for (int bit_index = 0; bit_index < 16; bit_index++) {
@@ -2271,7 +3842,156 @@ void TileData::notify_tile_data_properties_should_change() {
}
notify_property_list_changed();
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
+}
+
+void TileData::add_occlusion_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = occluders.size();
+ }
+ ERR_FAIL_INDEX(p_to_pos, occluders.size() + 1);
+ occluders.insert(p_to_pos, Ref<OccluderPolygon2D>());
+}
+
+void TileData::move_occlusion_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, occluders.size());
+ ERR_FAIL_INDEX(p_to_pos, occluders.size() + 1);
+ occluders.insert(p_to_pos, occluders[p_from_index]);
+ occluders.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+}
+
+void TileData::remove_occlusion_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, occluders.size());
+ occluders.remove(p_index);
+}
+
+void TileData::add_physics_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = physics.size();
+ }
+ ERR_FAIL_INDEX(p_to_pos, physics.size() + 1);
+ physics.insert(p_to_pos, PhysicsLayerTileData());
+}
+
+void TileData::move_physics_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, physics.size());
+ ERR_FAIL_INDEX(p_to_pos, physics.size() + 1);
+ physics.insert(p_to_pos, physics[p_from_index]);
+ physics.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+}
+
+void TileData::remove_physics_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, physics.size());
+ physics.remove(p_index);
+}
+
+void TileData::add_terrain_set(int p_to_pos) {
+ if (p_to_pos >= 0 && p_to_pos <= terrain_set) {
+ terrain_set += 1;
+ }
+}
+
+void TileData::move_terrain_set(int p_from_index, int p_to_pos) {
+ if (p_from_index == terrain_set) {
+ terrain_set = (p_from_index < p_to_pos) ? p_to_pos - 1 : p_to_pos;
+ } else {
+ if (p_from_index < terrain_set) {
+ terrain_set -= 1;
+ }
+ if (p_to_pos <= terrain_set) {
+ terrain_set += 1;
+ }
+ }
+}
+
+void TileData::remove_terrain_set(int p_index) {
+ if (p_index == terrain_set) {
+ terrain_set = -1;
+ for (int i = 0; i < 16; i++) {
+ terrain_peering_bits[i] = -1;
+ }
+ } else if (terrain_set > p_index) {
+ terrain_set -= 1;
+ }
+}
+
+void TileData::add_terrain(int p_terrain_set, int p_to_pos) {
+ if (terrain_set == p_terrain_set) {
+ for (int i = 0; i < 16; i++) {
+ if (p_to_pos >= 0 && p_to_pos <= terrain_peering_bits[i]) {
+ terrain_peering_bits[i] += 1;
+ }
+ }
+ }
+}
+
+void TileData::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {
+ if (terrain_set == p_terrain_set) {
+ for (int i = 0; i < 16; i++) {
+ if (p_from_index == terrain_peering_bits[i]) {
+ terrain_peering_bits[i] = (p_from_index < p_to_pos) ? p_to_pos - 1 : p_to_pos;
+ } else {
+ if (p_from_index < terrain_peering_bits[i]) {
+ terrain_peering_bits[i] -= 1;
+ }
+ if (p_to_pos <= terrain_peering_bits[i]) {
+ terrain_peering_bits[i] += 1;
+ }
+ }
+ }
+ }
+}
+
+void TileData::remove_terrain(int p_terrain_set, int p_index) {
+ if (terrain_set == p_terrain_set) {
+ for (int i = 0; i < 16; i++) {
+ if (terrain_peering_bits[i] == p_index) {
+ terrain_peering_bits[i] = -1;
+ } else if (terrain_peering_bits[i] > p_index) {
+ terrain_peering_bits[i] -= 1;
+ }
+ }
+ }
+}
+
+void TileData::add_navigation_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = navigation.size();
+ }
+ ERR_FAIL_INDEX(p_to_pos, navigation.size() + 1);
+ navigation.insert(p_to_pos, Ref<NavigationPolygon>());
+}
+
+void TileData::move_navigation_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, navigation.size());
+ ERR_FAIL_INDEX(p_to_pos, navigation.size() + 1);
+ navigation.insert(p_to_pos, navigation[p_from_index]);
+ navigation.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+}
+
+void TileData::remove_navigation_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, navigation.size());
+ navigation.remove(p_index);
+}
+
+void TileData::add_custom_data_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = custom_data.size();
+ }
+ ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1);
+ custom_data.insert(p_to_pos, Variant());
+}
+
+void TileData::move_custom_data_layer(int p_from_index, int p_to_pos) {
+ ERR_FAIL_INDEX(p_from_index, custom_data.size());
+ ERR_FAIL_INDEX(p_to_pos, custom_data.size() + 1);
+ custom_data.insert(p_to_pos, navigation[p_from_index]);
+ custom_data.remove(p_to_pos < p_from_index ? p_from_index + 1 : p_from_index);
+}
+
+void TileData::remove_custom_data_layer(int p_index) {
+ ERR_FAIL_INDEX(p_index, custom_data.size());
+ custom_data.remove(p_index);
}
void TileData::reset_state() {
@@ -2293,7 +4013,7 @@ bool TileData::is_allowing_transform() const {
void TileData::set_flip_h(bool p_flip_h) {
ERR_FAIL_COND_MSG(!allow_transform && p_flip_h, "Transform is only allowed for alternative tiles (with its alternative_id != 0)");
flip_h = p_flip_h;
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
bool TileData::get_flip_h() const {
return flip_h;
@@ -2302,7 +4022,7 @@ bool TileData::get_flip_h() const {
void TileData::set_flip_v(bool p_flip_v) {
ERR_FAIL_COND_MSG(!allow_transform && p_flip_v, "Transform is only allowed for alternative tiles (with its alternative_id != 0)");
flip_v = p_flip_v;
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
bool TileData::get_flip_v() const {
@@ -2312,7 +4032,7 @@ bool TileData::get_flip_v() const {
void TileData::set_transpose(bool p_transpose) {
ERR_FAIL_COND_MSG(!allow_transform && p_transpose, "Transform is only allowed for alternative tiles (with its alternative_id != 0)");
transpose = p_transpose;
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
bool TileData::get_transpose() const {
return transpose;
@@ -2320,24 +4040,24 @@ bool TileData::get_transpose() const {
void TileData::set_texture_offset(Vector2i p_texture_offset) {
tex_offset = p_texture_offset;
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
Vector2i TileData::get_texture_offset() const {
return tex_offset;
}
-void TileData::tile_set_material(Ref<ShaderMaterial> p_material) {
+void TileData::set_material(Ref<ShaderMaterial> p_material) {
material = p_material;
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
-Ref<ShaderMaterial> TileData::tile_get_material() const {
+Ref<ShaderMaterial> TileData::get_material() const {
return material;
}
void TileData::set_modulate(Color p_modulate) {
modulate = p_modulate;
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
Color TileData::get_modulate() const {
return modulate;
@@ -2345,7 +4065,7 @@ Color TileData::get_modulate() const {
void TileData::set_z_index(int p_z_index) {
z_index = p_z_index;
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
int TileData::get_z_index() const {
return z_index;
@@ -2353,7 +4073,7 @@ int TileData::get_z_index() const {
void TileData::set_y_sort_origin(int p_y_sort_origin) {
y_sort_origin = p_y_sort_origin;
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
int TileData::get_y_sort_origin() const {
return y_sort_origin;
@@ -2362,7 +4082,7 @@ int TileData::get_y_sort_origin() const {
void TileData::set_occluder(int p_layer_id, Ref<OccluderPolygon2D> p_occluder_polygon) {
ERR_FAIL_INDEX(p_layer_id, occluders.size());
occluders.write[p_layer_id] = p_occluder_polygon;
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
Ref<OccluderPolygon2D> TileData::get_occluder(int p_layer_id) const {
@@ -2371,80 +4091,116 @@ Ref<OccluderPolygon2D> TileData::get_occluder(int p_layer_id) const {
}
// Physics
-int TileData::get_collision_shapes_count(int p_layer_id) const {
+int TileData::get_collision_polygons_count(int p_layer_id) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
- return physics[p_layer_id].shapes.size();
+ return physics[p_layer_id].polygons.size();
}
-void TileData::set_collision_shapes_count(int p_layer_id, int p_shapes_count) {
+void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
- ERR_FAIL_COND(p_shapes_count < 0);
- physics.write[p_layer_id].shapes.resize(p_shapes_count);
+ ERR_FAIL_COND(p_polygons_count < 0);
+ physics.write[p_layer_id].polygons.resize(p_polygons_count);
notify_property_list_changed();
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
-void TileData::add_collision_shape(int p_layer_id) {
+void TileData::add_collision_polygon(int p_layer_id) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
- physics.write[p_layer_id].shapes.push_back(PhysicsLayerTileData::ShapeTileData());
- emit_signal("changed");
+ physics.write[p_layer_id].polygons.push_back(PhysicsLayerTileData::PolygonShapeTileData());
+ emit_signal(SNAME("changed"));
}
-void TileData::remove_collision_shape(int p_layer_id, int p_shape_index) {
+void TileData::remove_collision_polygon(int p_layer_id, int p_polygon_index) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
- ERR_FAIL_INDEX(p_shape_index, physics[p_layer_id].shapes.size());
- physics.write[p_layer_id].shapes.remove(p_shape_index);
- emit_signal("changed");
+ ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
+ physics.write[p_layer_id].polygons.remove(p_polygon_index);
+ emit_signal(SNAME("changed"));
}
-void TileData::set_collision_shape_shape(int p_layer_id, int p_shape_index, Ref<Shape2D> p_shape) {
+void TileData::set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector<Vector2> p_polygon) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
- ERR_FAIL_INDEX(p_shape_index, physics[p_layer_id].shapes.size());
- physics.write[p_layer_id].shapes.write[p_shape_index].shape = p_shape;
- emit_signal("changed");
+ ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
+ ERR_FAIL_COND_MSG(p_polygon.size() != 0 && p_polygon.size() < 3, "Invalid polygon. Needs either 0 or more than 3 points.");
+
+ if (p_polygon.is_empty()) {
+ physics.write[p_layer_id].polygons.write[p_polygon_index].shapes.clear();
+ } else {
+ // Decompose into convex shapes.
+ Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(p_polygon);
+ ERR_FAIL_COND_MSG(decomp.is_empty(), "Could not decompose the polygon into convex shapes.");
+
+ physics.write[p_layer_id].polygons.write[p_polygon_index].shapes.resize(decomp.size());
+ for (int i = 0; i < decomp.size(); i++) {
+ Ref<ConvexPolygonShape2D> shape;
+ shape.instantiate();
+ shape->set_points(decomp[i]);
+ physics.write[p_layer_id].polygons.write[p_polygon_index].shapes[i] = shape;
+ }
+ }
+ physics.write[p_layer_id].polygons.write[p_polygon_index].polygon = p_polygon;
+ emit_signal(SNAME("changed"));
}
-Ref<Shape2D> TileData::get_collision_shape_shape(int p_layer_id, int p_shape_index) const {
- ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Ref<Shape2D>());
- ERR_FAIL_INDEX_V(p_shape_index, physics[p_layer_id].shapes.size(), Ref<Shape2D>());
- return physics[p_layer_id].shapes[p_shape_index].shape;
+Vector<Vector2> TileData::get_collision_polygon_points(int p_layer_id, int p_polygon_index) const {
+ ERR_FAIL_INDEX_V(p_layer_id, physics.size(), Vector<Vector2>());
+ ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Vector<Vector2>());
+ return physics[p_layer_id].polygons[p_polygon_index].polygon;
}
-void TileData::set_collision_shape_one_way(int p_layer_id, int p_shape_index, bool p_one_way) {
+void TileData::set_collision_polygon_one_way(int p_layer_id, int p_polygon_index, bool p_one_way) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
- ERR_FAIL_INDEX(p_shape_index, physics[p_layer_id].shapes.size());
- physics.write[p_layer_id].shapes.write[p_shape_index].one_way = p_one_way;
- emit_signal("changed");
+ ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
+ physics.write[p_layer_id].polygons.write[p_polygon_index].one_way = p_one_way;
+ emit_signal(SNAME("changed"));
}
-bool TileData::is_collision_shape_one_way(int p_layer_id, int p_shape_index) const {
+bool TileData::is_collision_polygon_one_way(int p_layer_id, int p_polygon_index) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), false);
- ERR_FAIL_INDEX_V(p_shape_index, physics[p_layer_id].shapes.size(), false);
- return physics[p_layer_id].shapes[p_shape_index].one_way;
+ ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), false);
+ return physics[p_layer_id].polygons[p_polygon_index].one_way;
}
-void TileData::set_collision_shape_one_way_margin(int p_layer_id, int p_shape_index, float p_one_way_margin) {
+void TileData::set_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index, float p_one_way_margin) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
- ERR_FAIL_INDEX(p_shape_index, physics[p_layer_id].shapes.size());
- physics.write[p_layer_id].shapes.write[p_shape_index].one_way_margin = p_one_way_margin;
- emit_signal("changed");
+ ERR_FAIL_INDEX(p_polygon_index, physics[p_layer_id].polygons.size());
+ physics.write[p_layer_id].polygons.write[p_polygon_index].one_way_margin = p_one_way_margin;
+ emit_signal(SNAME("changed"));
}
-float TileData::get_collision_shape_one_way_margin(int p_layer_id, int p_shape_index) const {
+float TileData::get_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index) const {
ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0.0);
- ERR_FAIL_INDEX_V(p_shape_index, physics[p_layer_id].shapes.size(), 0.0);
- return physics[p_layer_id].shapes[p_shape_index].one_way_margin;
+ ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), 0.0);
+ return physics[p_layer_id].polygons[p_polygon_index].one_way_margin;
+}
+
+int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_index) const {
+ ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
+ ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), 0);
+ return physics[p_layer_id].polygons[p_polygon_index].shapes.size();
+}
+
+Ref<ConvexPolygonShape2D> TileData::get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const {
+ ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0);
+ ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Ref<ConvexPolygonShape2D>());
+ ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[shape_index].shapes.size(), Ref<ConvexPolygonShape2D>());
+ return physics[p_layer_id].polygons[shape_index].shapes[shape_index];
}
// Terrain
void TileData::set_terrain_set(int p_terrain_set) {
ERR_FAIL_COND(p_terrain_set < -1);
+ if (p_terrain_set == terrain_set) {
+ return;
+ }
if (tile_set) {
ERR_FAIL_COND(p_terrain_set >= tile_set->get_terrain_sets_count());
+ for (int i = 0; i < 16; i++) {
+ terrain_peering_bits[i] = -1;
+ }
}
terrain_set = p_terrain_set;
notify_property_list_changed();
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
int TileData::get_terrain_set() const {
@@ -2452,16 +4208,19 @@ int TileData::get_terrain_set() const {
}
void TileData::set_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain_index) {
+ ERR_FAIL_INDEX(p_peering_bit, TileSet::CellNeighbor::CELL_NEIGHBOR_MAX);
+ ERR_FAIL_COND(terrain_set < 0);
ERR_FAIL_COND(p_terrain_index < -1);
if (tile_set) {
ERR_FAIL_COND(p_terrain_index >= tile_set->get_terrains_count(terrain_set));
ERR_FAIL_COND(!is_valid_peering_bit_terrain(p_peering_bit));
}
terrain_peering_bits[p_peering_bit] = p_terrain_index;
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
int TileData::get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const {
+ ERR_FAIL_COND_V(!is_valid_peering_bit_terrain(p_peering_bit), -1);
return terrain_peering_bits[p_peering_bit];
}
@@ -2475,7 +4234,7 @@ bool TileData::is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit)
void TileData::set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon) {
ERR_FAIL_INDEX(p_layer_id, navigation.size());
navigation.write[p_layer_id] = p_navigation_polygon;
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
Ref<NavigationPolygon> TileData::get_navigation_polygon(int p_layer_id) const {
@@ -2485,9 +4244,9 @@ Ref<NavigationPolygon> TileData::get_navigation_polygon(int p_layer_id) const {
// Misc
void TileData::set_probability(float p_probability) {
- ERR_FAIL_COND(p_probability <= 0.0);
+ ERR_FAIL_COND(p_probability < 0.0);
probability = p_probability;
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
float TileData::get_probability() const {
return probability;
@@ -2511,7 +4270,7 @@ Variant TileData::get_custom_data(String p_layer_name) const {
void TileData::set_custom_data_by_layer_id(int p_layer_id, Variant p_value) {
ERR_FAIL_INDEX(p_layer_id, custom_data.size());
custom_data.write[p_layer_id] = p_value;
- emit_signal("changed");
+ emit_signal(SNAME("changed"));
}
Variant TileData::get_custom_data_by_layer_id(int p_layer_id) const {
@@ -2522,7 +4281,7 @@ Variant TileData::get_custom_data_by_layer_id(int p_layer_id) const {
bool TileData::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> components = String(p_name).split("/", true, 2);
- if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_integer()) {
+ if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) {
// Occlusion layers.
int layer_index = components[0].trim_prefix("occlusion_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
@@ -2542,11 +4301,11 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
set_occluder(layer_index, polygon);
return true;
}
- } else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_integer()) {
+ } else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) {
// Physics layers.
int layer_index = components[0].trim_prefix("physics_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
- if (components.size() == 2 && components[1] == "shapes_count") {
+ if (components.size() == 2 && components[1] == "polygons_count") {
if (p_value.get_type() != Variant::INT) {
return false;
}
@@ -2558,13 +4317,13 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
physics.resize(layer_index + 1);
}
}
- set_collision_shapes_count(layer_index, p_value);
+ set_collision_polygons_count(layer_index, p_value);
return true;
- } else if (components.size() == 3 && components[1].begins_with("shape_") && components[1].trim_prefix("shape_").is_valid_integer()) {
- int shape_index = components[1].trim_prefix("shape_").to_int();
- ERR_FAIL_COND_V(shape_index < 0, false);
+ } else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) {
+ int polygon_index = components[1].trim_prefix("polygon_").to_int();
+ ERR_FAIL_COND_V(polygon_index < 0, false);
- if (components[2] == "shape" || components[2] == "one_way" || components[2] == "one_way_margin") {
+ if (components[2] == "points" || components[2] == "one_way" || components[2] == "one_way_margin") {
if (layer_index >= physics.size()) {
if (tile_set) {
return false;
@@ -2573,23 +4332,23 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
}
}
- if (shape_index >= physics[layer_index].shapes.size()) {
- physics.write[layer_index].shapes.resize(shape_index + 1);
+ if (polygon_index >= physics[layer_index].polygons.size()) {
+ physics.write[layer_index].polygons.resize(polygon_index + 1);
}
}
- if (components[2] == "shape") {
- Ref<Shape2D> shape = p_value;
- set_collision_shape_shape(layer_index, shape_index, shape);
+ if (components[2] == "points") {
+ Vector<Vector2> polygon = p_value;
+ set_collision_polygon_points(layer_index, polygon_index, polygon);
return true;
} else if (components[2] == "one_way") {
- set_collision_shape_one_way(layer_index, shape_index, p_value);
+ set_collision_polygon_one_way(layer_index, polygon_index, p_value);
return true;
} else if (components[2] == "one_way_margin") {
- set_collision_shape_one_way_margin(layer_index, shape_index, p_value);
+ set_collision_polygon_one_way_margin(layer_index, polygon_index, p_value);
return true;
}
}
- } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_integer()) {
+ } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) {
// Navigation layers.
int layer_index = components[0].trim_prefix("navigation_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
@@ -2611,43 +4370,15 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
}
} else if (components.size() == 2 && components[0] == "terrains_peering_bit") {
// Terrains.
- if (components[1] == "right_side") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, p_value);
- } else if (components[1] == "right_corner") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_CORNER, p_value);
- } else if (components[1] == "bottom_right_side") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, p_value);
- } else if (components[1] == "bottom_right_corner") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, p_value);
- } else if (components[1] == "bottom_side") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, p_value);
- } else if (components[1] == "bottom_corner") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER, p_value);
- } else if (components[1] == "bottom_left_side") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, p_value);
- } else if (components[1] == "bottom_left_corner") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, p_value);
- } else if (components[1] == "left_side") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_SIDE, p_value);
- } else if (components[1] == "left_corner") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_CORNER, p_value);
- } else if (components[1] == "top_left_side") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, p_value);
- } else if (components[1] == "top_left_corner") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER, p_value);
- } else if (components[1] == "top_side") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_SIDE, p_value);
- } else if (components[1] == "top_corner") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_CORNER, p_value);
- } else if (components[1] == "top_right_side") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, p_value);
- } else if (components[1] == "top_right_corner") {
- set_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER, p_value);
- } else {
- return false;
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
+ if (components[1] == TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]) {
+ set_peering_bit_terrain(bit, p_value);
+ return true;
+ }
}
- return true;
- } else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_integer()) {
+ return false;
+ } else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_int()) {
// Custom data layers.
int layer_index = components[0].trim_prefix("custom_data_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
@@ -2671,7 +4402,7 @@ bool TileData::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> components = String(p_name).split("/", true, 2);
if (tile_set) {
- if (components.size() == 2 && components[0].begins_with("occlusion_layer") && components[0].trim_prefix("occlusion_layer_").is_valid_integer()) {
+ if (components.size() == 2 && components[0].begins_with("occlusion_layer") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) {
// Occlusion layers.
int layer_index = components[0].trim_prefix("occlusion_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
@@ -2682,72 +4413,43 @@ bool TileData::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_occluder(layer_index);
return true;
}
- } else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_integer()) {
+ } else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) {
// Physics layers.
int layer_index = components[0].trim_prefix("physics_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
if (layer_index >= physics.size()) {
return false;
}
- if (components.size() == 2 && components[1] == "shapes_count") {
- r_ret = get_collision_shapes_count(layer_index);
+ if (components.size() == 2 && components[1] == "polygons_count") {
+ r_ret = get_collision_polygons_count(layer_index);
return true;
- } else if (components.size() == 3 && components[1].begins_with("shape_") && components[1].trim_prefix("shape_").is_valid_integer()) {
- int shape_index = components[1].trim_prefix("shape_").to_int();
- ERR_FAIL_COND_V(shape_index < 0, false);
- if (shape_index >= physics[layer_index].shapes.size()) {
+ } else if (components.size() == 3 && components[1].begins_with("polygon_") && components[1].trim_prefix("polygon_").is_valid_int()) {
+ int polygon_index = components[1].trim_prefix("polygon_").to_int();
+ ERR_FAIL_COND_V(polygon_index < 0, false);
+ if (polygon_index >= physics[layer_index].polygons.size()) {
return false;
}
- if (components[2] == "shape") {
- r_ret = get_collision_shape_shape(layer_index, shape_index);
+ if (components[2] == "points") {
+ r_ret = get_collision_polygon_points(layer_index, polygon_index);
return true;
} else if (components[2] == "one_way") {
- r_ret = is_collision_shape_one_way(layer_index, shape_index);
+ r_ret = is_collision_polygon_one_way(layer_index, polygon_index);
return true;
} else if (components[2] == "one_way_margin") {
- r_ret = get_collision_shape_one_way_margin(layer_index, shape_index);
+ r_ret = get_collision_polygon_one_way_margin(layer_index, polygon_index);
return true;
}
}
} else if (components.size() == 2 && components[0] == "terrains_peering_bit") {
// Terrains.
- if (components[1] == "right_side") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_RIGHT_SIDE];
- } else if (components[1] == "right_corner") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_RIGHT_CORNER];
- } else if (components[1] == "bottom_right_side") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE];
- } else if (components[1] == "bottom_right_corner") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER];
- } else if (components[1] == "bottom_side") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_SIDE];
- } else if (components[1] == "bottom_corner") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_CORNER];
- } else if (components[1] == "bottom_left_side") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE];
- } else if (components[1] == "bottom_left_corner") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER];
- } else if (components[1] == "left_side") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_LEFT_SIDE];
- } else if (components[1] == "left_corner") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_LEFT_CORNER];
- } else if (components[1] == "top_left_side") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE];
- } else if (components[1] == "top_left_corner") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER];
- } else if (components[1] == "top_side") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_SIDE];
- } else if (components[1] == "top_corner") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_CORNER];
- } else if (components[1] == "top_right_side") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE];
- } else if (components[1] == "top_right_corner") {
- r_ret = terrain_peering_bits[TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER];
- } else {
- return false;
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ if (components[1] == TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]) {
+ r_ret = terrain_peering_bits[i];
+ return true;
+ }
}
- return true;
- } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_integer()) {
+ return false;
+ } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) {
// Occlusion layers.
int layer_index = components[0].trim_prefix("navigation_layer_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
@@ -2758,7 +4460,7 @@ bool TileData::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_navigation_polygon(layer_index);
return true;
}
- } else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_integer()) {
+ } else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_int()) {
// Custom data layers.
int layer_index = components[0].trim_prefix("custom_data_").to_int();
ERR_FAIL_COND_V(layer_index < 0, false);
@@ -2791,26 +4493,26 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const {
// Physics layers.
p_list->push_back(PropertyInfo(Variant::NIL, "Physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < physics.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/shapes_count", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/polygons_count", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- for (int j = 0; j < physics[i].shapes.size(); j++) {
- // physics_layer_%d/shapes_count
- property_info = PropertyInfo(Variant::OBJECT, vformat("physics_layer_%d/shape_%d/shape", i, j), PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_DEFAULT);
- if (!physics[i].shapes[j].shape.is_valid()) {
+ for (int j = 0; j < physics[i].polygons.size(); j++) {
+ // physics_layer_%d/points
+ property_info = PropertyInfo(Variant::ARRAY, vformat("physics_layer_%d/polygon_%d/points", i, j), PROPERTY_HINT_ARRAY_TYPE, "Vector2", PROPERTY_USAGE_DEFAULT);
+ if (physics[i].polygons[j].polygon.is_empty()) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
- // physics_layer_%d/shape_%d/one_way
- property_info = PropertyInfo(Variant::BOOL, vformat("physics_layer_%d/shape_%d/one_way", i, j));
- if (physics[i].shapes[j].one_way == false) {
+ // physics_layer_%d/polygon_%d/one_way
+ property_info = PropertyInfo(Variant::BOOL, vformat("physics_layer_%d/polygon_%d/one_way", i, j));
+ if (physics[i].polygons[j].one_way == false) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
- // physics_layer_%d/shape_%d/one_way_margin
- property_info = PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/shape_%d/one_way_margin", i, j));
- if (physics[i].shapes[j].one_way_margin == 1.0) {
+ // physics_layer_%d/polygon_%d/one_way_margin
+ property_info = PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/polygon_%d/one_way_margin", i, j));
+ if (physics[i].polygons[j].one_way_margin == 1.0) {
property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
p_list->push_back(property_info);
@@ -2820,117 +4522,15 @@ void TileData::_get_property_list(List<PropertyInfo> *p_list) const {
// Terrain data
if (terrain_set >= 0) {
p_list->push_back(PropertyInfo(Variant::NIL, "Terrains", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/right_side");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_SIDE) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_CORNER)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/right_corner");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_RIGHT_CORNER) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_right_side");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_right_corner");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_side");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_corner");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_left_side");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/bottom_left_corner");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/left_side");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_SIDE) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_CORNER)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/left_corner");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_LEFT_CORNER) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_left_side");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_left_corner");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_side");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_SIDE) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_CORNER)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_corner");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_CORNER) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_right_side");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
- }
- p_list->push_back(property_info);
- }
- if (is_valid_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER)) {
- property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/top_right_corner");
- if (get_peering_bit_terrain(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER) == -1) {
- property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
+ if (is_valid_peering_bit_terrain(bit)) {
+ property_info = PropertyInfo(Variant::INT, "terrains_peering_bit/" + String(TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[i]));
+ if (get_peering_bit_terrain(bit) == -1) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
}
- p_list->push_back(property_info);
}
}
@@ -2967,8 +4567,8 @@ void TileData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_flip_v"), &TileData::get_flip_v);
ClassDB::bind_method(D_METHOD("set_transpose", "transpose"), &TileData::set_transpose);
ClassDB::bind_method(D_METHOD("get_transpose"), &TileData::get_transpose);
- ClassDB::bind_method(D_METHOD("tile_set_material", "material"), &TileData::tile_set_material);
- ClassDB::bind_method(D_METHOD("tile_get_material"), &TileData::tile_get_material);
+ ClassDB::bind_method(D_METHOD("set_material", "material"), &TileData::set_material);
+ ClassDB::bind_method(D_METHOD("get_material"), &TileData::get_material);
ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &TileData::set_texture_offset);
ClassDB::bind_method(D_METHOD("get_texture_offset"), &TileData::get_texture_offset);
ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &TileData::set_modulate);
@@ -2982,16 +4582,16 @@ void TileData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_occluder", "layer_id"), &TileData::get_occluder);
// Physics.
- ClassDB::bind_method(D_METHOD("get_collision_shapes_count", "layer_id"), &TileData::get_collision_shapes_count);
- ClassDB::bind_method(D_METHOD("set_collision_shapes_count", "layer_id", "shapes_count"), &TileData::set_collision_shapes_count);
- ClassDB::bind_method(D_METHOD("add_collision_shape", "layer_id"), &TileData::add_collision_shape);
- ClassDB::bind_method(D_METHOD("remove_collision_shape", "layer_id", "shape_index"), &TileData::remove_collision_shape);
- ClassDB::bind_method(D_METHOD("set_collision_shape_shape", "layer_id", "shape_index", "shape"), &TileData::set_collision_shape_shape);
- ClassDB::bind_method(D_METHOD("get_collision_shape_shape", "layer_id", "shape_index"), &TileData::get_collision_shape_shape);
- ClassDB::bind_method(D_METHOD("set_collision_shape_one_way", "layer_id", "shape_index", "one_way"), &TileData::set_collision_shape_one_way);
- ClassDB::bind_method(D_METHOD("is_collision_shape_one_way", "layer_id", "shape_index"), &TileData::is_collision_shape_one_way);
- ClassDB::bind_method(D_METHOD("set_collision_shape_one_way_margin", "layer_id", "shape_index", "one_way_margin"), &TileData::set_collision_shape_one_way_margin);
- ClassDB::bind_method(D_METHOD("get_collision_shape_one_way_margin", "layer_id", "shape_index"), &TileData::get_collision_shape_one_way_margin);
+ ClassDB::bind_method(D_METHOD("get_collision_polygons_count", "layer_id"), &TileData::get_collision_polygons_count);
+ ClassDB::bind_method(D_METHOD("set_collision_polygons_count", "layer_id", "polygons_count"), &TileData::set_collision_polygons_count);
+ ClassDB::bind_method(D_METHOD("add_collision_polygon", "layer_id"), &TileData::add_collision_polygon);
+ ClassDB::bind_method(D_METHOD("remove_collision_polygon", "layer_id", "polygon_index"), &TileData::remove_collision_polygon);
+ ClassDB::bind_method(D_METHOD("set_collision_polygon_points", "layer_id", "polygon_index", "polygon"), &TileData::set_collision_polygon_points);
+ ClassDB::bind_method(D_METHOD("get_collision_polygon_points", "layer_id", "polygon_index"), &TileData::get_collision_polygon_points);
+ ClassDB::bind_method(D_METHOD("set_collision_polygon_one_way", "layer_id", "polygon_index", "one_way"), &TileData::set_collision_polygon_one_way);
+ ClassDB::bind_method(D_METHOD("is_collision_polygon_one_way", "layer_id", "polygon_index"), &TileData::is_collision_polygon_one_way);
+ ClassDB::bind_method(D_METHOD("set_collision_polygon_one_way_margin", "layer_id", "polygon_index", "one_way_margin"), &TileData::set_collision_polygon_one_way_margin);
+ ClassDB::bind_method(D_METHOD("get_collision_polygon_one_way_margin", "layer_id", "polygon_index"), &TileData::get_collision_polygon_one_way_margin);
// Terrain
ClassDB::bind_method(D_METHOD("set_terrain_set", "terrain_set"), &TileData::set_terrain_set);
@@ -3019,6 +4619,7 @@ void TileData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transpose"), "set_transpose", "get_transpose");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index"), "set_z_index", "get_z_index");
ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin");
@@ -3030,1605 +4631,3 @@ void TileData::_bind_methods() {
ADD_SIGNAL(MethodInfo("changed"));
}
-
-/////////////////////////////// TileSetPluginAtlasTerrain //////////////////////////////////////
-
-// --- PLUGINS ---
-void TileSetPluginAtlasTerrain::_draw_square_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
- Rect2 bit_rect;
- bit_rect.size = Vector2(p_size) / 3;
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- bit_rect.position = Vector2(1, -1);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit_rect.position = Vector2(1, 1);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- bit_rect.position = Vector2(-1, 1);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit_rect.position = Vector2(-3, 1);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- bit_rect.position = Vector2(-3, -1);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit_rect.position = Vector2(-3, -3);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- bit_rect.position = Vector2(-1, -3);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit_rect.position = Vector2(1, -3);
- break;
- default:
- break;
- }
- bit_rect.position *= Vector2(p_size) / 6.0;
- p_canvas_item->draw_rect(bit_rect, p_color);
-}
-
-void TileSetPluginAtlasTerrain::_draw_square_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
- PackedColorArray color_array;
- color_array.push_back(p_color);
-
- Vector2 unit = Vector2(p_size) / 6.0;
- PackedVector2Array polygon;
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- polygon.push_back(Vector2(0, 3) * unit);
- polygon.push_back(Vector2(3, 3) * unit);
- polygon.push_back(Vector2(3, 0) * unit);
- polygon.push_back(Vector2(1, 0) * unit);
- polygon.push_back(Vector2(1, 1) * unit);
- polygon.push_back(Vector2(0, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- polygon.push_back(Vector2(0, 3) * unit);
- polygon.push_back(Vector2(-3, 3) * unit);
- polygon.push_back(Vector2(-3, 0) * unit);
- polygon.push_back(Vector2(-1, 0) * unit);
- polygon.push_back(Vector2(-1, 1) * unit);
- polygon.push_back(Vector2(0, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- polygon.push_back(Vector2(0, -3) * unit);
- polygon.push_back(Vector2(-3, -3) * unit);
- polygon.push_back(Vector2(-3, 0) * unit);
- polygon.push_back(Vector2(-1, 0) * unit);
- polygon.push_back(Vector2(-1, -1) * unit);
- polygon.push_back(Vector2(0, -1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- polygon.push_back(Vector2(0, -3) * unit);
- polygon.push_back(Vector2(3, -3) * unit);
- polygon.push_back(Vector2(3, 0) * unit);
- polygon.push_back(Vector2(1, 0) * unit);
- polygon.push_back(Vector2(1, -1) * unit);
- polygon.push_back(Vector2(0, -1) * unit);
- break;
- default:
- break;
- }
- if (!polygon.is_empty()) {
- p_canvas_item->draw_polygon(polygon, color_array);
- }
-}
-
-void TileSetPluginAtlasTerrain::_draw_square_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
- PackedColorArray color_array;
- color_array.push_back(p_color);
-
- Vector2 unit = Vector2(p_size) / 6.0;
- PackedVector2Array polygon;
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- polygon.push_back(Vector2(1, -1) * unit);
- polygon.push_back(Vector2(3, -3) * unit);
- polygon.push_back(Vector2(3, 3) * unit);
- polygon.push_back(Vector2(1, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- polygon.push_back(Vector2(-1, 1) * unit);
- polygon.push_back(Vector2(-3, 3) * unit);
- polygon.push_back(Vector2(3, 3) * unit);
- polygon.push_back(Vector2(1, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- polygon.push_back(Vector2(-1, -1) * unit);
- polygon.push_back(Vector2(-3, -3) * unit);
- polygon.push_back(Vector2(-3, 3) * unit);
- polygon.push_back(Vector2(-1, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- polygon.push_back(Vector2(-1, -1) * unit);
- polygon.push_back(Vector2(-3, -3) * unit);
- polygon.push_back(Vector2(3, -3) * unit);
- polygon.push_back(Vector2(1, -1) * unit);
- break;
- default:
- break;
- }
- if (!polygon.is_empty()) {
- p_canvas_item->draw_polygon(polygon, color_array);
- }
-}
-
-void TileSetPluginAtlasTerrain::_draw_isometric_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
- PackedColorArray color_array;
- color_array.push_back(p_color);
-
- Vector2 unit = Vector2(p_size) / 6.0;
- PackedVector2Array polygon;
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- polygon.push_back(Vector2(1, 0) * unit);
- polygon.push_back(Vector2(2, -1) * unit);
- polygon.push_back(Vector2(3, 0) * unit);
- polygon.push_back(Vector2(2, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- polygon.push_back(Vector2(0, 1) * unit);
- polygon.push_back(Vector2(1, 2) * unit);
- polygon.push_back(Vector2(2, 1) * unit);
- polygon.push_back(Vector2(1, 0) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- polygon.push_back(Vector2(0, 1) * unit);
- polygon.push_back(Vector2(-1, 2) * unit);
- polygon.push_back(Vector2(0, 3) * unit);
- polygon.push_back(Vector2(1, 2) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- polygon.push_back(Vector2(0, 1) * unit);
- polygon.push_back(Vector2(-1, 2) * unit);
- polygon.push_back(Vector2(-2, 1) * unit);
- polygon.push_back(Vector2(-1, 0) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- polygon.push_back(Vector2(-1, 0) * unit);
- polygon.push_back(Vector2(-2, -1) * unit);
- polygon.push_back(Vector2(-3, 0) * unit);
- polygon.push_back(Vector2(-2, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- polygon.push_back(Vector2(0, -1) * unit);
- polygon.push_back(Vector2(-1, -2) * unit);
- polygon.push_back(Vector2(-2, -1) * unit);
- polygon.push_back(Vector2(-1, 0) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- polygon.push_back(Vector2(0, -1) * unit);
- polygon.push_back(Vector2(-1, -2) * unit);
- polygon.push_back(Vector2(0, -3) * unit);
- polygon.push_back(Vector2(1, -2) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- polygon.push_back(Vector2(0, -1) * unit);
- polygon.push_back(Vector2(1, -2) * unit);
- polygon.push_back(Vector2(2, -1) * unit);
- polygon.push_back(Vector2(1, 0) * unit);
- break;
- default:
- break;
- }
- if (!polygon.is_empty()) {
- p_canvas_item->draw_polygon(polygon, color_array);
- }
-}
-
-void TileSetPluginAtlasTerrain::_draw_isometric_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
- PackedColorArray color_array;
- color_array.push_back(p_color);
-
- Vector2 unit = Vector2(p_size) / 6.0;
- PackedVector2Array polygon;
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- polygon.push_back(Vector2(0.5, -0.5) * unit);
- polygon.push_back(Vector2(1.5, -1.5) * unit);
- polygon.push_back(Vector2(3, 0) * unit);
- polygon.push_back(Vector2(1.5, 1.5) * unit);
- polygon.push_back(Vector2(0.5, 0.5) * unit);
- polygon.push_back(Vector2(1, 0) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- polygon.push_back(Vector2(-0.5, 0.5) * unit);
- polygon.push_back(Vector2(-1.5, 1.5) * unit);
- polygon.push_back(Vector2(0, 3) * unit);
- polygon.push_back(Vector2(1.5, 1.5) * unit);
- polygon.push_back(Vector2(0.5, 0.5) * unit);
- polygon.push_back(Vector2(0, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- polygon.push_back(Vector2(-0.5, -0.5) * unit);
- polygon.push_back(Vector2(-1.5, -1.5) * unit);
- polygon.push_back(Vector2(-3, 0) * unit);
- polygon.push_back(Vector2(-1.5, 1.5) * unit);
- polygon.push_back(Vector2(-0.5, 0.5) * unit);
- polygon.push_back(Vector2(-1, 0) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- polygon.push_back(Vector2(-0.5, -0.5) * unit);
- polygon.push_back(Vector2(-1.5, -1.5) * unit);
- polygon.push_back(Vector2(0, -3) * unit);
- polygon.push_back(Vector2(1.5, -1.5) * unit);
- polygon.push_back(Vector2(0.5, -0.5) * unit);
- polygon.push_back(Vector2(0, -1) * unit);
- break;
- default:
- break;
- }
- if (!polygon.is_empty()) {
- p_canvas_item->draw_polygon(polygon, color_array);
- }
-}
-
-void TileSetPluginAtlasTerrain::_draw_isometric_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit) {
- PackedColorArray color_array;
- color_array.push_back(p_color);
-
- Vector2 unit = Vector2(p_size) / 6.0;
- PackedVector2Array polygon;
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- polygon.push_back(Vector2(1, 0) * unit);
- polygon.push_back(Vector2(3, 0) * unit);
- polygon.push_back(Vector2(0, 3) * unit);
- polygon.push_back(Vector2(0, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- polygon.push_back(Vector2(-1, 0) * unit);
- polygon.push_back(Vector2(-3, 0) * unit);
- polygon.push_back(Vector2(0, 3) * unit);
- polygon.push_back(Vector2(0, 1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- polygon.push_back(Vector2(-1, 0) * unit);
- polygon.push_back(Vector2(-3, 0) * unit);
- polygon.push_back(Vector2(0, -3) * unit);
- polygon.push_back(Vector2(0, -1) * unit);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- polygon.push_back(Vector2(1, 0) * unit);
- polygon.push_back(Vector2(3, 0) * unit);
- polygon.push_back(Vector2(0, -3) * unit);
- polygon.push_back(Vector2(0, -1) * unit);
- break;
- default:
- break;
- }
- if (!polygon.is_empty()) {
- p_canvas_item->draw_polygon(polygon, color_array);
- }
-}
-
-void TileSetPluginAtlasTerrain::_draw_half_offset_corner_or_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
- PackedColorArray color_array;
- color_array.push_back(p_color);
-
- PackedVector2Array point_list;
- point_list.push_back(Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
- point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
- point_list.push_back(Vector2(1, 3.0 - p_overlap * 2.0));
- point_list.push_back(Vector2(0, 3));
- point_list.push_back(Vector2(-1, 3.0 - p_overlap * 2.0));
- point_list.push_back(Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
- point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
- point_list.push_back(Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
- point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
- point_list.push_back(Vector2(-1, -(3.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(0, -3));
- point_list.push_back(Vector2(1, -(3.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)));
- point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0));
-
- Vector2 unit = Vector2(p_size) / 6.0;
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = point_list[i] * unit;
- }
-
- PackedVector2Array polygon;
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- polygon.push_back(point_list[17]);
- polygon.push_back(point_list[0]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- polygon.push_back(point_list[0]);
- polygon.push_back(point_list[1]);
- polygon.push_back(point_list[2]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- polygon.push_back(point_list[2]);
- polygon.push_back(point_list[3]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- polygon.push_back(point_list[3]);
- polygon.push_back(point_list[4]);
- polygon.push_back(point_list[5]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- polygon.push_back(point_list[5]);
- polygon.push_back(point_list[6]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- polygon.push_back(point_list[6]);
- polygon.push_back(point_list[7]);
- polygon.push_back(point_list[8]);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- polygon.push_back(point_list[8]);
- polygon.push_back(point_list[9]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- polygon.push_back(point_list[9]);
- polygon.push_back(point_list[10]);
- polygon.push_back(point_list[11]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- polygon.push_back(point_list[11]);
- polygon.push_back(point_list[12]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- polygon.push_back(point_list[12]);
- polygon.push_back(point_list[13]);
- polygon.push_back(point_list[14]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- polygon.push_back(point_list[14]);
- polygon.push_back(point_list[15]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- polygon.push_back(point_list[15]);
- polygon.push_back(point_list[16]);
- polygon.push_back(point_list[17]);
- break;
- default:
- break;
- }
- } else {
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
- }
- }
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- polygon.push_back(point_list[3]);
- polygon.push_back(point_list[4]);
- polygon.push_back(point_list[5]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- polygon.push_back(point_list[2]);
- polygon.push_back(point_list[3]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- polygon.push_back(point_list[0]);
- polygon.push_back(point_list[1]);
- polygon.push_back(point_list[2]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- polygon.push_back(point_list[17]);
- polygon.push_back(point_list[0]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- polygon.push_back(point_list[15]);
- polygon.push_back(point_list[16]);
- polygon.push_back(point_list[17]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- polygon.push_back(point_list[14]);
- polygon.push_back(point_list[15]);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- polygon.push_back(point_list[12]);
- polygon.push_back(point_list[13]);
- polygon.push_back(point_list[14]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- polygon.push_back(point_list[11]);
- polygon.push_back(point_list[12]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- polygon.push_back(point_list[9]);
- polygon.push_back(point_list[10]);
- polygon.push_back(point_list[11]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- polygon.push_back(point_list[8]);
- polygon.push_back(point_list[9]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- polygon.push_back(point_list[6]);
- polygon.push_back(point_list[7]);
- polygon.push_back(point_list[8]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- polygon.push_back(point_list[5]);
- polygon.push_back(point_list[6]);
- break;
- default:
- break;
- }
- }
-
- int half_polygon_size = polygon.size();
- for (int i = 0; i < half_polygon_size; i++) {
- polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
- }
-
- if (!polygon.is_empty()) {
- p_canvas_item->draw_polygon(polygon, color_array);
- }
-}
-
-void TileSetPluginAtlasTerrain::_draw_half_offset_corner_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
- PackedColorArray color_array;
- color_array.push_back(p_color);
-
- PackedVector2Array point_list;
- point_list.push_back(Vector2(3, 0));
- point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
- point_list.push_back(Vector2(0, 3));
- point_list.push_back(Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
- point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-3, 0));
- point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
- point_list.push_back(Vector2(0, -3));
- point_list.push_back(Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0));
- point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
-
- Vector2 unit = Vector2(p_size) / 6.0;
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = point_list[i] * unit;
- }
-
- PackedVector2Array polygon;
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- polygon.push_back(point_list[0]);
- polygon.push_back(point_list[1]);
- polygon.push_back(point_list[2]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- polygon.push_back(point_list[2]);
- polygon.push_back(point_list[3]);
- polygon.push_back(point_list[4]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- polygon.push_back(point_list[4]);
- polygon.push_back(point_list[5]);
- polygon.push_back(point_list[6]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- polygon.push_back(point_list[6]);
- polygon.push_back(point_list[7]);
- polygon.push_back(point_list[8]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- polygon.push_back(point_list[8]);
- polygon.push_back(point_list[9]);
- polygon.push_back(point_list[10]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- polygon.push_back(point_list[10]);
- polygon.push_back(point_list[11]);
- polygon.push_back(point_list[0]);
- break;
- default:
- break;
- }
- } else {
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
- }
- }
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- polygon.push_back(point_list[2]);
- polygon.push_back(point_list[3]);
- polygon.push_back(point_list[4]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- polygon.push_back(point_list[0]);
- polygon.push_back(point_list[1]);
- polygon.push_back(point_list[2]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- polygon.push_back(point_list[10]);
- polygon.push_back(point_list[11]);
- polygon.push_back(point_list[0]);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- polygon.push_back(point_list[8]);
- polygon.push_back(point_list[9]);
- polygon.push_back(point_list[10]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- polygon.push_back(point_list[6]);
- polygon.push_back(point_list[7]);
- polygon.push_back(point_list[8]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- polygon.push_back(point_list[4]);
- polygon.push_back(point_list[5]);
- polygon.push_back(point_list[6]);
- break;
- default:
- break;
- }
- }
-
- int half_polygon_size = polygon.size();
- for (int i = 0; i < half_polygon_size; i++) {
- polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
- }
-
- if (!polygon.is_empty()) {
- p_canvas_item->draw_polygon(polygon, color_array);
- }
-}
-
-void TileSetPluginAtlasTerrain::_draw_half_offset_side_terrain_bit(CanvasItem *p_canvas_item, Color p_color, Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) {
- PackedColorArray color_array;
- color_array.push_back(p_color);
-
- PackedVector2Array point_list;
- point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(0, 3));
- point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)));
- point_list.push_back(Vector2(0, -3));
- point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)));
-
- Vector2 unit = Vector2(p_size) / 6.0;
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = point_list[i] * unit;
- }
-
- PackedVector2Array polygon;
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- polygon.push_back(point_list[5]);
- polygon.push_back(point_list[0]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- polygon.push_back(point_list[0]);
- polygon.push_back(point_list[1]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- polygon.push_back(point_list[1]);
- polygon.push_back(point_list[2]);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- polygon.push_back(point_list[2]);
- polygon.push_back(point_list[3]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- polygon.push_back(point_list[3]);
- polygon.push_back(point_list[4]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- polygon.push_back(point_list[4]);
- polygon.push_back(point_list[5]);
- break;
- default:
- break;
- }
- } else {
- if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
- for (int i = 0; i < point_list.size(); i++) {
- point_list.write[i] = Vector2(point_list[i].y, point_list[i].x);
- }
- }
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- polygon.push_back(point_list[0]);
- polygon.push_back(point_list[1]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- polygon.push_back(point_list[5]);
- polygon.push_back(point_list[0]);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- polygon.push_back(point_list[4]);
- polygon.push_back(point_list[5]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- polygon.push_back(point_list[3]);
- polygon.push_back(point_list[4]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- polygon.push_back(point_list[2]);
- polygon.push_back(point_list[3]);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- polygon.push_back(point_list[1]);
- polygon.push_back(point_list[2]);
- break;
- default:
- break;
- }
- }
-
- int half_polygon_size = polygon.size();
- for (int i = 0; i < half_polygon_size; i++) {
- polygon.push_back(polygon[half_polygon_size - 1 - i] / 3.0);
- }
-
- if (!polygon.is_empty()) {
- p_canvas_item->draw_polygon(polygon, color_array);
- }
-}
-
-#define TERRAIN_ALPHA 0.8
-
-#define DRAW_TERRAIN_BIT(f, bit) \
- { \
- int terrain_id = p_tile_data->get_peering_bit_terrain((bit)); \
- if (terrain_id >= 0) { \
- Color color = p_tile_set->get_terrain_color(terrain_set, terrain_id); \
- color.a = TERRAIN_ALPHA; \
- f(p_canvas_item, color, size, (bit)); \
- } \
- }
-
-#define DRAW_HALF_OFFSET_TERRAIN_BIT(f, bit, overlap, half_offset_axis) \
- { \
- int terrain_id = p_tile_data->get_peering_bit_terrain((bit)); \
- if (terrain_id >= 0) { \
- Color color = p_tile_set->get_terrain_color(terrain_set, terrain_id); \
- color.a = TERRAIN_ALPHA; \
- f(p_canvas_item, color, size, (bit), overlap, half_offset_axis); \
- } \
- }
-
-void TileSetPluginAtlasTerrain::draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, TileSet *p_tile_set, const TileData *p_tile_data) {
- ERR_FAIL_COND(!p_tile_set);
- ERR_FAIL_COND(!p_tile_data);
-
- int terrain_set = p_tile_data->get_terrain_set();
- if (terrain_set < 0) {
- return;
- }
- TileSet::TerrainMode terrain_mode = p_tile_set->get_terrain_set_mode(terrain_set);
-
- TileSet::TileShape shape = p_tile_set->get_tile_shape();
- Vector2i size = p_tile_set->get_tile_size();
-
- RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), p_transform);
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
- DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
- DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER);
- DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
- DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER);
- DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
- DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- DRAW_TERRAIN_BIT(_draw_square_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER);
- } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
- DRAW_TERRAIN_BIT(_draw_square_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER);
- DRAW_TERRAIN_BIT(_draw_square_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER);
- DRAW_TERRAIN_BIT(_draw_square_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
- DRAW_TERRAIN_BIT(_draw_square_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER);
- } else { // TileData::TERRAIN_MODE_MATCH_SIDES
- DRAW_TERRAIN_BIT(_draw_square_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_SIDE);
- DRAW_TERRAIN_BIT(_draw_square_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE);
- DRAW_TERRAIN_BIT(_draw_square_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- DRAW_TERRAIN_BIT(_draw_square_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- }
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
- DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_CORNER);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_CORNER);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_CORNER);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
- DRAW_TERRAIN_BIT(_draw_isometric_corner_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_CORNER);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_CORNER);
- DRAW_TERRAIN_BIT(_draw_isometric_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_CORNER);
- } else { // TileData::TERRAIN_MODE_MATCH_SIDES
- DRAW_TERRAIN_BIT(_draw_isometric_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE);
- DRAW_TERRAIN_BIT(_draw_isometric_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
- DRAW_TERRAIN_BIT(_draw_isometric_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- DRAW_TERRAIN_BIT(_draw_isometric_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- }
- } else {
- TileSet::TileOffsetAxis offset_axis = p_tile_set->get_tile_offset_axis();
- float overlap = 0.0;
- switch (p_tile_set->get_tile_shape()) {
- case TileSet::TILE_SHAPE_HEXAGON:
- overlap = 0.25;
- break;
- case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE:
- overlap = 0.0;
- break;
- default:
- break;
- }
- if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS_AND_SIDES) {
- if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER, overlap, offset_axis);
- } else {
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_or_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, overlap, offset_axis);
- }
- } else if (terrain_mode == TileSet::TERRAIN_MODE_MATCH_CORNERS) {
- if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER, overlap, offset_axis);
- } else {
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_corner_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER, overlap, offset_axis);
- }
- } else { // TileData::TERRAIN_MODE_MATCH_SIDES
- if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_RIGHT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, overlap, offset_axis);
- } else {
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_SIDE, overlap, offset_axis);
- DRAW_HALF_OFFSET_TERRAIN_BIT(_draw_half_offset_side_terrain_bit, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, overlap, offset_axis);
- }
- }
- }
- RenderingServer::get_singleton()->canvas_item_add_set_transform(p_canvas_item->get_canvas_item(), Transform2D());
-}
-
-/////////////////////////////// TileSetPluginAtlasRendering //////////////////////////////////////
-
-void TileSetPluginAtlasRendering::tilemap_notification(TileMap *p_tile_map, int p_what) {
- switch (p_what) {
- case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
- bool visible = p_tile_map->is_visible_in_tree();
- for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = p_tile_map->get_quadrant_map().front(); E_quadrant; E_quadrant = E_quadrant->next()) {
- TileMapQuadrant &q = E_quadrant->get();
-
- // Update occluders transform.
- for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
- Transform2D xform;
- xform.set_origin(E_cell->key());
- for (List<RID>::Element *E_occluder_id = q.occluders.front(); E_occluder_id; E_occluder_id = E_occluder_id->next()) {
- RS::get_singleton()->canvas_light_occluder_set_enabled(E_occluder_id->get(), visible);
- }
- }
- }
- } break;
- case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
- if (!p_tile_map->is_inside_tree()) {
- return;
- }
-
- for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = p_tile_map->get_quadrant_map().front(); E_quadrant; E_quadrant = E_quadrant->next()) {
- TileMapQuadrant &q = E_quadrant->get();
-
- // Update occluders transform.
- for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
- Transform2D xform;
- xform.set_origin(E_cell->key());
- for (List<RID>::Element *E_occluder_id = q.occluders.front(); E_occluder_id; E_occluder_id = E_occluder_id->next()) {
- RS::get_singleton()->canvas_light_occluder_set_transform(E_occluder_id->get(), p_tile_map->get_global_transform() * xform);
- }
- }
- }
- } break;
- case CanvasItem::NOTIFICATION_DRAW: {
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- if (tile_set.is_valid()) {
- RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(p_tile_map->get_canvas_item(), tile_set->is_y_sorting());
- }
- } break;
- }
-}
-
-void TileSetPluginAtlasRendering::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) {
- ERR_FAIL_COND(!p_tile_set.is_valid());
- ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
- ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
- ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
-
- TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Get the texture.
- Ref<Texture2D> tex = atlas_source->get_texture();
- if (!tex.is_valid()) {
- return;
- }
-
- // Check if we are in the texture, return otherwise.
- Vector2i grid_size = atlas_source->get_atlas_grid_size();
- if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
- return;
- }
-
- // Get tile data.
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile));
-
- // Compute the offset
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords);
- Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
-
- // Compute the destination rectangle in the CanvasItem.
- Rect2 dest_rect;
- dest_rect.size = source_rect.size;
- dest_rect.size.x += fp_adjust;
- dest_rect.size.y += fp_adjust;
-
- bool transpose = tile_data->get_transpose();
- if (transpose) {
- dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
- } else {
- dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
- }
-
- if (tile_data->get_flip_h()) {
- dest_rect.size.x = -dest_rect.size.x;
- }
-
- if (tile_data->get_flip_v()) {
- dest_rect.size.y = -dest_rect.size.y;
- }
-
- // Get the tile modulation.
- Color modulate = tile_data->get_modulate();
- modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a);
-
- // Draw the tile.
- tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
- }
-}
-
-void TileSetPluginAtlasRendering::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- ERR_FAIL_COND(!p_tile_map);
- ERR_FAIL_COND(!p_tile_map->is_inside_tree());
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- bool visible = p_tile_map->is_visible_in_tree();
-
- SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
- while (q_list_element) {
- TileMapQuadrant &q = *q_list_element->self();
-
- RenderingServer *rs = RenderingServer::get_singleton();
-
- // Free the canvas items.
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- rs->free(E->get());
- }
- q.canvas_items.clear();
-
- // Free the occluders.
- for (List<RID>::Element *E = q.occluders.front(); E; E = E->next()) {
- rs->free(E->get());
- }
- q.occluders.clear();
-
- // Those allow to group cell per material or z-index.
- Ref<ShaderMaterial> prev_material;
- int prev_z_index = 0;
- RID prev_canvas_item;
-
- // Iterate over the cells of the quadrant.
- for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = p_tile_map->get_cell(E_cell->value());
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Get the tile data.
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
- Ref<ShaderMaterial> mat = tile_data->tile_get_material();
- int z_index = tile_data->get_z_index();
-
- // Quandrant pos.
- Vector2 position = p_tile_map->map_to_world(q.coords * p_tile_map->get_effective_quadrant_size());
- if (tile_set->is_y_sorting()) {
- // When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
- position.y += tile_data->get_y_sort_origin();
- }
-
- // --- CanvasItems ---
- // Create two canvas items, for rendering and debug.
- RID canvas_item;
-
- // Check if the material or the z_index changed.
- if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
- // If so, create a new CanvasItem.
- canvas_item = rs->canvas_item_create();
- if (mat.is_valid()) {
- rs->canvas_item_set_material(canvas_item, mat->get_rid());
- }
- rs->canvas_item_set_parent(canvas_item, p_tile_map->get_canvas_item());
- rs->canvas_item_set_use_parent_material(canvas_item, p_tile_map->get_use_parent_material() || p_tile_map->get_material().is_valid());
-
- Transform2D xform;
- xform.set_origin(position);
- rs->canvas_item_set_transform(canvas_item, xform);
-
- rs->canvas_item_set_light_mask(canvas_item, p_tile_map->get_light_mask());
- rs->canvas_item_set_z_index(canvas_item, z_index);
-
- rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(p_tile_map->CanvasItem::get_texture_filter()));
- rs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(p_tile_map->CanvasItem::get_texture_repeat()));
-
- q.canvas_items.push_back(canvas_item);
-
- prev_canvas_item = canvas_item;
- prev_material = mat;
- prev_z_index = z_index;
-
- } else {
- // Keep the same canvas_item to draw on.
- canvas_item = prev_canvas_item;
- }
-
- // Drawing the tile in the canvas item.
- draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, p_tile_map->get_self_modulate());
-
- // --- Occluders ---
- for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
- Transform2D xform;
- xform.set_origin(E_cell->key());
- if (tile_data->get_occluder(i).is_valid()) {
- RID occluder_id = rs->canvas_light_occluder_create();
- rs->canvas_light_occluder_set_enabled(occluder_id, visible);
- rs->canvas_light_occluder_set_transform(occluder_id, p_tile_map->get_global_transform() * xform);
- rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid());
- rs->canvas_light_occluder_attach_to_canvas(occluder_id, p_tile_map->get_canvas());
- rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
- q.occluders.push_back(occluder_id);
- }
- }
- }
- }
- }
-
- quadrant_order_dirty = true;
- q_list_element = q_list_element->next();
- }
-
- // Reset the drawing indices
- if (quadrant_order_dirty) {
- int index = -(int64_t)0x80000000; //always must be drawn below children.
-
- // Sort the quadrants coords per world coordinates
- Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
- Map<Vector2i, TileMapQuadrant> quadrant_map = p_tile_map->get_quadrant_map();
- for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- world_to_map[p_tile_map->map_to_world(E->key())] = E->key();
- }
-
- // Sort the quadrants
- for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) {
- TileMapQuadrant &q = quadrant_map[E->value()];
- for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- RS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
- }
- }
-
- quadrant_order_dirty = false;
- }
-}
-
-void TileSetPluginAtlasRendering::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- quadrant_order_dirty = true;
-}
-
-void TileSetPluginAtlasRendering::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- // Free the canvas items.
- for (List<RID>::Element *E = p_quadrant->canvas_items.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->free(E->get());
- }
- p_quadrant->canvas_items.clear();
-
- // Free the occluders.
- for (List<RID>::Element *E = p_quadrant->occluders.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->free(E->get());
- }
- p_quadrant->occluders.clear();
-}
-
-void TileSetPluginAtlasRendering::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- if (!Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- // Draw a placeholder for scenes needing one.
- RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size());
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- const TileMapCell &c = p_tile_map->get_cell(E_cell->get());
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- Vector2i grid_size = atlas_source->get_atlas_grid_size();
- if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
- // Generate a random color from the hashed values of the tiles.
- Array to_hash;
- to_hash.push_back(c.source_id);
- to_hash.push_back(c.get_atlas_coords());
- to_hash.push_back(c.alternative_tile);
- uint32_t hash = RandomPCG(to_hash.hash()).rand();
-
- Color color;
- color = color.from_hsv(
- (float)((hash >> 24) & 0xFF) / 256.0,
- Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
- Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
- 0.8);
-
- // Draw a placeholder tile.
- Transform2D xform;
- xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
- rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
- }
- }
- }
- }
-}
-
-/////////////////////////////// TileSetPluginAtlasPhysics //////////////////////////////////////
-
-void TileSetPluginAtlasPhysics::tilemap_notification(TileMap *p_tile_map, int p_what) {
- switch (p_what) {
- case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
- // Update the bodies transforms.
- if (p_tile_map->is_inside_tree()) {
- Map<Vector2i, TileMapQuadrant> quadrant_map = p_tile_map->get_quadrant_map();
- Transform2D global_transform = p_tile_map->get_global_transform();
-
- for (Map<Vector2i, TileMapQuadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- TileMapQuadrant &q = E->get();
-
- Transform2D xform;
- xform.set_origin(p_tile_map->map_to_world(E->key() * p_tile_map->get_effective_quadrant_size()));
- xform = global_transform * xform;
-
- for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
- PhysicsServer2D::get_singleton()->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
- }
- }
- } break;
- }
-}
-
-void TileSetPluginAtlasPhysics::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- ERR_FAIL_COND(!p_tile_map);
- ERR_FAIL_COND(!p_tile_map->is_inside_tree());
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- Transform2D global_transform = p_tile_map->get_global_transform();
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
-
- SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
- while (q_list_element) {
- TileMapQuadrant &q = *q_list_element->self();
-
- Vector2 quadrant_pos = p_tile_map->map_to_world(q.coords * p_tile_map->get_effective_quadrant_size());
-
- // Clear shapes.
- for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
- ps->body_clear_shapes(q.bodies[body_index]);
-
- // Position the bodies.
- Transform2D xform;
- xform.set_origin(quadrant_pos);
- xform = global_transform * xform;
- ps->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
-
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = p_tile_map->get_cell(E_cell->get());
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
-
- for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
- // Add the shapes again.
- for (int shape_index = 0; shape_index < tile_data->get_collision_shapes_count(body_index); shape_index++) {
- bool one_way_collision = tile_data->is_collision_shape_one_way(body_index, shape_index);
- float one_way_collision_margin = tile_data->get_collision_shape_one_way_margin(body_index, shape_index);
- Ref<Shape2D> shape = tile_data->get_collision_shape_shape(body_index, shape_index);
- if (shape.is_valid()) {
- Transform2D xform = Transform2D();
- xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
-
- // Add decomposed convex shapes.
- ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform);
- ps->body_set_shape_metadata(q.bodies[body_index], shape_index, E_cell->get());
- ps->body_set_shape_as_one_way_collision(q.bodies[body_index], shape_index, one_way_collision, one_way_collision_margin);
- }
- }
- }
- }
- }
- }
-
- q_list_element = q_list_element->next();
- }
-}
-
-void TileSetPluginAtlasPhysics::create_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- //Get the TileMap's gobla transform.
- Transform2D global_transform;
- if (p_tile_map->is_inside_tree()) {
- global_transform = p_tile_map->get_global_transform();
- }
-
- // Clear all bodies.
- p_quadrant->bodies.clear();
-
- // Create the body and set its parameters.
- for (int layer_index = 0; layer_index < tile_set->get_physics_layers_count(); layer_index++) {
- RID body = PhysicsServer2D::get_singleton()->body_create();
- PhysicsServer2D::get_singleton()->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC);
-
- PhysicsServer2D::get_singleton()->body_attach_object_instance_id(body, p_tile_map->get_instance_id());
- PhysicsServer2D::get_singleton()->body_set_collision_layer(body, tile_set->get_physics_layer_collision_layer(layer_index));
- PhysicsServer2D::get_singleton()->body_set_collision_mask(body, tile_set->get_physics_layer_collision_mask(layer_index));
-
- Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(layer_index);
- if (!physics_material.is_valid()) {
- PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
- PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
- } else {
- PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
- PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
- }
-
- if (p_tile_map->is_inside_tree()) {
- RID space = p_tile_map->get_world_2d()->get_space();
- PhysicsServer2D::get_singleton()->body_set_space(body, space);
-
- Transform2D xform;
- xform.set_origin(p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size()));
- xform = global_transform * xform;
- PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
-
- p_quadrant->bodies.push_back(body);
- }
-}
-
-void TileSetPluginAtlasPhysics::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- // Remove a quadrant.
- for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
- PhysicsServer2D::get_singleton()->free(p_quadrant->bodies[body_index]);
- }
- p_quadrant->bodies.clear();
-}
-
-void TileSetPluginAtlasPhysics::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- // Draw the debug collision shapes.
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- if (!p_tile_map->get_tree() || !(Engine::get_singleton()->is_editor_hint() || p_tile_map->get_tree()->is_debugging_collisions_hint())) {
- return;
- }
-
- RenderingServer *rs = RenderingServer::get_singleton();
-
- Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size());
-
- Color debug_collision_color = p_tile_map->get_tree()->get_debug_collisions_color();
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = p_tile_map->get_cell(E_cell->get());
-
- Transform2D xform;
- xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
-
- if (tile_set->has_source(c.source_id)) {
- TileSetSource *source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
-
- for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) {
- for (int shape_index = 0; shape_index < tile_data->get_collision_shapes_count(body_index); shape_index++) {
- // Draw the debug shape.
- Ref<Shape2D> shape = tile_data->get_collision_shape_shape(body_index, shape_index);
- if (shape.is_valid()) {
- shape->draw(p_quadrant->debug_canvas_item, debug_collision_color);
- }
- }
- }
- }
- }
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D());
- }
-};
-
-/////////////////////////////// TileSetPluginAtlasNavigation //////////////////////////////////////
-
-void TileSetPluginAtlasNavigation::tilemap_notification(TileMap *p_tile_map, int p_what) {
- switch (p_what) {
- case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: {
- if (p_tile_map->is_inside_tree()) {
- Map<Vector2i, TileMapQuadrant> quadrant_map = p_tile_map->get_quadrant_map();
- Transform2D tilemap_xform = p_tile_map->get_global_transform();
- for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) {
- TileMapQuadrant &q = E_quadrant->get();
- for (Map<Vector2i, Vector<RID>>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) {
- for (int layer_index = 0; layer_index < E_region->get().size(); layer_index++) {
- RID region = E_region->get()[layer_index];
- if (!region.is_valid()) {
- continue;
- }
- Transform2D tile_transform;
- tile_transform.set_origin(p_tile_map->map_to_world(E_region->key()));
- NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
- }
- }
- }
- }
- } break;
- }
-}
-
-void TileSetPluginAtlasNavigation::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- ERR_FAIL_COND(!p_tile_map);
- ERR_FAIL_COND(!p_tile_map->is_inside_tree());
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- // Get colors for debug.
- SceneTree *st = SceneTree::get_singleton();
- Color debug_navigation_color;
- bool debug_navigation = st && st->is_debugging_navigation_hint();
- if (debug_navigation) {
- debug_navigation_color = st->get_debug_navigation_color();
- }
-
- Transform2D tilemap_xform = p_tile_map->get_global_transform();
- SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
- while (q_list_element) {
- TileMapQuadrant &q = *q_list_element->self();
-
- // Clear navigation shapes in the quadrant.
- for (Map<Vector2i, Vector<RID>>::Element *E = q.navigation_regions.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().size(); i++) {
- RID region = E->get()[i];
- if (!region.is_valid()) {
- continue;
- }
- NavigationServer2D::get_singleton()->region_set_map(region, RID());
- }
- }
- q.navigation_regions.clear();
-
- // Get the navigation polygons and create regions.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = p_tile_map->get_cell(E_cell->get());
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
- q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count());
-
- for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
- Ref<NavigationPolygon> navpoly;
- navpoly = tile_data->get_navigation_polygon(layer_index);
-
- if (navpoly.is_valid()) {
- Transform2D tile_transform;
- tile_transform.set_origin(p_tile_map->map_to_world(E_cell->get()));
-
- RID region = NavigationServer2D::get_singleton()->region_create();
- NavigationServer2D::get_singleton()->region_set_map(region, p_tile_map->get_world_2d()->get_navigation_map());
- NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
- NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
- q.navigation_regions[E_cell->get()].write[layer_index] = region;
- }
- }
- }
- }
- }
-
- q_list_element = q_list_element->next();
- }
-}
-
-void TileSetPluginAtlasNavigation::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- // Clear navigation shapes in the quadrant.
- for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().size(); i++) {
- RID region = E->get()[i];
- if (!region.is_valid()) {
- continue;
- }
- NavigationServer2D::get_singleton()->free(region);
- }
- }
- p_quadrant->navigation_regions.clear();
-}
-
-void TileSetPluginAtlasNavigation::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- // Draw the debug collision shapes.
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- if (!p_tile_map->get_tree() || !(Engine::get_singleton()->is_editor_hint() || p_tile_map->get_tree()->is_debugging_navigation_hint())) {
- return;
- }
-
- RenderingServer *rs = RenderingServer::get_singleton();
-
- Color color = p_tile_map->get_tree()->get_debug_navigation_color();
- RandomPCG rand;
-
- Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size());
-
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = p_tile_map->get_cell(E_cell->get());
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
-
- Transform2D xform;
- xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
-
- for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
- Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
- if (navpoly.is_valid()) {
- PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices();
-
- for (int i = 0; i < navpoly->get_polygon_count(); i++) {
- // An array of vertices for this polygon.
- Vector<int> polygon = navpoly->get_polygon(i);
- Vector<Vector2> vertices;
- vertices.resize(polygon.size());
- for (int j = 0; j < polygon.size(); j++) {
- ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
- vertices.write[j] = navigation_polygon_vertices[polygon[j]];
- }
-
- // Generate the polygon color, slightly randomly modified from the settings one.
- Color random_variation_color;
- random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
- random_variation_color.a = color.a;
- Vector<Color> colors;
- colors.push_back(random_variation_color);
-
- rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors);
- }
- }
- }
- }
- }
- }
-}
-
-/////////////////////////////// TileSetPluginScenesCollections //////////////////////////////////////
-
-void TileSetPluginScenesCollections::update_dirty_quadrants(TileMap *p_tile_map, SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
- while (q_list_element) {
- TileMapQuadrant &q = *q_list_element->self();
-
- // Clear the scenes.
- for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) {
- Node *node = p_tile_map->get_node(E->get());
- if (node) {
- node->queue_delete();
- }
- }
-
- q.scenes.clear();
-
- // Recreate the scenes.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
- const TileMapCell &c = p_tile_map->get_cell(E_cell->get());
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
- if (scenes_collection_source) {
- Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
- if (packed_scene.is_valid()) {
- Node *scene = packed_scene->instance();
- p_tile_map->add_child(scene);
- Control *scene_as_control = Object::cast_to<Control>(scene);
- Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
- if (scene_as_control) {
- scene_as_control->set_position(p_tile_map->map_to_world(E_cell->get()) + scene_as_control->get_position());
- } else if (scene_as_node2d) {
- Transform2D xform;
- xform.set_origin(p_tile_map->map_to_world(E_cell->get()));
- scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
- }
- q.scenes[E_cell->get()] = scene->get_name();
- }
- }
- }
- }
-
- q_list_element = q_list_element->next();
- }
-}
-
-void TileSetPluginScenesCollections::cleanup_quadrant(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- // Clear the scenes.
- for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) {
- Node *node = p_tile_map->get_node(E->get());
- if (node) {
- node->queue_delete();
- }
- }
-
- p_quadrant->scenes.clear();
-}
-
-void TileSetPluginScenesCollections::draw_quadrant_debug(TileMap *p_tile_map, TileMapQuadrant *p_quadrant) {
- Ref<TileSet> tile_set = p_tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- if (!Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- // Draw a placeholder for scenes needing one.
- RenderingServer *rs = RenderingServer::get_singleton();
- Vector2 quadrant_pos = p_tile_map->map_to_world(p_quadrant->coords * p_tile_map->get_effective_quadrant_size());
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- const TileMapCell &c = p_tile_map->get_cell(E_cell->get());
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- continue;
- }
-
- TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
- if (scenes_collection_source) {
- if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
- // Generate a random color from the hashed values of the tiles.
- Array to_hash;
- to_hash.push_back(c.source_id);
- to_hash.push_back(c.alternative_tile);
- uint32_t hash = RandomPCG(to_hash.hash()).rand();
-
- Color color;
- color = color.from_hsv(
- (float)((hash >> 24) & 0xFF) / 256.0,
- Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
- Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
- 0.8);
-
- // Draw a placeholder tile.
- Transform2D xform;
- xform.set_origin(p_tile_map->map_to_world(E_cell->get()) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
- rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
- }
- }
- }
- }
-}