diff options
Diffstat (limited to 'scene/resources/theme.cpp')
-rw-r--r-- | scene/resources/theme.cpp | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index d67f5f9ff2..98ebf048dc 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -230,11 +230,11 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { List<PropertyInfo> list; - const StringName *key = NULL; + const StringName *key = nullptr; while ((key = icon_map.next(key))) { - const StringName *key2 = NULL; + const StringName *key2 = nullptr; while ((key2 = icon_map[*key].next(key2))) { @@ -242,11 +242,11 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { } } - key = NULL; + key = nullptr; while ((key = style_map.next(key))) { - const StringName *key2 = NULL; + const StringName *key2 = nullptr; while ((key2 = style_map[*key].next(key2))) { @@ -254,11 +254,11 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { } } - key = NULL; + key = nullptr; while ((key = font_map.next(key))) { - const StringName *key2 = NULL; + const StringName *key2 = nullptr; while ((key2 = font_map[*key].next(key2))) { @@ -266,11 +266,11 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { } } - key = NULL; + key = nullptr; while ((key = color_map.next(key))) { - const StringName *key2 = NULL; + const StringName *key2 = nullptr; while ((key2 = color_map[*key].next(key2))) { @@ -278,11 +278,11 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { } } - key = NULL; + key = nullptr; while ((key = constant_map.next(key))) { - const StringName *key2 = NULL; + const StringName *key2 = nullptr; while ((key2 = constant_map[*key].next(key2))) { @@ -417,7 +417,7 @@ void Theme::get_icon_list(StringName p_type, List<StringName> *p_list) const { if (!icon_map.has(p_type)) return; - const StringName *key = NULL; + const StringName *key = nullptr; while ((key = icon_map[p_type].next(key))) { @@ -440,7 +440,7 @@ Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_type if (shader_map.has(p_type) && shader_map[p_type].has(p_name) && shader_map[p_type][p_name].is_valid()) { return shader_map[p_type][p_name]; } else { - return NULL; + return nullptr; } } @@ -464,7 +464,7 @@ void Theme::get_shader_list(const StringName &p_type, List<StringName> *p_list) if (!shader_map.has(p_type)) return; - const StringName *key = NULL; + const StringName *key = nullptr; while ((key = shader_map[p_type].next(key))) { @@ -530,7 +530,7 @@ void Theme::get_stylebox_list(StringName p_type, List<StringName> *p_list) const if (!style_map.has(p_type)) return; - const StringName *key = NULL; + const StringName *key = nullptr; while ((key = style_map[p_type].next(key))) { @@ -541,7 +541,7 @@ void Theme::get_stylebox_list(StringName p_type, List<StringName> *p_list) const void Theme::get_stylebox_types(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); - const StringName *key = NULL; + const StringName *key = nullptr; while ((key = style_map.next(key))) { p_list->push_back(*key); } @@ -604,7 +604,7 @@ void Theme::get_font_list(StringName p_type, List<StringName> *p_list) const { if (!font_map.has(p_type)) return; - const StringName *key = NULL; + const StringName *key = nullptr; while ((key = font_map[p_type].next(key))) { @@ -654,7 +654,7 @@ void Theme::get_color_list(StringName p_type, List<StringName> *p_list) const { if (!color_map.has(p_type)) return; - const StringName *key = NULL; + const StringName *key = nullptr; while ((key = color_map[p_type].next(key))) { @@ -704,7 +704,7 @@ void Theme::get_constant_list(StringName p_type, List<StringName> *p_list) const if (!constant_map.has(p_type)) return; - const StringName *key = NULL; + const StringName *key = nullptr; while ((key = constant_map[p_type].next(key))) { @@ -716,9 +716,9 @@ void Theme::clear() { //these need disconnecting { - const StringName *K = NULL; + const StringName *K = nullptr; while ((K = icon_map.next(K))) { - const StringName *L = NULL; + const StringName *L = nullptr; while ((L = icon_map[*K].next(L))) { Ref<Texture2D> icon = icon_map[*K][*L]; if (icon.is_valid()) { @@ -729,9 +729,9 @@ void Theme::clear() { } { - const StringName *K = NULL; + const StringName *K = nullptr; while ((K = style_map.next(K))) { - const StringName *L = NULL; + const StringName *L = nullptr; while ((L = style_map[*K].next(L))) { Ref<StyleBox> style = style_map[*K][*L]; if (style.is_valid()) { @@ -742,9 +742,9 @@ void Theme::clear() { } { - const StringName *K = NULL; + const StringName *K = nullptr; while ((K = font_map.next(K))) { - const StringName *L = NULL; + const StringName *L = nullptr; while ((L = font_map[*K].next(L))) { Ref<Font> font = font_map[*K][*L]; if (font.is_valid()) { @@ -781,9 +781,9 @@ void Theme::copy_theme(const Ref<Theme> &p_other) { //these need reconnecting, so add normally { - const StringName *K = NULL; + const StringName *K = nullptr; while ((K = p_other->icon_map.next(K))) { - const StringName *L = NULL; + const StringName *L = nullptr; while ((L = p_other->icon_map[*K].next(L))) { set_icon(*L, *K, p_other->icon_map[*K][*L]); } @@ -791,9 +791,9 @@ void Theme::copy_theme(const Ref<Theme> &p_other) { } { - const StringName *K = NULL; + const StringName *K = nullptr; while ((K = p_other->style_map.next(K))) { - const StringName *L = NULL; + const StringName *L = nullptr; while ((L = p_other->style_map[*K].next(L))) { set_stylebox(*L, *K, p_other->style_map[*K][*L]); } @@ -801,9 +801,9 @@ void Theme::copy_theme(const Ref<Theme> &p_other) { } { - const StringName *K = NULL; + const StringName *K = nullptr; while ((K = p_other->font_map.next(K))) { - const StringName *L = NULL; + const StringName *L = nullptr; while ((L = p_other->font_map[*K].next(L))) { set_font(*L, *K, p_other->font_map[*K][*L]); } @@ -825,35 +825,35 @@ void Theme::get_type_list(List<StringName> *p_list) const { ERR_FAIL_NULL(p_list); Set<StringName> types; - const StringName *key = NULL; + const StringName *key = nullptr; while ((key = icon_map.next(key))) { types.insert(*key); } - key = NULL; + key = nullptr; while ((key = style_map.next(key))) { types.insert(*key); } - key = NULL; + key = nullptr; while ((key = font_map.next(key))) { types.insert(*key); } - key = NULL; + key = nullptr; while ((key = color_map.next(key))) { types.insert(*key); } - key = NULL; + key = nullptr; while ((key = constant_map.next(key))) { |