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-rw-r--r--scene/resources/texture.h86
1 files changed, 77 insertions, 9 deletions
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index f6b991c335..5b69711de6 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -98,8 +98,6 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
- void _reload_hook(const RID &p_hook);
- virtual void _resource_path_changed() override;
static void _bind_methods();
public:
@@ -252,6 +250,8 @@ public:
bool is_pixel_opaque(int p_x, int p_y) const override;
+ virtual Ref<Image> get_image() const override;
+
AtlasTexture();
};
@@ -669,8 +669,8 @@ public:
~CurveXYZTexture();
};
-class GradientTexture : public Texture2D {
- GDCLASS(GradientTexture, Texture2D);
+class GradientTexture1D : public Texture2D {
+ GDCLASS(GradientTexture1D, Texture2D);
public:
struct Point {
@@ -710,10 +710,81 @@ public:
virtual Ref<Image> get_image() const override;
- GradientTexture();
- virtual ~GradientTexture();
+ GradientTexture1D();
+ virtual ~GradientTexture1D();
};
+class GradientTexture2D : public Texture2D {
+ GDCLASS(GradientTexture2D, Texture2D);
+
+public:
+ enum Fill {
+ FILL_LINEAR,
+ FILL_RADIAL,
+ };
+ enum Repeat {
+ REPEAT_NONE,
+ REPEAT,
+ REPEAT_MIRROR,
+ };
+
+private:
+ Ref<Gradient> gradient;
+ mutable RID texture;
+
+ int width = 64;
+ int height = 64;
+
+ bool use_hdr = false;
+
+ Vector2 fill_from;
+ Vector2 fill_to = Vector2(1, 0);
+
+ Fill fill = FILL_LINEAR;
+ Repeat repeat = REPEAT_NONE;
+
+ float _get_gradient_offset_at(int x, int y) const;
+
+ bool update_pending = false;
+ void _queue_update();
+ void _update();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_gradient(Ref<Gradient> p_gradient);
+ Ref<Gradient> get_gradient() const;
+
+ void set_width(int p_width);
+ virtual int get_width() const override;
+ void set_height(int p_height);
+ virtual int get_height() const override;
+
+ void set_use_hdr(bool p_enabled);
+ bool is_using_hdr() const;
+
+ void set_fill(Fill p_fill);
+ Fill get_fill() const;
+ void set_fill_from(Vector2 p_fill_from);
+ Vector2 get_fill_from() const;
+ void set_fill_to(Vector2 p_fill_to);
+ Vector2 get_fill_to() const;
+
+ void set_repeat(Repeat p_repeat);
+ Repeat get_repeat() const;
+
+ virtual RID get_rid() const override;
+ virtual bool has_alpha() const override { return true; }
+ virtual Ref<Image> get_image() const override;
+
+ GradientTexture2D();
+ virtual ~GradientTexture2D();
+};
+
+VARIANT_ENUM_CAST(GradientTexture2D::Fill);
+VARIANT_ENUM_CAST(GradientTexture2D::Repeat);
+
class ProxyTexture : public Texture2D {
GDCLASS(ProxyTexture, Texture2D);
@@ -829,9 +900,6 @@ public:
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
-
virtual Ref<Image> get_image() const override;
void set_camera_feed_id(int p_new_id);