diff options
Diffstat (limited to 'scene/resources/texture.h')
-rw-r--r-- | scene/resources/texture.h | 174 |
1 files changed, 170 insertions, 4 deletions
diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 1e07b83547..317756e313 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -137,6 +137,78 @@ public: ~ImageTexture(); }; +class PortableCompressedTexture2D : public Texture2D { + GDCLASS(PortableCompressedTexture2D, Texture2D); + +public: + enum CompressionMode { + COMPRESSION_MODE_LOSSLESS, + COMPRESSION_MODE_LOSSY, + COMPRESSION_MODE_BASIS_UNIVERSAL, + COMPRESSION_MODE_S3TC, + COMPRESSION_MODE_ETC2, + COMPRESSION_MODE_BPTC, + }; + +private: + CompressionMode compression_mode = COMPRESSION_MODE_LOSSLESS; + static bool keep_all_compressed_buffers; + bool keep_compressed_buffer = false; + Vector<uint8_t> compressed_buffer; + Size2 size; + Size2 size_override; + bool mipmaps = false; + Image::Format format = Image::FORMAT_L8; + + mutable RID texture; + mutable Ref<BitMap> alpha_cache; + + bool image_stored = false; + +protected: + Vector<uint8_t> _get_data() const; + void _set_data(const Vector<uint8_t> &p_data); + + static void _bind_methods(); + +public: + CompressionMode get_compression_mode() const; + void create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map = false, float p_lossy_quality = 0.8); + + Image::Format get_format() const; + + void update(const Ref<Image> &p_image); + Ref<Image> get_image() const override; + + int get_width() const override; + int get_height() const override; + + virtual RID get_rid() const override; + + bool has_alpha() const override; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; + + bool is_pixel_opaque(int p_x, int p_y) const override; + + virtual void set_path(const String &p_path, bool p_take_over = false) override; + + void set_size_override(const Size2 &p_size); + Size2 get_size_override() const; + + void set_keep_compressed_buffer(bool p_keep); + bool is_keeping_compressed_buffer() const; + + static void set_keep_all_compressed_buffers(bool p_keep); + static bool is_keeping_all_compressed_buffers(); + + PortableCompressedTexture2D(); + ~PortableCompressedTexture2D(); +}; + +VARIANT_ENUM_CAST(PortableCompressedTexture2D::CompressionMode) + class CompressedTexture2D : public Texture2D { GDCLASS(CompressedTexture2D, Texture2D); @@ -181,7 +253,7 @@ protected: void _validate_property(PropertyInfo &property) const override; public: - static Ref<Image> load_image_from_file(FileAccess *p_file, int p_size_limit); + static Ref<Image> load_image_from_file(Ref<FileAccess> p_file, int p_size_limit); typedef void (*TextureFormatRequestCallback)(const Ref<CompressedTexture2D> &); typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<CompressedTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel); @@ -215,7 +287,7 @@ public: class ResourceFormatLoaderCompressedTexture2D : public ResourceFormatLoader { public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); + virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; @@ -480,7 +552,7 @@ public: class ResourceFormatLoaderCompressedTextureLayered : public ResourceFormatLoader { public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); + virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; @@ -601,7 +673,7 @@ public: class ResourceFormatLoaderCompressedTexture3D : public ResourceFormatLoader { public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); + virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; @@ -939,4 +1011,98 @@ public: ~CameraTexture(); }; +class PlaceholderTexture2D : public Texture2D { + GDCLASS(PlaceholderTexture2D, Texture2D) + + RID rid; + Size2 size = Size2(1, 1); + +protected: + static void _bind_methods(); + +public: + void set_size(Size2 p_size); + + virtual int get_width() const override; + virtual int get_height() const override; + virtual RID get_rid() const override; + virtual bool has_alpha() const override; + + virtual Ref<Image> get_image() const override; + + PlaceholderTexture2D(); + ~PlaceholderTexture2D(); +}; + +class PlaceholderTexture3D : public Texture3D { + GDCLASS(PlaceholderTexture3D, Texture3D) + + RID rid; + Vector3i size = Vector3i(1, 1, 1); + +protected: + static void _bind_methods(); + +public: + void set_size(const Vector3i &p_size); + Vector3i get_size() const; + virtual Image::Format get_format() const override; + virtual int get_width() const override; + virtual int get_height() const override; + virtual int get_depth() const override; + virtual bool has_mipmaps() const override; + virtual Vector<Ref<Image>> get_data() const override; + + PlaceholderTexture3D(); + ~PlaceholderTexture3D(); +}; + +class PlaceholderTextureLayered : public TextureLayered { + GDCLASS(PlaceholderTextureLayered, TextureLayered) + + RID rid; + Size2i size = Size2i(1, 1); + int layers = 1; + LayeredType layered_type = LAYERED_TYPE_2D_ARRAY; + +protected: + static void _bind_methods(); + +public: + void set_size(const Size2i &p_size); + Size2i get_size() const; + void set_layers(int p_layers); + virtual Image::Format get_format() const override; + virtual LayeredType get_layered_type() const override; + virtual int get_width() const override; + virtual int get_height() const override; + virtual int get_layers() const override; + virtual bool has_mipmaps() const override; + virtual Ref<Image> get_layer_data(int p_layer) const override; + + PlaceholderTextureLayered(LayeredType p_type); + ~PlaceholderTextureLayered(); +}; + +class PlaceholderTexture2DArray : public PlaceholderTextureLayered { + GDCLASS(PlaceholderTexture2DArray, PlaceholderTextureLayered) +public: + PlaceholderTexture2DArray() : + PlaceholderTextureLayered(LAYERED_TYPE_2D_ARRAY) {} +}; + +class PlaceholderCubemap : public PlaceholderTextureLayered { + GDCLASS(PlaceholderCubemap, PlaceholderTextureLayered) +public: + PlaceholderCubemap() : + PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP) {} +}; + +class PlaceholderCubemapArray : public PlaceholderTextureLayered { + GDCLASS(PlaceholderCubemapArray, PlaceholderTextureLayered) +public: + PlaceholderCubemapArray() : + PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {} +}; + #endif |