diff options
Diffstat (limited to 'scene/resources/texture.h')
-rw-r--r-- | scene/resources/texture.h | 365 |
1 files changed, 117 insertions, 248 deletions
diff --git a/scene/resources/texture.h b/scene/resources/texture.h index fa698d387b..b42b770903 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -33,6 +33,7 @@ #include "core/io/resource_loader.h" #include "core/math/rect2.h" +#include "core/os/file_access.h" #include "core/os/mutex.h" #include "core/os/rw_lock.h" #include "core/os/thread_safe.h" @@ -43,25 +44,21 @@ #include "servers/visual_server.h" class Texture : public Resource { - GDCLASS(Texture, Resource); - OBJ_SAVE_TYPE(Texture); // Saves derived classes with common type so they can be interchanged. + +public: + Texture() {} +}; + +class Texture2D : public Texture { + + GDCLASS(Texture2D, Resource); + OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged. protected: static void _bind_methods(); public: - enum Flags { - FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS, - FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT, - FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER, - FLAG_ANISOTROPIC_FILTER = VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER, - FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR, - FLAG_VIDEO_SURFACE = VisualServer::TEXTURE_FLAG_USED_FOR_STREAMING, - FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER, - FLAG_MIRRORED_REPEAT = VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT - }; - virtual int get_width() const = 0; virtual int get_height() const = 0; virtual Size2 get_size() const; @@ -71,43 +68,28 @@ public: virtual bool has_alpha() const = 0; - virtual void set_flags(uint32_t p_flags) = 0; - virtual uint32_t get_flags() const = 0; - - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; virtual Ref<Image> get_data() const { return Ref<Image>(); } - Texture(); + Texture2D(); }; -VARIANT_ENUM_CAST(Texture::Flags); - class BitMap; -class ImageTexture : public Texture { +class ImageTexture : public Texture2D { - GDCLASS(ImageTexture, Texture); + GDCLASS(ImageTexture, Texture2D); RES_BASE_EXTENSION("tex"); -public: - enum Storage { - STORAGE_RAW, - STORAGE_COMPRESS_LOSSY, - STORAGE_COMPRESS_LOSSLESS - }; - -private: - RID texture; + mutable RID texture; Image::Format format; - uint32_t flags; + bool mipmaps; int w, h; - Storage storage; Size2 size_override; - float lossy_storage_quality; mutable Ref<BitMap> alpha_cache; bool image_stored; @@ -122,19 +104,12 @@ protected: virtual void _resource_path_changed(); static void _bind_methods(); - void _set_data(Dictionary p_data); - public: - void create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT); - void create_from_image(const Ref<Image> &p_image, uint32_t p_flags = FLAGS_DEFAULT); + void create_from_image(const Ref<Image> &p_image); - void set_flags(uint32_t p_flags); - uint32_t get_flags() const; Image::Format get_format() const; -#ifndef DISABLE_DEPRECATED - Error load(const String &p_path); -#endif - void set_data(const Ref<Image> &p_image); + + void update(const Ref<Image> &p_image, bool p_immediate = false); Ref<Image> get_data() const; int get_width() const; @@ -143,17 +118,12 @@ public: virtual RID get_rid() const; bool has_alpha() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; - void set_storage(Storage p_storage); - Storage get_storage() const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; bool is_pixel_opaque(int p_x, int p_y) const; - void set_lossy_storage_quality(float p_lossy_storage_quality); - float get_lossy_storage_quality() const; - void set_size_override(const Size2 &p_size); virtual void set_path(const String &p_path, bool p_take_over = false); @@ -162,15 +132,20 @@ public: ~ImageTexture(); }; -class StreamTexture : public Texture { +class StreamTexture : public Texture2D { - GDCLASS(StreamTexture, Texture); + GDCLASS(StreamTexture, Texture2D); public: enum DataFormat { DATA_FORMAT_IMAGE, DATA_FORMAT_LOSSLESS, - DATA_FORMAT_LOSSY + DATA_FORMAT_LOSSY, + DATA_FORMAT_BASIS_UNIVERSAL, + }; + + enum { + FORMAT_VERSION = 1 }; enum FormatBits { @@ -180,23 +155,23 @@ public: FORMAT_BIT_STREAM = 1 << 22, FORMAT_BIT_HAS_MIPMAPS = 1 << 23, FORMAT_BIT_DETECT_3D = 1 << 24, - FORMAT_BIT_DETECT_SRGB = 1 << 25, + //FORMAT_BIT_DETECT_SRGB = 1 << 25, FORMAT_BIT_DETECT_NORMAL = 1 << 26, + FORMAT_BIT_DETECT_ROUGNESS = 1 << 27, }; private: - Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit = 0); + Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0); String path_to_file; - RID texture; + mutable RID texture; Image::Format format; - uint32_t flags; int w, h; mutable Ref<BitMap> alpha_cache; virtual void reload_from_file(); static void _requested_3d(void *p_ud); - static void _requested_srgb(void *p_ud); + static void _requested_roughness(void *p_ud, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_roughness_channel); static void _requested_normal(void *p_ud); protected: @@ -204,13 +179,15 @@ protected: void _validate_property(PropertyInfo &property) const; public: + static Ref<Image> load_image_from_file(FileAccess *p_file, int p_size_limit); + typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture> &); + typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<StreamTexture> &, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_roughness_channel); static TextureFormatRequestCallback request_3d_callback; - static TextureFormatRequestCallback request_srgb_callback; + static TextureFormatRoughnessRequestCallback request_roughness_callback; static TextureFormatRequestCallback request_normal_callback; - uint32_t get_flags() const; Image::Format get_format() const; Error load(const String &p_path); String get_load_path() const; @@ -221,12 +198,11 @@ public: virtual void set_path(const String &p_path, bool p_take_over); - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; virtual bool has_alpha() const; - virtual void set_flags(uint32_t p_flags); bool is_pixel_opaque(int p_x, int p_y) const; virtual Ref<Image> get_data() const; @@ -243,15 +219,13 @@ public: virtual String get_resource_type(const String &p_path) const; }; -VARIANT_ENUM_CAST(ImageTexture::Storage); - -class AtlasTexture : public Texture { +class AtlasTexture : public Texture2D { - GDCLASS(AtlasTexture, Texture); + GDCLASS(AtlasTexture, Texture2D); RES_BASE_EXTENSION("atlastex"); protected: - Ref<Texture> atlas; + Ref<Texture2D> atlas; Rect2 region; Rect2 margin; bool filter_clip; @@ -265,11 +239,8 @@ public: virtual bool has_alpha() const; - virtual void set_flags(uint32_t p_flags); - virtual uint32_t get_flags() const; - - void set_atlas(const Ref<Texture> &p_atlas); - Ref<Texture> get_atlas() const; + void set_atlas(const Ref<Texture2D> &p_atlas); + Ref<Texture2D> get_atlas() const; void set_region(const Rect2 &p_region); Rect2 get_region() const; @@ -280,9 +251,9 @@ public: void set_filter_clip(const bool p_enable); bool has_filter_clip() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; bool is_pixel_opaque(int p_x, int p_y) const; @@ -292,12 +263,12 @@ public: class Mesh; -class MeshTexture : public Texture { +class MeshTexture : public Texture2D { - GDCLASS(MeshTexture, Texture); + GDCLASS(MeshTexture, Texture2D); RES_BASE_EXTENSION("meshtex"); - Ref<Texture> base_texture; + Ref<Texture2D> base_texture; Ref<Mesh> mesh; Size2i size; @@ -311,21 +282,18 @@ public: virtual bool has_alpha() const; - virtual void set_flags(uint32_t p_flags); - virtual uint32_t get_flags() const; - void set_mesh(const Ref<Mesh> &p_mesh); Ref<Mesh> get_mesh() const; void set_image_size(const Size2 &p_size); Size2 get_image_size() const; - void set_base_texture(const Ref<Texture> &p_texture); - Ref<Texture> get_base_texture() const; + void set_base_texture(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_base_texture() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; bool is_pixel_opaque(int p_x, int p_y) const; @@ -333,16 +301,16 @@ public: MeshTexture(); }; -class LargeTexture : public Texture { +class LargeTexture : public Texture2D { - GDCLASS(LargeTexture, Texture); + GDCLASS(LargeTexture, Texture2D); RES_BASE_EXTENSION("largetex"); protected: struct Piece { Point2 offset; - Ref<Texture> texture; + Ref<Texture2D> texture; }; Vector<Piece> pieces; @@ -359,179 +327,90 @@ public: virtual bool has_alpha() const; - virtual void set_flags(uint32_t p_flags); - virtual uint32_t get_flags() const; - - int add_piece(const Point2 &p_offset, const Ref<Texture> &p_texture); + int add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture); void set_piece_offset(int p_idx, const Point2 &p_offset); - void set_piece_texture(int p_idx, const Ref<Texture> &p_texture); + void set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture); void set_size(const Size2 &p_size); void clear(); int get_piece_count() const; Vector2 get_piece_offset(int p_idx) const; - Ref<Texture> get_piece_texture(int p_idx) const; + Ref<Texture2D> get_piece_texture(int p_idx) const; Ref<Image> to_image() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), const Ref<Texture2D> &p_specular_map = Ref<Texture2D>(), const Color &p_specular_color_shininess = Color(1, 1, 1, 1), VS::CanvasItemTextureFilter p_texture_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CanvasItemTextureRepeat p_texture_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, bool p_clip_uv = true) const; bool is_pixel_opaque(int p_x, int p_y) const; LargeTexture(); }; -class CubeMap : public Resource { - - GDCLASS(CubeMap, Resource); - RES_BASE_EXTENSION("cubemap"); - -public: - enum Storage { - STORAGE_RAW, - STORAGE_COMPRESS_LOSSY, - STORAGE_COMPRESS_LOSSLESS - }; - - enum Side { - - SIDE_LEFT, - SIDE_RIGHT, - SIDE_BOTTOM, - SIDE_TOP, - SIDE_FRONT, - SIDE_BACK - }; - - enum Flags { - FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS, - FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT, - FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER, - FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER, - }; - -private: - bool valid[6]; - RID cubemap; - Image::Format format; - uint32_t flags; - int w, h; - Storage storage; - Size2 size_override; - float lossy_storage_quality; - - _FORCE_INLINE_ bool _is_valid() const { - for (int i = 0; i < 6; i++) { - if (valid[i]) return true; - } - return false; - } - -protected: - bool _set(const StringName &p_name, const Variant &p_value); - bool _get(const StringName &p_name, Variant &r_ret) const; - void _get_property_list(List<PropertyInfo> *p_list) const; - - static void _bind_methods(); - -public: - void set_flags(uint32_t p_flags); - uint32_t get_flags() const; - void set_side(Side p_side, const Ref<Image> &p_image); - Ref<Image> get_side(Side p_side) const; - - Image::Format get_format() const; - int get_width() const; - int get_height() const; - - virtual RID get_rid() const; - - void set_storage(Storage p_storage); - Storage get_storage() const; - - void set_lossy_storage_quality(float p_lossy_storage_quality); - float get_lossy_storage_quality() const; - - virtual void set_path(const String &p_path, bool p_take_over = false); - - CubeMap(); - ~CubeMap(); -}; - -VARIANT_ENUM_CAST(CubeMap::Flags) -VARIANT_ENUM_CAST(CubeMap::Side) -VARIANT_ENUM_CAST(CubeMap::Storage) - -class TextureLayered : public Resource { +class TextureLayered : public Texture { GDCLASS(TextureLayered, Resource); -public: - enum Flags { - FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS, - FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT, - FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER, - FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR, - FLAGS_DEFAULT = FLAG_FILTER, - }; + VS::TextureLayeredType layered_type; -private: - bool is_3d; - RID texture; + mutable RID texture; Image::Format format; - uint32_t flags; int width; int height; - int depth; + int layers; + bool mipmaps; - void _set_data(const Dictionary &p_data); - Dictionary _get_data() const; + Error _create_from_images(const Array &p_images); + + Array _get_images() const; protected: static void _bind_methods(); public: - void set_flags(uint32_t p_flags); - uint32_t get_flags() const; - Image::Format get_format() const; uint32_t get_width() const; uint32_t get_height() const; - uint32_t get_depth() const; + uint32_t get_layers() const; + bool has_mipmaps() const; - void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT); - void set_layer_data(const Ref<Image> &p_image, int p_layer); + Error create_from_images(Vector<Ref<Image> > p_images); + void update_layer(const Ref<Image> &p_image, int p_layer); Ref<Image> get_layer_data(int p_layer) const; - void set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap = 0); virtual RID get_rid() const; virtual void set_path(const String &p_path, bool p_take_over = false); - TextureLayered(bool p_3d = false); + TextureLayered(VS::TextureLayeredType p_layered_type); ~TextureLayered(); }; -VARIANT_ENUM_CAST(TextureLayered::Flags) +class Texture2DArray : public TextureLayered { -class Texture3D : public TextureLayered { + GDCLASS(Texture2DArray, TextureLayered) +public: + Texture2DArray() : + TextureLayered(VS::TEXTURE_LAYERED_2D_ARRAY) {} +}; + +class Cubemap : public TextureLayered { - GDCLASS(Texture3D, TextureLayered); + GDCLASS(Cubemap, TextureLayered); public: - Texture3D() : - TextureLayered(true) {} + Cubemap() : + TextureLayered(VS::TEXTURE_LAYERED_CUBEMAP) {} }; -class TextureArray : public TextureLayered { +class CubemapArray : public TextureLayered { - GDCLASS(TextureArray, TextureLayered); + GDCLASS(CubemapArray, TextureLayered); public: - TextureArray() : - TextureLayered(false) {} + CubemapArray() : + TextureLayered(VS::TEXTURE_LAYERED_CUBEMAP_ARRAY) {} }; class ResourceFormatLoaderTextureLayered : public ResourceFormatLoader { @@ -548,13 +427,13 @@ public: virtual String get_resource_type(const String &p_path) const; }; -class CurveTexture : public Texture { +class CurveTexture : public Texture2D { - GDCLASS(CurveTexture, Texture); + GDCLASS(CurveTexture, Texture2D); RES_BASE_EXTENSION("curvetex") private: - RID _texture; + mutable RID _texture; Ref<Curve> _curve; int _width; @@ -577,9 +456,6 @@ public: virtual int get_height() const { return 1; } virtual bool has_alpha() const { return false; } - virtual void set_flags(uint32_t p_flags) {} - virtual uint32_t get_flags() const { return FLAG_FILTER; } - CurveTexture(); ~CurveTexture(); }; @@ -597,8 +473,8 @@ public: */ //VARIANT_ENUM_CAST( Texture::CubeMapSide ); -class GradientTexture : public Texture { - GDCLASS(GradientTexture, Texture); +class GradientTexture : public Texture2D { + GDCLASS(GradientTexture, Texture2D); public: struct Point { @@ -633,28 +509,26 @@ public: virtual int get_height() const { return 1; } virtual bool has_alpha() const { return true; } - virtual void set_flags(uint32_t p_flags) {} - virtual uint32_t get_flags() const { return FLAG_FILTER; } - virtual Ref<Image> get_data() const; GradientTexture(); virtual ~GradientTexture(); }; -class ProxyTexture : public Texture { - GDCLASS(ProxyTexture, Texture); +class ProxyTexture : public Texture2D { + GDCLASS(ProxyTexture, Texture2D); private: - RID proxy; - Ref<Texture> base; + mutable RID proxy_ph; + mutable RID proxy; + Ref<Texture2D> base; protected: static void _bind_methods(); public: - void set_base(const Ref<Texture> &p_texture); - Ref<Texture> get_base() const; + void set_base(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_base() const; virtual int get_width() const; virtual int get_height() const; @@ -662,15 +536,12 @@ public: virtual bool has_alpha() const; - virtual void set_flags(uint32_t p_flags); - virtual uint32_t get_flags() const; - ProxyTexture(); ~ProxyTexture(); }; -class AnimatedTexture : public Texture { - GDCLASS(AnimatedTexture, Texture); +class AnimatedTexture : public Texture2D { + GDCLASS(AnimatedTexture, Texture2D); //use readers writers lock for this, since its far more times read than written to RWLock *rw_lock; @@ -680,11 +551,12 @@ private: MAX_FRAMES = 256 }; + RID proxy_ph; RID proxy; struct Frame { - Ref<Texture> texture; + Ref<Texture2D> texture; float delay_sec; Frame() { @@ -712,8 +584,8 @@ public: void set_frames(int p_frames); int get_frames() const; - void set_frame_texture(int p_frame, const Ref<Texture> &p_texture); - Ref<Texture> get_frame_texture(int p_frame) const; + void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_frame_texture(int p_frame) const; void set_frame_delay(int p_frame, float p_delay_sec); float get_frame_delay(int p_frame) const; @@ -727,9 +599,6 @@ public: virtual bool has_alpha() const; - virtual void set_flags(uint32_t p_flags); - virtual uint32_t get_flags() const; - virtual Ref<Image> get_data() const; bool is_pixel_opaque(int p_x, int p_y) const; @@ -738,8 +607,8 @@ public: ~AnimatedTexture(); }; -class CameraTexture : public Texture { - GDCLASS(CameraTexture, Texture); +class CameraTexture : public Texture2D { + GDCLASS(CameraTexture, Texture2D); private: int camera_feed_id; |