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-rw-r--r--scene/resources/texture.h174
1 files changed, 171 insertions, 3 deletions
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 93d7ec4ef9..79e6d2cdf9 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -33,11 +33,13 @@
#include "curve.h"
#include "io/resource_loader.h"
-#include "math_2d.h"
+#include "os/mutex.h"
+#include "os/rw_lock.h"
+#include "os/thread_safe.h"
+#include "rect2.h"
#include "resource.h"
#include "scene/resources/color_ramp.h"
#include "servers/visual_server.h"
-
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -66,6 +68,8 @@ public:
virtual Size2 get_size() const;
virtual RID get_rid() const = 0;
+ virtual bool is_pixel_opaque(int p_x, int p_y) const;
+
virtual bool has_alpha() const = 0;
virtual void set_flags(uint32_t p_flags) = 0;
@@ -83,6 +87,8 @@ public:
VARIANT_ENUM_CAST(Texture::Flags);
+class BitMap;
+
class ImageTexture : public Texture {
GDCLASS(ImageTexture, Texture);
@@ -103,6 +109,7 @@ private:
Storage storage;
Size2 size_override;
float lossy_storage_quality;
+ mutable Ref<BitMap> alpha_cache;
protected:
virtual void reload_from_file();
@@ -124,7 +131,9 @@ public:
void set_flags(uint32_t p_flags);
uint32_t get_flags() const;
Image::Format get_format() const;
- void load(const String &p_path);
+#ifndef DISABLE_DEPRECATED
+ Error load(const String &p_path);
+#endif
void set_data(const Ref<Image> &p_image);
Ref<Image> get_data() const;
@@ -140,6 +149,8 @@ public:
void set_storage(Storage p_storage);
Storage get_storage() const;
+ bool is_pixel_opaque(int p_x, int p_y) const;
+
void set_lossy_storage_quality(float p_lossy_storage_quality);
float get_lossy_storage_quality() const;
@@ -180,6 +191,7 @@ private:
Image::Format format;
uint32_t flags;
int w, h;
+ mutable Ref<BitMap> alpha_cache;
virtual void reload_from_file();
@@ -212,6 +224,7 @@ public:
virtual bool has_alpha() const;
virtual void set_flags(uint32_t p_flags);
+ bool is_pixel_opaque(int p_x, int p_y) const;
virtual Ref<Image> get_data() const;
@@ -269,6 +282,8 @@ public:
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
+ bool is_pixel_opaque(int p_x, int p_y) const;
+
AtlasTexture();
};
@@ -316,6 +331,8 @@ public:
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
+ bool is_pixel_opaque(int p_x, int p_y) const;
+
LargeTexture();
};
@@ -400,6 +417,88 @@ VARIANT_ENUM_CAST(CubeMap::Flags)
VARIANT_ENUM_CAST(CubeMap::Side)
VARIANT_ENUM_CAST(CubeMap::Storage)
+class TextureLayered : public Resource {
+
+ GDCLASS(TextureLayered, Resource)
+
+public:
+ enum Flags {
+ FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
+ FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
+ FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
+ FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
+ FLAGS_DEFAULT = FLAG_FILTER,
+ };
+
+private:
+ bool is_3d;
+ RID texture;
+ Image::Format format;
+ uint32_t flags;
+
+ int width;
+ int height;
+ int depth;
+
+ void _set_data(const Dictionary &p_data);
+ Dictionary _get_data() const;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_flags(uint32_t p_flags);
+ uint32_t get_flags() const;
+
+ Image::Format get_format() const;
+ uint32_t get_width() const;
+ uint32_t get_height() const;
+ uint32_t get_depth() const;
+
+ void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
+ void set_layer_data(const Ref<Image> &p_image, int p_layer);
+ Ref<Image> get_layer_data(int p_layer) const;
+ void set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap = 0);
+
+ virtual RID get_rid() const;
+ virtual void set_path(const String &p_path, bool p_take_over = false);
+
+ TextureLayered(bool p_3d = false);
+ ~TextureLayered();
+};
+
+VARIANT_ENUM_CAST(TextureLayered::Flags)
+
+class Texture3D : public TextureLayered {
+
+ GDCLASS(Texture3D, TextureLayered)
+public:
+ Texture3D() :
+ TextureLayered(true) {}
+};
+
+class TextureArray : public TextureLayered {
+
+ GDCLASS(TextureArray, TextureLayered)
+public:
+ TextureArray() :
+ TextureLayered(false) {}
+};
+
+class ResourceFormatLoaderTextureLayered : public ResourceFormatLoader {
+public:
+ enum Compression {
+ COMPRESSION_LOSSLESS,
+ COMPRESSION_VRAM,
+ COMPRESSION_UNCOMPRESSED
+ };
+
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
class CurveTexture : public Texture {
GDCLASS(CurveTexture, Texture)
@@ -521,4 +620,73 @@ public:
~ProxyTexture();
};
+class AnimatedTexture : public Texture {
+ GDCLASS(AnimatedTexture, Texture)
+
+ //use readers writers lock for this, since its far more times read than written to
+ RWLock *rw_lock;
+
+private:
+ enum {
+ MAX_FRAMES = 256
+ };
+
+ RID proxy;
+
+ struct Frame {
+
+ Ref<Texture> texture;
+ float delay_sec;
+
+ Frame() {
+ delay_sec = 0;
+ }
+ };
+
+ Frame frames[MAX_FRAMES];
+ int frame_count;
+ int current_frame;
+
+ float fps;
+
+ float time;
+
+ uint64_t prev_ticks;
+
+ void _update_proxy();
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const;
+
+public:
+ void set_frames(int p_frames);
+ int get_frames() const;
+
+ void set_frame_texture(int p_frame, const Ref<Texture> &p_texture);
+ Ref<Texture> get_frame_texture(int p_frame) const;
+
+ void set_frame_delay(int p_frame, float p_delay_sec);
+ float get_frame_delay(int p_frame) const;
+
+ void set_fps(float p_fps);
+ float get_fps() const;
+
+ virtual int get_width() const;
+ virtual int get_height() const;
+ virtual RID get_rid() const;
+
+ virtual bool has_alpha() const;
+
+ virtual void set_flags(uint32_t p_flags);
+ virtual uint32_t get_flags() const;
+
+ virtual Ref<Image> get_data() const;
+
+ bool is_pixel_opaque(int p_x, int p_y) const;
+
+ AnimatedTexture();
+ ~AnimatedTexture();
+};
+
#endif