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Diffstat (limited to 'scene/resources/texture.h')
-rw-r--r--scene/resources/texture.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 05ea833978..aac3514af3 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,7 +41,7 @@
class Texture : public Resource {
- OBJ_TYPE( Texture, Resource );
+ GDCLASS( Texture, Resource );
OBJ_SAVE_TYPE( Texture ); //children are all saved as Texture, so they can be exchanged
protected:
@@ -54,7 +54,7 @@ public:
FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER,
FLAG_ANISOTROPIC_FILTER=VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER,
FLAG_CONVERT_TO_LINEAR=VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
- FLAG_VIDEO_SURFACE=VisualServer::TEXTURE_FLAG_VIDEO_SURFACE,
+ FLAG_VIDEO_SURFACE=VisualServer::TEXTURE_FLAG_USED_FOR_STREAMING,
FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER,
FLAG_MIRRORED_REPEAT=VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT
};
@@ -85,7 +85,7 @@ VARIANT_ENUM_CAST( Texture::Flags );
class ImageTexture : public Texture {
- OBJ_TYPE( ImageTexture, Texture );
+ GDCLASS( ImageTexture, Texture );
RES_BASE_EXTENSION("tex");
public:
enum Storage {
@@ -164,7 +164,7 @@ VARIANT_ENUM_CAST( ImageTexture::Storage );
class AtlasTexture : public Texture {
- OBJ_TYPE( AtlasTexture, Texture );
+ GDCLASS( AtlasTexture, Texture );
RES_BASE_EXTENSION("atex");
protected:
@@ -205,7 +205,7 @@ public:
class LargeTexture : public Texture {
- OBJ_TYPE( LargeTexture, Texture );
+ GDCLASS( LargeTexture, Texture );
RES_BASE_EXTENSION("ltex");
protected:
@@ -256,7 +256,7 @@ public:
class CubeMap : public Resource {
- OBJ_TYPE( CubeMap, Resource );
+ GDCLASS( CubeMap, Resource );
RES_BASE_EXTENSION("cbm");
public:
enum Storage {