diff options
Diffstat (limited to 'scene/resources/texture.h')
-rw-r--r-- | scene/resources/texture.h | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 18f70baa07..5d5f438eba 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -213,7 +213,7 @@ public: class ResourceFormatLoaderStreamTexture : public ResourceFormatLoader { public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr); + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false); virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; @@ -421,7 +421,7 @@ public: COMPRESSION_UNCOMPRESSED }; - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr); + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false); virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; @@ -567,7 +567,8 @@ private: Frame frames[MAX_FRAMES]; int frame_count; int current_frame; - + bool pause; + bool oneshot; float fps; float time; @@ -584,6 +585,15 @@ public: void set_frames(int p_frames); int get_frames() const; + void set_current_frame(int p_frame); + int get_current_frame() const; + + void set_pause(bool p_pause); + bool get_pause() const; + + void set_oneshot(bool p_oneshot); + bool get_oneshot() const; + void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture); Ref<Texture2D> get_frame_texture(int p_frame) const; |