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Diffstat (limited to 'scene/resources/texture.h')
-rw-r--r--scene/resources/texture.h48
1 files changed, 19 insertions, 29 deletions
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 317756e313..4e529de8ee 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -110,7 +110,8 @@ protected:
static void _bind_methods();
public:
- void create_from_image(const Ref<Image> &p_image);
+ void set_image(const Ref<Image> &p_image);
+ static Ref<ImageTexture> create_from_image(const Ref<Image> &p_image);
Image::Format get_format() const;
@@ -129,7 +130,7 @@ public:
bool is_pixel_opaque(int p_x, int p_y) const override;
- void set_size_override(const Size2 &p_size);
+ void set_size_override(const Size2i &p_size);
virtual void set_path(const String &p_path, bool p_take_over = false) override;
@@ -250,7 +251,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
static Ref<Image> load_image_from_file(Ref<FileAccess> p_file, int p_size_limit);
@@ -421,9 +422,9 @@ class ImageTextureLayered : public TextureLayered {
int layers = 0;
bool mipmaps = false;
- Error _create_from_images(const Array &p_images);
+ Error _create_from_images(const TypedArray<Image> &p_images);
- Array _get_images() const;
+ TypedArray<Image> _get_images() const;
protected:
static void _bind_methods();
@@ -505,7 +506,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
Image::Format get_format() const override;
@@ -650,7 +651,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
Image::Format get_format() const override;
@@ -768,15 +769,6 @@ public:
class GradientTexture1D : public Texture2D {
GDCLASS(GradientTexture1D, Texture2D);
-public:
- struct Point {
- float offset = 0.0;
- Color color;
- bool operator<(const Point &p_ponit) const {
- return offset < p_ponit.offset;
- }
- };
-
private:
Ref<Gradient> gradient;
bool update_pending = false;
@@ -882,8 +874,6 @@ VARIANT_ENUM_CAST(GradientTexture2D::Fill);
VARIANT_ENUM_CAST(GradientTexture2D::Repeat);
class ProxyTexture : public Texture2D {
- GDCLASS(ProxyTexture, Texture2D);
-
private:
mutable RID proxy_ph;
mutable RID proxy;
@@ -923,15 +913,15 @@ private:
struct Frame {
Ref<Texture2D> texture;
- float delay_sec = 0.0;
+ float duration = 1.0;
};
Frame frames[MAX_FRAMES];
int frame_count = 1.0;
int current_frame = 0;
bool pause = false;
- bool oneshot = false;
- float fps = 4.0;
+ bool one_shot = false;
+ float speed_scale = 1.0;
float time = 0.0;
@@ -941,7 +931,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_frames(int p_frames);
@@ -953,17 +943,17 @@ public:
void set_pause(bool p_pause);
bool get_pause() const;
- void set_oneshot(bool p_oneshot);
- bool get_oneshot() const;
+ void set_one_shot(bool p_one_shot);
+ bool get_one_shot() const;
void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_frame_texture(int p_frame) const;
- void set_frame_delay(int p_frame, float p_delay_sec);
- float get_frame_delay(int p_frame) const;
+ void set_frame_duration(int p_frame, float p_duration);
+ float get_frame_duration(int p_frame) const;
- void set_fps(float p_fps);
- float get_fps() const;
+ void set_speed_scale(float p_scale);
+ float get_speed_scale() const;
virtual int get_width() const override;
virtual int get_height() const override;
@@ -1105,4 +1095,4 @@ public:
PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
-#endif
+#endif // TEXTURE_H