diff options
Diffstat (limited to 'scene/resources/texture.h')
-rw-r--r-- | scene/resources/texture.h | 41 |
1 files changed, 22 insertions, 19 deletions
diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 9ee9588d2b..2b82dbd21f 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -68,9 +68,9 @@ public: virtual void set_flags(uint32_t p_flags) = 0; virtual uint32_t get_flags() const = 0; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; virtual Ref<Image> get_data() const { return Ref<Image>(); } @@ -131,9 +131,9 @@ public: virtual RID get_rid() const; bool has_alpha() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; void set_storage(Storage p_storage); Storage get_storage() const; @@ -167,6 +167,7 @@ public: FORMAT_BIT_HAS_MIPMAPS = 1 << 23, FORMAT_BIT_DETECT_3D = 1 << 24, FORMAT_BIT_DETECT_SRGB = 1 << 25, + FORMAT_BIT_DETECT_NORMAL = 1 << 26, }; private: @@ -181,6 +182,7 @@ private: static void _requested_3d(void *p_ud); static void _requested_srgb(void *p_ud); + static void _requested_normal(void *p_ud); protected: static void _bind_methods(); @@ -190,6 +192,7 @@ public: static TextureFormatRequestCallback request_3d_callback; static TextureFormatRequestCallback request_srgb_callback; + static TextureFormatRequestCallback request_normal_callback; uint32_t get_flags() const; Image::Format get_format() const; @@ -200,9 +203,9 @@ public: int get_height() const; virtual RID get_rid() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; virtual bool has_alpha() const; virtual void set_flags(uint32_t p_flags); @@ -226,7 +229,7 @@ VARIANT_ENUM_CAST(ImageTexture::Storage); class AtlasTexture : public Texture { GDCLASS(AtlasTexture, Texture); - RES_BASE_EXTENSION("atex"); + RES_BASE_EXTENSION("atlastex"); protected: Ref<Texture> atlas; @@ -254,9 +257,9 @@ public: void set_margin(const Rect2 &p_margin); Rect2 get_margin() const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const; AtlasTexture(); @@ -265,7 +268,7 @@ public: class LargeTexture : public Texture { GDCLASS(LargeTexture, Texture); - RES_BASE_EXTENSION("ltex"); + RES_BASE_EXTENSION("largetex"); protected: struct Piece { @@ -302,9 +305,9 @@ public: Vector2 get_piece_offset(int p_idx) const; Ref<Texture> get_piece_texture(int p_idx) const; - virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; - virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; - virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; LargeTexture(); }; @@ -312,7 +315,7 @@ public: class CubeMap : public Resource { GDCLASS(CubeMap, Resource); - RES_BASE_EXTENSION("cbm"); + RES_BASE_EXTENSION("cubemap"); public: enum Storage { @@ -393,7 +396,7 @@ VARIANT_ENUM_CAST(CubeMap::Storage); class CurveTexture : public Texture { GDCLASS(CurveTexture, Texture); - RES_BASE_EXTENSION("cvtex"); + RES_BASE_EXTENSION("curvetex"); private: RID texture; |