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-rw-r--r--scene/resources/texture.cpp502
1 files changed, 151 insertions, 351 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 0b8ad5536c..0bd8c41228 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -28,7 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "texture.h"
+#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
+#include "core_string_names.h"
#include "io/image_loader.h"
Size2 Texture::get_size() const {
@@ -36,17 +38,20 @@ Size2 Texture::get_size() const {
return Size2(get_width(), get_height());
}
-void Texture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
+void Texture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose);
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose, normal_rid);
}
-void Texture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
+void Texture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose);
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose, normal_rid);
}
-void Texture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) const {
+void Texture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose);
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv);
}
bool Texture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
@@ -65,9 +70,9 @@ void Texture::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_alpha"), &Texture::has_alpha);
ClassDB::bind_method(D_METHOD("set_flags", "flags"), &Texture::set_flags);
ClassDB::bind_method(D_METHOD("get_flags"), &Texture::get_flags);
- ClassDB::bind_method(D_METHOD("draw", "canvas_item", "pos", "modulate", "transpose"), &Texture::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw", "canvas_item", "pos", "modulate", "transpose", "normal_map:Texture"), &Texture::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map:Texture"), &Texture::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map:Texture", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
BIND_CONSTANT(FLAG_MIPMAPS);
BIND_CONSTANT(FLAG_REPEAT);
@@ -265,23 +270,26 @@ bool ImageTexture::has_alpha() const {
return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8);
}
-void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
+void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if ((w | h) == 0)
return;
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid);
}
-void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
+void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if ((w | h) == 0)
return;
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid);
}
-void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) const {
+void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
if ((w | h) == 0)
return;
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose);
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv);
}
void ImageTexture::set_size_override(const Size2 &p_size) {
@@ -390,8 +398,17 @@ void StreamTexture::_requested_srgb(void *p_ud) {
request_srgb_callback(stex);
}
+void StreamTexture::_requested_normal(void *p_ud) {
+
+ StreamTexture *st = (StreamTexture *)p_ud;
+ Ref<StreamTexture> stex(st);
+ ERR_FAIL_COND(!request_normal_callback);
+ request_normal_callback(stex);
+}
+
StreamTexture::TextureFormatRequestCallback StreamTexture::request_3d_callback = NULL;
StreamTexture::TextureFormatRequestCallback StreamTexture::request_srgb_callback = NULL;
+StreamTexture::TextureFormatRequestCallback StreamTexture::request_normal_callback = NULL;
uint32_t StreamTexture::get_flags() const {
@@ -421,12 +438,13 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
flags = f->get_32(); //texture flags!
uint32_t df = f->get_32(); //data format
- /*
+/*
print_line("width: " + itos(tw));
print_line("height: " + itos(th));
print_line("flags: " + itos(flags));
print_line("df: " + itos(df));
*/
+#ifdef TOOLS_ENABLED
if (request_3d_callback && df & FORMAT_BIT_DETECT_3D) {
//print_line("request detect 3D at " + p_path);
@@ -444,6 +462,14 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
VS::get_singleton()->texture_set_detect_srgb_callback(texture, NULL, NULL);
}
+ if (request_srgb_callback && df & FORMAT_BIT_DETECT_NORMAL) {
+ //print_line("request detect srgb at " + p_path);
+ VS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this);
+ } else {
+ //print_line("not requesting detect normal at " + p_path);
+ VS::get_singleton()->texture_set_detect_normal_callback(texture, NULL, NULL);
+ }
+#endif
if (!(df & FORMAT_BIT_STREAM)) {
p_size_limit = 0;
}
@@ -647,23 +673,26 @@ RID StreamTexture::get_rid() const {
return texture;
}
-void StreamTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
+void StreamTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if ((w | h) == 0)
return;
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose);
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid);
}
-void StreamTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
+void StreamTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
if ((w | h) == 0)
return;
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose);
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid);
}
-void StreamTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) const {
+void StreamTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
if ((w | h) == 0)
return;
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose);
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv);
}
bool StreamTexture::has_alpha() const {
@@ -845,7 +874,7 @@ void AtlasTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin"), "set_margin", "get_margin");
}
-void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
+void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
Rect2 rc = region;
@@ -860,10 +889,11 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m
rc.size.height = atlas->get_height();
}
- VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose);
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid);
}
-void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
+void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
Rect2 rc = region;
@@ -881,9 +911,10 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
Vector2 scale = p_rect.size / (region.size + margin.size);
Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);
- VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose);
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid);
}
-void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) const {
+void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
//this might not necessarily work well if using a rect, needs to be fixed properly
Rect2 rc = region;
@@ -911,7 +942,8 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
}
Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale);
- VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose);
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, p_clip_uv);
}
bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
@@ -1076,16 +1108,16 @@ void LargeTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
}
-void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {
+void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
for (int i = 0; i < pieces.size(); i++) {
// TODO
- pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose);
+ pieces[i].texture->draw(p_canvas_item, pieces[i].offset + p_pos, p_modulate, p_transpose, p_normal_map);
}
}
-void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {
+void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
//tiling not supported for this
if (size.x == 0 || size.y == 0)
@@ -1093,13 +1125,14 @@ void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
Size2 scale = p_rect.size / size;
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
for (int i = 0; i < pieces.size(); i++) {
// TODO
- pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose);
+ pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose, p_normal_map);
}
}
-void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) const {
+void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
//tiling not supported for this
if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0)
@@ -1107,6 +1140,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
Size2 scale = p_rect.size / p_src_rect.size;
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
for (int i = 0; i < pieces.size(); i++) {
// TODO
@@ -1118,7 +1152,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
target.size *= scale;
target.position = p_rect.position + (p_src_rect.position + rect.position) * scale;
local.position -= rect.position;
- pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose);
+ pieces[i].texture->draw_rect_region(p_canvas_item, target, local, p_modulate, p_transpose, p_normal_map, false);
}
}
@@ -1344,254 +1378,126 @@ void CurveTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_width", "width"), &CurveTexture::set_width);
- ClassDB::bind_method(D_METHOD("set_points", "points"), &CurveTexture::set_points);
- ClassDB::bind_method(D_METHOD("get_points"), &CurveTexture::get_points);
+ ClassDB::bind_method(D_METHOD("set_curve", "curve:Curve"), &CurveTexture::set_curve);
+ ClassDB::bind_method(D_METHOD("get_curve:Curve"), &CurveTexture::get_curve);
+
+ ClassDB::bind_method(D_METHOD("_update"), &CurveTexture::_update);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "min", PROPERTY_HINT_RANGE, "-1024,1024"), "set_min", "get_min");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max", PROPERTY_HINT_RANGE, "-1024,1024"), "set_max", "get_max");
ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "32,4096"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "points"), "set_points", "get_points");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
}
void CurveTexture::set_max(float p_max) {
- max = p_max;
+ _max = p_max;
emit_changed();
}
float CurveTexture::get_max() const {
- return max;
+ return _max;
}
void CurveTexture::set_min(float p_min) {
- min = p_min;
+ _min = p_min;
emit_changed();
}
float CurveTexture::get_min() const {
- return min;
+ return _min;
}
void CurveTexture::set_width(int p_width) {
ERR_FAIL_COND(p_width < 32 || p_width > 4096);
- width = p_width;
- if (points.size())
- set_points(points);
+ _width = p_width;
+ _update();
}
int CurveTexture::get_width() const {
- return width;
+ return _width;
}
-static void _plot_curve(const Vector2 &p_a, const Vector2 &p_b, const Vector2 &p_c, const Vector2 &p_d, float *p_heights, bool *p_useds, int p_width, float p_min, float p_max) {
-
- float geometry[4][4];
- float tmp1[4][4];
- float tmp2[4][4];
- float deltas[4][4];
- double x, dx, dx2, dx3;
- double y, dy, dy2, dy3;
- double d, d2, d3;
- int lastx;
- int newx;
- float lasty;
- float newy;
- int ntimes;
- int i, j;
-
- int xmax = p_width;
-
- /* construct the geometry matrix from the segment */
- for (i = 0; i < 4; i++) {
- geometry[i][2] = 0;
- geometry[i][3] = 0;
- }
+void CurveTexture::ensure_default_setup() {
- geometry[0][0] = (p_a[0] * xmax);
- geometry[1][0] = (p_b[0] * xmax);
- geometry[2][0] = (p_c[0] * xmax);
- geometry[3][0] = (p_d[0] * xmax);
-
- geometry[0][1] = (p_a[1]);
- geometry[1][1] = (p_b[1]);
- geometry[2][1] = (p_c[1]);
- geometry[3][1] = (p_d[1]);
-
- /* subdivide the curve ntimes (1000) times */
- ntimes = 4 * xmax;
- /* ntimes can be adjusted to give a finer or coarser curve */
- d = 1.0 / ntimes;
- d2 = d * d;
- d3 = d * d * d;
-
- /* construct a temporary matrix for determining the forward differencing deltas */
- tmp2[0][0] = 0;
- tmp2[0][1] = 0;
- tmp2[0][2] = 0;
- tmp2[0][3] = 1;
- tmp2[1][0] = d3;
- tmp2[1][1] = d2;
- tmp2[1][2] = d;
- tmp2[1][3] = 0;
- tmp2[2][0] = 6 * d3;
- tmp2[2][1] = 2 * d2;
- tmp2[2][2] = 0;
- tmp2[2][3] = 0;
- tmp2[3][0] = 6 * d3;
- tmp2[3][1] = 0;
- tmp2[3][2] = 0;
- tmp2[3][3] = 0;
-
- /* compose the basis and geometry matrices */
-
- static const float CR_basis[4][4] = {
- { -0.5, 1.5, -1.5, 0.5 },
- { 1.0, -2.5, 2.0, -0.5 },
- { -0.5, 0.0, 0.5, 0.0 },
- { 0.0, 1.0, 0.0, 0.0 },
- };
-
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
- CR_basis[i][1] * geometry[1][j] +
- CR_basis[i][2] * geometry[2][j] +
- CR_basis[i][3] * geometry[3][j]);
- }
+ if (_curve.is_null()) {
+ Ref<Curve> curve = Ref<Curve>(memnew(Curve));
+ curve->add_point(Vector2(0, 1));
+ curve->add_point(Vector2(1, 1));
+ set_curve(curve);
}
- /* compose the above results to get the deltas matrix */
-
- for (i = 0; i < 4; i++) {
- for (j = 0; j < 4; j++) {
- deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
- tmp2[i][1] * tmp1[1][j] +
- tmp2[i][2] * tmp1[2][j] +
- tmp2[i][3] * tmp1[3][j]);
- }
+
+ if (get_min() == 0 && get_max() == 1) {
+ set_max(32);
}
+}
- /* extract the x deltas */
- x = deltas[0][0];
- dx = deltas[1][0];
- dx2 = deltas[2][0];
- dx3 = deltas[3][0];
-
- /* extract the y deltas */
- y = deltas[0][1];
- dy = deltas[1][1];
- dy2 = deltas[2][1];
- dy3 = deltas[3][1];
-
- lastx = CLAMP(x, 0, xmax);
- lasty = y;
-
- p_heights[lastx] = lasty;
- p_useds[lastx] = true;
-
- /* loop over the curve */
- for (i = 0; i < ntimes; i++) {
- /* increment the x values */
- x += dx;
- dx += dx2;
- dx2 += dx3;
-
- /* increment the y values */
- y += dy;
- dy += dy2;
- dy2 += dy3;
-
- newx = CLAMP((Math::round(x)), 0, xmax);
- newy = CLAMP(y, p_min, p_max);
-
- /* if this point is different than the last one...then draw it */
- if ((lastx != newx) || (lasty != newy)) {
- p_useds[newx] = true;
- p_heights[newx] = newy;
+void CurveTexture::set_curve(Ref<Curve> p_curve) {
+ if (_curve != p_curve) {
+ if (_curve.is_valid()) {
+ _curve->disconnect(CoreStringNames::get_singleton()->changed, this, "_update");
}
-
- lastx = newx;
- lasty = newy;
+ _curve = p_curve;
+ if (_curve.is_valid()) {
+ _curve->connect(CoreStringNames::get_singleton()->changed, this, "_update");
+ }
+ _update();
}
}
-void CurveTexture::set_points(const PoolVector<Vector2> &p_points) {
-
- points = p_points;
+void CurveTexture::_update() {
PoolVector<uint8_t> data;
- PoolVector<bool> used;
- data.resize(width * sizeof(float));
- used.resize(width);
+ data.resize(_width * sizeof(float));
+
+ // The array is locked in that scope
{
PoolVector<uint8_t>::Write wd8 = data.write();
float *wd = (float *)wd8.ptr();
- PoolVector<bool>::Write wu = used.write();
- int pc = p_points.size();
- PoolVector<Vector2>::Read pr = p_points.read();
-
- for (int i = 0; i < width; i++) {
- wd[i] = 0.0;
- wu[i] = false;
- }
-
- Vector2 prev = Vector2(0, 0);
- Vector2 prev2 = Vector2(0, 0);
- for (int i = -1; i < pc; i++) {
-
- Vector2 next;
- Vector2 next2;
- if (i + 1 >= pc) {
- next = Vector2(1, 0);
- } else {
- next = Vector2(pr[i + 1].x, pr[i + 1].y);
+ if (_curve.is_valid()) {
+ Curve &curve = **_curve;
+ float height = _max - _min;
+ for (int i = 0; i < _width; ++i) {
+ float t = i / static_cast<float>(_width);
+ float v = curve.interpolate_baked(t);
+ wd[i] = CLAMP(_min + v * height, _min, _max);
}
- if (i + 2 >= pc) {
- next2 = Vector2(1, 0);
- } else {
- next2 = Vector2(pr[i + 2].x, pr[i + 2].y);
+ } else {
+ for (int i = 0; i < _width; ++i) {
+ wd[i] = 0;
}
-
- /*if (i==-1 && prev.offset==next.offset) {
- prev=next;
- continue;
- }*/
-
- _plot_curve(prev2, prev, next, next2, wd, wu.ptr(), width, min, max);
-
- prev2 = prev;
- prev = next;
}
}
- Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RF, data));
+ Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RF, data));
- VS::get_singleton()->texture_allocate(texture, width, 1, Image::FORMAT_RF, VS::TEXTURE_FLAG_FILTER);
- VS::get_singleton()->texture_set_data(texture, image);
+ VS::get_singleton()->texture_allocate(_texture, _width, 1, Image::FORMAT_RF, VS::TEXTURE_FLAG_FILTER);
+ VS::get_singleton()->texture_set_data(_texture, image);
emit_changed();
}
-PoolVector<Vector2> CurveTexture::get_points() const {
+Ref<Curve> CurveTexture::get_curve() const {
- return points;
+ return _curve;
}
RID CurveTexture::get_rid() const {
- return texture;
+ return _texture;
}
CurveTexture::CurveTexture() {
- max = 1;
- min = 0;
- width = 2048;
- texture = VS::get_singleton()->texture_create();
+ _max = 1;
+ _min = 0;
+ _width = 2048;
+ _texture = VS::get_singleton()->texture_create();
}
CurveTexture::~CurveTexture() {
- VS::get_singleton()->free(texture);
+ VS::get_singleton()->free(_texture);
}
//////////////////
@@ -1602,13 +1508,6 @@ CurveTexture::~CurveTexture() {
#define COLOR_RAMP_SET_COLORS "set_colors"
GradientTexture::GradientTexture() {
- //Set initial color ramp transition from black to white
- points.resize(2);
- points[0].color = Color(0, 0, 0, 1);
- points[0].offset = 0;
- points[1].color = Color(1, 1, 1, 1);
- points[1].offset = 1;
- is_sorted = true;
update_pending = false;
width = 2048;
@@ -1622,32 +1521,33 @@ GradientTexture::~GradientTexture() {
void GradientTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &GradientTexture::add_point);
- ClassDB::bind_method(D_METHOD("remove_point", "offset", "color"), &GradientTexture::remove_point);
-
- ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &GradientTexture::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset", "point"), &GradientTexture::get_offset);
-
- ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &GradientTexture::set_color);
- ClassDB::bind_method(D_METHOD("get_color", "point"), &GradientTexture::get_color);
+ ClassDB::bind_method(D_METHOD("set_gradient", "gradient:Gradient"), &GradientTexture::set_gradient);
+ ClassDB::bind_method(D_METHOD("get_gradient:Gradient"), &GradientTexture::get_gradient);
ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width);
- ClassDB::bind_method(D_METHOD("interpolate", "offset"), &GradientTexture::get_color_at_offset);
-
- ClassDB::bind_method(D_METHOD("get_point_count"), &GradientTexture::get_points_count);
-
ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_OFFSETS, "offsets"), &GradientTexture::set_offsets);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_OFFSETS), &GradientTexture::get_offsets);
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
+}
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_SET_COLORS, "colors"), &GradientTexture::set_colors);
- ClassDB::bind_method(D_METHOD(COLOR_RAMP_GET_COLORS), &GradientTexture::get_colors);
+void GradientTexture::set_gradient(Ref<Gradient> p_gradient) {
+ if (p_gradient == gradient)
+ return;
+ if (gradient.is_valid()) {
+ gradient->disconnect(CoreStringNames::get_singleton()->changed, this, "_update");
+ }
+ gradient = p_gradient;
+ if (gradient.is_valid()) {
+ gradient->connect(CoreStringNames::get_singleton()->changed, this, "_update");
+ }
+ _update();
+ emit_changed();
+}
- ADD_PROPERTY(PropertyInfo(Variant::INT, "width"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "offsets"), COLOR_RAMP_SET_OFFSETS, COLOR_RAMP_GET_OFFSETS);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "colors"), COLOR_RAMP_SET_COLORS, COLOR_RAMP_GET_COLORS);
+Ref<Gradient> GradientTexture::get_gradient() const {
+ return gradient;
}
void GradientTexture::_queue_update() {
@@ -1660,16 +1560,22 @@ void GradientTexture::_queue_update() {
void GradientTexture::_update() {
+ if (gradient.is_null())
+ return;
+
update_pending = false;
PoolVector<uint8_t> data;
data.resize(width * 4);
{
PoolVector<uint8_t>::Write wd8 = data.write();
+ Gradient &g = **gradient;
+
for (int i = 0; i < width; i++) {
+
float ofs = float(i) / (width - 1);
+ Color color = g.get_color_at_offset(ofs);
- Color color = get_color_at_offset(ofs);
wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255));
wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255));
wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255));
@@ -1695,112 +1601,6 @@ int GradientTexture::get_width() const {
return width;
}
-Vector<float> GradientTexture::get_offsets() const {
- Vector<float> offsets;
- offsets.resize(points.size());
- for (int i = 0; i < points.size(); i++) {
- offsets[i] = points[i].offset;
- }
- return offsets;
-}
-
-Vector<Color> GradientTexture::get_colors() const {
- Vector<Color> colors;
- colors.resize(points.size());
- for (int i = 0; i < points.size(); i++) {
- colors[i] = points[i].color;
- }
- return colors;
-}
-
-void GradientTexture::set_offsets(const Vector<float> &p_offsets) {
- points.resize(p_offsets.size());
- for (int i = 0; i < points.size(); i++) {
- points[i].offset = p_offsets[i];
- }
- is_sorted = false;
- emit_changed();
- _queue_update();
-}
-
-void GradientTexture::set_colors(const Vector<Color> &p_colors) {
- if (points.size() < p_colors.size())
- is_sorted = false;
- points.resize(p_colors.size());
- for (int i = 0; i < points.size(); i++) {
- points[i].color = p_colors[i];
- }
- emit_changed();
- _queue_update();
-}
-
-Vector<GradientTexture::Point> &GradientTexture::get_points() {
- return points;
-}
-
-void GradientTexture::add_point(float p_offset, const Color &p_color) {
-
- Point p;
- p.offset = p_offset;
- p.color = p_color;
- is_sorted = false;
- points.push_back(p);
-
- emit_changed();
- _queue_update();
-}
-
-void GradientTexture::remove_point(int p_index) {
-
- ERR_FAIL_INDEX(p_index, points.size());
- ERR_FAIL_COND(points.size() <= 2);
- points.remove(p_index);
- emit_changed();
- _queue_update();
-}
-
-void GradientTexture::set_points(Vector<GradientTexture::Point> &p_points) {
- points = p_points;
- is_sorted = false;
- emit_changed();
- _queue_update();
-}
-
-void GradientTexture::set_offset(int pos, const float offset) {
- if (points.size() <= pos)
- points.resize(pos + 1);
- points[pos].offset = offset;
- is_sorted = false;
- emit_changed();
- _queue_update();
-}
-
-float GradientTexture::get_offset(int pos) const {
- if (points.size() > pos)
- return points[pos].offset;
- return 0; //TODO: Maybe throw some error instead?
-}
-
Ref<Image> GradientTexture::get_data() const {
return VisualServer::get_singleton()->texture_get_data(texture);
}
-
-void GradientTexture::set_color(int pos, const Color &color) {
- if (points.size() <= pos) {
- points.resize(pos + 1);
- is_sorted = false;
- }
- points[pos].color = color;
- emit_changed();
- _queue_update();
-}
-
-Color GradientTexture::get_color(int pos) const {
- if (points.size() > pos)
- return points[pos].color;
- return Color(0, 0, 0, 1); //TODO: Maybe throw some error instead?
-}
-
-int GradientTexture::get_points_count() const {
- return points.size();
-}