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+/*************************************************************************/
+/* text_paragraph.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXT_PARAGRAPH_H
+#define TEXT_PARAGRAPH_H
+
+#include "scene/resources/font.h"
+#include "servers/text_server.h"
+
+/*************************************************************************/
+
+class TextParagraph : public Reference {
+ GDCLASS(TextParagraph, Reference);
+
+ RID rid;
+ Vector<RID> lines;
+
+ bool dirty_lines = true;
+
+ float width = -1;
+ uint8_t flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA;
+ HAlign align = HALIGN_LEFT;
+
+ Vector<float> tab_stops;
+
+protected:
+ static void _bind_methods();
+
+ void _shape_lines();
+
+public:
+ RID get_rid() const;
+ RID get_line_rid(int p_line) const;
+
+ void clear();
+
+ void set_direction(TextServer::Direction p_direction);
+ TextServer::Direction get_direction() const;
+
+ void set_orientation(TextServer::Orientation p_orientation);
+ TextServer::Orientation get_orientation() const;
+
+ void set_preserve_invalid(bool p_enabled);
+ bool get_preserve_invalid() const;
+
+ void set_preserve_control(bool p_enabled);
+ bool get_preserve_control() const;
+
+ void set_bidi_override(const Vector<Vector2i> &p_override);
+
+ bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
+ bool add_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1);
+ bool resize_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER);
+
+ void set_align(HAlign p_align);
+ HAlign get_align() const;
+
+ void tab_align(const Vector<float> &p_tab_stops);
+
+ void set_flags(uint8_t p_flags);
+ uint8_t get_flags() const;
+
+ void set_width(float p_width);
+ float get_width() const;
+
+ Size2 get_non_wraped_size() const;
+
+ Size2 get_size() const;
+
+ int get_line_count() const;
+
+ Array get_line_objects(int p_line) const;
+ Rect2 get_line_object_rect(int p_line, Variant p_key) const;
+ Size2 get_line_size(int p_line) const;
+ float get_line_ascent(int p_line) const;
+ float get_line_descent(int p_line) const;
+ float get_line_width(int p_line) const;
+ Vector2i get_line_range(int p_line) const;
+ float get_line_underline_position(int p_line) const;
+ float get_line_underline_thickness(int p_line) const;
+
+ void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const;
+ void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const;
+
+ void draw_line(RID p_canvas, const Vector2 &p_pos, int p_line, const Color &p_color = Color(1, 1, 1)) const;
+ void draw_line_outline(RID p_canvas, const Vector2 &p_pos, int p_line, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const;
+
+ int hit_test(const Point2 &p_coords) const;
+
+ void _set_bidi_override(const Array &p_override);
+
+ TextParagraph(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", float p_width = -1.f, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL);
+ TextParagraph();
+ ~TextParagraph();
+};
+
+#endif // TEXT_PARAGRAPH_H