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Diffstat (limited to 'scene/resources/text_line.h')
-rw-r--r-- | scene/resources/text_line.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h new file mode 100644 index 0000000000..ffa06cc5c1 --- /dev/null +++ b/scene/resources/text_line.h @@ -0,0 +1,114 @@ +/*************************************************************************/ +/* text_line.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXT_LINE_H +#define TEXT_LINE_H + +#include "scene/resources/font.h" +#include "servers/text_server.h" + +/*************************************************************************/ + +class TextLine : public Reference { + GDCLASS(TextLine, Reference); + + RID rid; + + bool dirty = true; + + float width = -1; + uint8_t flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA; + HAlign align = HALIGN_LEFT; + + Vector<float> tab_stops; + +protected: + static void _bind_methods(); + + void _shape(); + +public: + RID get_rid() const; + + void clear(); + + void set_direction(TextServer::Direction p_direction); + TextServer::Direction get_direction() const; + + void set_bidi_override(const Vector<Vector2i> &p_override); + + void set_orientation(TextServer::Orientation p_orientation); + TextServer::Orientation get_orientation() const; + + void set_preserve_invalid(bool p_enabled); + bool get_preserve_invalid() const; + + void set_preserve_control(bool p_enabled); + bool get_preserve_control() const; + + bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); + bool add_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1); + bool resize_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER); + + void set_align(HAlign p_align); + HAlign get_align() const; + + void tab_align(const Vector<float> &p_tab_stops); + + void set_flags(uint8_t p_flags); + uint8_t get_flags() const; + + void set_width(float p_width); + float get_width() const; + + Array get_objects() const; + Rect2 get_object_rect(Variant p_key) const; + + Size2 get_size() const; + + float get_line_ascent() const; + float get_line_descent() const; + float get_line_width() const; + float get_line_underline_position() const; + float get_line_underline_thickness() const; + + void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const; + void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; + + int hit_test(float p_coords) const; + + void _set_bidi_override(const Array &p_override); + + TextLine(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL); + TextLine(); + ~TextLine(); +}; + +#endif // TEXT_LINE_H |