diff options
Diffstat (limited to 'scene/resources/surface_tool.cpp')
-rw-r--r-- | scene/resources/surface_tool.cpp | 727 |
1 files changed, 456 insertions, 271 deletions
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 1a2dcc84bb..50308d641a 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -30,11 +30,12 @@ #include "surface_tool.h" -#include "core/method_bind_ext.gen.inc" - #define _VERTEX_SNAP 0.0001 #define EQ_VERTEX_DIST 0.00001 +SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = nullptr; +SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr; + bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const { if (vertex != p_vertex.vertex) { return false; @@ -76,6 +77,16 @@ bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const { } } + for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { + if (custom[i] != p_vertex.custom[i]) { + return false; + } + } + + if (smooth_group != p_vertex.smooth_group) { + return false; + } + return true; } @@ -89,6 +100,8 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) { h = hash_djb2_buffer((const uint8_t *)&p_vtx.color, sizeof(real_t) * 4, h); h = hash_djb2_buffer((const uint8_t *)p_vtx.bones.ptr(), p_vtx.bones.size() * sizeof(int), h); h = hash_djb2_buffer((const uint8_t *)p_vtx.weights.ptr(), p_vtx.weights.size() * sizeof(float), h); + h = hash_djb2_buffer((const uint8_t *)&p_vtx.custom[0], sizeof(Color) * RS::ARRAY_CUSTOM_COUNT, h); + h = hash_djb2_one_32(p_vtx.smooth_group, h); return h; } @@ -113,8 +126,13 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) { vtx.bones = last_bones; vtx.tangent = last_tangent.normal; vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d; + vtx.smooth_group = last_smooth_group; + + for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { + vtx.custom[i] = last_custom[i]; + } - const int expected_vertices = 4; + const int expected_vertices = skin_weights == SKIN_8_WEIGHTS ? 8 : 4; if ((format & Mesh::ARRAY_FORMAT_WEIGHTS || format & Mesh::ARRAY_FORMAT_BONES) && (vtx.weights.size() != expected_vertices || vtx.bones.size() != expected_vertices)) { //ensure vertices are the expected amount @@ -165,7 +183,7 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) { format |= Mesh::ARRAY_FORMAT_VERTEX; } -void SurfaceTool::add_color(Color p_color) { +void SurfaceTool::set_color(Color p_color) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_COLOR)); @@ -174,7 +192,7 @@ void SurfaceTool::add_color(Color p_color) { last_color = p_color; } -void SurfaceTool::add_normal(const Vector3 &p_normal) { +void SurfaceTool::set_normal(const Vector3 &p_normal) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_NORMAL)); @@ -183,7 +201,7 @@ void SurfaceTool::add_normal(const Vector3 &p_normal) { last_normal = p_normal; } -void SurfaceTool::add_tangent(const Plane &p_tangent) { +void SurfaceTool::set_tangent(const Plane &p_tangent) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TANGENT)); @@ -191,7 +209,7 @@ void SurfaceTool::add_tangent(const Plane &p_tangent) { last_tangent = p_tangent; } -void SurfaceTool::add_uv(const Vector2 &p_uv) { +void SurfaceTool::set_uv(const Vector2 &p_uv) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV)); @@ -199,7 +217,7 @@ void SurfaceTool::add_uv(const Vector2 &p_uv) { last_uv = p_uv; } -void SurfaceTool::add_uv2(const Vector2 &p_uv2) { +void SurfaceTool::set_uv2(const Vector2 &p_uv2) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV2)); @@ -207,29 +225,45 @@ void SurfaceTool::add_uv2(const Vector2 &p_uv2) { last_uv2 = p_uv2; } -void SurfaceTool::add_bones(const Vector<int> &p_bones) { +void SurfaceTool::set_custom(int p_index, const Color &p_custom) { + ERR_FAIL_INDEX(p_index, RS::ARRAY_CUSTOM_COUNT); + ERR_FAIL_COND(!begun); + ERR_FAIL_COND(last_custom_format[p_index] == CUSTOM_MAX); + static const uint32_t mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 }; + static const uint32_t shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT }; + ERR_FAIL_COND(!first && !(format & mask[p_index])); + + if (first) { + format |= mask[p_index]; + format |= last_custom_format[p_index] << shift[p_index]; + } + last_custom[p_index] = p_custom; +} + +void SurfaceTool::set_bones(const Vector<int> &p_bones) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_BONES)); format |= Mesh::ARRAY_FORMAT_BONES; + if (skin_weights == SKIN_8_WEIGHTS) { + format |= Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS; + } last_bones = p_bones; } -void SurfaceTool::add_weights(const Vector<float> &p_weights) { +void SurfaceTool::set_weights(const Vector<float> &p_weights) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_WEIGHTS)); format |= Mesh::ARRAY_FORMAT_WEIGHTS; + if (skin_weights == SKIN_8_WEIGHTS) { + format |= Mesh::ARRAY_FLAG_USE_8_BONE_WEIGHTS; + } last_weights = p_weights; } -void SurfaceTool::add_smooth_group(bool p_smooth) { - ERR_FAIL_COND(!begun); - if (index_array.size()) { - smooth_groups[index_array.size()] = p_smooth; - } else { - smooth_groups[vertex_array.size()] = p_smooth; - } +void SurfaceTool::set_smooth_group(uint32_t p_group) { + last_smooth_group = p_group; } void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) { @@ -240,15 +274,15 @@ void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vect #define ADD_POINT(n) \ { \ if (p_colors.size() > n) \ - add_color(p_colors[n]); \ + set_color(p_colors[n]); \ if (p_uvs.size() > n) \ - add_uv(p_uvs[n]); \ + set_uv(p_uvs[n]); \ if (p_uv2s.size() > n) \ - add_uv2(p_uv2s[n]); \ + set_uv2(p_uv2s[n]); \ if (p_normals.size() > n) \ - add_normal(p_normals[n]); \ + set_normal(p_normals[n]); \ if (p_tangents.size() > n) \ - add_tangent(p_tangents[n]); \ + set_tangent(p_tangents[n]); \ add_vertex(p_vertices[n]); \ } @@ -286,9 +320,8 @@ Array SurfaceTool::commit_to_arrays() { array.resize(varr_len); Vector3 *w = array.ptrw(); - int idx = 0; - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) { - const Vertex &v = E->get(); + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; switch (i) { case Mesh::ARRAY_VERTEX: { @@ -310,9 +343,8 @@ Array SurfaceTool::commit_to_arrays() { array.resize(varr_len); Vector2 *w = array.ptrw(); - int idx = 0; - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) { - const Vertex &v = E->get(); + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; switch (i) { case Mesh::ARRAY_TEX_UV: { @@ -331,9 +363,8 @@ Array SurfaceTool::commit_to_arrays() { array.resize(varr_len * 4); float *w = array.ptrw(); - int idx = 0; - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) { - const Vertex &v = E->get(); + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; w[idx + 0] = v.tangent.x; w[idx + 1] = v.tangent.y; @@ -352,27 +383,165 @@ Array SurfaceTool::commit_to_arrays() { array.resize(varr_len); Color *w = array.ptrw(); - int idx = 0; - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) { - const Vertex &v = E->get(); + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + w[idx] = v.color; } a[i] = array; } break; + case Mesh::ARRAY_CUSTOM0: + case Mesh::ARRAY_CUSTOM1: + case Mesh::ARRAY_CUSTOM2: + case Mesh::ARRAY_CUSTOM3: { + int fmt = i - Mesh::ARRAY_CUSTOM0; + switch (last_custom_format[fmt]) { + case CUSTOM_RGBA8_UNORM: { + Vector<uint8_t> array; + array.resize(varr_len * 4); + uint8_t *w = array.ptrw(); + + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + const Color &c = v.custom[idx]; + w[idx * 4 + 0] = CLAMP(int32_t(c.r * 255.0), 0, 255); + w[idx * 4 + 1] = CLAMP(int32_t(c.g * 255.0), 0, 255); + w[idx * 4 + 2] = CLAMP(int32_t(c.b * 255.0), 0, 255); + w[idx * 4 + 3] = CLAMP(int32_t(c.a * 255.0), 0, 255); + } + + a[i] = array; + } break; + case CUSTOM_RGBA8_SNORM: { + Vector<uint8_t> array; + array.resize(varr_len * 4); + uint8_t *w = array.ptrw(); + + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + const Color &c = v.custom[idx]; + w[idx * 4 + 0] = uint8_t(int8_t(CLAMP(int32_t(c.r * 127.0), -128, 127))); + w[idx * 4 + 1] = uint8_t(int8_t(CLAMP(int32_t(c.g * 127.0), -128, 127))); + w[idx * 4 + 2] = uint8_t(int8_t(CLAMP(int32_t(c.b * 127.0), -128, 127))); + w[idx * 4 + 3] = uint8_t(int8_t(CLAMP(int32_t(c.a * 127.0), -128, 127))); + } + + a[i] = array; + } break; + case CUSTOM_RG_HALF: { + Vector<uint8_t> array; + array.resize(varr_len * 4); + uint16_t *w = (uint16_t *)array.ptrw(); + + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + const Color &c = v.custom[idx]; + w[idx * 2 + 0] = Math::make_half_float(c.r); + w[idx * 2 + 1] = Math::make_half_float(c.g); + } + + a[i] = array; + } break; + case CUSTOM_RGBA_HALF: { + Vector<uint8_t> array; + array.resize(varr_len * 8); + uint16_t *w = (uint16_t *)array.ptrw(); + + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + const Color &c = v.custom[idx]; + w[idx * 4 + 0] = Math::make_half_float(c.r); + w[idx * 4 + 1] = Math::make_half_float(c.g); + w[idx * 4 + 2] = Math::make_half_float(c.b); + w[idx * 4 + 3] = Math::make_half_float(c.a); + } + + a[i] = array; + } break; + case CUSTOM_R_FLOAT: { + Vector<float> array; + array.resize(varr_len); + float *w = (float *)array.ptrw(); + + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + const Color &c = v.custom[idx]; + w[idx] = c.r; + } + + a[i] = array; + } break; + case CUSTOM_RG_FLOAT: { + Vector<float> array; + array.resize(varr_len * 2); + float *w = (float *)array.ptrw(); + + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + const Color &c = v.custom[idx]; + w[idx * 2 + 0] = c.r; + w[idx * 2 + 1] = c.g; + } + + a[i] = array; + } break; + case CUSTOM_RGB_FLOAT: { + Vector<float> array; + array.resize(varr_len * 3); + float *w = (float *)array.ptrw(); + + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + const Color &c = v.custom[idx]; + w[idx * 3 + 0] = c.r; + w[idx * 3 + 1] = c.g; + w[idx * 3 + 2] = c.b; + } + + a[i] = array; + } break; + case CUSTOM_RGBA_FLOAT: { + Vector<float> array; + array.resize(varr_len * 4); + float *w = (float *)array.ptrw(); + + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + const Color &c = v.custom[idx]; + w[idx * 4 + 0] = c.r; + w[idx * 4 + 1] = c.g; + w[idx * 4 + 2] = c.b; + w[idx * 4 + 3] = c.a; + } + + a[i] = array; + } break; + default: { + } //unreachable but compiler warning anyway + } + } break; case Mesh::ARRAY_BONES: { + int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4; Vector<int> array; - array.resize(varr_len * 4); + array.resize(varr_len * count); int *w = array.ptrw(); - int idx = 0; - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) { - const Vertex &v = E->get(); + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; - ERR_CONTINUE(v.bones.size() != 4); + ERR_CONTINUE(v.bones.size() != count); - for (int j = 0; j < 4; j++) { - w[idx + j] = v.bones[j]; + for (int j = 0; j < count; j++) { + w[idx * count + j] = v.bones[j]; } } @@ -381,16 +550,18 @@ Array SurfaceTool::commit_to_arrays() { } break; case Mesh::ARRAY_WEIGHTS: { Vector<float> array; - array.resize(varr_len * 4); + int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4; + + array.resize(varr_len * count); float *w = array.ptrw(); - int idx = 0; - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) { - const Vertex &v = E->get(); - ERR_CONTINUE(v.weights.size() != 4); + for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { + const Vertex &v = vertex_array[idx]; + + ERR_CONTINUE(v.weights.size() != count); - for (int j = 0; j < 4; j++) { - w[idx + j] = v.weights[j]; + for (int j = 0; j < count; j++) { + w[idx * count + j] = v.weights[j]; } } @@ -404,9 +575,8 @@ Array SurfaceTool::commit_to_arrays() { array.resize(index_array.size()); int *w = array.ptrw(); - int idx = 0; - for (List<int>::Element *E = index_array.front(); E; E = E->next(), idx++) { - w[idx] = E->get(); + for (uint32_t idx = 0; idx < index_array.size(); idx++) { + w[idx] = index_array[idx]; } a[i] = array; @@ -453,15 +623,16 @@ void SurfaceTool::index() { } HashMap<Vertex, int, VertexHasher> indices; - List<Vertex> new_vertices; + LocalVector<Vertex> old_vertex_array = vertex_array; + vertex_array.clear(); - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) { - int *idxptr = indices.getptr(E->get()); + for (uint32_t i = 0; i < old_vertex_array.size(); i++) { + int *idxptr = indices.getptr(old_vertex_array[i]); int idx; if (!idxptr) { idx = indices.size(); - new_vertices.push_back(E->get()); - indices[E->get()] = idx; + vertex_array.push_back(old_vertex_array[i]); + indices[old_vertex_array[i]] = idx; } else { idx = *idxptr; } @@ -469,9 +640,6 @@ void SurfaceTool::index() { index_array.push_back(idx); } - vertex_array.clear(); - vertex_array = new_vertices; - format |= Mesh::ARRAY_FORMAT_INDEX; } @@ -479,29 +647,26 @@ void SurfaceTool::deindex() { if (index_array.size() == 0) { return; //nothing to deindex } - Vector<Vertex> varr; - varr.resize(vertex_array.size()); - int idx = 0; - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) { - varr.write[idx++] = E->get(); - } + + LocalVector<Vertex> old_vertex_array = vertex_array; vertex_array.clear(); - for (List<int>::Element *E = index_array.front(); E; E = E->next()) { - ERR_FAIL_INDEX(E->get(), varr.size()); - vertex_array.push_back(varr[E->get()]); + for (uint32_t i = 0; i < index_array.size(); i++) { + uint32_t index = index_array[i]; + ERR_FAIL_COND(index >= old_vertex_array.size()); + vertex_array.push_back(old_vertex_array[index]); } format &= ~Mesh::ARRAY_FORMAT_INDEX; index_array.clear(); } -void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) { +void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat) { Array arr = p_existing->surface_get_arrays(p_surface); ERR_FAIL_COND(arr.size() != RS::ARRAY_MAX); _create_list_from_arrays(arr, r_vertex, r_index, lformat); } -Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays) { - Vector<SurfaceTool::Vertex> ret; +void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays, LocalVector<SurfaceTool::Vertex> &ret, uint32_t *r_format) { + ret.clear(); Vector<Vector3> varr = p_arrays[RS::ARRAY_VERTEX]; Vector<Vector3> narr = p_arrays[RS::ARRAY_NORMAL]; @@ -511,10 +676,14 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array Vector<Vector2> uv2arr = p_arrays[RS::ARRAY_TEX_UV2]; Vector<int> barr = p_arrays[RS::ARRAY_BONES]; Vector<float> warr = p_arrays[RS::ARRAY_WEIGHTS]; + Vector<float> custom_float[RS::ARRAY_CUSTOM_COUNT]; int vc = varr.size(); if (vc == 0) { - return ret; + if (r_format) { + *r_format = 0; + } + return; } int lformat = 0; @@ -536,100 +705,40 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array if (uv2arr.size()) { lformat |= RS::ARRAY_FORMAT_TEX_UV2; } - if (barr.size()) { + int wcount = 0; + if (barr.size() && warr.size()) { lformat |= RS::ARRAY_FORMAT_BONES; - } - if (warr.size()) { lformat |= RS::ARRAY_FORMAT_WEIGHTS; - } - for (int i = 0; i < vc; i++) { - Vertex v; - if (lformat & RS::ARRAY_FORMAT_VERTEX) { - v.vertex = varr[i]; - } - if (lformat & RS::ARRAY_FORMAT_NORMAL) { - v.normal = narr[i]; - } - if (lformat & RS::ARRAY_FORMAT_TANGENT) { - Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]); - v.tangent = p.normal; - v.binormal = p.normal.cross(v.tangent).normalized() * p.d; - } - if (lformat & RS::ARRAY_FORMAT_COLOR) { - v.color = carr[i]; - } - if (lformat & RS::ARRAY_FORMAT_TEX_UV) { - v.uv = uvarr[i]; - } - if (lformat & RS::ARRAY_FORMAT_TEX_UV2) { - v.uv2 = uv2arr[i]; - } - if (lformat & RS::ARRAY_FORMAT_BONES) { - Vector<int> b; - b.resize(4); - b.write[0] = barr[i * 4 + 0]; - b.write[1] = barr[i * 4 + 1]; - b.write[2] = barr[i * 4 + 2]; - b.write[3] = barr[i * 4 + 3]; - v.bones = b; + wcount = barr.size() / varr.size(); + if (wcount == 8) { + lformat |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS; } - if (lformat & RS::ARRAY_FORMAT_WEIGHTS) { - Vector<float> w; - w.resize(4); - w.write[0] = warr[i * 4 + 0]; - w.write[1] = warr[i * 4 + 1]; - w.write[2] = warr[i * 4 + 2]; - w.write[3] = warr[i * 4 + 3]; - v.weights = w; - } - - ret.push_back(v); - } - - return ret; -} - -void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) { - Vector<Vector3> varr = arr[RS::ARRAY_VERTEX]; - Vector<Vector3> narr = arr[RS::ARRAY_NORMAL]; - Vector<float> tarr = arr[RS::ARRAY_TANGENT]; - Vector<Color> carr = arr[RS::ARRAY_COLOR]; - Vector<Vector2> uvarr = arr[RS::ARRAY_TEX_UV]; - Vector<Vector2> uv2arr = arr[RS::ARRAY_TEX_UV2]; - Vector<int> barr = arr[RS::ARRAY_BONES]; - Vector<float> warr = arr[RS::ARRAY_WEIGHTS]; - - int vc = varr.size(); - if (vc == 0) { - return; } - lformat = 0; - if (varr.size()) { - lformat |= RS::ARRAY_FORMAT_VERTEX; - } - if (narr.size()) { - lformat |= RS::ARRAY_FORMAT_NORMAL; - } - if (tarr.size()) { - lformat |= RS::ARRAY_FORMAT_TANGENT; - } - if (carr.size()) { - lformat |= RS::ARRAY_FORMAT_COLOR; - } - if (uvarr.size()) { - lformat |= RS::ARRAY_FORMAT_TEX_UV; - } - if (uv2arr.size()) { - lformat |= RS::ARRAY_FORMAT_TEX_UV2; - } - if (barr.size()) { - lformat |= RS::ARRAY_FORMAT_BONES; - } if (warr.size()) { lformat |= RS::ARRAY_FORMAT_WEIGHTS; } + static const uint32_t custom_mask[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0, Mesh::ARRAY_FORMAT_CUSTOM1, Mesh::ARRAY_FORMAT_CUSTOM2, Mesh::ARRAY_FORMAT_CUSTOM3 }; + static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT }; + + for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { + ERR_CONTINUE_MSG(p_arrays[RS::ARRAY_CUSTOM0 + i].get_type() == Variant::PACKED_BYTE_ARRAY, "Extracting Byte/Half formats is not supported"); + if (p_arrays[RS::ARRAY_CUSTOM0 + i].get_type() == Variant::PACKED_FLOAT32_ARRAY) { + lformat |= custom_mask[i]; + custom_float[i] = p_arrays[RS::ARRAY_CUSTOM0 + i]; + int fmt = custom_float[i].size() / varr.size(); + if (fmt == 1) { + lformat |= CUSTOM_R_FLOAT << custom_shift[i]; + } else if (fmt == 2) { + lformat |= CUSTOM_RG_FLOAT << custom_shift[i]; + } else if (fmt == 3) { + lformat |= CUSTOM_RGB_FLOAT << custom_shift[i]; + } else if (fmt == 4) { + lformat |= CUSTOM_RGBA_FLOAT << custom_shift[i]; + } + } + } for (int i = 0; i < vc; i++) { Vertex v; @@ -655,27 +764,44 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li } if (lformat & RS::ARRAY_FORMAT_BONES) { Vector<int> b; - b.resize(4); - b.write[0] = barr[i * 4 + 0]; - b.write[1] = barr[i * 4 + 1]; - b.write[2] = barr[i * 4 + 2]; - b.write[3] = barr[i * 4 + 3]; + b.resize(wcount); + for (int j = 0; j < wcount; j++) { + b.write[j] = barr[i * wcount + j]; + } v.bones = b; } if (lformat & RS::ARRAY_FORMAT_WEIGHTS) { Vector<float> w; - w.resize(4); - w.write[0] = warr[i * 4 + 0]; - w.write[1] = warr[i * 4 + 1]; - w.write[2] = warr[i * 4 + 2]; - w.write[3] = warr[i * 4 + 3]; + w.resize(wcount); + for (int j = 0; j < wcount; j++) { + w.write[j] = warr[i * wcount + j]; + } v.weights = w; } - r_vertex->push_back(v); + for (int j = 0; j < RS::ARRAY_CUSTOM_COUNT; j++) { + if (lformat & custom_mask[j]) { + int cc = custom_float[j].size() / varr.size(); + for (int k = 0; k < cc; k++) { + v.custom[j][k] = custom_float[j][i * cc + k]; + } + } + } + + ret.push_back(v); } + if (r_format) { + *r_format = lformat; + } +} + +void SurfaceTool::_create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat) { + create_vertex_array_from_triangle_arrays(arr, *r_vertex, &lformat); + ERR_FAIL_COND(r_vertex->size() == 0); + //indices + r_index->clear(); Vector<int> idx = arr[RS::ARRAY_INDEX]; int is = idx.size(); @@ -727,15 +853,15 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const format = 0; } - int nformat; - List<Vertex> nvertices; - List<int> nindices; + uint32_t nformat; + LocalVector<Vertex> nvertices; + LocalVector<int> nindices; _create_list(p_existing, p_surface, &nvertices, &nindices, nformat); format |= nformat; int vfrom = vertex_array.size(); - for (List<Vertex>::Element *E = nvertices.front(); E; E = E->next()) { - Vertex v = E->get(); + for (uint32_t vi = 0; vi < nvertices.size(); vi++) { + Vertex v = nvertices[vi]; v.vertex = p_xform.xform(v.vertex); if (nformat & RS::ARRAY_FORMAT_NORMAL) { v.normal = p_xform.basis.xform(v.normal); @@ -748,8 +874,8 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const vertex_array.push_back(v); } - for (List<int>::Element *E = nindices.front(); E; E = E->next()) { - int dst_index = E->get() + vfrom; + for (uint32_t i = 0; i < nindices.size(); i++) { + int dst_index = nindices[i] + vfrom; index_array.push_back(dst_index); } if (index_array.size() % 3) { @@ -760,18 +886,18 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const //mikktspace callbacks namespace { struct TangentGenerationContextUserData { - Vector<List<SurfaceTool::Vertex>::Element *> vertices; - Vector<List<int>::Element *> indices; + LocalVector<SurfaceTool::Vertex> *vertices; + LocalVector<int> *indices; }; } // namespace int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext *pContext) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData); - if (triangle_data.indices.size() > 0) { - return triangle_data.indices.size() / 3; + if (triangle_data.indices->size() > 0) { + return triangle_data.indices->size() / 3; } else { - return triangle_data.vertices.size() / 3; + return triangle_data.vertices->size() / 3; } } @@ -782,13 +908,13 @@ int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, c void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData); Vector3 v; - if (triangle_data.indices.size() > 0) { - int index = triangle_data.indices[iFace * 3 + iVert]->get(); - if (index < triangle_data.vertices.size()) { - v = triangle_data.vertices[index]->get().vertex; + if (triangle_data.indices->size() > 0) { + uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert); + if (index < triangle_data.vertices->size()) { + v = triangle_data.vertices->operator[](index).vertex; } } else { - v = triangle_data.vertices[iFace * 3 + iVert]->get().vertex; + v = triangle_data.vertices->operator[](iFace * 3 + iVert).vertex; } fvPosOut[0] = v.x; @@ -799,13 +925,13 @@ void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvP void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData); Vector3 v; - if (triangle_data.indices.size() > 0) { - int index = triangle_data.indices[iFace * 3 + iVert]->get(); - if (index < triangle_data.vertices.size()) { - v = triangle_data.vertices[index]->get().normal; + if (triangle_data.indices->size() > 0) { + uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert); + if (index < triangle_data.vertices->size()) { + v = triangle_data.vertices->operator[](index).normal; } } else { - v = triangle_data.vertices[iFace * 3 + iVert]->get().normal; + v = triangle_data.vertices->operator[](iFace * 3 + iVert).normal; } fvNormOut[0] = v.x; @@ -816,13 +942,13 @@ void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNor void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData); Vector2 v; - if (triangle_data.indices.size() > 0) { - int index = triangle_data.indices[iFace * 3 + iVert]->get(); - if (index < triangle_data.vertices.size()) { - v = triangle_data.vertices[index]->get().uv; + if (triangle_data.indices->size() > 0) { + uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert); + if (index < triangle_data.vertices->size()) { + v = triangle_data.vertices->operator[](index).uv; } } else { - v = triangle_data.vertices[iFace * 3 + iVert]->get().uv; + v = triangle_data.vertices->operator[](iFace * 3 + iVert).uv; } fvTexcOut[0] = v.x; @@ -833,13 +959,13 @@ void SurfaceTool::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, cons const tbool bIsOrientationPreserving, const int iFace, const int iVert) { TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData); Vertex *vtx = nullptr; - if (triangle_data.indices.size() > 0) { - int index = triangle_data.indices[iFace * 3 + iVert]->get(); - if (index < triangle_data.vertices.size()) { - vtx = &triangle_data.vertices[index]->get(); + if (triangle_data.indices->size() > 0) { + uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert); + if (index < triangle_data.vertices->size()) { + vtx = &triangle_data.vertices->operator[](index); } } else { - vtx = &triangle_data.vertices[iFace * 3 + iVert]->get(); + vtx = &triangle_data.vertices->operator[](iFace * 3 + iVert); } if (vtx != nullptr) { @@ -865,18 +991,12 @@ void SurfaceTool::generate_tangents() { msc.m_pInterface = &mkif; TangentGenerationContextUserData triangle_data; - triangle_data.vertices.resize(vertex_array.size()); - int idx = 0; - for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) { - triangle_data.vertices.write[idx++] = E; - E->get().binormal = Vector3(); - E->get().tangent = Vector3(); - } - triangle_data.indices.resize(index_array.size()); - idx = 0; - for (List<int>::Element *E = index_array.front(); E; E = E->next()) { - triangle_data.indices.write[idx++] = E; + triangle_data.vertices = &vertex_array; + for (uint32_t i = 0; i < vertex_array.size(); i++) { + vertex_array[i].binormal = Vector3(); + vertex_array[i].tangent = Vector3(); } + triangle_data.indices = &index_array; msc.m_pUserData = &triangle_data; bool res = genTangSpaceDefault(&msc); @@ -892,66 +1012,36 @@ void SurfaceTool::generate_normals(bool p_flip) { deindex(); - HashMap<Vertex, Vector3, VertexHasher> vertex_hash; + ERR_FAIL_COND((vertex_array.size() % 3) != 0); - int count = 0; - bool smooth = false; - if (smooth_groups.has(0)) { - smooth = smooth_groups[0]; - } + HashMap<Vertex, Vector3, VertexHasher> vertex_hash; - List<Vertex>::Element *B = vertex_array.front(); - for (List<Vertex>::Element *E = B; E;) { - List<Vertex>::Element *v[3]; - v[0] = E; - v[1] = v[0]->next(); - ERR_FAIL_COND(!v[1]); - v[2] = v[1]->next(); - ERR_FAIL_COND(!v[2]); - E = v[2]->next(); + for (uint32_t vi = 0; vi < vertex_array.size(); vi += 3) { + Vertex *v = &vertex_array[vi]; Vector3 normal; if (!p_flip) { - normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal; + normal = Plane(v[0].vertex, v[1].vertex, v[2].vertex).normal; } else { - normal = Plane(v[2]->get().vertex, v[1]->get().vertex, v[0]->get().vertex).normal; + normal = Plane(v[2].vertex, v[1].vertex, v[0].vertex).normal; } - if (smooth) { - for (int i = 0; i < 3; i++) { - Vector3 *lv = vertex_hash.getptr(v[i]->get()); - if (!lv) { - vertex_hash.set(v[i]->get(), normal); - } else { - (*lv) += normal; - } - } - } else { - for (int i = 0; i < 3; i++) { - v[i]->get().normal = normal; - } - } - count += 3; - - if (smooth_groups.has(count) || !E) { - if (vertex_hash.size()) { - while (B != E) { - Vector3 *lv = vertex_hash.getptr(B->get()); - if (lv) { - B->get().normal = lv->normalized(); - } - - B = B->next(); - } - + for (int i = 0; i < 3; i++) { + Vector3 *lv = vertex_hash.getptr(v[i]); + if (!lv) { + vertex_hash.set(v[i], normal); } else { - B = E; + (*lv) += normal; } + } + } - vertex_hash.clear(); - if (E) { - smooth = smooth_groups[count]; - } + for (uint32_t vi = 0; vi < vertex_array.size(); vi++) { + Vector3 *lv = vertex_hash.getptr(vertex_array[vi]); + if (!lv) { + vertex_array[vi].normal = Vector3(); + } else { + vertex_array[vi].normal = lv->normalized(); } } @@ -959,7 +1049,6 @@ void SurfaceTool::generate_normals(bool p_flip) { if (was_indexed) { index(); - smooth_groups.clear(); } } @@ -975,22 +1064,97 @@ void SurfaceTool::clear() { last_weights.clear(); index_array.clear(); vertex_array.clear(); - smooth_groups.clear(); material.unref(); + last_smooth_group = 0; + for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { + last_custom_format[i] = CUSTOM_MAX; + } + skin_weights = SKIN_4_WEIGHTS; +} + +void SurfaceTool::set_skin_weight_count(SkinWeightCount p_weights) { + ERR_FAIL_COND(begun); + skin_weights = p_weights; +} +SurfaceTool::SkinWeightCount SurfaceTool::get_skin_weight_count() const { + return skin_weights; +} + +void SurfaceTool::set_custom_format(int p_index, CustomFormat p_format) { + ERR_FAIL_INDEX(p_index, RS::ARRAY_CUSTOM_COUNT); + ERR_FAIL_COND(begun); + last_custom_format[p_index] = p_format; +} +SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_index) const { + ERR_FAIL_INDEX_V(p_index, RS::ARRAY_CUSTOM_COUNT, CUSTOM_MAX); + return last_custom_format[p_index]; +} +void SurfaceTool::optimize_indices_for_cache() { + ERR_FAIL_COND(optimize_vertex_cache_func == nullptr); + ERR_FAIL_COND(index_array.size() == 0); + + LocalVector old_index_array = index_array; + zeromem(index_array.ptr(), index_array.size() * sizeof(int)); + optimize_vertex_cache_func((unsigned int *)index_array.ptr(), (unsigned int *)old_index_array.ptr(), old_index_array.size(), vertex_array.size()); +} + +float SurfaceTool::get_max_axis_length() const { + ERR_FAIL_COND_V(vertex_array.size() == 0, 0); + + AABB aabb; + for (uint32_t i = 0; i < vertex_array.size(); i++) { + if (i == 0) { + aabb.position = vertex_array[i].vertex; + } else { + aabb.expand_to(vertex_array[i].vertex); + } + } + + return aabb.get_longest_axis_size(); +} +Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_count) { + Vector<int> lod; + + ERR_FAIL_COND_V(simplify_func == nullptr, lod); + ERR_FAIL_COND_V(vertex_array.size() == 0, lod); + ERR_FAIL_COND_V(index_array.size() == 0, lod); + + lod.resize(index_array.size()); + LocalVector<float> vertices; //uses floats + vertices.resize(vertex_array.size() * 3); + for (uint32_t i = 0; i < vertex_array.size(); i++) { + vertices[i * 3 + 0] = vertex_array[i].vertex.x; + vertices[i * 3 + 1] = vertex_array[i].vertex.y; + vertices[i * 3 + 2] = vertex_array[i].vertex.z; + } + + float error; + uint32_t index_count = simplify_func((unsigned int *)lod.ptrw(), (unsigned int *)index_array.ptr(), index_array.size(), vertices.ptr(), vertex_array.size(), sizeof(float) * 3, p_target_index_count, p_threshold, &error); + ERR_FAIL_COND_V(index_count == 0, lod); + lod.resize(index_count); + + return lod; } void SurfaceTool::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_skin_weight_count", "count"), &SurfaceTool::set_skin_weight_count); + ClassDB::bind_method(D_METHOD("get_skin_weight_count"), &SurfaceTool::get_skin_weight_count); + + ClassDB::bind_method(D_METHOD("set_custom_format", "index", "format"), &SurfaceTool::set_custom_format); + ClassDB::bind_method(D_METHOD("get_custom_format", "index"), &SurfaceTool::get_custom_format); + ClassDB::bind_method(D_METHOD("begin", "primitive"), &SurfaceTool::begin); ClassDB::bind_method(D_METHOD("add_vertex", "vertex"), &SurfaceTool::add_vertex); - ClassDB::bind_method(D_METHOD("add_color", "color"), &SurfaceTool::add_color); - ClassDB::bind_method(D_METHOD("add_normal", "normal"), &SurfaceTool::add_normal); - ClassDB::bind_method(D_METHOD("add_tangent", "tangent"), &SurfaceTool::add_tangent); - ClassDB::bind_method(D_METHOD("add_uv", "uv"), &SurfaceTool::add_uv); - ClassDB::bind_method(D_METHOD("add_uv2", "uv2"), &SurfaceTool::add_uv2); - ClassDB::bind_method(D_METHOD("add_bones", "bones"), &SurfaceTool::add_bones); - ClassDB::bind_method(D_METHOD("add_weights", "weights"), &SurfaceTool::add_weights); - ClassDB::bind_method(D_METHOD("add_smooth_group", "smooth"), &SurfaceTool::add_smooth_group); + ClassDB::bind_method(D_METHOD("set_color", "color"), &SurfaceTool::set_color); + ClassDB::bind_method(D_METHOD("set_normal", "normal"), &SurfaceTool::set_normal); + ClassDB::bind_method(D_METHOD("set_tangent", "tangent"), &SurfaceTool::set_tangent); + ClassDB::bind_method(D_METHOD("set_uv", "uv"), &SurfaceTool::set_uv); + ClassDB::bind_method(D_METHOD("set_uv2", "uv2"), &SurfaceTool::set_uv2); + ClassDB::bind_method(D_METHOD("set_bones", "bones"), &SurfaceTool::set_bones); + ClassDB::bind_method(D_METHOD("set_weights", "weights"), &SurfaceTool::set_weights); + ClassDB::bind_method(D_METHOD("set_custom", "index", "custom"), &SurfaceTool::set_custom); + ClassDB::bind_method(D_METHOD("set_smooth_group", "index"), &SurfaceTool::set_smooth_group); ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>())); @@ -1001,6 +1165,11 @@ void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("generate_normals", "flip"), &SurfaceTool::generate_normals, DEFVAL(false)); ClassDB::bind_method(D_METHOD("generate_tangents"), &SurfaceTool::generate_tangents); + ClassDB::bind_method(D_METHOD("optimize_indices_for_cache"), &SurfaceTool::optimize_indices_for_cache); + + ClassDB::bind_method(D_METHOD("get_max_axis_length"), &SurfaceTool::get_max_axis_length); + ClassDB::bind_method(D_METHOD("generate_lod", "nd_threshold", "target_index_count"), &SurfaceTool::generate_lod, DEFVAL(3)); + ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material); ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear); @@ -1008,13 +1177,29 @@ void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from); ClassDB::bind_method(D_METHOD("create_from_blend_shape", "existing", "surface", "blend_shape"), &SurfaceTool::create_from_blend_shape); ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from); - ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT)); + ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(0)); ClassDB::bind_method(D_METHOD("commit_to_arrays"), &SurfaceTool::commit_to_arrays); + + BIND_ENUM_CONSTANT(CUSTOM_RGBA8_UNORM); + BIND_ENUM_CONSTANT(CUSTOM_RGBA8_SNORM); + BIND_ENUM_CONSTANT(CUSTOM_RG_HALF); + BIND_ENUM_CONSTANT(CUSTOM_RGBA_HALF); + BIND_ENUM_CONSTANT(CUSTOM_R_FLOAT); + BIND_ENUM_CONSTANT(CUSTOM_RG_FLOAT); + BIND_ENUM_CONSTANT(CUSTOM_RGB_FLOAT); + BIND_ENUM_CONSTANT(CUSTOM_RGBA_FLOAT); + BIND_ENUM_CONSTANT(CUSTOM_MAX); + BIND_ENUM_CONSTANT(SKIN_4_WEIGHTS); + BIND_ENUM_CONSTANT(SKIN_8_WEIGHTS); } SurfaceTool::SurfaceTool() { first = false; begun = false; + for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) { + last_custom_format[i] = CUSTOM_MAX; + } primitive = Mesh::PRIMITIVE_LINES; + skin_weights = SKIN_4_WEIGHTS; format = 0; } |