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-rw-r--r--scene/resources/surface_tool.cpp737
1 files changed, 343 insertions, 394 deletions
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index cf07f1658b..7564735cf2 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -32,56 +32,53 @@
#define _VERTEX_SNAP 0.0001
#define EQ_VERTEX_DIST 0.00001
+bool SurfaceTool::Vertex::operator==(const Vertex &p_b) const {
-bool SurfaceTool::Vertex::operator==(const Vertex& p_b) const {
-
-
- if (vertex!=p_b.vertex)
+ if (vertex != p_b.vertex)
return false;
- if (uv!=p_b.uv)
+ if (uv != p_b.uv)
return false;
- if (uv2!=p_b.uv2)
+ if (uv2 != p_b.uv2)
return false;
- if (normal!=p_b.normal)
+ if (normal != p_b.normal)
return false;
- if (binormal!=p_b.binormal)
+ if (binormal != p_b.binormal)
return false;
- if (color!=p_b.color)
+ if (color != p_b.color)
return false;
- if (bones.size()!=p_b.bones.size())
+ if (bones.size() != p_b.bones.size())
return false;
- for(int i=0;i<bones.size();i++) {
- if (bones[i]!=p_b.bones[i])
+ for (int i = 0; i < bones.size(); i++) {
+ if (bones[i] != p_b.bones[i])
return false;
}
- for(int i=0;i<weights.size();i++) {
- if (weights[i]!=p_b.weights[i])
+ for (int i = 0; i < weights.size(); i++) {
+ if (weights[i] != p_b.weights[i])
return false;
}
return true;
}
-
uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
- uint32_t h = hash_djb2_buffer((const uint8_t*)&p_vtx.vertex,sizeof(real_t)*3);
- h = hash_djb2_buffer((const uint8_t*)&p_vtx.normal,sizeof(real_t)*3,h);
- h = hash_djb2_buffer((const uint8_t*)&p_vtx.binormal,sizeof(real_t)*3,h);
- h = hash_djb2_buffer((const uint8_t*)&p_vtx.tangent,sizeof(real_t)*3,h);
- h = hash_djb2_buffer((const uint8_t*)&p_vtx.uv,sizeof(real_t)*2,h);
- h = hash_djb2_buffer((const uint8_t*)&p_vtx.uv2,sizeof(real_t)*2,h);
- h = hash_djb2_buffer((const uint8_t*)&p_vtx.color,sizeof(real_t)*4,h);
- h = hash_djb2_buffer((const uint8_t*)p_vtx.bones.ptr(),p_vtx.bones.size()*sizeof(int),h);
- h = hash_djb2_buffer((const uint8_t*)p_vtx.weights.ptr(),p_vtx.weights.size()*sizeof(float),h);
+ uint32_t h = hash_djb2_buffer((const uint8_t *)&p_vtx.vertex, sizeof(real_t) * 3);
+ h = hash_djb2_buffer((const uint8_t *)&p_vtx.normal, sizeof(real_t) * 3, h);
+ h = hash_djb2_buffer((const uint8_t *)&p_vtx.binormal, sizeof(real_t) * 3, h);
+ h = hash_djb2_buffer((const uint8_t *)&p_vtx.tangent, sizeof(real_t) * 3, h);
+ h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv, sizeof(real_t) * 2, h);
+ h = hash_djb2_buffer((const uint8_t *)&p_vtx.uv2, sizeof(real_t) * 2, h);
+ h = hash_djb2_buffer((const uint8_t *)&p_vtx.color, sizeof(real_t) * 4, h);
+ h = hash_djb2_buffer((const uint8_t *)p_vtx.bones.ptr(), p_vtx.bones.size() * sizeof(int), h);
+ h = hash_djb2_buffer((const uint8_t *)p_vtx.weights.ptr(), p_vtx.weights.size() * sizeof(float), h);
return h;
}
@@ -89,165 +86,154 @@ void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) {
clear();
- primitive=p_primitive;
- begun=true;
- first=true;
+ primitive = p_primitive;
+ begun = true;
+ first = true;
}
-void SurfaceTool::add_vertex( const Vector3& p_vertex) {
+void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
ERR_FAIL_COND(!begun);
Vertex vtx;
- vtx.vertex=p_vertex;
- vtx.color=last_color;
- vtx.normal=last_normal;
- vtx.uv=last_uv;
- vtx.weights=last_weights;
- vtx.bones=last_bones;
- vtx.tangent=last_tangent.normal;
- vtx.binormal=last_normal.cross(last_tangent.normal).normalized() * last_tangent.d;
+ vtx.vertex = p_vertex;
+ vtx.color = last_color;
+ vtx.normal = last_normal;
+ vtx.uv = last_uv;
+ vtx.weights = last_weights;
+ vtx.bones = last_bones;
+ vtx.tangent = last_tangent.normal;
+ vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d;
vertex_array.push_back(vtx);
- first=false;
- format|=Mesh::ARRAY_FORMAT_VERTEX;
-
+ first = false;
+ format |= Mesh::ARRAY_FORMAT_VERTEX;
}
-void SurfaceTool::add_color( Color p_color ) {
+void SurfaceTool::add_color(Color p_color) {
ERR_FAIL_COND(!begun);
- ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_COLOR));
+ ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_COLOR));
- format|=Mesh::ARRAY_FORMAT_COLOR;
- last_color=p_color;
+ format |= Mesh::ARRAY_FORMAT_COLOR;
+ last_color = p_color;
}
-void SurfaceTool::add_normal( const Vector3& p_normal) {
+void SurfaceTool::add_normal(const Vector3 &p_normal) {
ERR_FAIL_COND(!begun);
- ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_NORMAL));
+ ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_NORMAL));
- format|=Mesh::ARRAY_FORMAT_NORMAL;
- last_normal=p_normal;
+ format |= Mesh::ARRAY_FORMAT_NORMAL;
+ last_normal = p_normal;
}
-
-void SurfaceTool::add_tangent( const Plane& p_tangent ) {
+void SurfaceTool::add_tangent(const Plane &p_tangent) {
ERR_FAIL_COND(!begun);
- ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TANGENT));
-
- format|=Mesh::ARRAY_FORMAT_TANGENT;
- last_tangent=p_tangent;
-
+ ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TANGENT));
+ format |= Mesh::ARRAY_FORMAT_TANGENT;
+ last_tangent = p_tangent;
}
-
-void SurfaceTool::add_uv( const Vector2& p_uv) {
+void SurfaceTool::add_uv(const Vector2 &p_uv) {
ERR_FAIL_COND(!begun);
- ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TEX_UV));
-
- format|=Mesh::ARRAY_FORMAT_TEX_UV;
- last_uv=p_uv;
+ ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV));
+ format |= Mesh::ARRAY_FORMAT_TEX_UV;
+ last_uv = p_uv;
}
-void SurfaceTool::add_uv2( const Vector2& p_uv2) {
+void SurfaceTool::add_uv2(const Vector2 &p_uv2) {
ERR_FAIL_COND(!begun);
- ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TEX_UV2));
-
- format|=Mesh::ARRAY_FORMAT_TEX_UV2;
- last_uv2=p_uv2;
+ ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_TEX_UV2));
+ format |= Mesh::ARRAY_FORMAT_TEX_UV2;
+ last_uv2 = p_uv2;
}
-void SurfaceTool::add_bones( const Vector<int>& p_bones) {
+void SurfaceTool::add_bones(const Vector<int> &p_bones) {
ERR_FAIL_COND(!begun);
- ERR_FAIL_COND(p_bones.size()!=4);
- ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_BONES));
+ ERR_FAIL_COND(p_bones.size() != 4);
+ ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_BONES));
- format|=Mesh::ARRAY_FORMAT_BONES;
- last_bones=p_bones;
+ format |= Mesh::ARRAY_FORMAT_BONES;
+ last_bones = p_bones;
}
-void SurfaceTool::add_weights( const Vector<float>& p_weights) {
+void SurfaceTool::add_weights(const Vector<float> &p_weights) {
ERR_FAIL_COND(!begun);
- ERR_FAIL_COND(p_weights.size()!=4);
- ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_WEIGHTS));
-
- format|=Mesh::ARRAY_FORMAT_WEIGHTS;
- last_weights=p_weights;
+ ERR_FAIL_COND(p_weights.size() != 4);
+ ERR_FAIL_COND(!first && !(format & Mesh::ARRAY_FORMAT_WEIGHTS));
+ format |= Mesh::ARRAY_FORMAT_WEIGHTS;
+ last_weights = p_weights;
}
void SurfaceTool::add_smooth_group(bool p_smooth) {
ERR_FAIL_COND(!begun);
if (index_array.size()) {
- smooth_groups[index_array.size()]=p_smooth;
+ smooth_groups[index_array.size()] = p_smooth;
} else {
- smooth_groups[vertex_array.size()]=p_smooth;
+ smooth_groups[vertex_array.size()] = p_smooth;
}
}
-void SurfaceTool::add_triangle_fan(const Vector<Vector3>& p_vertexes, const Vector<Vector2>& p_uvs, const Vector<Color>& p_colors,const Vector<Vector2>& p_uv2s, const Vector<Vector3>& p_normals, const Vector<Plane>& p_tangents) {
+void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) {
ERR_FAIL_COND(!begun);
- ERR_FAIL_COND(primitive!=Mesh::PRIMITIVE_TRIANGLES);
- ERR_FAIL_COND(p_vertexes.size()<3);
-
-#define ADD_POINT(n)\
- {\
- if(p_colors.size() > n)\
- add_color(p_colors[n]);\
- if(p_uvs.size() > n)\
- add_uv(p_uvs[n]);\
- if(p_uv2s.size() > n)\
- add_uv2(p_uv2s[n]);\
- if(p_normals.size() > n)\
- add_normal(p_normals[n]);\
- if(p_tangents.size() > n)\
- add_tangent(p_tangents[n]);\
- add_vertex(p_vertexes[n]);\
+ ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
+ ERR_FAIL_COND(p_vertexes.size() < 3);
+
+#define ADD_POINT(n) \
+ { \
+ if (p_colors.size() > n) \
+ add_color(p_colors[n]); \
+ if (p_uvs.size() > n) \
+ add_uv(p_uvs[n]); \
+ if (p_uv2s.size() > n) \
+ add_uv2(p_uv2s[n]); \
+ if (p_normals.size() > n) \
+ add_normal(p_normals[n]); \
+ if (p_tangents.size() > n) \
+ add_tangent(p_tangents[n]); \
+ add_vertex(p_vertexes[n]); \
}
- for(int i=0;i<p_vertexes.size() - 2;i++) {
+ for (int i = 0; i < p_vertexes.size() - 2; i++) {
ADD_POINT(0);
- ADD_POINT(i+1);
- ADD_POINT(i+2);
+ ADD_POINT(i + 1);
+ ADD_POINT(i + 2);
}
#undef ADD_POINT
-
}
-void SurfaceTool::add_index( int p_index) {
+void SurfaceTool::add_index(int p_index) {
ERR_FAIL_COND(!begun);
- format|=Mesh::ARRAY_FORMAT_INDEX;
+ format |= Mesh::ARRAY_FORMAT_INDEX;
index_array.push_back(p_index);
}
-Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
-
+Ref<Mesh> SurfaceTool::commit(const Ref<Mesh> &p_existing) {
Ref<Mesh> mesh;
if (p_existing.is_valid())
- mesh=p_existing;
+ mesh = p_existing;
else
- mesh= Ref<Mesh>( memnew( Mesh ) );
+ mesh = Ref<Mesh>(memnew(Mesh));
- int varr_len=vertex_array.size();
+ int varr_len = vertex_array.size();
-
- if (varr_len==0)
+ if (varr_len == 0)
return mesh;
int surface = mesh->get_surface_count();
@@ -255,9 +241,9 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
Array a;
a.resize(Mesh::ARRAY_MAX);
- for (int i=0;i<Mesh::ARRAY_MAX;i++) {
+ for (int i = 0; i < Mesh::ARRAY_MAX; i++) {
- switch(format&(1<<i)) {
+ switch (format & (1 << i)) {
case Mesh::ARRAY_FORMAT_VERTEX:
case Mesh::ARRAY_FORMAT_NORMAL: {
@@ -266,24 +252,23 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
array.resize(varr_len);
PoolVector<Vector3>::Write w = array.write();
- int idx=0;
- for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
+ int idx = 0;
+ for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v=E->get();
+ const Vertex &v = E->get();
- switch(i) {
+ switch (i) {
case Mesh::ARRAY_VERTEX: {
- w[idx]=v.vertex;
+ w[idx] = v.vertex;
} break;
case Mesh::ARRAY_NORMAL: {
- w[idx]=v.normal;
+ w[idx] = v.normal;
} break;
}
-
}
- w=PoolVector<Vector3>::Write();
- a[i]=array;
+ w = PoolVector<Vector3>::Write();
+ a[i] = array;
} break;
@@ -294,141 +279,134 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
array.resize(varr_len);
PoolVector<Vector2>::Write w = array.write();
- int idx=0;
- for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
+ int idx = 0;
+ for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v=E->get();
+ const Vertex &v = E->get();
- switch(i) {
+ switch (i) {
case Mesh::ARRAY_TEX_UV: {
- w[idx]=v.uv;
+ w[idx] = v.uv;
} break;
case Mesh::ARRAY_TEX_UV2: {
- w[idx]=v.uv2;
+ w[idx] = v.uv2;
} break;
}
-
}
- w=PoolVector<Vector2>::Write();
- a[i]=array;
+ w = PoolVector<Vector2>::Write();
+ a[i] = array;
} break;
case Mesh::ARRAY_FORMAT_TANGENT: {
-
PoolVector<float> array;
- array.resize(varr_len*4);
+ array.resize(varr_len * 4);
PoolVector<float>::Write w = array.write();
- int idx=0;
- for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
+ int idx = 0;
+ for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
- const Vertex &v=E->get();
+ const Vertex &v = E->get();
- w[idx+0]=v.tangent.x;
- w[idx+1]=v.tangent.y;
- w[idx+2]=v.tangent.z;
+ w[idx + 0] = v.tangent.x;
+ w[idx + 1] = v.tangent.y;
+ w[idx + 2] = v.tangent.z;
//float d = v.tangent.dot(v.binormal,v.normal);
- float d = v.binormal.dot( v.normal.cross(v.tangent));
- w[idx+3]=d<0 ? -1 : 1;
+ float d = v.binormal.dot(v.normal.cross(v.tangent));
+ w[idx + 3] = d < 0 ? -1 : 1;
}
- w=PoolVector<float>::Write();
- a[i]=array;
+ w = PoolVector<float>::Write();
+ a[i] = array;
} break;
- case Mesh::ARRAY_FORMAT_COLOR: {
+ case Mesh::ARRAY_FORMAT_COLOR: {
PoolVector<Color> array;
array.resize(varr_len);
PoolVector<Color>::Write w = array.write();
- int idx=0;
- for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
+ int idx = 0;
+ for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v=E->get();
- w[idx]=v.color;
+ const Vertex &v = E->get();
+ w[idx] = v.color;
}
- w=PoolVector<Color>::Write();
- a[i]=array;
+ w = PoolVector<Color>::Write();
+ a[i] = array;
} break;
case Mesh::ARRAY_FORMAT_BONES: {
-
PoolVector<int> array;
- array.resize(varr_len*4);
+ array.resize(varr_len * 4);
PoolVector<int>::Write w = array.write();
- int idx=0;
- for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
+ int idx = 0;
+ for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
- const Vertex &v=E->get();
+ const Vertex &v = E->get();
- ERR_CONTINUE( v.bones.size()!=4 );
+ ERR_CONTINUE(v.bones.size() != 4);
- for(int j=0;j<4;j++) {
- w[idx+j]=v.bones[j];
+ for (int j = 0; j < 4; j++) {
+ w[idx + j] = v.bones[j];
}
-
}
- w=PoolVector<int>::Write();
- a[i]=array;
+ w = PoolVector<int>::Write();
+ a[i] = array;
} break;
case Mesh::ARRAY_FORMAT_WEIGHTS: {
-
PoolVector<float> array;
- array.resize(varr_len*4);
+ array.resize(varr_len * 4);
PoolVector<float>::Write w = array.write();
- int idx=0;
- for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
+ int idx = 0;
+ for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
- const Vertex &v=E->get();
- ERR_CONTINUE( v.weights.size()!=4 );
+ const Vertex &v = E->get();
+ ERR_CONTINUE(v.weights.size() != 4);
- for(int j=0;j<4;j++) {
+ for (int j = 0; j < 4; j++) {
- w[idx+j]=v.weights[j];
+ w[idx + j] = v.weights[j];
}
-
}
- w=PoolVector<float>::Write();
- a[i]=array;
+ w = PoolVector<float>::Write();
+ a[i] = array;
} break;
case Mesh::ARRAY_FORMAT_INDEX: {
- ERR_CONTINUE( index_array.size() ==0 );
+ ERR_CONTINUE(index_array.size() == 0);
PoolVector<int> array;
array.resize(index_array.size());
PoolVector<int>::Write w = array.write();
- int idx=0;
- for(List< int>::Element *E=index_array.front();E;E=E->next(),idx++) {
+ int idx = 0;
+ for (List<int>::Element *E = index_array.front(); E; E = E->next(), idx++) {
- w[idx]=E->get();
+ w[idx] = E->get();
}
- w=PoolVector<int>::Write();
- a[i]=array;
+ w = PoolVector<int>::Write();
+ a[i] = array;
} break;
default: {}
}
-
}
- mesh->add_surface_from_arrays(primitive,a);
+ mesh->add_surface_from_arrays(primitive, a);
if (material.is_valid())
- mesh->surface_set_material(surface,material);
+ mesh->surface_set_material(surface, material);
return mesh;
}
@@ -438,57 +416,54 @@ void SurfaceTool::index() {
if (index_array.size())
return; //already indexed
-
- HashMap<Vertex,int,VertexHasher> indices;
+ HashMap<Vertex, int, VertexHasher> indices;
List<Vertex> new_vertices;
- for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next()) {
+ for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
- int *idxptr=indices.getptr(E->get());
+ int *idxptr = indices.getptr(E->get());
int idx;
if (!idxptr) {
- idx=indices.size();
+ idx = indices.size();
new_vertices.push_back(E->get());
- indices[E->get()]=idx;
+ indices[E->get()] = idx;
} else {
- idx=*idxptr;
+ idx = *idxptr;
}
index_array.push_back(idx);
-
}
vertex_array.clear();
- vertex_array=new_vertices;
+ vertex_array = new_vertices;
- format|=Mesh::ARRAY_FORMAT_INDEX;
+ format |= Mesh::ARRAY_FORMAT_INDEX;
}
void SurfaceTool::deindex() {
- if (index_array.size()==0)
+ if (index_array.size() == 0)
return; //nothing to deindex
- Vector< Vertex > varr;
+ Vector<Vertex> varr;
varr.resize(vertex_array.size());
- int idx=0;
- for (List< Vertex >::Element *E=vertex_array.front();E;E=E->next()) {
+ int idx = 0;
+ for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
- varr[idx++]=E->get();
+ varr[idx++] = E->get();
}
vertex_array.clear();
- for (List<int>::Element *E=index_array.front();E;E=E->next()) {
+ for (List<int>::Element *E = index_array.front(); E; E = E->next()) {
- ERR_FAIL_INDEX(E->get(),varr.size());
+ ERR_FAIL_INDEX(E->get(), varr.size());
vertex_array.push_back(varr[E->get()]);
}
- format&=~Mesh::ARRAY_FORMAT_INDEX;
+ format &= ~Mesh::ARRAY_FORMAT_INDEX;
}
-
-void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int& lformat) {
+void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) {
Array arr = p_existing->surface_get_arrays(p_surface);
- ERR_FAIL_COND( arr.size() !=VS::ARRAY_MAX );
+ ERR_FAIL_COND(arr.size() != VS::ARRAY_MAX);
PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
PoolVector<Vector3> narr = arr[VS::ARRAY_NORMAL];
@@ -501,90 +476,90 @@ void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List<
int vc = varr.size();
- if (vc==0)
+ if (vc == 0)
return;
- lformat=0;
+ lformat = 0;
PoolVector<Vector3>::Read rv;
if (varr.size()) {
- lformat|=VS::ARRAY_FORMAT_VERTEX;
- rv=varr.read();
+ lformat |= VS::ARRAY_FORMAT_VERTEX;
+ rv = varr.read();
}
PoolVector<Vector3>::Read rn;
if (narr.size()) {
- lformat|=VS::ARRAY_FORMAT_NORMAL;
- rn=narr.read();
+ lformat |= VS::ARRAY_FORMAT_NORMAL;
+ rn = narr.read();
}
PoolVector<float>::Read rt;
if (tarr.size()) {
- lformat|=VS::ARRAY_FORMAT_TANGENT;
- rt=tarr.read();
+ lformat |= VS::ARRAY_FORMAT_TANGENT;
+ rt = tarr.read();
}
PoolVector<Color>::Read rc;
if (carr.size()) {
- lformat|=VS::ARRAY_FORMAT_COLOR;
- rc=carr.read();
+ lformat |= VS::ARRAY_FORMAT_COLOR;
+ rc = carr.read();
}
PoolVector<Vector2>::Read ruv;
if (uvarr.size()) {
- lformat|=VS::ARRAY_FORMAT_TEX_UV;
- ruv=uvarr.read();
+ lformat |= VS::ARRAY_FORMAT_TEX_UV;
+ ruv = uvarr.read();
}
PoolVector<Vector2>::Read ruv2;
if (uv2arr.size()) {
- lformat|=VS::ARRAY_FORMAT_TEX_UV2;
- ruv2=uv2arr.read();
+ lformat |= VS::ARRAY_FORMAT_TEX_UV2;
+ ruv2 = uv2arr.read();
}
PoolVector<int>::Read rb;
if (barr.size()) {
- lformat|=VS::ARRAY_FORMAT_BONES;
- rb=barr.read();
+ lformat |= VS::ARRAY_FORMAT_BONES;
+ rb = barr.read();
}
PoolVector<float>::Read rw;
if (warr.size()) {
- lformat|=VS::ARRAY_FORMAT_WEIGHTS;
- rw=warr.read();
+ lformat |= VS::ARRAY_FORMAT_WEIGHTS;
+ rw = warr.read();
}
- for(int i=0;i<vc;i++) {
+ for (int i = 0; i < vc; i++) {
Vertex v;
- if (lformat&VS::ARRAY_FORMAT_VERTEX)
- v.vertex=varr[i];
- if (lformat&VS::ARRAY_FORMAT_NORMAL)
- v.normal=narr[i];
- if (lformat&VS::ARRAY_FORMAT_TANGENT) {
- Plane p( tarr[i*4+0], tarr[i*4+1], tarr[i*4+2], tarr[i*4+3] );
- v.tangent=p.normal;
- v.binormal=p.normal.cross(last_normal).normalized() * p.d;
+ if (lformat & VS::ARRAY_FORMAT_VERTEX)
+ v.vertex = varr[i];
+ if (lformat & VS::ARRAY_FORMAT_NORMAL)
+ v.normal = narr[i];
+ if (lformat & VS::ARRAY_FORMAT_TANGENT) {
+ Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]);
+ v.tangent = p.normal;
+ v.binormal = p.normal.cross(last_normal).normalized() * p.d;
}
- if (lformat&VS::ARRAY_FORMAT_COLOR)
- v.color=carr[i];
- if (lformat&VS::ARRAY_FORMAT_TEX_UV)
- v.uv=uvarr[i];
- if (lformat&VS::ARRAY_FORMAT_TEX_UV2)
- v.uv2=uv2arr[i];
- if (lformat&VS::ARRAY_FORMAT_BONES) {
+ if (lformat & VS::ARRAY_FORMAT_COLOR)
+ v.color = carr[i];
+ if (lformat & VS::ARRAY_FORMAT_TEX_UV)
+ v.uv = uvarr[i];
+ if (lformat & VS::ARRAY_FORMAT_TEX_UV2)
+ v.uv2 = uv2arr[i];
+ if (lformat & VS::ARRAY_FORMAT_BONES) {
Vector<int> b;
b.resize(4);
- b[0]=barr[i*4+0];
- b[1]=barr[i*4+1];
- b[2]=barr[i*4+2];
- b[3]=barr[i*4+3];
- v.bones=b;
+ b[0] = barr[i * 4 + 0];
+ b[1] = barr[i * 4 + 1];
+ b[2] = barr[i * 4 + 2];
+ b[3] = barr[i * 4 + 3];
+ v.bones = b;
}
- if (lformat&VS::ARRAY_FORMAT_WEIGHTS) {
+ if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
Vector<float> w;
w.resize(4);
- w[0]=warr[i*4+0];
- w[1]=warr[i*4+1];
- w[2]=warr[i*4+2];
- w[3]=warr[i*4+3];
- v.weights=w;
+ w[0] = warr[i * 4 + 0];
+ w[1] = warr[i * 4 + 1];
+ w[2] = warr[i * 4 + 2];
+ w[3] = warr[i * 4 + 3];
+ v.weights = w;
}
r_vertex->push_back(v);
@@ -592,64 +567,58 @@ void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List<
//indices
- PoolVector<int> idx= arr[VS::ARRAY_INDEX];
+ PoolVector<int> idx = arr[VS::ARRAY_INDEX];
int is = idx.size();
if (is) {
- lformat|=VS::ARRAY_FORMAT_INDEX;
- PoolVector<int>::Read iarr=idx.read();
- for(int i=0;i<is;i++) {
+ lformat |= VS::ARRAY_FORMAT_INDEX;
+ PoolVector<int>::Read iarr = idx.read();
+ for (int i = 0; i < is; i++) {
r_index->push_back(iarr[i]);
}
-
}
-
-
}
-
-void SurfaceTool::create_from(const Ref<Mesh>& p_existing, int p_surface) {
+void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) {
clear();
- primitive=p_existing->surface_get_primitive_type(p_surface);
- _create_list(p_existing,p_surface,&vertex_array,&index_array,format);
- material=p_existing->surface_get_material(p_surface);
-
+ primitive = p_existing->surface_get_primitive_type(p_surface);
+ _create_list(p_existing, p_surface, &vertex_array, &index_array, format);
+ material = p_existing->surface_get_material(p_surface);
}
-void SurfaceTool::append_from(const Ref<Mesh>& p_existing, int p_surface,const Transform& p_xform) {
+void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform) {
- if (vertex_array.size()==0) {
- primitive=p_existing->surface_get_primitive_type(p_surface);
- format=0;
+ if (vertex_array.size() == 0) {
+ primitive = p_existing->surface_get_primitive_type(p_surface);
+ format = 0;
}
int nformat;
List<Vertex> nvertices;
List<int> nindices;
- _create_list(p_existing,p_surface,&nvertices,&nindices,nformat);
- format|=nformat;
+ _create_list(p_existing, p_surface, &nvertices, &nindices, nformat);
+ format |= nformat;
int vfrom = vertex_array.size();
+ for (List<Vertex>::Element *E = nvertices.front(); E; E = E->next()) {
- for(List<Vertex>::Element *E=nvertices.front();E;E=E->next()) {
-
- Vertex v=E->get();
- v.vertex=p_xform.xform(v.vertex);
- if (nformat&VS::ARRAY_FORMAT_NORMAL) {
- v.normal=p_xform.basis.xform(v.normal);
+ Vertex v = E->get();
+ v.vertex = p_xform.xform(v.vertex);
+ if (nformat & VS::ARRAY_FORMAT_NORMAL) {
+ v.normal = p_xform.basis.xform(v.normal);
}
- if (nformat&VS::ARRAY_FORMAT_TANGENT) {
- v.tangent=p_xform.basis.xform(v.tangent);
- v.binormal=p_xform.basis.xform(v.binormal);
+ if (nformat & VS::ARRAY_FORMAT_TANGENT) {
+ v.tangent = p_xform.basis.xform(v.tangent);
+ v.binormal = p_xform.basis.xform(v.binormal);
}
vertex_array.push_back(v);
}
- for(List<int>::Element *E=nindices.front();E;E=E->next()) {
+ for (List<int>::Element *E = nindices.front(); E; E = E->next()) {
- int dst_index = E->get()+vfrom;
+ int dst_index = E->get() + vfrom;
/*
if (dst_index <0 || dst_index>=vertex_array.size()) {
print_line("invalid index!");
@@ -657,240 +626,220 @@ void SurfaceTool::append_from(const Ref<Mesh>& p_existing, int p_surface,const T
*/
index_array.push_back(dst_index);
}
- if (index_array.size()%3)
+ if (index_array.size() % 3)
print_line("IA not div of 3?");
-
}
//mikktspace callbacks
-int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext * pContext) {
+int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext *pContext) {
- Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
- return varr.size()/3;
+ Vector<List<Vertex>::Element *> &varr = *((Vector<List<Vertex>::Element *> *)pContext->m_pUserData);
+ return varr.size() / 3;
}
-int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext * pContext, const int iFace){
+int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) {
return 3; //always 3
}
-void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert){
-
- Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
- Vector3 v = varr[iFace*3+iVert]->get().vertex;
- fvPosOut[0]=v.x;
- fvPosOut[1]=v.y;
- fvPosOut[2]=v.z;
-
+void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) {
+ Vector<List<Vertex>::Element *> &varr = *((Vector<List<Vertex>::Element *> *)pContext->m_pUserData);
+ Vector3 v = varr[iFace * 3 + iVert]->get().vertex;
+ fvPosOut[0] = v.x;
+ fvPosOut[1] = v.y;
+ fvPosOut[2] = v.z;
}
-void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert){
-
-
- Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
- Vector3 v = varr[iFace*3+iVert]->get().normal;
- fvNormOut[0]=v.x;
- fvNormOut[1]=v.y;
- fvNormOut[2]=v.z;
+void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) {
+ Vector<List<Vertex>::Element *> &varr = *((Vector<List<Vertex>::Element *> *)pContext->m_pUserData);
+ Vector3 v = varr[iFace * 3 + iVert]->get().normal;
+ fvNormOut[0] = v.x;
+ fvNormOut[1] = v.y;
+ fvNormOut[2] = v.z;
}
-void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert){
+void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) {
- Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
- Vector2 v = varr[iFace*3+iVert]->get().uv;
- fvTexcOut[0]=v.x;
- fvTexcOut[1]=v.y;
+ Vector<List<Vertex>::Element *> &varr = *((Vector<List<Vertex>::Element *> *)pContext->m_pUserData);
+ Vector2 v = varr[iFace * 3 + iVert]->get().uv;
+ fvTexcOut[0] = v.x;
+ fvTexcOut[1] = v.y;
//fvTexcOut[1]=1.0-v.y;
-
}
-void SurfaceTool::mikktSetTSpaceBasic(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert){
+void SurfaceTool::mikktSetTSpaceBasic(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert) {
- Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData);
- Vertex &vtx = varr[iFace*3+iVert]->get();
+ Vector<List<Vertex>::Element *> &varr = *((Vector<List<Vertex>::Element *> *)pContext->m_pUserData);
+ Vertex &vtx = varr[iFace * 3 + iVert]->get();
- vtx.tangent = Vector3(fvTangent[0],fvTangent[1],fvTangent[2]);
+ vtx.tangent = Vector3(fvTangent[0], fvTangent[1], fvTangent[2]);
vtx.binormal = vtx.normal.cross(vtx.tangent) * fSign;
}
-
void SurfaceTool::generate_tangents() {
- ERR_FAIL_COND(!(format&Mesh::ARRAY_FORMAT_TEX_UV));
- ERR_FAIL_COND(!(format&Mesh::ARRAY_FORMAT_NORMAL));
+ ERR_FAIL_COND(!(format & Mesh::ARRAY_FORMAT_TEX_UV));
+ ERR_FAIL_COND(!(format & Mesh::ARRAY_FORMAT_NORMAL));
- bool indexed = index_array.size()>0;
+ bool indexed = index_array.size() > 0;
if (indexed)
deindex();
-
SMikkTSpaceInterface mkif;
- mkif.m_getNormal=mikktGetNormal;
- mkif.m_getNumFaces=mikktGetNumFaces;
- mkif.m_getNumVerticesOfFace=mikktGetNumVerticesOfFace;
- mkif.m_getPosition=mikktGetPosition;
- mkif.m_getTexCoord=mikktGetTexCoord;
- mkif.m_setTSpaceBasic=mikktSetTSpaceBasic;
- mkif.m_setTSpace=NULL;
+ mkif.m_getNormal = mikktGetNormal;
+ mkif.m_getNumFaces = mikktGetNumFaces;
+ mkif.m_getNumVerticesOfFace = mikktGetNumVerticesOfFace;
+ mkif.m_getPosition = mikktGetPosition;
+ mkif.m_getTexCoord = mikktGetTexCoord;
+ mkif.m_setTSpaceBasic = mikktSetTSpaceBasic;
+ mkif.m_setTSpace = NULL;
SMikkTSpaceContext msc;
- msc.m_pInterface=&mkif;
+ msc.m_pInterface = &mkif;
- Vector<List<Vertex>::Element*> vtx;
+ Vector<List<Vertex>::Element *> vtx;
vtx.resize(vertex_array.size());
- int idx=0;
- for (List<Vertex>::Element *E=vertex_array.front();E;E=E->next()) {
- vtx[idx++]=E;
- E->get().binormal=Vector3();
- E->get().tangent=Vector3();
+ int idx = 0;
+ for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
+ vtx[idx++] = E;
+ E->get().binormal = Vector3();
+ E->get().tangent = Vector3();
}
- msc.m_pUserData=&vtx;
+ msc.m_pUserData = &vtx;
bool res = genTangSpaceDefault(&msc);
ERR_FAIL_COND(!res);
- format|=Mesh::ARRAY_FORMAT_TANGENT;
+ format |= Mesh::ARRAY_FORMAT_TANGENT;
if (indexed)
index();
-
-
}
void SurfaceTool::generate_normals() {
- ERR_FAIL_COND(primitive!=Mesh::PRIMITIVE_TRIANGLES);
+ ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES);
- bool was_indexed=index_array.size();
+ bool was_indexed = index_array.size();
deindex();
- HashMap<Vertex,Vector3,VertexHasher> vertex_hash;
+ HashMap<Vertex, Vector3, VertexHasher> vertex_hash;
- int count=0;
- bool smooth=false;
+ int count = 0;
+ bool smooth = false;
if (smooth_groups.has(0))
- smooth=smooth_groups[0];
+ smooth = smooth_groups[0];
- List< Vertex >::Element *B=vertex_array.front();
- for(List< Vertex >::Element *E=B;E;) {
+ List<Vertex>::Element *B = vertex_array.front();
+ for (List<Vertex>::Element *E = B; E;) {
- List< Vertex >::Element *v[3];
- v[0]=E;
- v[1]=v[0]->next();
+ List<Vertex>::Element *v[3];
+ v[0] = E;
+ v[1] = v[0]->next();
ERR_FAIL_COND(!v[1]);
- v[2]=v[1]->next();
+ v[2] = v[1]->next();
ERR_FAIL_COND(!v[2]);
- E=v[2]->next();
+ E = v[2]->next();
- Vector3 normal = Plane(v[0]->get().vertex,v[1]->get().vertex,v[2]->get().vertex).normal;
+ Vector3 normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal;
if (smooth) {
- for(int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- Vector3 *lv=vertex_hash.getptr(v[i]->get());
+ Vector3 *lv = vertex_hash.getptr(v[i]->get());
if (!lv) {
- vertex_hash.set(v[i]->get(),normal);
+ vertex_hash.set(v[i]->get(), normal);
} else {
- (*lv)+=normal;
+ (*lv) += normal;
}
}
} else {
- for(int i=0;i<3;i++) {
-
- v[i]->get().normal=normal;
+ for (int i = 0; i < 3; i++) {
+ v[i]->get().normal = normal;
}
}
- count+=3;
+ count += 3;
if (smooth_groups.has(count) || !E) {
if (vertex_hash.size()) {
- while (B!=E) {
+ while (B != E) {
-
- Vector3* lv=vertex_hash.getptr(B->get());
+ Vector3 *lv = vertex_hash.getptr(B->get());
if (lv) {
- B->get().normal=lv->normalized();
+ B->get().normal = lv->normalized();
}
- B=B->next();
+ B = B->next();
}
} else {
- B=E;
+ B = E;
}
vertex_hash.clear();
if (E) {
- smooth=smooth_groups[count];
- print_line("SMOOTH AT "+itos(count)+": "+itos(smooth));
-
+ smooth = smooth_groups[count];
+ print_line("SMOOTH AT " + itos(count) + ": " + itos(smooth));
}
}
-
}
- format|=Mesh::ARRAY_FORMAT_NORMAL;
+ format |= Mesh::ARRAY_FORMAT_NORMAL;
if (was_indexed) {
index();
smooth_groups.clear();
}
-
}
-void SurfaceTool::set_material(const Ref<Material>& p_material) {
+void SurfaceTool::set_material(const Ref<Material> &p_material) {
- material=p_material;
+ material = p_material;
}
void SurfaceTool::clear() {
- begun=false;
- primitive=Mesh::PRIMITIVE_LINES;
- format=0;
+ begun = false;
+ primitive = Mesh::PRIMITIVE_LINES;
+ format = 0;
last_bones.clear();
last_weights.clear();
index_array.clear();
vertex_array.clear();
smooth_groups.clear();
-
}
void SurfaceTool::_bind_methods() {
- ClassDB::bind_method(D_METHOD("begin","primitive"),&SurfaceTool::begin);
- ClassDB::bind_method(D_METHOD("add_vertex","vertex"),&SurfaceTool::add_vertex);
- ClassDB::bind_method(D_METHOD("add_color","color"),&SurfaceTool::add_color);
- ClassDB::bind_method(D_METHOD("add_normal","normal"),&SurfaceTool::add_normal);
- ClassDB::bind_method(D_METHOD("add_tangent","tangent"),&SurfaceTool::add_tangent);
- ClassDB::bind_method(D_METHOD("add_uv","uv"),&SurfaceTool::add_uv);
- ClassDB::bind_method(D_METHOD("add_uv2","uv2"),&SurfaceTool::add_uv2);
- ClassDB::bind_method(D_METHOD("add_bones","bones"),&SurfaceTool::add_bones);
- ClassDB::bind_method(D_METHOD("add_weights","weights"),&SurfaceTool::add_weights);
- ClassDB::bind_method(D_METHOD("add_smooth_group","smooth"),&SurfaceTool::add_smooth_group);
- ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertexes", "uvs", "colors", "uv2s", "normals", "tangents"),&SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()),DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
- ClassDB::bind_method(D_METHOD("set_material","material:Material"),&SurfaceTool::set_material);
- ClassDB::bind_method(D_METHOD("index"),&SurfaceTool::index);
- ClassDB::bind_method(D_METHOD("deindex"),&SurfaceTool::deindex);
+ ClassDB::bind_method(D_METHOD("begin", "primitive"), &SurfaceTool::begin);
+ ClassDB::bind_method(D_METHOD("add_vertex", "vertex"), &SurfaceTool::add_vertex);
+ ClassDB::bind_method(D_METHOD("add_color", "color"), &SurfaceTool::add_color);
+ ClassDB::bind_method(D_METHOD("add_normal", "normal"), &SurfaceTool::add_normal);
+ ClassDB::bind_method(D_METHOD("add_tangent", "tangent"), &SurfaceTool::add_tangent);
+ ClassDB::bind_method(D_METHOD("add_uv", "uv"), &SurfaceTool::add_uv);
+ ClassDB::bind_method(D_METHOD("add_uv2", "uv2"), &SurfaceTool::add_uv2);
+ ClassDB::bind_method(D_METHOD("add_bones", "bones"), &SurfaceTool::add_bones);
+ ClassDB::bind_method(D_METHOD("add_weights", "weights"), &SurfaceTool::add_weights);
+ ClassDB::bind_method(D_METHOD("add_smooth_group", "smooth"), &SurfaceTool::add_smooth_group);
+ ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertexes", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
+ ClassDB::bind_method(D_METHOD("set_material", "material:Material"), &SurfaceTool::set_material);
+ ClassDB::bind_method(D_METHOD("index"), &SurfaceTool::index);
+ ClassDB::bind_method(D_METHOD("deindex"), &SurfaceTool::deindex);
///ClassDB::bind_method(D_METHOD("generate_flat_normals"),&SurfaceTool::generate_flat_normals);
- ClassDB::bind_method(D_METHOD("generate_normals"),&SurfaceTool::generate_normals);
+ ClassDB::bind_method(D_METHOD("generate_normals"), &SurfaceTool::generate_normals);
ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index);
- ClassDB::bind_method(D_METHOD("commit:Mesh","existing:Mesh"),&SurfaceTool::commit,DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("clear"),&SurfaceTool::clear);
-
+ ClassDB::bind_method(D_METHOD("commit:Mesh", "existing:Mesh"), &SurfaceTool::commit, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
}
-
SurfaceTool::SurfaceTool() {
- first=false;
- begun=false;
- primitive=Mesh::PRIMITIVE_LINES;
- format=0;
-
+ first = false;
+ begun = false;
+ primitive = Mesh::PRIMITIVE_LINES;
+ format = 0;
}
-