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Diffstat (limited to 'scene/resources/surface_tool.cpp')
-rw-r--r--scene/resources/surface_tool.cpp46
1 files changed, 36 insertions, 10 deletions
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 17e92ddfca..5a2b917b9a 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -146,6 +146,25 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
return h;
}
+bool SurfaceTool::SmoothGroupVertex::operator==(const SmoothGroupVertex &p_vertex) const {
+ if (vertex != p_vertex.vertex) {
+ return false;
+ }
+
+ if (smooth_group != p_vertex.smooth_group) {
+ return false;
+ }
+
+ return true;
+}
+
+uint32_t SurfaceTool::SmoothGroupVertexHasher::hash(const SmoothGroupVertex &p_vtx) {
+ uint32_t h = hash_djb2_buffer((const uint8_t *)&p_vtx.vertex, sizeof(real_t) * 3);
+ h = hash_murmur3_one_32(p_vtx.smooth_group, h);
+ h = hash_fmix32(h);
+ return h;
+}
+
uint32_t SurfaceTool::TriangleHasher::hash(const int *p_triangle) {
int t0 = p_triangle[0];
int t1 = p_triangle[1];
@@ -1152,7 +1171,7 @@ void SurfaceTool::generate_normals(bool p_flip) {
ERR_FAIL_COND((vertex_array.size() % 3) != 0);
- HashMap<Vertex, Vector3, VertexHasher> vertex_hash;
+ HashMap<SmoothGroupVertex, Vector3, SmoothGroupVertexHasher> smooth_hash;
for (uint32_t vi = 0; vi < vertex_array.size(); vi += 3) {
Vertex *v = &vertex_array[vi];
@@ -1165,21 +1184,28 @@ void SurfaceTool::generate_normals(bool p_flip) {
}
for (int i = 0; i < 3; i++) {
- Vector3 *lv = vertex_hash.getptr(v[i]);
- if (!lv) {
- vertex_hash.insert(v[i], normal);
+ // Add face normal to smooth vertex influence if vertex is member of a smoothing group
+ if (v[i].smooth_group != UINT32_MAX) {
+ Vector3 *lv = smooth_hash.getptr(v[i]);
+ if (!lv) {
+ smooth_hash.insert(v[i], normal);
+ } else {
+ (*lv) += normal;
+ }
} else {
- (*lv) += normal;
+ v[i].normal = normal;
}
}
}
for (Vertex &vertex : vertex_array) {
- Vector3 *lv = vertex_hash.getptr(vertex);
- if (!lv) {
- vertex.normal = Vector3();
- } else {
- vertex.normal = lv->normalized();
+ if (vertex.smooth_group != UINT32_MAX) {
+ Vector3 *lv = smooth_hash.getptr(vertex);
+ if (!lv) {
+ vertex.normal = Vector3();
+ } else {
+ vertex.normal = lv->normalized();
+ }
}
}