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Diffstat (limited to 'scene/resources/style_box.cpp')
-rw-r--r--scene/resources/style_box.cpp34
1 files changed, 15 insertions, 19 deletions
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index fb81375b0a..05050a5ea2 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -136,7 +136,7 @@ Ref<Texture> StyleBoxTexture::get_normal_map() const {
void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) {
- ERR_FAIL_INDEX(p_margin, 4);
+ ERR_FAIL_INDEX((int)p_margin, 4);
margin[p_margin] = p_size;
emit_changed();
@@ -200,7 +200,7 @@ Size2 StyleBoxTexture::get_center_size() const {
void StyleBoxTexture::set_expand_margin_size(Margin p_expand_margin, float p_size) {
- ERR_FAIL_INDEX(p_expand_margin, 4);
+ ERR_FAIL_INDEX((int)p_expand_margin, 4);
expand_margin[p_expand_margin] = p_size;
emit_changed();
}
@@ -223,7 +223,7 @@ void StyleBoxTexture::set_expand_margin_size_all(float p_expand_margin_size) {
float StyleBoxTexture::get_expand_margin_size(Margin p_expand_margin) const {
- ERR_FAIL_INDEX_V(p_expand_margin, 4, 0);
+ ERR_FAIL_INDEX_V((int)p_expand_margin, 4, 0);
return expand_margin[p_expand_margin];
}
@@ -565,8 +565,6 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
vert_offset = 0;
}
int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail;
- int rings = (border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0) ? 1 : 2;
- rings = 2;
int ring_corner_radius[4];
set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius);
@@ -592,7 +590,7 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
//calculate the vert array
for (int corner_index = 0; corner_index < 4; corner_index++) {
for (int detail = 0; detail <= adapted_corner_detail; detail++) {
- for (int inner_outer = (2 - rings); inner_outer < 2; inner_outer++) {
+ for (int inner_outer = 0; inner_outer < 2; inner_outer++) {
float radius;
Color color;
Point2 corner_point;
@@ -613,19 +611,17 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
}
}
- if (rings == 2) {
- int vert_count = (adapted_corner_detail + 1) * 4 * rings;
- //fill the indices and the colors for the border
- for (int i = 0; i < vert_count; i++) {
- //poly 1
- indices.push_back(vert_offset + ((i + 0) % vert_count));
- indices.push_back(vert_offset + ((i + 2) % vert_count));
- indices.push_back(vert_offset + ((i + 1) % vert_count));
- //poly 2
- indices.push_back(vert_offset + ((i + 1) % vert_count));
- indices.push_back(vert_offset + ((i + 2) % vert_count));
- indices.push_back(vert_offset + ((i + 3) % vert_count));
- }
+ int vert_count = (adapted_corner_detail + 1) * 4 * 2;
+ //fill the indices and the colors for the border
+ for (int i = 0; i < vert_count; i++) {
+ //poly 1
+ indices.push_back(vert_offset + ((i + 0) % vert_count));
+ indices.push_back(vert_offset + ((i + 2) % vert_count));
+ indices.push_back(vert_offset + ((i + 1) % vert_count));
+ //poly 2
+ indices.push_back(vert_offset + ((i + 1) % vert_count));
+ indices.push_back(vert_offset + ((i + 2) % vert_count));
+ indices.push_back(vert_offset + ((i + 3) % vert_count));
}
}