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Diffstat (limited to 'scene/resources/style_box.cpp')
-rw-r--r--scene/resources/style_box.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index de75bb3976..7da65ac984 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -101,23 +101,27 @@ StyleBox::StyleBox() {
}
}
-void StyleBoxTexture::set_texture(RES p_texture) {
+void StyleBoxTexture::set_texture(Ref<Texture> p_texture) {
if (texture == p_texture)
return;
texture = p_texture;
- region_rect = Rect2(Point2(), texture->get_size());
+ if (p_texture.is_null()) {
+ region_rect = Rect2(0, 0, 0, 0);
+ } else {
+ region_rect = Rect2(Point2(), texture->get_size());
+ }
emit_signal("texture_changed");
emit_changed();
_change_notify("texture");
}
-RES StyleBoxTexture::get_texture() const {
+Ref<Texture> StyleBoxTexture::get_texture() const {
return texture;
}
-void StyleBoxTexture::set_normal_map(RES p_normal_map) {
+void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) {
if (normal_map == p_normal_map)
return;
@@ -125,7 +129,7 @@ void StyleBoxTexture::set_normal_map(RES p_normal_map) {
emit_changed();
}
-RES StyleBoxTexture::get_normal_map() const {
+Ref<Texture> StyleBoxTexture::get_normal_map() const {
return normal_map;
}
@@ -182,7 +186,7 @@ Size2 StyleBoxTexture::get_center_size() const {
if (texture.is_null())
return Size2();
- return texture->get_size() - get_minimum_size();
+ return region_rect.size - get_minimum_size();
}
void StyleBoxTexture::set_expand_margin_size(Margin p_expand_margin, float p_size) {
@@ -650,14 +654,14 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
style_rect = style_rect.grow(-((aa_size + 1) / 2));
}
- //adapt borders (prevent weired overlapping/glitchy drawings)
+ //adapt borders (prevent weird overlapping/glitchy drawings)
int width = MAX(style_rect.size.width, 0);
int height = MAX(style_rect.size.height, 0);
int adapted_border[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX };
adapt_values(MARGIN_TOP, MARGIN_BOTTOM, adapted_border, border_width, height, height, height);
adapt_values(MARGIN_LEFT, MARGIN_RIGHT, adapted_border, border_width, width, width, width);
- //adapt corners (prevent weired overlapping/glitchy drawings)
+ //adapt corners (prevent weird overlapping/glitchy drawings)
int adapted_corner[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX };
adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]);
adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]);