diff options
Diffstat (limited to 'scene/resources/style_box.cpp')
-rw-r--r-- | scene/resources/style_box.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index e0286b9238..9408d1aa71 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -719,6 +719,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0); bool aa_on = rounded_corners && anti_aliased; + float aa_size_grow = 0.5 * ((float)aa_size + 1.0); bool blend_on = blend_border && draw_border; @@ -744,7 +745,6 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { Rect2 border_style_rect = style_rect; if (aa_on) { - float aa_size_grow = 0.5 * ((aa_size + 1) / 2); for (int i = 0; i < 4; i++) { if (border_width[i] > 0) { border_style_rect = border_style_rect.grow_margin((Margin)i, -aa_size_grow); @@ -789,7 +789,6 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { } if (aa_on) { - float aa_size_grow = 0.5 * ((aa_size + 1) / 2); int aa_border_width[4]; int aa_fill_width[4]; if (draw_border) { @@ -804,6 +803,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { } } else { for (int i = 0; i < 4; i++) { + aa_border_width[i] = 0; aa_fill_width[i] = aa_size_grow; } } @@ -844,7 +844,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { } //COMPUTE UV COORDINATES - Rect2 uv_rect = style_rect.grow(aa_on ? aa_size : 0); + Rect2 uv_rect = style_rect.grow(aa_on ? aa_size_grow : 0); uvs.resize(verts.size()); for (int i = 0; i < verts.size(); i++) { uvs.write[i].x = (verts[i].x - uv_rect.position.x) / uv_rect.size.width; |