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Diffstat (limited to 'scene/resources/sprite_frames.h')
| -rw-r--r-- | scene/resources/sprite_frames.h | 102 | 
1 files changed, 102 insertions, 0 deletions
diff --git a/scene/resources/sprite_frames.h b/scene/resources/sprite_frames.h new file mode 100644 index 0000000000..282c5f20ab --- /dev/null +++ b/scene/resources/sprite_frames.h @@ -0,0 +1,102 @@ +/*************************************************************************/ +/*  sprite_frames.h                                                      */ +/*************************************************************************/ +/*                       This file is part of:                           */ +/*                           GODOT ENGINE                                */ +/*                      https://godotengine.org                          */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ +/*                                                                       */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the       */ +/* "Software"), to deal in the Software without restriction, including   */ +/* without limitation the rights to use, copy, modify, merge, publish,   */ +/* distribute, sublicense, and/or sell copies of the Software, and to    */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions:                                             */ +/*                                                                       */ +/* The above copyright notice and this permission notice shall be        */ +/* included in all copies or substantial portions of the Software.       */ +/*                                                                       */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ +/*************************************************************************/ + +#ifndef SPRITE_FRAMES_H +#define SPRITE_FRAMES_H + +#include "scene/resources/texture.h" + +class SpriteFrames : public Resource { +	GDCLASS(SpriteFrames, Resource); + +	struct Anim { +		float speed = 5.0; +		bool loop = true; +		Vector<Ref<Texture2D>> frames; +	}; + +	Map<StringName, Anim> animations; + +	Array _get_frames() const; +	void _set_frames(const Array &p_frames); + +	Array _get_animations() const; +	void _set_animations(const Array &p_animations); + +	Vector<String> _get_animation_list() const; + +protected: +	static void _bind_methods(); + +public: +	void add_animation(const StringName &p_anim); +	bool has_animation(const StringName &p_anim) const; +	void remove_animation(const StringName &p_anim); +	void rename_animation(const StringName &p_prev, const StringName &p_next); + +	void get_animation_list(List<StringName> *r_animations) const; +	Vector<String> get_animation_names() const; + +	void set_animation_speed(const StringName &p_anim, float p_fps); +	float get_animation_speed(const StringName &p_anim) const; + +	void set_animation_loop(const StringName &p_anim, bool p_loop); +	bool get_animation_loop(const StringName &p_anim) const; + +	void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1); +	int get_frame_count(const StringName &p_anim) const; +	_FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const { +		const Map<StringName, Anim>::Element *E = animations.find(p_anim); +		ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist."); +		ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>()); +		if (p_idx >= E->get().frames.size()) { +			return Ref<Texture2D>(); +		} + +		return E->get().frames[p_idx]; +	} + +	void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) { +		Map<StringName, Anim>::Element *E = animations.find(p_anim); +		ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist."); +		ERR_FAIL_COND(p_idx < 0); +		if (p_idx >= E->get().frames.size()) { +			return; +		} +		E->get().frames.write[p_idx] = p_frame; +	} +	void remove_frame(const StringName &p_anim, int p_idx); +	void clear(const StringName &p_anim); +	void clear_all(); + +	SpriteFrames(); +}; + +#endif // SPRITE_FRAMES_H  |