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Diffstat (limited to 'scene/resources/sprite_frames.cpp')
-rw-r--r--scene/resources/sprite_frames.cpp89
1 files changed, 33 insertions, 56 deletions
diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp
index ece126791e..55c9d7397d 100644
--- a/scene/resources/sprite_frames.cpp
+++ b/scene/resources/sprite_frames.cpp
@@ -33,38 +33,38 @@
#include "scene/scene_string_names.h"
void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- if (p_at_pos >= 0 && p_at_pos < E->get().frames.size()) {
- E->get().frames.insert(p_at_pos, p_frame);
+ if (p_at_pos >= 0 && p_at_pos < E->value.frames.size()) {
+ E->value.frames.insert(p_at_pos, p_frame);
} else {
- E->get().frames.push_back(p_frame);
+ E->value.frames.push_back(p_frame);
}
emit_changed();
}
int SpriteFrames::get_frame_count(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().frames.size();
+ return E->value.frames.size();
}
void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().frames.remove_at(p_idx);
+ E->value.frames.remove_at(p_idx);
emit_changed();
}
void SpriteFrames::clear(const StringName &p_anim) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().frames.clear();
+ E->value.frames.clear();
emit_changed();
}
@@ -96,17 +96,6 @@ void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &
animations[p_next] = anim;
}
-Vector<String> SpriteFrames::_get_animation_list() const {
- Vector<String> ret;
- List<StringName> al;
- get_animation_list(&al);
- for (const StringName &E : al) {
- ret.push_back(E);
- }
-
- return ret;
-}
-
void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
for (const KeyValue<StringName, Anim> &E : animations) {
r_animations->push_back(E.key);
@@ -124,54 +113,45 @@ Vector<String> SpriteFrames::get_animation_names() const {
void SpriteFrames::set_animation_speed(const StringName &p_anim, double p_fps) {
ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().speed = p_fps;
+ E->value.speed = p_fps;
}
double SpriteFrames::get_animation_speed(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().speed;
+ return E->value.speed;
}
void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->get().loop = p_loop;
+ E->value.loop = p_loop;
}
bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
+ HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->get().loop;
-}
-
-void SpriteFrames::_set_frames(const Array &p_frames) {
- clear_all();
- Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
- ERR_FAIL_COND(!E);
-
- E->get().frames.resize(p_frames.size());
- for (int i = 0; i < E->get().frames.size(); i++) {
- E->get().frames.write[i] = p_frames[i];
- }
-}
-
-Array SpriteFrames::_get_frames() const {
- return Array();
+ return E->value.loop;
}
Array SpriteFrames::_get_animations() const {
Array anims;
- for (const KeyValue<StringName, Anim> &E : animations) {
+
+ List<StringName> sorted_names;
+ get_animation_list(&sorted_names);
+ sorted_names.sort_custom<StringName::AlphCompare>();
+
+ for (const StringName &name : sorted_names) {
+ const Anim &anim = animations[name];
Dictionary d;
- d["name"] = E.key;
- d["speed"] = E.value.speed;
- d["loop"] = E.value.loop;
+ d["name"] = name;
+ d["speed"] = anim.speed;
+ d["loop"] = anim.loop;
Array frames;
- for (int i = 0; i < E.value.frames.size(); i++) {
- frames.push_back(E.value.frames[i]);
+ for (int i = 0; i < anim.frames.size(); i++) {
+ frames.push_back(anim.frames[i]);
}
d["frames"] = frames;
anims.push_back(d);
@@ -195,7 +175,7 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
anim.loop = d["loop"];
Array frames = d["frames"];
for (int j = 0; j < frames.size(); j++) {
- RES res = frames[j];
+ Ref<Resource> res = frames[j];
anim.frames.push_back(res);
}
@@ -225,15 +205,12 @@ void SpriteFrames::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
- ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
- ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
-
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_frames", "_get_frames"); //compatibility
+ // `animations` property is for serialization.
ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations");
}
SpriteFrames::SpriteFrames() {