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-rw-r--r--scene/resources/sphere_shape.cpp93
1 files changed, 0 insertions, 93 deletions
diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp
deleted file mode 100644
index 825708d1e2..0000000000
--- a/scene/resources/sphere_shape.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
-/*************************************************************************/
-/* sphere_shape.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "sphere_shape.h"
-#include "servers/physics_server.h"
-
-Vector<Vector3> SphereShape::get_debug_mesh_lines() {
-
- float r = get_radius();
-
- Vector<Vector3> points;
-
- for (int i = 0; i <= 360; i++) {
-
- float ra = Math::deg2rad((float)i);
- float rb = Math::deg2rad((float)i + 1);
- Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * r;
- Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * r;
-
- points.push_back(Vector3(a.x, 0, a.y));
- points.push_back(Vector3(b.x, 0, b.y));
- points.push_back(Vector3(0, a.x, a.y));
- points.push_back(Vector3(0, b.x, b.y));
- points.push_back(Vector3(a.x, a.y, 0));
- points.push_back(Vector3(b.x, b.y, 0));
- }
-
- return points;
-}
-
-real_t SphereShape::get_enclosing_radius() const {
- return radius;
-}
-
-void SphereShape::_update_shape() {
-
- PhysicsServer::get_singleton()->shape_set_data(get_shape(), radius);
- Shape::_update_shape();
-}
-
-void SphereShape::set_radius(float p_radius) {
-
- radius = p_radius;
- _update_shape();
- notify_change_to_owners();
- _change_notify("radius");
-}
-
-float SphereShape::get_radius() const {
-
- return radius;
-}
-
-void SphereShape::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereShape::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &SphereShape::get_radius);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_radius", "get_radius");
-}
-
-SphereShape::SphereShape() :
- Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_SPHERE)) {
-
- set_radius(1.0);
-}