diff options
Diffstat (limited to 'scene/resources/sky_material.h')
-rw-r--r-- | scene/resources/sky_material.h | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h index 515706b0c5..e470137d9e 100644 --- a/scene/resources/sky_material.h +++ b/scene/resources/sky_material.h @@ -35,7 +35,6 @@ #define SKY_MATERIAL_H class ProceduralSkyMaterial : public Material { - GDCLASS(ProceduralSkyMaterial, Material); private: @@ -49,7 +48,6 @@ private: float ground_curve; float ground_energy; - float sun_angle_min; float sun_angle_max; float sun_curve; @@ -84,9 +82,6 @@ public: void set_ground_energy(float p_energy); float get_ground_energy() const; - void set_sun_angle_min(float p_angle); - float get_sun_angle_min() const; - void set_sun_angle_max(float p_angle); float get_sun_angle_max() const; @@ -144,6 +139,7 @@ private: Color ground_color; float exposure; float dither_strength; + Ref<Texture2D> night_sky; protected: static void _bind_methods(); @@ -180,6 +176,9 @@ public: void set_dither_strength(float p_dither_strength); float get_dither_strength() const; + void set_night_sky(const Ref<Texture2D> &p_night_sky); + Ref<Texture2D> get_night_sky() const; + virtual Shader::Mode get_shader_mode() const; RID get_shader_rid() const; |