diff options
Diffstat (limited to 'scene/resources/sky_material.h')
-rw-r--r-- | scene/resources/sky_material.h | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h index 9bd9d7ec8b..5411994b7d 100644 --- a/scene/resources/sky_material.h +++ b/scene/resources/sky_material.h @@ -28,14 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/rid.h" +#include "core/templates/rid.h" #include "scene/resources/material.h" #ifndef SKY_MATERIAL_H #define SKY_MATERIAL_H class ProceduralSkyMaterial : public Material { - GDCLASS(ProceduralSkyMaterial, Material); private: @@ -56,7 +55,7 @@ private: protected: static void _bind_methods(); - virtual bool _can_do_next_pass() const; + virtual bool _can_do_next_pass() const override; public: void set_sky_top_color(const Color &p_sky_top); @@ -89,7 +88,7 @@ public: void set_sun_curve(float p_curve); float get_sun_curve() const; - virtual Shader::Mode get_shader_mode() const; + virtual Shader::Mode get_shader_mode() const override; RID get_shader_rid() const; ProceduralSkyMaterial(); @@ -108,13 +107,13 @@ private: protected: static void _bind_methods(); - virtual bool _can_do_next_pass() const; + virtual bool _can_do_next_pass() const override; public: void set_panorama(const Ref<Texture2D> &p_panorama); Ref<Texture2D> get_panorama() const; - virtual Shader::Mode get_shader_mode() const; + virtual Shader::Mode get_shader_mode() const override; RID get_shader_rid() const; PanoramaSkyMaterial(); @@ -140,10 +139,11 @@ private: Color ground_color; float exposure; float dither_strength; + Ref<Texture2D> night_sky; protected: static void _bind_methods(); - virtual bool _can_do_next_pass() const; + virtual bool _can_do_next_pass() const override; public: void set_rayleigh_coefficient(float p_rayleigh); @@ -176,7 +176,10 @@ public: void set_dither_strength(float p_dither_strength); float get_dither_strength() const; - virtual Shader::Mode get_shader_mode() const; + void set_night_sky(const Ref<Texture2D> &p_night_sky); + Ref<Texture2D> get_night_sky() const; + + virtual Shader::Mode get_shader_mode() const override; RID get_shader_rid() const; PhysicalSkyMaterial(); |