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-rw-r--r--scene/resources/sky_material.h28
1 files changed, 22 insertions, 6 deletions
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index 8fe015519d..daeda212d4 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -51,11 +51,13 @@ private:
float sun_angle_max;
float sun_curve;
- RID shader;
+ static Mutex shader_mutex;
+ static RID shader;
+ static void _update_shader();
+ mutable bool shader_set = false;
protected:
static void _bind_methods();
- virtual bool _can_do_next_pass() const override;
public:
void set_sky_top_color(const Color &p_sky_top);
@@ -90,6 +92,9 @@ public:
virtual Shader::Mode get_shader_mode() const override;
virtual RID get_shader_rid() const override;
+ virtual RID get_rid() const override;
+
+ static void cleanup_shader();
ProceduralSkyMaterial();
~ProceduralSkyMaterial();
@@ -103,11 +108,14 @@ class PanoramaSkyMaterial : public Material {
private:
Ref<Texture2D> panorama;
- RID shader;
+
+ static Mutex shader_mutex;
+ static RID shader;
+ static void _update_shader();
+ mutable bool shader_set = false;
protected:
static void _bind_methods();
- virtual bool _can_do_next_pass() const override;
public:
void set_panorama(const Ref<Texture2D> &p_panorama);
@@ -115,6 +123,9 @@ public:
virtual Shader::Mode get_shader_mode() const override;
virtual RID get_shader_rid() const override;
+ virtual RID get_rid() const override;
+
+ static void cleanup_shader();
PanoramaSkyMaterial();
~PanoramaSkyMaterial();
@@ -127,7 +138,8 @@ class PhysicalSkyMaterial : public Material {
GDCLASS(PhysicalSkyMaterial, Material);
private:
- RID shader;
+ static Mutex shader_mutex;
+ static RID shader;
float rayleigh;
Color rayleigh_color;
@@ -140,10 +152,11 @@ private:
float exposure;
float dither_strength;
Ref<Texture2D> night_sky;
+ static void _update_shader();
+ mutable bool shader_set = false;
protected:
static void _bind_methods();
- virtual bool _can_do_next_pass() const override;
public:
void set_rayleigh_coefficient(float p_rayleigh);
@@ -182,6 +195,9 @@ public:
virtual Shader::Mode get_shader_mode() const override;
virtual RID get_shader_rid() const override;
+ static void cleanup_shader();
+ virtual RID get_rid() const override;
+
PhysicalSkyMaterial();
~PhysicalSkyMaterial();
};