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-rw-r--r--scene/resources/sky.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/scene/resources/sky.h b/scene/resources/sky.h
index 37f0a589f9..f0226d321d 100644
--- a/scene/resources/sky.h
+++ b/scene/resources/sky.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,14 +51,16 @@ public:
};
enum ProcessMode {
+ PROCESS_MODE_AUTOMATIC,
PROCESS_MODE_QUALITY,
+ PROCESS_MODE_INCREMENTAL,
PROCESS_MODE_REALTIME
};
private:
RID sky;
- ProcessMode mode;
- RadianceSize radiance_size;
+ ProcessMode mode = PROCESS_MODE_AUTOMATIC;
+ RadianceSize radiance_size = RADIANCE_SIZE_256;
Ref<Material> sky_material;
protected:
@@ -74,7 +76,7 @@ public:
void set_material(const Ref<Material> &p_material);
Ref<Material> get_material() const;
- virtual RID get_rid() const;
+ virtual RID get_rid() const override;
Sky();
~Sky();