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Diffstat (limited to 'scene/resources/sky.h')
-rw-r--r-- | scene/resources/sky.h | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/scene/resources/sky.h b/scene/resources/sky.h new file mode 100644 index 0000000000..3a6f44e11b --- /dev/null +++ b/scene/resources/sky.h @@ -0,0 +1,200 @@ +/*************************************************************************/ +/* sky.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SKY_H +#define SKY_H + +#include "core/os/thread.h" +#include "scene/resources/texture.h" + +class Sky : public Resource { + GDCLASS(Sky, Resource); + +public: + enum RadianceSize { + RADIANCE_SIZE_32, + RADIANCE_SIZE_64, + RADIANCE_SIZE_128, + RADIANCE_SIZE_256, + RADIANCE_SIZE_512, + RADIANCE_SIZE_1024, + RADIANCE_SIZE_2048, + RADIANCE_SIZE_MAX + }; + +private: + RadianceSize radiance_size; + +protected: + static void _bind_methods(); + virtual void _radiance_changed() = 0; + +public: + void set_radiance_size(RadianceSize p_size); + RadianceSize get_radiance_size() const; + Sky(); +}; + +VARIANT_ENUM_CAST(Sky::RadianceSize) + +class PanoramaSky : public Sky { + GDCLASS(PanoramaSky, Sky); + +private: + RID sky; + Ref<Texture> panorama; + +protected: + static void _bind_methods(); + virtual void _radiance_changed(); + +public: + void set_panorama(const Ref<Texture> &p_panorama); + Ref<Texture> get_panorama() const; + + virtual RID get_rid() const; + + PanoramaSky(); + ~PanoramaSky(); +}; + +class ProceduralSky : public Sky { + GDCLASS(ProceduralSky, Sky); + +public: + enum TextureSize { + TEXTURE_SIZE_256, + TEXTURE_SIZE_512, + TEXTURE_SIZE_1024, + TEXTURE_SIZE_2048, + TEXTURE_SIZE_4096, + TEXTURE_SIZE_MAX + }; + +private: + Thread *sky_thread; + Color sky_top_color; + Color sky_horizon_color; + float sky_curve; + float sky_energy; + + Color ground_bottom_color; + Color ground_horizon_color; + float ground_curve; + float ground_energy; + + Color sun_color; + float sun_latitude; + float sun_longitude; + float sun_angle_min; + float sun_angle_max; + float sun_curve; + float sun_energy; + + TextureSize texture_size; + + RID sky; + RID texture; + + bool update_queued; + bool regen_queued; + + bool first_time; + + void _thread_done(const Ref<Image> &p_image); + static void _thread_function(void *p_ud); + +protected: + static void _bind_methods(); + virtual void _radiance_changed(); + + Ref<Image> _generate_sky(); + void _update_sky(); + + void _queue_update(); + +public: + void set_sky_top_color(const Color &p_sky_top); + Color get_sky_top_color() const; + + void set_sky_horizon_color(const Color &p_sky_horizon); + Color get_sky_horizon_color() const; + + void set_sky_curve(float p_curve); + float get_sky_curve() const; + + void set_sky_energy(float p_energy); + float get_sky_energy() const; + + void set_ground_bottom_color(const Color &p_ground_bottom); + Color get_ground_bottom_color() const; + + void set_ground_horizon_color(const Color &p_ground_horizon); + Color get_ground_horizon_color() const; + + void set_ground_curve(float p_curve); + float get_ground_curve() const; + + void set_ground_energy(float p_energy); + float get_ground_energy() const; + + void set_sun_color(const Color &p_sun); + Color get_sun_color() const; + + void set_sun_latitude(float p_angle); + float get_sun_latitude() const; + + void set_sun_longitude(float p_angle); + float get_sun_longitude() const; + + void set_sun_angle_min(float p_angle); + float get_sun_angle_min() const; + + void set_sun_angle_max(float p_angle); + float get_sun_angle_max() const; + + void set_sun_curve(float p_curve); + float get_sun_curve() const; + + void set_sun_energy(float p_energy); + float get_sun_energy() const; + + void set_texture_size(TextureSize p_size); + TextureSize get_texture_size() const; + + virtual RID get_rid() const; + + ProceduralSky(bool p_desaturate = false); + ~ProceduralSky(); +}; + +VARIANT_ENUM_CAST(ProceduralSky::TextureSize) + +#endif // SKY_H |