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+/*************************************************************************/
+/* sky.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKY_H
+#define SKY_H
+
+#include "core/os/thread.h"
+#include "scene/resources/texture.h"
+
+class Sky : public Resource {
+ GDCLASS(Sky, Resource);
+
+public:
+ enum RadianceSize {
+ RADIANCE_SIZE_32,
+ RADIANCE_SIZE_64,
+ RADIANCE_SIZE_128,
+ RADIANCE_SIZE_256,
+ RADIANCE_SIZE_512,
+ RADIANCE_SIZE_1024,
+ RADIANCE_SIZE_2048,
+ RADIANCE_SIZE_MAX
+ };
+
+private:
+ RadianceSize radiance_size;
+
+protected:
+ static void _bind_methods();
+ virtual void _radiance_changed() = 0;
+
+public:
+ void set_radiance_size(RadianceSize p_size);
+ RadianceSize get_radiance_size() const;
+ Sky();
+};
+
+VARIANT_ENUM_CAST(Sky::RadianceSize)
+
+class PanoramaSky : public Sky {
+ GDCLASS(PanoramaSky, Sky);
+
+private:
+ RID sky;
+ Ref<Texture> panorama;
+
+protected:
+ static void _bind_methods();
+ virtual void _radiance_changed();
+
+public:
+ void set_panorama(const Ref<Texture> &p_panorama);
+ Ref<Texture> get_panorama() const;
+
+ virtual RID get_rid() const;
+
+ PanoramaSky();
+ ~PanoramaSky();
+};
+
+class ProceduralSky : public Sky {
+ GDCLASS(ProceduralSky, Sky);
+
+public:
+ enum TextureSize {
+ TEXTURE_SIZE_256,
+ TEXTURE_SIZE_512,
+ TEXTURE_SIZE_1024,
+ TEXTURE_SIZE_2048,
+ TEXTURE_SIZE_4096,
+ TEXTURE_SIZE_MAX
+ };
+
+private:
+ Thread *sky_thread;
+ Color sky_top_color;
+ Color sky_horizon_color;
+ float sky_curve;
+ float sky_energy;
+
+ Color ground_bottom_color;
+ Color ground_horizon_color;
+ float ground_curve;
+ float ground_energy;
+
+ Color sun_color;
+ float sun_latitude;
+ float sun_longitude;
+ float sun_angle_min;
+ float sun_angle_max;
+ float sun_curve;
+ float sun_energy;
+
+ TextureSize texture_size;
+
+ RID sky;
+ RID texture;
+
+ bool update_queued;
+ bool regen_queued;
+
+ bool first_time;
+
+ void _thread_done(const Ref<Image> &p_image);
+ static void _thread_function(void *p_ud);
+
+protected:
+ static void _bind_methods();
+ virtual void _radiance_changed();
+
+ Ref<Image> _generate_sky();
+ void _update_sky();
+
+ void _queue_update();
+
+public:
+ void set_sky_top_color(const Color &p_sky_top);
+ Color get_sky_top_color() const;
+
+ void set_sky_horizon_color(const Color &p_sky_horizon);
+ Color get_sky_horizon_color() const;
+
+ void set_sky_curve(float p_curve);
+ float get_sky_curve() const;
+
+ void set_sky_energy(float p_energy);
+ float get_sky_energy() const;
+
+ void set_ground_bottom_color(const Color &p_ground_bottom);
+ Color get_ground_bottom_color() const;
+
+ void set_ground_horizon_color(const Color &p_ground_horizon);
+ Color get_ground_horizon_color() const;
+
+ void set_ground_curve(float p_curve);
+ float get_ground_curve() const;
+
+ void set_ground_energy(float p_energy);
+ float get_ground_energy() const;
+
+ void set_sun_color(const Color &p_sun);
+ Color get_sun_color() const;
+
+ void set_sun_latitude(float p_angle);
+ float get_sun_latitude() const;
+
+ void set_sun_longitude(float p_angle);
+ float get_sun_longitude() const;
+
+ void set_sun_angle_min(float p_angle);
+ float get_sun_angle_min() const;
+
+ void set_sun_angle_max(float p_angle);
+ float get_sun_angle_max() const;
+
+ void set_sun_curve(float p_curve);
+ float get_sun_curve() const;
+
+ void set_sun_energy(float p_energy);
+ float get_sun_energy() const;
+
+ void set_texture_size(TextureSize p_size);
+ TextureSize get_texture_size() const;
+
+ virtual RID get_rid() const;
+
+ ProceduralSky(bool p_desaturate = false);
+ ~ProceduralSky();
+};
+
+VARIANT_ENUM_CAST(ProceduralSky::TextureSize)
+
+#endif // SKY_H