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-rw-r--r--scene/resources/sky.cpp586
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diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
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+/*************************************************************************/
+/* sky.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "sky.h"
+
+#include "core/io/image_loader.h"
+
+void Sky::set_radiance_size(RadianceSize p_size) {
+ ERR_FAIL_INDEX(p_size, RADIANCE_SIZE_MAX);
+
+ radiance_size = p_size;
+ _radiance_changed();
+}
+
+Sky::RadianceSize Sky::get_radiance_size() const {
+
+ return radiance_size;
+}
+
+void Sky::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_radiance_size", "size"), &Sky::set_radiance_size);
+ ClassDB::bind_method(D_METHOD("get_radiance_size"), &Sky::get_radiance_size);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
+
+ BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);
+ BIND_ENUM_CONSTANT(RADIANCE_SIZE_64);
+ BIND_ENUM_CONSTANT(RADIANCE_SIZE_128);
+ BIND_ENUM_CONSTANT(RADIANCE_SIZE_256);
+ BIND_ENUM_CONSTANT(RADIANCE_SIZE_512);
+ BIND_ENUM_CONSTANT(RADIANCE_SIZE_1024);
+ BIND_ENUM_CONSTANT(RADIANCE_SIZE_2048);
+ BIND_ENUM_CONSTANT(RADIANCE_SIZE_MAX);
+}
+
+Sky::Sky() {
+ radiance_size = RADIANCE_SIZE_128;
+}
+
+/////////////////////////////////////////
+
+void PanoramaSky::_radiance_changed() {
+
+ if (panorama.is_valid()) {
+ static const int size[RADIANCE_SIZE_MAX] = {
+ 32, 64, 128, 256, 512, 1024, 2048
+ };
+ VS::get_singleton()->sky_set_texture(sky, panorama->get_rid(), size[get_radiance_size()]);
+ }
+}
+
+void PanoramaSky::set_panorama(const Ref<Texture> &p_panorama) {
+
+ panorama = p_panorama;
+
+ if (panorama.is_valid()) {
+
+ _radiance_changed();
+
+ } else {
+ VS::get_singleton()->sky_set_texture(sky, RID(), 0);
+ }
+}
+
+Ref<Texture> PanoramaSky::get_panorama() const {
+
+ return panorama;
+}
+
+RID PanoramaSky::get_rid() const {
+
+ return sky;
+}
+
+void PanoramaSky::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_panorama", "texture"), &PanoramaSky::set_panorama);
+ ClassDB::bind_method(D_METHOD("get_panorama"), &PanoramaSky::get_panorama);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "panorama", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_panorama", "get_panorama");
+}
+
+PanoramaSky::PanoramaSky() {
+
+ sky = VS::get_singleton()->sky_create();
+}
+
+PanoramaSky::~PanoramaSky() {
+
+ VS::get_singleton()->free(sky);
+}
+//////////////////////////////////
+
+void ProceduralSky::_radiance_changed() {
+
+ if (update_queued)
+ return; //do nothing yet
+
+ static const int size[RADIANCE_SIZE_MAX] = {
+ 32, 64, 128, 256, 512, 1024, 2048
+ };
+ VS::get_singleton()->sky_set_texture(sky, texture, size[get_radiance_size()]);
+}
+
+Ref<Image> ProceduralSky::_generate_sky() {
+
+ update_queued = false;
+
+ PoolVector<uint8_t> imgdata;
+
+ static const int size[TEXTURE_SIZE_MAX] = {
+ 256, 512, 1024, 2048, 4096
+ };
+
+ int w = size[texture_size];
+ int h = w / 2;
+
+ imgdata.resize(w * h * 4); //RGBE
+
+ {
+ PoolVector<uint8_t>::Write dataw = imgdata.write();
+
+ uint32_t *ptr = (uint32_t *)dataw.ptr();
+
+ Color sky_top_linear = sky_top_color.to_linear();
+ Color sky_horizon_linear = sky_horizon_color.to_linear();
+
+ Color ground_bottom_linear = ground_bottom_color.to_linear();
+ Color ground_horizon_linear = ground_horizon_color.to_linear();
+
+ Color sun_linear;
+ sun_linear.r = sun_color.r * sun_energy;
+ sun_linear.g = sun_color.g * sun_energy;
+ sun_linear.b = sun_color.b * sun_energy;
+
+ Vector3 sun(0, 0, -1);
+
+ sun = Basis(Vector3(1, 0, 0), Math::deg2rad(sun_latitude)).xform(sun);
+ sun = Basis(Vector3(0, 1, 0), Math::deg2rad(sun_longitude)).xform(sun);
+
+ sun.normalize();
+
+ for (int i = 0; i < w; i++) {
+
+ float u = float(i) / (w - 1);
+ float phi = u * 2.0 * Math_PI;
+
+ for (int j = 0; j < h; j++) {
+
+ float v = float(j) / (h - 1);
+ float theta = v * Math_PI;
+
+ Vector3 normal(
+ Math::sin(phi) * Math::sin(theta) * -1.0,
+ Math::cos(theta),
+ Math::cos(phi) * Math::sin(theta) * -1.0);
+
+ normal.normalize();
+
+ float v_angle = Math::acos(CLAMP(normal.y, -1.0, 1.0));
+
+ Color color;
+
+ if (normal.y < 0) {
+ //ground
+
+ float c = (v_angle - (Math_PI * 0.5)) / (Math_PI * 0.5);
+ color = ground_horizon_linear.linear_interpolate(ground_bottom_linear, Math::ease(c, ground_curve));
+ color.r *= ground_energy;
+ color.g *= ground_energy;
+ color.b *= ground_energy;
+ } else {
+ float c = v_angle / (Math_PI * 0.5);
+ color = sky_horizon_linear.linear_interpolate(sky_top_linear, Math::ease(1.0 - c, sky_curve));
+ color.r *= sky_energy;
+ color.g *= sky_energy;
+ color.b *= sky_energy;
+
+ float sun_angle = Math::rad2deg(Math::acos(CLAMP(sun.dot(normal), -1.0, 1.0)));
+
+ if (sun_angle < sun_angle_min) {
+ color = color.blend(sun_linear);
+ } else if (sun_angle < sun_angle_max) {
+
+ float c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min);
+ c2 = Math::ease(c2, sun_curve);
+
+ color = color.blend(sun_linear).linear_interpolate(color, c2);
+ }
+ }
+
+ ptr[j * w + i] = color.to_rgbe9995();
+ }
+ }
+ }
+
+ Ref<Image> image;
+ image.instance();
+ image->create(w, h, false, Image::FORMAT_RGBE9995, imgdata);
+
+ return image;
+}
+
+void ProceduralSky::set_sky_top_color(const Color &p_sky_top) {
+
+ sky_top_color = p_sky_top;
+ _queue_update();
+}
+
+Color ProceduralSky::get_sky_top_color() const {
+
+ return sky_top_color;
+}
+
+void ProceduralSky::set_sky_horizon_color(const Color &p_sky_horizon) {
+
+ sky_horizon_color = p_sky_horizon;
+ _queue_update();
+}
+Color ProceduralSky::get_sky_horizon_color() const {
+
+ return sky_horizon_color;
+}
+
+void ProceduralSky::set_sky_curve(float p_curve) {
+
+ sky_curve = p_curve;
+ _queue_update();
+}
+float ProceduralSky::get_sky_curve() const {
+
+ return sky_curve;
+}
+
+void ProceduralSky::set_sky_energy(float p_energy) {
+
+ sky_energy = p_energy;
+ _queue_update();
+}
+float ProceduralSky::get_sky_energy() const {
+
+ return sky_energy;
+}
+
+void ProceduralSky::set_ground_bottom_color(const Color &p_ground_bottom) {
+
+ ground_bottom_color = p_ground_bottom;
+ _queue_update();
+}
+Color ProceduralSky::get_ground_bottom_color() const {
+
+ return ground_bottom_color;
+}
+
+void ProceduralSky::set_ground_horizon_color(const Color &p_ground_horizon) {
+
+ ground_horizon_color = p_ground_horizon;
+ _queue_update();
+}
+Color ProceduralSky::get_ground_horizon_color() const {
+
+ return ground_horizon_color;
+}
+
+void ProceduralSky::set_ground_curve(float p_curve) {
+
+ ground_curve = p_curve;
+ _queue_update();
+}
+float ProceduralSky::get_ground_curve() const {
+
+ return ground_curve;
+}
+
+void ProceduralSky::set_ground_energy(float p_energy) {
+
+ ground_energy = p_energy;
+ _queue_update();
+}
+float ProceduralSky::get_ground_energy() const {
+
+ return ground_energy;
+}
+
+void ProceduralSky::set_sun_color(const Color &p_sun) {
+
+ sun_color = p_sun;
+ _queue_update();
+}
+Color ProceduralSky::get_sun_color() const {
+
+ return sun_color;
+}
+
+void ProceduralSky::set_sun_latitude(float p_angle) {
+
+ sun_latitude = p_angle;
+ _queue_update();
+}
+float ProceduralSky::get_sun_latitude() const {
+
+ return sun_latitude;
+}
+
+void ProceduralSky::set_sun_longitude(float p_angle) {
+
+ sun_longitude = p_angle;
+ _queue_update();
+}
+float ProceduralSky::get_sun_longitude() const {
+
+ return sun_longitude;
+}
+
+void ProceduralSky::set_sun_angle_min(float p_angle) {
+
+ sun_angle_min = p_angle;
+ _queue_update();
+}
+float ProceduralSky::get_sun_angle_min() const {
+
+ return sun_angle_min;
+}
+
+void ProceduralSky::set_sun_angle_max(float p_angle) {
+
+ sun_angle_max = p_angle;
+ _queue_update();
+}
+float ProceduralSky::get_sun_angle_max() const {
+
+ return sun_angle_max;
+}
+
+void ProceduralSky::set_sun_curve(float p_curve) {
+
+ sun_curve = p_curve;
+ _queue_update();
+}
+float ProceduralSky::get_sun_curve() const {
+
+ return sun_curve;
+}
+
+void ProceduralSky::set_sun_energy(float p_energy) {
+
+ sun_energy = p_energy;
+ _queue_update();
+}
+float ProceduralSky::get_sun_energy() const {
+
+ return sun_energy;
+}
+
+void ProceduralSky::set_texture_size(TextureSize p_size) {
+ ERR_FAIL_INDEX(p_size, TEXTURE_SIZE_MAX);
+
+ texture_size = p_size;
+ _queue_update();
+}
+ProceduralSky::TextureSize ProceduralSky::get_texture_size() const {
+ return texture_size;
+}
+
+RID ProceduralSky::get_rid() const {
+ return sky;
+}
+
+void ProceduralSky::_update_sky() {
+
+ bool use_thread = true;
+ if (first_time) {
+ use_thread = false;
+ first_time = false;
+ }
+#ifdef NO_THREADS
+ use_thread = false;
+#endif
+ if (use_thread) {
+
+ if (!sky_thread) {
+ sky_thread = Thread::create(_thread_function, this);
+ regen_queued = false;
+ } else {
+ regen_queued = true;
+ }
+
+ } else {
+ Ref<Image> image = _generate_sky();
+ VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
+ VS::get_singleton()->texture_set_data(texture, image);
+ _radiance_changed();
+ }
+}
+
+void ProceduralSky::_queue_update() {
+
+ if (update_queued)
+ return;
+
+ update_queued = true;
+ call_deferred("_update_sky");
+}
+
+void ProceduralSky::_thread_done(const Ref<Image> &p_image) {
+
+ VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
+ VS::get_singleton()->texture_set_data(texture, p_image);
+ _radiance_changed();
+ Thread::wait_to_finish(sky_thread);
+ memdelete(sky_thread);
+ sky_thread = NULL;
+ if (regen_queued) {
+ sky_thread = Thread::create(_thread_function, this);
+ regen_queued = false;
+ }
+}
+
+void ProceduralSky::_thread_function(void *p_ud) {
+
+ ProceduralSky *psky = (ProceduralSky *)p_ud;
+ psky->call_deferred("_thread_done", psky->_generate_sky());
+}
+
+void ProceduralSky::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_update_sky"), &ProceduralSky::_update_sky);
+
+ ClassDB::bind_method(D_METHOD("set_sky_top_color", "color"), &ProceduralSky::set_sky_top_color);
+ ClassDB::bind_method(D_METHOD("get_sky_top_color"), &ProceduralSky::get_sky_top_color);
+
+ ClassDB::bind_method(D_METHOD("set_sky_horizon_color", "color"), &ProceduralSky::set_sky_horizon_color);
+ ClassDB::bind_method(D_METHOD("get_sky_horizon_color"), &ProceduralSky::get_sky_horizon_color);
+
+ ClassDB::bind_method(D_METHOD("set_sky_curve", "curve"), &ProceduralSky::set_sky_curve);
+ ClassDB::bind_method(D_METHOD("get_sky_curve"), &ProceduralSky::get_sky_curve);
+
+ ClassDB::bind_method(D_METHOD("set_sky_energy", "energy"), &ProceduralSky::set_sky_energy);
+ ClassDB::bind_method(D_METHOD("get_sky_energy"), &ProceduralSky::get_sky_energy);
+
+ ClassDB::bind_method(D_METHOD("set_ground_bottom_color", "color"), &ProceduralSky::set_ground_bottom_color);
+ ClassDB::bind_method(D_METHOD("get_ground_bottom_color"), &ProceduralSky::get_ground_bottom_color);
+
+ ClassDB::bind_method(D_METHOD("set_ground_horizon_color", "color"), &ProceduralSky::set_ground_horizon_color);
+ ClassDB::bind_method(D_METHOD("get_ground_horizon_color"), &ProceduralSky::get_ground_horizon_color);
+
+ ClassDB::bind_method(D_METHOD("set_ground_curve", "curve"), &ProceduralSky::set_ground_curve);
+ ClassDB::bind_method(D_METHOD("get_ground_curve"), &ProceduralSky::get_ground_curve);
+
+ ClassDB::bind_method(D_METHOD("set_ground_energy", "energy"), &ProceduralSky::set_ground_energy);
+ ClassDB::bind_method(D_METHOD("get_ground_energy"), &ProceduralSky::get_ground_energy);
+
+ ClassDB::bind_method(D_METHOD("set_sun_color", "color"), &ProceduralSky::set_sun_color);
+ ClassDB::bind_method(D_METHOD("get_sun_color"), &ProceduralSky::get_sun_color);
+
+ ClassDB::bind_method(D_METHOD("set_sun_latitude", "degrees"), &ProceduralSky::set_sun_latitude);
+ ClassDB::bind_method(D_METHOD("get_sun_latitude"), &ProceduralSky::get_sun_latitude);
+
+ ClassDB::bind_method(D_METHOD("set_sun_longitude", "degrees"), &ProceduralSky::set_sun_longitude);
+ ClassDB::bind_method(D_METHOD("get_sun_longitude"), &ProceduralSky::get_sun_longitude);
+
+ ClassDB::bind_method(D_METHOD("set_sun_angle_min", "degrees"), &ProceduralSky::set_sun_angle_min);
+ ClassDB::bind_method(D_METHOD("get_sun_angle_min"), &ProceduralSky::get_sun_angle_min);
+
+ ClassDB::bind_method(D_METHOD("set_sun_angle_max", "degrees"), &ProceduralSky::set_sun_angle_max);
+ ClassDB::bind_method(D_METHOD("get_sun_angle_max"), &ProceduralSky::get_sun_angle_max);
+
+ ClassDB::bind_method(D_METHOD("set_sun_curve", "curve"), &ProceduralSky::set_sun_curve);
+ ClassDB::bind_method(D_METHOD("get_sun_curve"), &ProceduralSky::get_sun_curve);
+
+ ClassDB::bind_method(D_METHOD("set_sun_energy", "energy"), &ProceduralSky::set_sun_energy);
+ ClassDB::bind_method(D_METHOD("get_sun_energy"), &ProceduralSky::get_sun_energy);
+
+ ClassDB::bind_method(D_METHOD("set_texture_size", "size"), &ProceduralSky::set_texture_size);
+ ClassDB::bind_method(D_METHOD("get_texture_size"), &ProceduralSky::get_texture_size);
+
+ ClassDB::bind_method(D_METHOD("_thread_done", "image"), &ProceduralSky::_thread_done);
+
+ ADD_GROUP("Sky", "sky_");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_top_color"), "set_sky_top_color", "get_sky_top_color");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_horizon_color"), "set_sky_horizon_color", "get_sky_horizon_color");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sky_curve", PROPERTY_HINT_EXP_EASING), "set_sky_curve", "get_sky_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sky_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sky_energy", "get_sky_energy");
+
+ ADD_GROUP("Ground", "ground_");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_bottom_color"), "set_ground_bottom_color", "get_ground_bottom_color");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_horizon_color"), "set_ground_horizon_color", "get_ground_horizon_color");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ground_curve", PROPERTY_HINT_EXP_EASING), "set_ground_curve", "get_ground_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ground_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_ground_energy", "get_ground_energy");
+
+ ADD_GROUP("Sun", "sun_");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sun_color"), "set_sun_color", "get_sun_color");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_latitude", PROPERTY_HINT_RANGE, "-180,180,0.01"), "set_sun_latitude", "get_sun_latitude");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_longitude", PROPERTY_HINT_RANGE, "-180,180,0.01"), "set_sun_longitude", "get_sun_longitude");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_angle_min", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_angle_min", "get_sun_angle_min");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_angle_max", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_angle_max", "get_sun_angle_max");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_curve", PROPERTY_HINT_EXP_EASING), "set_sun_curve", "get_sun_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sun_energy", "get_sun_energy");
+
+ ADD_GROUP("Texture", "texture_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_size", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096"), "set_texture_size", "get_texture_size");
+
+ BIND_ENUM_CONSTANT(TEXTURE_SIZE_256);
+ BIND_ENUM_CONSTANT(TEXTURE_SIZE_512);
+ BIND_ENUM_CONSTANT(TEXTURE_SIZE_1024);
+ BIND_ENUM_CONSTANT(TEXTURE_SIZE_2048);
+ BIND_ENUM_CONSTANT(TEXTURE_SIZE_4096);
+ BIND_ENUM_CONSTANT(TEXTURE_SIZE_MAX);
+}
+
+ProceduralSky::ProceduralSky(bool p_desaturate) {
+
+ sky = VS::get_singleton()->sky_create();
+ texture = VS::get_singleton()->texture_create();
+
+ update_queued = false;
+ sky_top_color = Color::hex(0xa5d6f1ff);
+ sky_horizon_color = Color::hex(0xd6eafaff);
+ sky_curve = 0.09;
+ sky_energy = 1;
+
+ ground_bottom_color = Color::hex(0x282f36ff);
+ ground_horizon_color = Color::hex(0x6c655fff);
+ ground_curve = 0.02;
+ ground_energy = 1;
+
+ if (p_desaturate) {
+ sky_top_color.set_hsv(sky_top_color.get_h(), 0, sky_top_color.get_v());
+ sky_horizon_color.set_hsv(sky_horizon_color.get_h(), 0, sky_horizon_color.get_v());
+ ground_bottom_color.set_hsv(ground_bottom_color.get_h(), 0, ground_bottom_color.get_v());
+ ground_horizon_color.set_hsv(ground_horizon_color.get_h(), 0, ground_horizon_color.get_v());
+ }
+ sun_color = Color(1, 1, 1);
+ sun_latitude = 35;
+ sun_longitude = 0;
+ sun_angle_min = 1;
+ sun_angle_max = 100;
+ sun_curve = 0.05;
+ sun_energy = 1;
+
+ texture_size = TEXTURE_SIZE_1024;
+ sky_thread = NULL;
+ regen_queued = false;
+ first_time = true;
+
+ _queue_update();
+}
+
+ProceduralSky::~ProceduralSky() {
+
+ if (sky_thread) {
+ Thread::wait_to_finish(sky_thread);
+ memdelete(sky_thread);
+ sky_thread = NULL;
+ }
+ VS::get_singleton()->free(sky);
+ VS::get_singleton()->free(texture);
+}