diff options
Diffstat (limited to 'scene/resources/skin.h')
-rw-r--r-- | scene/resources/skin.h | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/scene/resources/skin.h b/scene/resources/skin.h index 57aaf1afd4..6857bf743a 100644 --- a/scene/resources/skin.h +++ b/scene/resources/skin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,7 @@ #ifndef SKIN_H #define SKIN_H -#include "core/resource.h" +#include "core/io/resource.h" class Skin : public Resource { GDCLASS(Skin, Resource) @@ -39,30 +39,31 @@ class Skin : public Resource { struct Bind { int bone = -1; StringName name; - Transform pose; + Transform3D pose; }; Vector<Bind> binds; - Bind *binds_ptr; - int bind_count; + Bind *binds_ptr = nullptr; + int bind_count = 0; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + virtual void reset_state() override; static void _bind_methods(); public: void set_bind_count(int p_size); inline int get_bind_count() const { return bind_count; } - void add_bind(int p_bone, const Transform &p_pose); - void add_named_bind(const String &p_name, const Transform &p_pose); + void add_bind(int p_bone, const Transform3D &p_pose); + void add_named_bind(const String &p_name, const Transform3D &p_pose); void set_bind_bone(int p_index, int p_bone); - void set_bind_pose(int p_index, const Transform &p_pose); + void set_bind_pose(int p_index, const Transform3D &p_pose); void set_bind_name(int p_index, const StringName &p_name); inline int get_bind_bone(int p_index) const { @@ -79,9 +80,9 @@ public: return binds_ptr[p_index].name; } - inline Transform get_bind_pose(int p_index) const { + inline Transform3D get_bind_pose(int p_index) const { #ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(p_index, bind_count, Transform()); + ERR_FAIL_INDEX_V(p_index, bind_count, Transform3D()); #endif return binds_ptr[p_index].pose; } |