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-rw-r--r--scene/resources/skin.h10
1 files changed, 2 insertions, 8 deletions
diff --git a/scene/resources/skin.h b/scene/resources/skin.h
index 6857bf743a..6ade9dbed1 100644
--- a/scene/resources/skin.h
+++ b/scene/resources/skin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -67,23 +67,17 @@ public:
void set_bind_name(int p_index, const StringName &p_name);
inline int get_bind_bone(int p_index) const {
-#ifdef DEBUG_ENABLED
ERR_FAIL_INDEX_V(p_index, bind_count, -1);
-#endif
return binds_ptr[p_index].bone;
}
inline StringName get_bind_name(int p_index) const {
-#ifdef DEBUG_ENABLED
ERR_FAIL_INDEX_V(p_index, bind_count, StringName());
-#endif
return binds_ptr[p_index].name;
}
inline Transform3D get_bind_pose(int p_index) const {
-#ifdef DEBUG_ENABLED
ERR_FAIL_INDEX_V(p_index, bind_count, Transform3D());
-#endif
return binds_ptr[p_index].pose;
}