diff options
Diffstat (limited to 'scene/resources/skeleton_profile.h')
-rw-r--r-- | scene/resources/skeleton_profile.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/scene/resources/skeleton_profile.h b/scene/resources/skeleton_profile.h index 920aaa2b8d..84dfca458e 100644 --- a/scene/resources/skeleton_profile.h +++ b/scene/resources/skeleton_profile.h @@ -36,6 +36,13 @@ class SkeletonProfile : public Resource { GDCLASS(SkeletonProfile, Resource); +public: + enum TailDirection { + TAIL_DIRECTION_AVERAGE_CHILDREN, + TAIL_DIRECTION_SPECIFIC_CHILD, + TAIL_DIRECTION_END + }; + protected: // Note: SkeletonProfileHumanoid which extends SkeletonProfile exists to unify standard bone names. // That is what is_read_only is for, so don't make it public. @@ -48,10 +55,18 @@ protected: struct SkeletonProfileBone { StringName bone_name; + StringName bone_parent; + TailDirection tail_direction = TAIL_DIRECTION_AVERAGE_CHILDREN; + StringName bone_tail; + Transform3D reference_pose; Vector2 handle_offset; StringName group; + bool require = false; }; + StringName root_bone; + StringName scale_base_bone; + Vector<SkeletonProfileGroup> groups; Vector<SkeletonProfileBone> bones; @@ -62,6 +77,12 @@ protected: static void _bind_methods(); public: + StringName get_root_bone(); + void set_root_bone(StringName p_bone_name); + + StringName get_scale_base_bone(); + void set_scale_base_bone(StringName p_bone_name); + int get_group_size(); void set_group_size(int p_size); @@ -74,15 +95,32 @@ public: int get_bone_size(); void set_bone_size(int p_size); + int find_bone(const StringName p_bone_name) const; + StringName get_bone_name(int p_bone_idx) const; void set_bone_name(int p_bone_idx, const StringName p_bone_name); + StringName get_bone_parent(int p_bone_idx) const; + void set_bone_parent(int p_bone_idx, const StringName p_bone_parent); + + TailDirection get_tail_direction(int p_bone_idx) const; + void set_tail_direction(int p_bone_idx, const TailDirection p_tail_direction); + + StringName get_bone_tail(int p_bone_idx) const; + void set_bone_tail(int p_bone_idx, const StringName p_bone_tail); + + Transform3D get_reference_pose(int p_bone_idx) const; + void set_reference_pose(int p_bone_idx, const Transform3D p_reference_pose); + Vector2 get_handle_offset(int p_bone_idx) const; void set_handle_offset(int p_bone_idx, const Vector2 p_handle_offset); StringName get_group(int p_bone_idx) const; void set_group(int p_bone_idx, const StringName p_group); + bool is_require(int p_bone_idx) const; + void set_require(int p_bone_idx, const bool p_require); + bool has_bone(StringName p_bone_name); SkeletonProfile(); @@ -97,4 +135,6 @@ public: ~SkeletonProfileHumanoid(); }; +VARIANT_ENUM_CAST(SkeletonProfile::TailDirection); + #endif // SKELETON_PROFILE_H |