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-rw-r--r--scene/resources/skeleton_profile.cpp793
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diff --git a/scene/resources/skeleton_profile.cpp b/scene/resources/skeleton_profile.cpp
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+++ b/scene/resources/skeleton_profile.cpp
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+/*************************************************************************/
+/* skeleton_profile.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_profile.h"
+
+bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) {
+ ERR_FAIL_COND_V(is_read_only, false);
+ String path = p_path;
+
+ if (path.begins_with("groups/")) {
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, groups.size(), false);
+
+ if (what == "group_name") {
+ set_group_name(which, p_value);
+ } else if (what == "texture") {
+ set_texture(which, p_value);
+ } else {
+ return false;
+ }
+ }
+
+ if (path.begins_with("bones/")) {
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, bones.size(), false);
+
+ if (what == "bone_name") {
+ set_bone_name(which, p_value);
+ } else if (what == "bone_parent") {
+ set_bone_parent(which, p_value);
+ } else if (what == "tail_direction") {
+ set_tail_direction(which, static_cast<TailDirection>((int)p_value));
+ } else if (what == "bone_tail") {
+ set_bone_tail(which, p_value);
+ } else if (what == "reference_pose") {
+ set_reference_pose(which, p_value);
+ } else if (what == "handle_offset") {
+ set_handle_offset(which, p_value);
+ } else if (what == "group") {
+ set_group(which, p_value);
+ } else if (what == "require") {
+ set_require(which, p_value);
+ } else {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("groups/")) {
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, groups.size(), false);
+
+ if (what == "group_name") {
+ r_ret = get_group_name(which);
+ } else if (what == "texture") {
+ r_ret = get_texture(which);
+ } else {
+ return false;
+ }
+ }
+
+ if (path.begins_with("bones/")) {
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, bones.size(), false);
+
+ if (what == "bone_name") {
+ r_ret = get_bone_name(which);
+ } else if (what == "bone_parent") {
+ r_ret = get_bone_parent(which);
+ } else if (what == "tail_direction") {
+ r_ret = get_tail_direction(which);
+ } else if (what == "bone_tail") {
+ r_ret = get_bone_tail(which);
+ } else if (what == "reference_pose") {
+ r_ret = get_reference_pose(which);
+ } else if (what == "handle_offset") {
+ r_ret = get_handle_offset(which);
+ } else if (what == "group") {
+ r_ret = get_group(which);
+ } else if (what == "require") {
+ r_ret = is_require(which);
+ } else {
+ return false;
+ }
+ }
+ return true;
+}
+
+void SkeletonProfile::_validate_property(PropertyInfo &property) const {
+ if (is_read_only) {
+ if (property.name == ("group_size") || property.name == ("bone_size")) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
+ return;
+ }
+ }
+
+ PackedStringArray split = property.name.split("/");
+ if (split.size() == 3 && split[0] == "bones") {
+ if (split[2] == "bone_tail" && get_tail_direction(split[1].to_int()) != TAIL_DIRECTION_SPECIFIC_CHILD) {
+ property.usage = PROPERTY_USAGE_NONE;
+ }
+ }
+}
+
+void SkeletonProfile::_get_property_list(List<PropertyInfo> *p_list) const {
+ if (is_read_only) {
+ return;
+ }
+ String group_names = "";
+ for (int i = 0; i < groups.size(); i++) {
+ String path = "groups/" + itos(i) + "/";
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group_name"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, path + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"));
+ if (i > 0) {
+ group_names = group_names + ",";
+ }
+ group_names = group_names + groups[i].group_name;
+ }
+ for (int i = 0; i < bones.size(); i++) {
+ String path = "bones/" + itos(i) + "/";
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_name"));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_parent"));
+ p_list->push_back(PropertyInfo(Variant::INT, path + "tail_direction", PROPERTY_HINT_ENUM, "AverageChildren,SpecificChild,End"));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_tail"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, path + "reference_pose"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, path + "handle_offset"));
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group", PROPERTY_HINT_ENUM, group_names));
+ p_list->push_back(PropertyInfo(Variant::BOOL, path + "require"));
+ }
+
+ for (PropertyInfo &E : *p_list) {
+ _validate_property(E);
+ }
+}
+
+int SkeletonProfile::get_group_size() {
+ return groups.size();
+}
+
+void SkeletonProfile::set_group_size(int p_size) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_COND(p_size < 0);
+ groups.resize(p_size);
+ emit_signal("profile_updated");
+ notify_property_list_changed();
+}
+
+StringName SkeletonProfile::get_group_name(int p_group_idx) const {
+ ERR_FAIL_INDEX_V(p_group_idx, groups.size(), StringName());
+ return groups[p_group_idx].group_name;
+}
+
+void SkeletonProfile::set_group_name(int p_group_idx, const StringName p_group_name) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_INDEX(p_group_idx, groups.size());
+ groups.write[p_group_idx].group_name = p_group_name;
+ emit_signal("profile_updated");
+}
+
+Ref<Texture2D> SkeletonProfile::get_texture(int p_group_idx) const {
+ ERR_FAIL_INDEX_V(p_group_idx, groups.size(), Ref<Texture2D>());
+ return groups[p_group_idx].texture;
+}
+
+void SkeletonProfile::set_texture(int p_group_idx, const Ref<Texture2D> &p_texture) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_INDEX(p_group_idx, groups.size());
+ groups.write[p_group_idx].texture = p_texture;
+ emit_signal("profile_updated");
+}
+
+int SkeletonProfile::get_bone_size() {
+ return bones.size();
+}
+
+void SkeletonProfile::set_bone_size(int p_size) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_COND(p_size < 0);
+ bones.resize(p_size);
+ emit_signal("profile_updated");
+ notify_property_list_changed();
+}
+
+int SkeletonProfile::find_bone(StringName p_bone_name) const {
+ if (p_bone_name == StringName()) {
+ return -1;
+ }
+ for (int i = 0; i < bones.size(); i++) {
+ if (bones[i].bone_name == p_bone_name) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+StringName SkeletonProfile::get_bone_name(int p_bone_idx) const {
+ ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
+ return bones[p_bone_idx].bone_name;
+}
+
+void SkeletonProfile::set_bone_name(int p_bone_idx, const StringName p_bone_name) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_INDEX(p_bone_idx, bones.size());
+ bones.write[p_bone_idx].bone_name = p_bone_name;
+ emit_signal("profile_updated");
+}
+
+StringName SkeletonProfile::get_bone_parent(int p_bone_idx) const {
+ ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
+ return bones[p_bone_idx].bone_parent;
+}
+
+void SkeletonProfile::set_bone_parent(int p_bone_idx, const StringName p_bone_parent) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_INDEX(p_bone_idx, bones.size());
+ bones.write[p_bone_idx].bone_parent = p_bone_parent;
+ emit_signal("profile_updated");
+}
+
+SkeletonProfile::TailDirection SkeletonProfile::get_tail_direction(int p_bone_idx) const {
+ ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), TAIL_DIRECTION_AVERAGE_CHILDREN);
+ return bones[p_bone_idx].tail_direction;
+}
+
+void SkeletonProfile::set_tail_direction(int p_bone_idx, const TailDirection p_tail_direction) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_INDEX(p_bone_idx, bones.size());
+ bones.write[p_bone_idx].tail_direction = p_tail_direction;
+ emit_signal("profile_updated");
+ notify_property_list_changed();
+}
+
+StringName SkeletonProfile::get_bone_tail(int p_bone_idx) const {
+ ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
+ return bones[p_bone_idx].bone_tail;
+}
+
+void SkeletonProfile::set_bone_tail(int p_bone_idx, const StringName p_bone_tail) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_INDEX(p_bone_idx, bones.size());
+ bones.write[p_bone_idx].bone_tail = p_bone_tail;
+ emit_signal("profile_updated");
+}
+
+Transform3D SkeletonProfile::get_reference_pose(int p_bone_idx) const {
+ ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Transform3D());
+ return bones[p_bone_idx].reference_pose;
+}
+
+void SkeletonProfile::set_reference_pose(int p_bone_idx, const Transform3D p_reference_pose) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_INDEX(p_bone_idx, bones.size());
+ bones.write[p_bone_idx].reference_pose = p_reference_pose;
+ emit_signal("profile_updated");
+}
+
+Vector2 SkeletonProfile::get_handle_offset(int p_bone_idx) const {
+ ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Vector2());
+ return bones[p_bone_idx].handle_offset;
+}
+
+void SkeletonProfile::set_handle_offset(int p_bone_idx, const Vector2 p_handle_offset) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_INDEX(p_bone_idx, bones.size());
+ bones.write[p_bone_idx].handle_offset = p_handle_offset;
+ emit_signal("profile_updated");
+}
+
+StringName SkeletonProfile::get_group(int p_bone_idx) const {
+ ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
+ return bones[p_bone_idx].group;
+}
+
+void SkeletonProfile::set_group(int p_bone_idx, const StringName p_group) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_INDEX(p_bone_idx, bones.size());
+ bones.write[p_bone_idx].group = p_group;
+ emit_signal("profile_updated");
+}
+
+bool SkeletonProfile::is_require(int p_bone_idx) const {
+ ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), false);
+ return bones[p_bone_idx].require;
+}
+
+void SkeletonProfile::set_require(int p_bone_idx, const bool p_require) {
+ if (is_read_only) {
+ return;
+ }
+ ERR_FAIL_INDEX(p_bone_idx, bones.size());
+ bones.write[p_bone_idx].require = p_require;
+ emit_signal("profile_updated");
+}
+
+bool SkeletonProfile::has_bone(StringName p_bone_name) {
+ bool is_found = false;
+ for (int i = 0; i < bones.size(); i++) {
+ if (bones[i].bone_name == p_bone_name) {
+ is_found = true;
+ break;
+ }
+ }
+ return is_found;
+}
+
+void SkeletonProfile::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_group_size", "size"), &SkeletonProfile::set_group_size);
+ ClassDB::bind_method(D_METHOD("get_group_size"), &SkeletonProfile::get_group_size);
+
+ ClassDB::bind_method(D_METHOD("get_group_name", "group_idx"), &SkeletonProfile::get_group_name);
+ ClassDB::bind_method(D_METHOD("set_group_name", "group_idx", "group_name"), &SkeletonProfile::set_group_name);
+
+ ClassDB::bind_method(D_METHOD("get_texture", "group_idx"), &SkeletonProfile::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "group_idx", "texture"), &SkeletonProfile::set_texture);
+
+ ClassDB::bind_method(D_METHOD("set_bone_size", "size"), &SkeletonProfile::set_bone_size);
+ ClassDB::bind_method(D_METHOD("get_bone_size"), &SkeletonProfile::get_bone_size);
+
+ ClassDB::bind_method(D_METHOD("find_bone", "bone_name"), &SkeletonProfile::find_bone);
+
+ ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &SkeletonProfile::get_bone_name);
+ ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "bone_name"), &SkeletonProfile::set_bone_name);
+
+ ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &SkeletonProfile::get_bone_parent);
+ ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "bone_parent"), &SkeletonProfile::set_bone_parent);
+
+ ClassDB::bind_method(D_METHOD("get_tail_direction", "bone_idx"), &SkeletonProfile::get_tail_direction);
+ ClassDB::bind_method(D_METHOD("set_tail_direction", "bone_idx", "tail_direction"), &SkeletonProfile::set_tail_direction);
+
+ ClassDB::bind_method(D_METHOD("get_bone_tail", "bone_idx"), &SkeletonProfile::get_bone_tail);
+ ClassDB::bind_method(D_METHOD("set_bone_tail", "bone_idx", "bone_tail"), &SkeletonProfile::set_bone_tail);
+
+ ClassDB::bind_method(D_METHOD("get_reference_pose", "bone_idx"), &SkeletonProfile::get_reference_pose);
+ ClassDB::bind_method(D_METHOD("set_reference_pose", "bone_idx", "bone_name"), &SkeletonProfile::set_reference_pose);
+
+ ClassDB::bind_method(D_METHOD("get_handle_offset", "bone_idx"), &SkeletonProfile::get_handle_offset);
+ ClassDB::bind_method(D_METHOD("set_handle_offset", "bone_idx", "handle_offset"), &SkeletonProfile::set_handle_offset);
+
+ ClassDB::bind_method(D_METHOD("get_group", "bone_idx"), &SkeletonProfile::get_group);
+ ClassDB::bind_method(D_METHOD("set_group", "bone_idx", "group"), &SkeletonProfile::set_group);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "group_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Groups,groups/"), "set_group_size", "get_group_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Bones,bones/"), "set_bone_size", "get_bone_size");
+
+ ADD_SIGNAL(MethodInfo("profile_updated"));
+
+ BIND_ENUM_CONSTANT(TAIL_DIRECTION_AVERAGE_CHILDREN);
+ BIND_ENUM_CONSTANT(TAIL_DIRECTION_SPECIFIC_CHILD);
+ BIND_ENUM_CONSTANT(TAIL_DIRECTION_END);
+}
+
+SkeletonProfile::SkeletonProfile() {
+}
+
+SkeletonProfile::~SkeletonProfile() {
+}
+
+SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
+ is_read_only = true;
+
+ groups.resize(4);
+
+ groups.write[0].group_name = "Body";
+ groups.write[1].group_name = "Face";
+ groups.write[2].group_name = "LeftHand";
+ groups.write[3].group_name = "RightHand";
+
+ bones.resize(56);
+
+ bones.write[0].bone_name = "Root";
+ bones.write[0].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
+ bones.write[0].handle_offset = Vector2(0.5, 0.91);
+ bones.write[0].group = "Body";
+
+ bones.write[1].bone_name = "Hips";
+ bones.write[1].bone_parent = "Root";
+ bones.write[1].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
+ bones.write[1].bone_tail = "Spine";
+ bones.write[1].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0);
+ bones.write[1].handle_offset = Vector2(0.5, 0.5);
+ bones.write[1].group = "Body";
+ bones.write[1].require = true;
+
+ bones.write[2].bone_name = "Spine";
+ bones.write[2].bone_parent = "Hips";
+ bones.write[2].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
+ bones.write[2].handle_offset = Vector2(0.5, 0.43);
+ bones.write[2].group = "Body";
+ bones.write[2].require = true;
+
+ bones.write[3].bone_name = "Chest";
+ bones.write[3].bone_parent = "Spine";
+ bones.write[3].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
+ bones.write[3].handle_offset = Vector2(0.5, 0.36);
+ bones.write[3].group = "Body";
+
+ bones.write[4].bone_name = "UpperChest";
+ bones.write[4].bone_parent = "Chest";
+ bones.write[4].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
+ bones.write[4].handle_offset = Vector2(0.5, 0.29);
+ bones.write[4].group = "Body";
+
+ bones.write[5].bone_name = "Neck";
+ bones.write[5].bone_parent = "UpperChest";
+ bones.write[5].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
+ bones.write[5].bone_tail = "Head";
+ bones.write[5].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
+ bones.write[5].handle_offset = Vector2(0.5, 0.23);
+ bones.write[5].group = "Body";
+ bones.write[5].require = true;
+
+ bones.write[6].bone_name = "Head";
+ bones.write[6].bone_parent = "Neck";
+ bones.write[6].tail_direction = TAIL_DIRECTION_END;
+ bones.write[6].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0);
+ bones.write[6].handle_offset = Vector2(0.5, 0.18);
+ bones.write[6].group = "Body";
+ bones.write[6].require = true;
+
+ bones.write[7].bone_name = "LeftEye";
+ bones.write[7].bone_parent = "Head";
+ bones.write[7].reference_pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 0.05, 0.15, 0);
+ bones.write[7].handle_offset = Vector2(0.6, 0.46);
+ bones.write[7].group = "Face";
+
+ bones.write[8].bone_name = "RightEye";
+ bones.write[8].bone_parent = "Head";
+ bones.write[8].reference_pose = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, -0.05, 0.15, 0);
+ bones.write[8].handle_offset = Vector2(0.37, 0.46);
+ bones.write[8].group = "Face";
+
+ bones.write[9].bone_name = "Jaw";
+ bones.write[9].bone_parent = "Head";
+ bones.write[9].reference_pose = Transform3D(-1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0.05, 0.05);
+ bones.write[9].handle_offset = Vector2(0.46, 0.75);
+ bones.write[9].group = "Face";
+
+ bones.write[10].bone_name = "LeftShoulder";
+ bones.write[10].bone_parent = "UpperChest";
+ bones.write[10].reference_pose = Transform3D(0, 1, 0, 0, 0, 1, 1, 0, 0, 0.05, 0.1, 0);
+ bones.write[10].handle_offset = Vector2(0.55, 0.235);
+ bones.write[10].group = "Body";
+ bones.write[10].require = true;
+
+ bones.write[11].bone_name = "LeftUpperArm";
+ bones.write[11].bone_parent = "LeftShoulder";
+ bones.write[11].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0);
+ bones.write[11].handle_offset = Vector2(0.6, 0.24);
+ bones.write[11].group = "Body";
+ bones.write[11].require = true;
+
+ bones.write[12].bone_name = "LeftLowerArm";
+ bones.write[12].bone_parent = "LeftUpperArm";
+ bones.write[12].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0);
+ bones.write[12].handle_offset = Vector2(0.7, 0.24);
+ bones.write[12].group = "Body";
+ bones.write[12].require = true;
+
+ bones.write[13].bone_name = "LeftHand";
+ bones.write[13].bone_parent = "LeftLowerArm";
+ bones.write[13].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
+ bones.write[13].bone_tail = "LeftMiddleProximal";
+ bones.write[13].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0);
+ bones.write[13].handle_offset = Vector2(0.82, 0.235);
+ bones.write[13].group = "Body";
+ bones.write[13].require = true;
+
+ bones.write[14].bone_name = "LeftThumbMetacarpal";
+ bones.write[14].bone_parent = "LeftHand";
+ bones.write[14].reference_pose = Transform3D(0, -0.577, 0.816, 0.707, 0.577, 0.408, -0.707, 0.577, 0.408, -0.025, 0, 0);
+ bones.write[14].handle_offset = Vector2(0.4, 0.8);
+ bones.write[14].group = "LeftHand";
+
+ bones.write[15].bone_name = "LeftThumbProximal";
+ bones.write[15].bone_parent = "LeftThumbMetacarpal";
+ bones.write[15].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
+ bones.write[15].handle_offset = Vector2(0.3, 0.69);
+ bones.write[15].group = "LeftHand";
+
+ bones.write[16].bone_name = "LeftThumbDistal";
+ bones.write[16].bone_parent = "LeftThumbProximal";
+ bones.write[16].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
+ bones.write[16].handle_offset = Vector2(0.23, 0.555);
+ bones.write[16].group = "LeftHand";
+
+ bones.write[17].bone_name = "LeftIndexProximal";
+ bones.write[17].bone_parent = "LeftHand";
+ bones.write[17].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.075, 0);
+ bones.write[17].handle_offset = Vector2(0.413, 0.52);
+ bones.write[17].group = "LeftHand";
+
+ bones.write[18].bone_name = "LeftIndexIntermediate";
+ bones.write[18].bone_parent = "LeftIndexProximal";
+ bones.write[18].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
+ bones.write[18].handle_offset = Vector2(0.403, 0.36);
+ bones.write[18].group = "LeftHand";
+
+ bones.write[19].bone_name = "LeftIndexDistal";
+ bones.write[19].bone_parent = "LeftIndexIntermediate";
+ bones.write[19].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
+ bones.write[19].handle_offset = Vector2(0.403, 0.255);
+ bones.write[19].group = "LeftHand";
+
+ bones.write[20].bone_name = "LeftMiddleProximal";
+ bones.write[20].bone_parent = "LeftHand";
+ bones.write[20].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
+ bones.write[20].handle_offset = Vector2(0.5, 0.51);
+ bones.write[20].group = "LeftHand";
+
+ bones.write[21].bone_name = "LeftMiddleIntermediate";
+ bones.write[21].bone_parent = "LeftMiddleProximal";
+ bones.write[21].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
+ bones.write[21].handle_offset = Vector2(0.5, 0.345);
+ bones.write[21].group = "LeftHand";
+
+ bones.write[22].bone_name = "LeftMiddleDistal";
+ bones.write[22].bone_parent = "LeftMiddleIntermediate";
+ bones.write[22].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
+ bones.write[22].handle_offset = Vector2(0.5, 0.22);
+ bones.write[22].group = "LeftHand";
+
+ bones.write[23].bone_name = "LeftRingProximal";
+ bones.write[23].bone_parent = "LeftHand";
+ bones.write[23].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.025, 0.075, 0);
+ bones.write[23].handle_offset = Vector2(0.586, 0.52);
+ bones.write[23].group = "LeftHand";
+
+ bones.write[24].bone_name = "LeftRingIntermediate";
+ bones.write[24].bone_parent = "LeftRingProximal";
+ bones.write[24].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
+ bones.write[24].handle_offset = Vector2(0.59, 0.36);
+ bones.write[24].group = "LeftHand";
+
+ bones.write[25].bone_name = "LeftRingDistal";
+ bones.write[25].bone_parent = "LeftRingIntermediate";
+ bones.write[25].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
+ bones.write[25].handle_offset = Vector2(0.591, 0.25);
+ bones.write[25].group = "LeftHand";
+
+ bones.write[26].bone_name = "LeftLittleProximal";
+ bones.write[26].bone_parent = "LeftHand";
+ bones.write[26].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, 0.05, 0);
+ bones.write[26].handle_offset = Vector2(0.663, 0.543);
+ bones.write[26].group = "LeftHand";
+
+ bones.write[27].bone_name = "LeftLittleIntermediate";
+ bones.write[27].bone_parent = "LeftLittleProximal";
+ bones.write[27].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
+ bones.write[27].handle_offset = Vector2(0.672, 0.415);
+ bones.write[27].group = "LeftHand";
+
+ bones.write[28].bone_name = "LeftLittleDistal";
+ bones.write[28].bone_parent = "LeftLittleIntermediate";
+ bones.write[28].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
+ bones.write[28].handle_offset = Vector2(0.672, 0.32);
+ bones.write[28].group = "LeftHand";
+
+ bones.write[29].bone_name = "RightShoulder";
+ bones.write[29].bone_parent = "UpperChest";
+ bones.write[29].reference_pose = Transform3D(0, -1, 0, 0, 0, 1, -1, 0, 0, -0.05, 0.1, 0);
+ bones.write[29].handle_offset = Vector2(0.45, 0.235);
+ bones.write[29].group = "Body";
+ bones.write[29].require = true;
+
+ bones.write[30].bone_name = "RightUpperArm";
+ bones.write[30].bone_parent = "RightShoulder";
+ bones.write[30].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.05, 0);
+ bones.write[30].handle_offset = Vector2(0.4, 0.24);
+ bones.write[30].group = "Body";
+ bones.write[30].require = true;
+
+ bones.write[31].bone_name = "RightLowerArm";
+ bones.write[31].bone_parent = "RightUpperArm";
+ bones.write[31].reference_pose = Transform3D(0, 0, 1, 0, 1, 0, -1, 0, 0, 0, 0.25, 0);
+ bones.write[31].handle_offset = Vector2(0.3, 0.24);
+ bones.write[31].group = "Body";
+ bones.write[31].require = true;
+
+ bones.write[32].bone_name = "RightHand";
+ bones.write[32].bone_parent = "RightLowerArm";
+ bones.write[32].tail_direction = TAIL_DIRECTION_SPECIFIC_CHILD;
+ bones.write[32].bone_tail = "RightMiddleProximal";
+ bones.write[32].reference_pose = Transform3D(0, 0, -1, 0, 1, 0, 1, 0, 0, 0, 0.25, 0);
+ bones.write[32].handle_offset = Vector2(0.18, 0.235);
+ bones.write[32].group = "Body";
+ bones.write[32].require = true;
+
+ bones.write[33].bone_name = "RightThumbMetacarpal";
+ bones.write[33].bone_parent = "RightHand";
+ bones.write[33].reference_pose = Transform3D(0, 0.577, -0.816, -0.707, 0.577, 0.408, 0.707, 0.577, 0.408, 0.025, 0, 0);
+ bones.write[33].handle_offset = Vector2(0.6, 0.8);
+ bones.write[33].group = "RightHand";
+
+ bones.write[34].bone_name = "RightThumbProximal";
+ bones.write[34].bone_parent = "RightThumbMetacarpal";
+ bones.write[34].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
+ bones.write[34].handle_offset = Vector2(0.7, 0.69);
+ bones.write[34].group = "RightHand";
+
+ bones.write[35].bone_name = "RightThumbDistal";
+ bones.write[35].bone_parent = "RightThumbProximal";
+ bones.write[35].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.043, 0);
+ bones.write[35].handle_offset = Vector2(0.77, 0.555);
+ bones.write[35].group = "RightHand";
+
+ bones.write[36].bone_name = "RightIndexProximal";
+ bones.write[36].bone_parent = "RightHand";
+ bones.write[36].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.025, 0.075, 0);
+ bones.write[36].handle_offset = Vector2(0.587, 0.52);
+ bones.write[36].group = "RightHand";
+
+ bones.write[37].bone_name = "RightIndexIntermediate";
+ bones.write[37].bone_parent = "RightIndexProximal";
+ bones.write[37].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
+ bones.write[37].handle_offset = Vector2(0.597, 0.36);
+ bones.write[37].group = "RightHand";
+
+ bones.write[38].bone_name = "RightIndexDistal";
+ bones.write[38].bone_parent = "RightIndexIntermediate";
+ bones.write[38].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
+ bones.write[38].handle_offset = Vector2(0.597, 0.255);
+ bones.write[38].group = "RightHand";
+
+ bones.write[39].bone_name = "RightMiddleProximal";
+ bones.write[39].bone_parent = "RightHand";
+ bones.write[39].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
+ bones.write[39].handle_offset = Vector2(0.5, 0.51);
+ bones.write[39].group = "RightHand";
+
+ bones.write[40].bone_name = "RightMiddleIntermediate";
+ bones.write[40].bone_parent = "RightMiddleProximal";
+ bones.write[40].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.075, 0);
+ bones.write[40].handle_offset = Vector2(0.5, 0.345);
+ bones.write[40].group = "RightHand";
+
+ bones.write[41].bone_name = "RightMiddleDistal";
+ bones.write[41].bone_parent = "RightMiddleIntermediate";
+ bones.write[41].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
+ bones.write[41].handle_offset = Vector2(0.5, 0.22);
+ bones.write[41].group = "RightHand";
+
+ bones.write[42].bone_name = "RightRingProximal";
+ bones.write[42].bone_parent = "RightHand";
+ bones.write[42].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.025, 0.075, 0);
+ bones.write[42].handle_offset = Vector2(0.414, 0.52);
+ bones.write[42].group = "RightHand";
+
+ bones.write[43].bone_name = "RightRingIntermediate";
+ bones.write[43].bone_parent = "RightRingProximal";
+ bones.write[43].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
+ bones.write[43].handle_offset = Vector2(0.41, 0.36);
+ bones.write[43].group = "RightHand";
+
+ bones.write[44].bone_name = "RightRingDistal";
+ bones.write[44].bone_parent = "RightRingIntermediate";
+ bones.write[44].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
+ bones.write[44].handle_offset = Vector2(0.409, 0.25);
+ bones.write[44].group = "RightHand";
+
+ bones.write[45].bone_name = "RightLittleProximal";
+ bones.write[45].bone_parent = "RightHand";
+ bones.write[45].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.05, 0.05, 0);
+ bones.write[45].handle_offset = Vector2(0.337, 0.543);
+ bones.write[45].group = "RightHand";
+
+ bones.write[46].bone_name = "RightLittleIntermediate";
+ bones.write[46].bone_parent = "RightLittleProximal";
+ bones.write[46].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0);
+ bones.write[46].handle_offset = Vector2(0.328, 0.415);
+ bones.write[46].group = "RightHand";
+
+ bones.write[47].bone_name = "RightLittleDistal";
+ bones.write[47].bone_parent = "RightLittleIntermediate";
+ bones.write[47].reference_pose = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.025, 0);
+ bones.write[47].handle_offset = Vector2(0.328, 0.32);
+ bones.write[47].group = "RightHand";
+
+ bones.write[48].bone_name = "LeftUpperLeg";
+ bones.write[48].bone_parent = "Hips";
+ bones.write[48].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, 0.1, 0, 0);
+ bones.write[48].handle_offset = Vector2(0.549, 0.49);
+ bones.write[48].group = "Body";
+ bones.write[48].require = true;
+
+ bones.write[49].bone_name = "LeftLowerLeg";
+ bones.write[49].bone_parent = "LeftUpperLeg";
+ bones.write[49].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0);
+ bones.write[49].handle_offset = Vector2(0.548, 0.683);
+ bones.write[49].group = "Body";
+ bones.write[49].require = true;
+
+ bones.write[50].bone_name = "LeftFoot";
+ bones.write[50].bone_parent = "LeftLowerLeg";
+ bones.write[50].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0);
+ bones.write[50].handle_offset = Vector2(0.545, 0.9);
+ bones.write[50].group = "Body";
+ bones.write[50].require = true;
+
+ bones.write[51].bone_name = "LeftToes";
+ bones.write[51].bone_parent = "LeftFoot";
+ bones.write[51].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.15, 0);
+ bones.write[51].handle_offset = Vector2(0.545, 0.95);
+ bones.write[51].group = "Body";
+
+ bones.write[52].bone_name = "RightUpperLeg";
+ bones.write[52].bone_parent = "Hips";
+ bones.write[52].reference_pose = Transform3D(-1, 0, 0, 0, -1, 0, 0, 0, 1, -0.1, 0, 0);
+ bones.write[52].handle_offset = Vector2(0.451, 0.49);
+ bones.write[52].group = "Body";
+ bones.write[52].require = true;
+
+ bones.write[53].bone_name = "RightLowerLeg";
+ bones.write[53].bone_parent = "RightUpperLeg";
+ bones.write[53].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.375, 0);
+ bones.write[53].handle_offset = Vector2(0.452, 0.683);
+ bones.write[53].group = "Body";
+ bones.write[53].require = true;
+
+ bones.write[54].bone_name = "RightFoot";
+ bones.write[54].bone_parent = "RightLowerLeg";
+ bones.write[54].reference_pose = Transform3D(-1, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0.375, 0);
+ bones.write[54].handle_offset = Vector2(0.455, 0.9);
+ bones.write[54].group = "Body";
+ bones.write[54].require = true;
+
+ bones.write[55].bone_name = "RightToes";
+ bones.write[55].bone_parent = "RightFoot";
+ bones.write[55].reference_pose = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0.15, 0);
+ bones.write[55].handle_offset = Vector2(0.455, 0.95);
+ bones.write[55].group = "Body";
+}
+
+SkeletonProfileHumanoid::~SkeletonProfileHumanoid() {
+}
+
+//////////////////////////////////////