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path: root/scene/resources/skeleton_modification_stack_2d.cpp
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Diffstat (limited to 'scene/resources/skeleton_modification_stack_2d.cpp')
-rw-r--r--scene/resources/skeleton_modification_stack_2d.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp
index b944c244b6..56234a8a14 100644
--- a/scene/resources/skeleton_modification_stack_2d.cpp
+++ b/scene/resources/skeleton_modification_stack_2d.cpp
@@ -138,7 +138,7 @@ void SkeletonModificationStack2D::set_editor_gizmos_dirty(bool p_dirty) {
if (!editor_gizmo_dirty && p_dirty) {
editor_gizmo_dirty = p_dirty;
if (skeleton) {
- skeleton->update();
+ skeleton->queue_redraw();
}
} else {
editor_gizmo_dirty = p_dirty;
@@ -182,11 +182,11 @@ void SkeletonModificationStack2D::delete_modification(int p_mod_idx) {
void SkeletonModificationStack2D::set_modification(int p_mod_idx, Ref<SkeletonModification2D> p_mod) {
ERR_FAIL_INDEX(p_mod_idx, modifications.size());
- if (p_mod == nullptr) {
- modifications.insert(p_mod_idx, nullptr);
+ if (p_mod.is_null()) {
+ modifications.write[p_mod_idx] = Ref<SkeletonModification2D>();
} else {
+ modifications.write[p_mod_idx] = p_mod;
p_mod->_setup_modification(this);
- modifications.insert(p_mod_idx, p_mod);
}
#ifdef TOOLS_ENABLED
@@ -263,7 +263,7 @@ void SkeletonModificationStack2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0, 1, 0.001"), "set_strength", "get_strength");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0, 100, 1"), "set_modification_count", "get_modification_count");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0, 100, 1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Modifications,modifications/"), "set_modification_count", "get_modification_count");
}
SkeletonModificationStack2D::SkeletonModificationStack2D() {