diff options
Diffstat (limited to 'scene/resources/skeleton_modification_3d_twoboneik.cpp')
-rw-r--r-- | scene/resources/skeleton_modification_3d_twoboneik.cpp | 28 |
1 files changed, 23 insertions, 5 deletions
diff --git a/scene/resources/skeleton_modification_3d_twoboneik.cpp b/scene/resources/skeleton_modification_3d_twoboneik.cpp index ae7a3bab7e..93ec155a88 100644 --- a/scene/resources/skeleton_modification_3d_twoboneik.cpp +++ b/scene/resources/skeleton_modification_3d_twoboneik.cpp @@ -178,7 +178,16 @@ void SkeletonModification3DTwoBoneIK::_execute(real_t p_delta) { } Transform3D pole_trans = stack->skeleton->world_transform_to_global_pose(pole->get_global_transform()); - bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx)); + Transform3D bone_one_local_pos = stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx); + if (bone_one_local_pos == Transform3D()) { + bone_one_local_pos = stack->skeleton->get_bone_pose(joint_one_bone_idx); + } + Transform3D bone_two_local_pos = stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx); + if (bone_two_local_pos == Transform3D()) { + bone_two_local_pos = stack->skeleton->get_bone_pose(joint_two_bone_idx); + } + + bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, bone_one_local_pos); bone_one_trans = bone_one_trans.looking_at(pole_trans.origin, Vector3(0, 1, 0)); bone_one_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(joint_one_bone_idx, bone_one_trans.basis); stack->skeleton->update_bone_rest_forward_vector(joint_one_bone_idx); @@ -186,7 +195,7 @@ void SkeletonModification3DTwoBoneIK::_execute(real_t p_delta) { stack->skeleton->set_bone_local_pose_override(joint_one_bone_idx, stack->skeleton->global_pose_to_local_pose(joint_one_bone_idx, bone_one_trans), stack->strength, true); stack->skeleton->force_update_bone_children_transforms(joint_one_bone_idx); - bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx)); + bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, bone_two_local_pos); bone_two_trans = bone_two_trans.looking_at(target_trans.origin, Vector3(0, 1, 0)); bone_two_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(joint_two_bone_idx, bone_two_trans.basis); stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); @@ -194,8 +203,17 @@ void SkeletonModification3DTwoBoneIK::_execute(real_t p_delta) { stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans), stack->strength, true); stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx); } else { - bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx)); - bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx)); + Transform3D bone_one_local_pos = stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx); + if (bone_one_local_pos == Transform3D()) { + bone_one_local_pos = stack->skeleton->get_bone_pose(joint_one_bone_idx); + } + Transform3D bone_two_local_pos = stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx); + if (bone_two_local_pos == Transform3D()) { + bone_two_local_pos = stack->skeleton->get_bone_pose(joint_two_bone_idx); + } + + bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, bone_one_local_pos); + bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, bone_two_local_pos); } Transform3D bone_two_tip_trans; @@ -455,7 +473,7 @@ void SkeletonModification3DTwoBoneIK::calculate_joint_lengths() { joint_two_length = 0; for (int i = 0; i < bone_two_children.size(); i++) { joint_two_length += bone_two_rest_trans.origin.distance_to( - stack->skeleton->local_pose_to_global_pose(bone_two_children[i], stack->skeleton->get_bone_rest(bone_two_children[i])).origin); + stack->skeleton->get_bone_global_pose(bone_two_children[i]).origin); } joint_two_length = joint_two_length / bone_two_children.size(); } else { |