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diff --git a/scene/resources/skeleton_modification_3d_stackholder.h b/scene/resources/skeleton_modification_3d_stackholder.h
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+/*************************************************************************/
+/* skeleton_modification_3d_stackholder.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+#ifndef SKELETONMODIFICATION3DSTACKHOLDER_H
+#define SKELETONMODIFICATION3DSTACKHOLDER_H
+
+class SkeletonModification3DStackHolder : public SkeletonModification3D {
+ GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D);
+
+protected:
+ static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ Ref<SkeletonModificationStack3D> held_modification_stack;
+
+ virtual void _execute(real_t p_delta) override;
+ virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override;
+
+ void set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack);
+ Ref<SkeletonModificationStack3D> get_held_modification_stack() const;
+
+ SkeletonModification3DStackHolder();
+ ~SkeletonModification3DStackHolder();
+};
+
+#endif //SKELETONMODIFICATION3DSTACKHOLDER_H