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Diffstat (limited to 'scene/resources/skeleton_modification_3d_stackholder.h')
-rw-r--r-- | scene/resources/skeleton_modification_3d_stackholder.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/scene/resources/skeleton_modification_3d_stackholder.h b/scene/resources/skeleton_modification_3d_stackholder.h new file mode 100644 index 0000000000..c765cd8de3 --- /dev/null +++ b/scene/resources/skeleton_modification_3d_stackholder.h @@ -0,0 +1,59 @@ +/*************************************************************************/ +/* skeleton_modification_3d_stackholder.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene/3d/skeleton_3d.h" +#include "scene/resources/skeleton_modification_3d.h" + +#ifndef SKELETONMODIFICATION3DSTACKHOLDER_H +#define SKELETONMODIFICATION3DSTACKHOLDER_H + +class SkeletonModification3DStackHolder : public SkeletonModification3D { + GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D); + +protected: + static void _bind_methods(); + bool _get(const StringName &p_path, Variant &r_ret) const; + bool _set(const StringName &p_path, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_list) const; + +public: + Ref<SkeletonModificationStack3D> held_modification_stack; + + virtual void _execute(real_t p_delta) override; + virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; + + void set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack); + Ref<SkeletonModificationStack3D> get_held_modification_stack() const; + + SkeletonModification3DStackHolder(); + ~SkeletonModification3DStackHolder(); +}; + +#endif //SKELETONMODIFICATION3DSTACKHOLDER_H |