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Diffstat (limited to 'scene/resources/skeleton_modification_3d_stackholder.cpp')
-rw-r--r--scene/resources/skeleton_modification_3d_stackholder.cpp104
1 files changed, 0 insertions, 104 deletions
diff --git a/scene/resources/skeleton_modification_3d_stackholder.cpp b/scene/resources/skeleton_modification_3d_stackholder.cpp
deleted file mode 100644
index 1598badb30..0000000000
--- a/scene/resources/skeleton_modification_3d_stackholder.cpp
+++ /dev/null
@@ -1,104 +0,0 @@
-/**************************************************************************/
-/* skeleton_modification_3d_stackholder.cpp */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#include "scene/resources/skeleton_modification_3d_stackholder.h"
-#include "scene/3d/skeleton_3d.h"
-#include "scene/resources/skeleton_modification_3d.h"
-
-bool SkeletonModification3DStackHolder::_set(const StringName &p_path, const Variant &p_value) {
- String path = p_path;
-
- if (path == "held_modification_stack") {
- set_held_modification_stack(p_value);
- }
- return true;
-}
-
-bool SkeletonModification3DStackHolder::_get(const StringName &p_path, Variant &r_ret) const {
- String path = p_path;
-
- if (path == "held_modification_stack") {
- r_ret = get_held_modification_stack();
- }
- return true;
-}
-
-void SkeletonModification3DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
-}
-
-void SkeletonModification3DStackHolder::_execute(real_t p_delta) {
- ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
- "Modification is not setup and therefore cannot execute!");
-
- if (held_modification_stack.is_valid()) {
- held_modification_stack->execute(p_delta, execution_mode);
- }
-}
-
-void SkeletonModification3DStackHolder::_setup_modification(SkeletonModificationStack3D *p_stack) {
- stack = p_stack;
-
- if (stack != nullptr) {
- is_setup = true;
-
- if (held_modification_stack.is_valid()) {
- held_modification_stack->set_skeleton(stack->get_skeleton());
- held_modification_stack->setup();
- }
- }
-}
-
-void SkeletonModification3DStackHolder::set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack) {
- held_modification_stack = p_held_stack;
-
- if (is_setup && held_modification_stack.is_valid()) {
- held_modification_stack->set_skeleton(stack->get_skeleton());
- held_modification_stack->setup();
- }
-}
-
-Ref<SkeletonModificationStack3D> SkeletonModification3DStackHolder::get_held_modification_stack() const {
- return held_modification_stack;
-}
-
-void SkeletonModification3DStackHolder::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_held_modification_stack", "held_modification_stack"), &SkeletonModification3DStackHolder::set_held_modification_stack);
- ClassDB::bind_method(D_METHOD("get_held_modification_stack"), &SkeletonModification3DStackHolder::get_held_modification_stack);
-}
-
-SkeletonModification3DStackHolder::SkeletonModification3DStackHolder() {
- stack = nullptr;
- is_setup = false;
- enabled = true;
-}
-
-SkeletonModification3DStackHolder::~SkeletonModification3DStackHolder() {
-}