diff options
Diffstat (limited to 'scene/resources/skeleton_modification_3d_jiggle.cpp')
-rw-r--r-- | scene/resources/skeleton_modification_3d_jiggle.cpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/scene/resources/skeleton_modification_3d_jiggle.cpp b/scene/resources/skeleton_modification_3d_jiggle.cpp index a6bcb0176a..3e36c241f7 100644 --- a/scene/resources/skeleton_modification_3d_jiggle.cpp +++ b/scene/resources/skeleton_modification_3d_jiggle.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -168,7 +168,7 @@ void SkeletonModification3DJiggle::_execute_jiggle_joint(int p_joint_idx, Node3D } if (_print_execution_error( jiggle_data_chain[p_joint_idx].bone_idx < 0 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count(), - "Jiggle joint " + itos(p_joint_idx) + " bone index is invald. Cannot execute modification!")) { + "Jiggle joint " + itos(p_joint_idx) + " bone index is invalid. Cannot execute modification!")) { return; } @@ -206,8 +206,12 @@ void SkeletonModification3DJiggle::_execute_jiggle_joint(int p_joint_idx, Node3D Transform3D new_bone_trans_world = stack->skeleton->global_pose_to_world_transform(new_bone_trans); Transform3D dynamic_position_world = stack->skeleton->global_pose_to_world_transform(Transform3D(Basis(), jiggle_data_chain[p_joint_idx].dynamic_position)); - bool ray_hit = space_state->intersect_ray(new_bone_trans_world.origin, dynamic_position_world.get_origin(), - ray_result, Set<RID>(), collision_mask); + PhysicsDirectSpaceState3D::RayParameters ray_params; + ray_params.from = new_bone_trans_world.origin; + ray_params.to = dynamic_position_world.get_origin(); + ray_params.collision_mask = collision_mask; + + bool ray_hit = space_state->intersect_ray(ray_params, ray_result); if (ray_hit) { jiggle_data_chain[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position; |